The student completed a collaborative multimedia project on the theme of nature with another student. They created a website, social media content, posters, and a podcast. The student focused on the graphical elements, creating posters with clear messages about environmental issues. While most elements turned out well, the student felt the book portion could have been improved or omitted. Overall the project conveyed its messages successfully but the student learned they need to improve time management and giving more focus to incomplete tasks in the future.
The document outlines the 4 C's to lead: connecting, confidence, collaborate, and create. It provides tips in each area, such as building a professional learning network to connect, becoming really functional at something to build confidence, working with others and communicating to collaborate, and jumping in to create without doubting yourself. The overall message is that these 4 C's - connecting, confidence, collaborating, and creating - are important for leadership.
The document outlines a proposal for a short documentary film between 5-10 minutes examining why individuals choose careers in the Catholic church rather than a secular path. Interviews will be conducted with a priest, nuns, and a Catholic school teacher about their vocations. A schedule is provided detailing the pre-production, production, evaluation, and presentation phases of the project across 20 weeks.
This digital notebook contains the handwritten notes by Akshansh Chaudhary.
The notes are a part of the course MFA Design + Technology.
MFADT was taught at Parsons School of Design, New York.
For more content and study material, visit https://www.akshansh.net/.
In Week 1, the author began their project by researching statistics about their target demographic of 16-24 year olds using various websites. They looked at popular social media platforms and audience interests to help design an appealing product. They created an audience profile using the research.
In Week 2, the author continued researching existing products and found information on color schemes, fonts, and logos that would appeal to their target demographic. They were happy with the logo they created.
In Week 3, the author began creating assets for their website and social media account, including a background image and first Instagram post. They reflected on areas they still wanted to improve or add more research to.
The student enjoyed filming for their music video project the most, as it allowed them to realize their vision. Editing with Premiere for a soundscape task was challenging due to Premiere being primarily a video editor. The student felt they made the most progress in research skills by employing a more uniform citation style in their adventure project. The student felt strongest in advertising skills, having created an in-depth advertising plan across social media for their adventure project. Their favorite project was the first half of the adventure project due to having the most fun and a clean, professional result. The audio project was least enjoyed due to complications and a lack of enthusiasm without a clear vision.
The document discusses prototypes created for ideas around communication courses and internships.
For the first prototype about communication courses, feedback indicated many course options but improvements were needed for elements, previews, and banner placement. Questions were around easier searching and impactful design.
The third prototype was for a site disclosing internship openings. Feedback was that the idea was good but the search, design, usability, and simplicity could be improved. Questions focused on easier searching and functionality. Next steps include consulting a designer, redesigning, and finding similar sites.
Katerina Clark worked on a cell phone policy project in school that explored questions around the school's cell phone rules. The project was valuable to her because she has a cell phone and wanted to use it in school. Through working on the project, she realized that she likes working on projects she finds interesting, that group work has benefits and challenges, and that she is uncomfortable public speaking. The project gave her a new perspective by showing that student input can influence policy decisions and by exposing her to other viewpoints on the cell phone issue.
The student completed a collaborative multimedia project on the theme of nature with another student. They created a website, social media content, posters, and a podcast. The student focused on the graphical elements, creating posters with clear messages about environmental issues. While most elements turned out well, the student felt the book portion could have been improved or omitted. Overall the project conveyed its messages successfully but the student learned they need to improve time management and giving more focus to incomplete tasks in the future.
The document outlines the 4 C's to lead: connecting, confidence, collaborate, and create. It provides tips in each area, such as building a professional learning network to connect, becoming really functional at something to build confidence, working with others and communicating to collaborate, and jumping in to create without doubting yourself. The overall message is that these 4 C's - connecting, confidence, collaborating, and creating - are important for leadership.
The document outlines a proposal for a short documentary film between 5-10 minutes examining why individuals choose careers in the Catholic church rather than a secular path. Interviews will be conducted with a priest, nuns, and a Catholic school teacher about their vocations. A schedule is provided detailing the pre-production, production, evaluation, and presentation phases of the project across 20 weeks.
This digital notebook contains the handwritten notes by Akshansh Chaudhary.
The notes are a part of the course MFA Design + Technology.
MFADT was taught at Parsons School of Design, New York.
For more content and study material, visit https://www.akshansh.net/.
In Week 1, the author began their project by researching statistics about their target demographic of 16-24 year olds using various websites. They looked at popular social media platforms and audience interests to help design an appealing product. They created an audience profile using the research.
In Week 2, the author continued researching existing products and found information on color schemes, fonts, and logos that would appeal to their target demographic. They were happy with the logo they created.
In Week 3, the author began creating assets for their website and social media account, including a background image and first Instagram post. They reflected on areas they still wanted to improve or add more research to.
The student enjoyed filming for their music video project the most, as it allowed them to realize their vision. Editing with Premiere for a soundscape task was challenging due to Premiere being primarily a video editor. The student felt they made the most progress in research skills by employing a more uniform citation style in their adventure project. The student felt strongest in advertising skills, having created an in-depth advertising plan across social media for their adventure project. Their favorite project was the first half of the adventure project due to having the most fun and a clean, professional result. The audio project was least enjoyed due to complications and a lack of enthusiasm without a clear vision.
The document discusses prototypes created for ideas around communication courses and internships.
For the first prototype about communication courses, feedback indicated many course options but improvements were needed for elements, previews, and banner placement. Questions were around easier searching and impactful design.
The third prototype was for a site disclosing internship openings. Feedback was that the idea was good but the search, design, usability, and simplicity could be improved. Questions focused on easier searching and functionality. Next steps include consulting a designer, redesigning, and finding similar sites.
Katerina Clark worked on a cell phone policy project in school that explored questions around the school's cell phone rules. The project was valuable to her because she has a cell phone and wanted to use it in school. Through working on the project, she realized that she likes working on projects she finds interesting, that group work has benefits and challenges, and that she is uncomfortable public speaking. The project gave her a new perspective by showing that student input can influence policy decisions and by exposing her to other viewpoints on the cell phone issue.
This evaluation form guides students to evaluate projects by focusing on key points and analyzing statements. The student created a website with classmates focused on nature and the future. Research helped develop color schemes and content for a wide audience. Feedback helped refine ideas. The student was satisfied with collaborating and learning new skills like creating a voiceover, but the video quality could improve. Overall the project was satisfactory and research impacted design decisions. The student will improve future work with better planning and skills development.
This unit introduces students to career opportunities and professional practices in the creative media industry. Students will research job roles, complete assignments exploring sectors of interest and practitioners, and develop a five year plan. Assessments include an illustrated sector guide, practitioner research file, process log, and end of year review with action plan. The final review requires students to reflect on their progress, skills developed, and goals for further development.
This document summarizes a student's reflections on their first year creative media production course. They enjoyed editing music videos and creating magazines the most. Deciding on project ideas and settling on a final concept were challenging. The student felt they improved most in research and time management. Their strongest technical skill is Photoshop editing. Their favorite projects were a music video and film poster where they took their own photos. Creating sound effects was their least enjoyed project. For the future, the student wants to work in social media promotion and plans to study digital marketing or advertising at university next year.
Whether you are a designer, a developer, a marketer, a student or anything in between - in today's creative job market every differentiator will count towards getting the job. Gone are the days of being able to talk over your future employer's head, just showing the latest deliverable you are working on, even worse showing nothing at all. Welcome instead to a world where your work is being measured not by what you say it was, but by what it really was.
This workshop was developed for General Assembly in NYC. It is meant to be run in 90 minutes.
Scott from Eden reached out to Jose Caballer from TheFutur to be a part of the Systm Circles experiment. Our founder Shubham was a key player in the activity, giving direction & creating the first finalized logo for the project. The colors, fonts & the final pitch deck was chosen based on his initial design ideas.
Vanessa Lopez discusses several school projects and how they impacted her perspectives. The cell phone project gave her hope that she could enact change in the world, like Martin Luther King Jr. did. It also made her appreciate the hard work that goes into creating ideas and projects. The game board project demonstrated to her the connection between math and science and that she learns best by seeing and doing things simultaneously.
The document provides an evaluation by Alexander Sullivan-Cree of various aspects of a client project they completed. For research, they struggled to find relevant demographic information for their target audience. Their planning went well as they developed good ideas, creating initial designs before finalizing in Illustrator. Time management was poor due to health issues, resulting in rushed work that did not meet their standards. They achieved the retro aesthetic they aimed for but were unhappy with the quality, especially the "alien" mascot created through copying rather than skill.
Design it yourself_the_marketers_crash_course_in_visual_content_creationLewis Lin 🦊
The document provides guidance for marketers on creating visual content. It discusses why visual content is important given increasing information overload. It then outlines 5 types of visual content that marketers can create, including photos, videos, images, infographics, and presentations. The document also presents 10 design principles called "Commandments of Do-It-Yourself Design" to help marketers who are not designers create effective visual content. The principles emphasize understanding the purpose of the content, establishing a content hierarchy, and respecting simplicity and legibility in design.
Web Strategy: What is it and why we need to careJason Pamental
Jason Pamental gave a presentation on web strategy at the Future of Web Design conference in NYC in 2010. He defined web strategy as using knowledge of a client's business and a fresh perspective to find opportunities to transform the business through the strategic selection and application of technologies with great design. Pamental emphasized that web strategists must understand the client's business, see opportunities the client cannot see, and help clients view new possibilities through design and technology in order to create happier clients and greater opportunities for work. He provided examples of web strategy projects and argued for the need for education in web strategy.
BYU-I Comm-130 Visual Communications class final portfolio. Project were Magazine cover, prezi.com , montage, business identity, web page mock-up , web page coding, info-graphic, brochure.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
The student struggled with various aspects of the project such as research, planning, and production due to mental and physical health issues. Production was particularly challenging, as the student only managed to take 10 mediocre photos due to a lack of effort and inability to leave home frequently. While the final product was a black and white street photography portfolio as intended, the quality and standard did not meet the student's original intentions due to weaknesses in various phases of the project. The student learned from the experience but remained disappointed they could not push themselves further or accomplish their full goals.
This document provides an evaluation of a group project to create a sequence of five black and white photographs telling a narrative about the theme of time. The student took on a role in planning, organizing, and creating props for the project. They found that the group was able to decide on an idea and images quickly and work well together without conflict. The only improvement suggested was finding a more interesting location than a classroom for the photoshoot.
Bryce Hickson and Sydney Lenz have been tasked with promoting the Interactive Design class to recruit more students and secure continued funding. Their plan is to redesign the website and create marketing materials like flyers and social media accounts to build awareness of the opportunities in the Interactive Design class. They will keep their client, Miss Karchin, updated on their progress as they work to bring the class to more students, parents, teachers, and counselors to demonstrate the benefits of the Interactive Design program.
This document discusses cultivating curiosity and deep learning in education. It provides quotes and graphics that emphasize critical thinking, collaboration, communication, creativity, character, citizenship, inspiration, and questioning. The document encourages activating, cultivating, and initiating wonder in students. It also discusses visible change through peer learning and using student responses as learning experiences for the entire school.
A day without google master group of institutions - robert maria vincent - ...Arise Roby
Whether we like it or not, “Google” is almost synonymous with “Internet”.
Year after year, Google has developed enough online applications for you to be able to do anything you need to, by only using Google.
Now we have a search engine, an online email service, an IM service, a blogging platform, photo and video sharing applications, a feed reader, an online word processor, an encyclopedia, a web site creator, an online directory But it would be an Internet without its best search engine, without Gmail, YouTube, Google Video, Google Reader, Picassa, Blogger, Orkut, Google Maps, Google Docs, Google Analytics, Google AdSense, Google Chrome, Google Analytics,
Creating Compelling Social Media VisualsChris Snider
Visuals work. People are six times more likely to remember information if it’s presented with an image. As social media becomes more and more visual, how do you continue to make your images stand out? This presentation discusses design basics as well as tips, tricks and tools to make sure your visuals are optimized to succeed on social media.
The document provides evaluations of different students' roles and contributions to a group project creating videos and hosting an event to promote an art exhibition. It discusses the research, planning, production, and execution of various aspects of the project. Overall, the students seemed pleased with how their work turned out and learned valuable lessons, though some noted areas that could have been improved like additional research, organization, or technical skills.
Lecture to 3rd year New Media students: University of LeedsAna Cecilia Santos
Lecture delivered on 15th October 2014 for the Final Project module of the New Media degree. Focused on exploring opportunities and ideas for students to address on their final year project. Highlighting how user research techniques can help to understand who their users are/will be, and how to design a project that meets user needs and delivers high impact.
This document summarizes a talk given by Ashley Nolan about lessons learned as the lead front-end developer on the BBC Good Food responsive redesign project. Some key points discussed include researching existing patterns before designing their own, sketching and prototyping interactions early, and interchanging components responsively. Working on such a large-scale, high-traffic site was intimidating but a great learning experience for the speaker.
The document discusses plans for producing a music video cover of the song "Dry Your Eyes" by The Streets. It provides details on the genre, which is described as alternative hip hop/R&B. conventions of the genre include editing to match the rhythm, mise-en-scene to match the genre, use of special effects, and lip syncing. Examples are given from other music videos to illustrate different camera shots, special effects techniques, ways to relate visuals to lyrics, and methods of storytelling through editing polaroids together. Market research suggests the target audience is ages 13-30 of both genders, with influences from YouTube, TV, magazines, and websites.
Sam faces the ultimate struggle by risking his life on Mount Doom to restore his honor and certainty. The document analyzes Sam's journey in The Lord of the Rings: Return of the King to show how far an individual will struggle if what they are fighting for is important to them. After Frodo loses faith in Sam due to deception by Sméagol, Sam chooses to continue helping Frodo on the dangerous journey instead of taking the easy path home. Sam's selfless act proves how dedicated he is to Frodo and their mission, and that an individual cannot be limited in how far they are willing to struggle to restore what they value like honor and certainty.
This evaluation form guides students to evaluate projects by focusing on key points and analyzing statements. The student created a website with classmates focused on nature and the future. Research helped develop color schemes and content for a wide audience. Feedback helped refine ideas. The student was satisfied with collaborating and learning new skills like creating a voiceover, but the video quality could improve. Overall the project was satisfactory and research impacted design decisions. The student will improve future work with better planning and skills development.
This unit introduces students to career opportunities and professional practices in the creative media industry. Students will research job roles, complete assignments exploring sectors of interest and practitioners, and develop a five year plan. Assessments include an illustrated sector guide, practitioner research file, process log, and end of year review with action plan. The final review requires students to reflect on their progress, skills developed, and goals for further development.
This document summarizes a student's reflections on their first year creative media production course. They enjoyed editing music videos and creating magazines the most. Deciding on project ideas and settling on a final concept were challenging. The student felt they improved most in research and time management. Their strongest technical skill is Photoshop editing. Their favorite projects were a music video and film poster where they took their own photos. Creating sound effects was their least enjoyed project. For the future, the student wants to work in social media promotion and plans to study digital marketing or advertising at university next year.
Whether you are a designer, a developer, a marketer, a student or anything in between - in today's creative job market every differentiator will count towards getting the job. Gone are the days of being able to talk over your future employer's head, just showing the latest deliverable you are working on, even worse showing nothing at all. Welcome instead to a world where your work is being measured not by what you say it was, but by what it really was.
This workshop was developed for General Assembly in NYC. It is meant to be run in 90 minutes.
Scott from Eden reached out to Jose Caballer from TheFutur to be a part of the Systm Circles experiment. Our founder Shubham was a key player in the activity, giving direction & creating the first finalized logo for the project. The colors, fonts & the final pitch deck was chosen based on his initial design ideas.
Vanessa Lopez discusses several school projects and how they impacted her perspectives. The cell phone project gave her hope that she could enact change in the world, like Martin Luther King Jr. did. It also made her appreciate the hard work that goes into creating ideas and projects. The game board project demonstrated to her the connection between math and science and that she learns best by seeing and doing things simultaneously.
The document provides an evaluation by Alexander Sullivan-Cree of various aspects of a client project they completed. For research, they struggled to find relevant demographic information for their target audience. Their planning went well as they developed good ideas, creating initial designs before finalizing in Illustrator. Time management was poor due to health issues, resulting in rushed work that did not meet their standards. They achieved the retro aesthetic they aimed for but were unhappy with the quality, especially the "alien" mascot created through copying rather than skill.
Design it yourself_the_marketers_crash_course_in_visual_content_creationLewis Lin 🦊
The document provides guidance for marketers on creating visual content. It discusses why visual content is important given increasing information overload. It then outlines 5 types of visual content that marketers can create, including photos, videos, images, infographics, and presentations. The document also presents 10 design principles called "Commandments of Do-It-Yourself Design" to help marketers who are not designers create effective visual content. The principles emphasize understanding the purpose of the content, establishing a content hierarchy, and respecting simplicity and legibility in design.
Web Strategy: What is it and why we need to careJason Pamental
Jason Pamental gave a presentation on web strategy at the Future of Web Design conference in NYC in 2010. He defined web strategy as using knowledge of a client's business and a fresh perspective to find opportunities to transform the business through the strategic selection and application of technologies with great design. Pamental emphasized that web strategists must understand the client's business, see opportunities the client cannot see, and help clients view new possibilities through design and technology in order to create happier clients and greater opportunities for work. He provided examples of web strategy projects and argued for the need for education in web strategy.
BYU-I Comm-130 Visual Communications class final portfolio. Project were Magazine cover, prezi.com , montage, business identity, web page mock-up , web page coding, info-graphic, brochure.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
The student struggled with various aspects of the project such as research, planning, and production due to mental and physical health issues. Production was particularly challenging, as the student only managed to take 10 mediocre photos due to a lack of effort and inability to leave home frequently. While the final product was a black and white street photography portfolio as intended, the quality and standard did not meet the student's original intentions due to weaknesses in various phases of the project. The student learned from the experience but remained disappointed they could not push themselves further or accomplish their full goals.
This document provides an evaluation of a group project to create a sequence of five black and white photographs telling a narrative about the theme of time. The student took on a role in planning, organizing, and creating props for the project. They found that the group was able to decide on an idea and images quickly and work well together without conflict. The only improvement suggested was finding a more interesting location than a classroom for the photoshoot.
Bryce Hickson and Sydney Lenz have been tasked with promoting the Interactive Design class to recruit more students and secure continued funding. Their plan is to redesign the website and create marketing materials like flyers and social media accounts to build awareness of the opportunities in the Interactive Design class. They will keep their client, Miss Karchin, updated on their progress as they work to bring the class to more students, parents, teachers, and counselors to demonstrate the benefits of the Interactive Design program.
This document discusses cultivating curiosity and deep learning in education. It provides quotes and graphics that emphasize critical thinking, collaboration, communication, creativity, character, citizenship, inspiration, and questioning. The document encourages activating, cultivating, and initiating wonder in students. It also discusses visible change through peer learning and using student responses as learning experiences for the entire school.
A day without google master group of institutions - robert maria vincent - ...Arise Roby
Whether we like it or not, “Google” is almost synonymous with “Internet”.
Year after year, Google has developed enough online applications for you to be able to do anything you need to, by only using Google.
Now we have a search engine, an online email service, an IM service, a blogging platform, photo and video sharing applications, a feed reader, an online word processor, an encyclopedia, a web site creator, an online directory But it would be an Internet without its best search engine, without Gmail, YouTube, Google Video, Google Reader, Picassa, Blogger, Orkut, Google Maps, Google Docs, Google Analytics, Google AdSense, Google Chrome, Google Analytics,
Creating Compelling Social Media VisualsChris Snider
Visuals work. People are six times more likely to remember information if it’s presented with an image. As social media becomes more and more visual, how do you continue to make your images stand out? This presentation discusses design basics as well as tips, tricks and tools to make sure your visuals are optimized to succeed on social media.
The document provides evaluations of different students' roles and contributions to a group project creating videos and hosting an event to promote an art exhibition. It discusses the research, planning, production, and execution of various aspects of the project. Overall, the students seemed pleased with how their work turned out and learned valuable lessons, though some noted areas that could have been improved like additional research, organization, or technical skills.
Lecture to 3rd year New Media students: University of LeedsAna Cecilia Santos
Lecture delivered on 15th October 2014 for the Final Project module of the New Media degree. Focused on exploring opportunities and ideas for students to address on their final year project. Highlighting how user research techniques can help to understand who their users are/will be, and how to design a project that meets user needs and delivers high impact.
This document summarizes a talk given by Ashley Nolan about lessons learned as the lead front-end developer on the BBC Good Food responsive redesign project. Some key points discussed include researching existing patterns before designing their own, sketching and prototyping interactions early, and interchanging components responsively. Working on such a large-scale, high-traffic site was intimidating but a great learning experience for the speaker.
The document discusses plans for producing a music video cover of the song "Dry Your Eyes" by The Streets. It provides details on the genre, which is described as alternative hip hop/R&B. conventions of the genre include editing to match the rhythm, mise-en-scene to match the genre, use of special effects, and lip syncing. Examples are given from other music videos to illustrate different camera shots, special effects techniques, ways to relate visuals to lyrics, and methods of storytelling through editing polaroids together. Market research suggests the target audience is ages 13-30 of both genders, with influences from YouTube, TV, magazines, and websites.
Sam faces the ultimate struggle by risking his life on Mount Doom to restore his honor and certainty. The document analyzes Sam's journey in The Lord of the Rings: Return of the King to show how far an individual will struggle if what they are fighting for is important to them. After Frodo loses faith in Sam due to deception by Sméagol, Sam chooses to continue helping Frodo on the dangerous journey instead of taking the easy path home. Sam's selfless act proves how dedicated he is to Frodo and their mission, and that an individual cannot be limited in how far they are willing to struggle to restore what they value like honor and certainty.
FieldTest provides a library of premium content from top publishers that can be deployed in advertising campaigns in minutes. It solves challenges of costly and time-consuming content creation by offering easily scalable and trackable native advertising placements using third-party content. A/B testing showed content-powered ads from FieldTest significantly outperformed standard ads, with click-through rates up to 10 times higher and extensive user engagement with brands.
Beaman autocommunity.com.pptx; 2009 aaa traffic safety indexBeaman Auto
The 2009 Traffic Safety Culture Index Survey was conducted by the AAA Foundation for Traffic Safety to investigate the public's traffic safety knowledge, attitudes, behaviors, and experiences. Through random telephone surveys of over 2,500 U.S. residents ages 16 and older, the survey found that the majority of drivers do not feel safer than five years ago, with distracted driving such as cell phone use being a major reason cited. The survey also found that most drivers view texting or emailing while driving as a serious safety threat, and many engage in dangerous cell phone use while driving themselves.
Beaman autocommunity.com.pptx; 2009 aaa aggressive driving research updateBeaman Auto
The AAA Foundation was established in 1947 as a 501(c)(3) nonprofit research affiliate of AAA/CAA with a focus on traffic safety issues in North America. Its mission is to identify traffic safety problems through research, foster solutions, and disseminate information and education. Surveys have found that aggressive driving is a serious concern, with 32% of respondents in 2005 viewing it as the top threat to road safety, equal to drunk driving. The Foundation's analysis of fatal crash data from 2003-2007 found that 56% involved potentially aggressive driver behaviors like speeding, reckless driving, or failure to yield.
Este documento presenta el horario de clases de la semana para el grado 4A de la Escuela Normal Superior del Distrito de Barranquilla. El horario incluye 6 períodos de clase de 45 minutos cada día de lunes a jueves, con un receso de 30 minutos entre los períodos 4 y 5. Los viernes tienen 4 períodos de clase de Inglés, Informática y Educación Física.
Beaman autocommunity.com.pptx; 2009 aaa cell phones and driving research updateBeaman Auto
This document summarizes research from the AAA Foundation on cell phone use while driving. Two national surveys found over half of drivers admit to talking on a cell phone while driving at least occasionally, with 16-17% doing so regularly. Younger drivers aged 25-34 showed the highest rates of cell phone use while driving. Both surveys also found around 15% of drivers admit to reading or sending text messages while driving. However, most drivers incorrectly believe that using hands-free cell phones is safer than hand-held phones. The AAA Foundation aims to educate drivers on traffic safety issues through research and sharing information.
Varias listas ordenadas luisa barrios y nayivis muñoznayivis munoz
El documento contiene las listas de asistencia de varios cursos (6A a 7E) de la asignatura de Español en la Escuela Normal Superior del Distrito de Barranquilla. Cada lista incluye el número, los apellidos y nombres de los estudiantes, y columnas para registrar su asistencia, calificaciones y déficit en las tres primeras notas. La profesora a cargo es Luisa Fernanda Barrios.
Modern liberalism developed from classical liberalism and includes principles like the welfare state, welfare capitalism, and human rights protections. Supporters believe these safety nets allow people to focus on success without fear of poverty, promoting growth. Critics argue safety nets reduce incentives to work hard and success comes from competition and self-interest. Sources debate these perspectives on modern liberalism and whether policies should focus on individuals or the community as a whole.
Design Thinking Action Lab - Ideate AssignmentAndy La Fond
The document summarizes three ideas for helping students explore career options: 1) Creating a library of multimedia diaries from professionals in different jobs to give students a glimpse into various work environments and tasks. 2) Adapting the Task Rabbit model of matching short jobs with workers to an internship system, allowing students to take on exploratory internships. 3) Developing an exchange for after-hours and weekend jobs, similar to Task Rabbit, to help graduates and others earn extra money or try new career paths.
- Edgar Allan Poe was an American writer, poet and editor born in 1809 in Boston, Massachusetts. After his parents died when he was young, he was taken in by John and Frances Allan.
- Poe published his first book of poems in 1827 and attended the University of Virginia for one year before dropping out due to gambling debts. He later enlisted in the army and began his writing career in Baltimore in 1833.
- Poe is known for his dark, mysterious works that incorporated elements of horror and mystery. Some of his most famous poems include "The Raven" and short stories like "The Tell-Tale Heart" and "The Fall of the House of Usher". Poe
In regards to week seven of my internship with P2P, my duties .docxpauline234567
In regards to week seven of my internship with P2P, my duties included the
continuation of social media marketing posts as well as sending email
newsletters to lists of contacts. Since the internship is coming to a close, I’ve
been focusing on these duties entirely and will be for the remainder of this
course. A skill I would of like to accomplish, but was unable to due to time and
other priorities would be sales. P2P is a company that specialize in consulting
and advisory services and sales is incredibly because that’s how the company
makes income. I find sales incredibly intimidating, but it would be interesting to
learn in any aspect and see if it would be a skill, I could grasp eventually.
Must be TWO, 6 double spaced pages, with bibliographic information
7 references - from journal/ book on Google scholar
1. Situate the topic and research question
2. Describe the methods used and why they are appropriate to answer the research question (explicitly drawing on the methods literature);
3. Present an analysis of the data produced; and
4. Provide a reflection on the student’s positionality in the research process. Analysis will include reflections on the things that were difficult for you as a proto-researcher and what you wish you understood better.
Project Option 1: Semi-Structured Interview
Conduct a semi-structured interview (at least 30 minutes) with a friend, relative, classmate, or roommate about their residential experience and daily activities as a student in Atlanta. Using Smith and Fox’s Studentification Guide for North America as a starting point, brainstorm key themes; and design an interview script to explore consisting over 5-7 primary questions with associated secondary follow-up questions. The purpose of the interview is to explore the lived experience of students in the city, including (for example):
· Housing histories and the (social, geographic, economic) factors shaping residential decisions;
· Student perceptions of the neighborhoods surrounding campus (Summerhill, Downtown...);
· Satisfaction with housing options and cultural amenities surrounding campus and places of
residence;
· Places that are experienced as ‘student’ and ‘non-student’ environments (where students study,
work, socialize, live etc.);
· How socio-demographic characteristics impact the experience of space and place...
You may conduct you interview online or using an online platform like WebEx, Skype, FaceTime, or Zoom. Identify themes in your participant’s responses. Transcribe and code your interview and explain how you identified key themes and narratives from your interview.
Project Option 2: Focus Group
Georgia State University is developing a student housing and spurring development in the neighborhood of Summerhill, adjacent to Center Park Stadium – see: https://georgiastatesignal.com/georgia-states- summerhill-project-is-already-an-overwhelming-success/
Using Smith and Fox’s Studentification Guide for Nor.
Notes from Dr. Tanya Martini's interview on the Neuro Transmission podcast on what she has learned from doing ePortfolios with her classes over the years. Audio files for this presentation can be found here: https://community.cengage.com/t5/Psychology-Blog/ePortfolios-Key-Considerations/ba-p/14154
The document discusses reflections on a school project. It asks questions about what was learned from the project, how perspectives changed, the importance of evidence, and connections made. Predictions are made that the student will improve at time management and listen better in teams. The conclusion realizes the student is a hard worker but needs to speak up more and slow down.
The document discusses reflections on a school project. It asks questions about what was learned from the project, how perspectives changed, the importance of evidence, and connections made. Predictions are made that the student will improve at time management and listen better in teams. The conclusion realizes the student is a hard worker but needs to speak up more and slow down.
The document outlines the steps an individual took to reflect on their work in a design thinking course. Some key insights included realizing that the event they prototyped could itself become an ongoing prototype, and that "blue sky" ideas allow for stretching the imagination. They intend to present their career conference prototype to stakeholders for feedback, and apply their new skills to problems in their community as an economic developer, such as helping prepare students for in-demand jobs.
This evaluation form provides guidance for students to evaluate their projects at a UK college. It includes sections for an overview of the project, research conducted, development of ideas, outcomes, personal response, evaluation, and action planning. The student summarized their group project which was to create an app and website for an organization focused on environmental and political issues important to younger people. They conducted audience research, created designs, logos, and promotional videos/animations. The student felt they learned collaboration skills and could improve their animation skills for future projects.
This evaluation form provides guidance for evaluating projects at Level 3 of the Extended Diploma. It outlines sections for an overview of the project, research conducted, development of ideas, outcomes, personal response, evaluation of challenges and successes, analysis of skills developed, and an action plan for future improvements. The evaluator used this template to provide a self-evaluation of their group project focused on creating an online platform appealing to their target demographic of 16-24 year olds interested in nature and the future.
Joseph, a 53-year-old businessman, needs a way to hire advanced students considering their time constraints. He prototyped two ideas: 1) Include students in projects of their interest so they can explore career options and be motivated, and 2) Offer shuttles between campus and office to save students' time. The first idea was tested and feedback showed it could increase productivity but may be difficult to implement if many students want the same project or if projects end before internships. The second idea was also tested and feedback showed it could improve organization and save travel time for interns. Questions remained around payment and logistics of the shuttle service.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
David recently graduated from university and is seeking his first job in marketing. He wants to gain work experience and be successful. The document proposes an application to help David and other new graduates find job opportunities. The application would allow users to browse current job listings in their field of interest and have a special "First Job" section. The idea was prototyped and tested with two people, including the main stakeholder David. The testers felt it was a good idea but provided feedback on improving the visual design and adding more interactive features.
This evaluation form guides the evaluation of year 2 media production projects. The evaluated project involved designing an interactive app to explore York while completing challenges. Research on other apps informed the design of a minimal, easy-to-use interface. Developing skills in Adobe XD through trial and error allowed creation of a professional-looking app, though lack of planning led to some challenges. Overall, the project was a success in gaining experience with app design and social media promotion, but better planning could have improved the final outcome.
This document summarizes Lauren Head's learning in her English technical writing course. She learned that technical writing aims to inform a specific audience for a specific purpose in a concise manner. Key lessons included understanding rhetoric, effective writing and design, ethics, and cultural considerations. She practiced rhetorical analysis, transforming manuals into apps, and addressing ethics challenges. Lauren worked collaboratively on projects like an instructional guide and usability test. Overall, she gained skills in tailoring resumes and using apps like Marvel that she can apply professionally.
The document discusses an app idea created by 3 students for their apps for good project. Through research, the students identified a need for an all-in-one social, work, and school app to improve communication. They propose an app that allows social communication between friends and family, work communication between employers and employees including schedules, and a school platform for homework, schedules, and reminders.
This document reflects on the process of completing 10 tasks for a media project. It discusses how feedback from peers and tutors improved the quality of drafts. Self-evaluation was also important to identify strengths and areas for improvement. Constant review of work during the project allowed for adjustments based on fresh feedback, leading to higher quality final pieces. While technical skills improved, there is still room for growth in replicating industry standards. Overall, taking time to incorporate feedback at different stages helped maximize learning.
A Streamlined Approach to Customized EmploymentJoe Chiappetta
This document outlines a 5-step approach to customized employment for job developers serving people with significant disabilities. The steps include: 1) developing a job seeker profile; 2) assembling a brainstorming team; 3) gathering information from potential employer businesses; 4) generating a list of possible jobs or tasks; and 5) negotiating with an employer. Key aspects of each step are mapping the job seeker's interests and abilities, conducting discovery interviews, mining social networks, performing job analyses of potential worksites, and customizing a role through "job carving". The overall approach aims to find a good fit between the job seeker's talents and an employer's operational needs.
The TeenLife Guide to Jobs & Internships covers the entire process of finding and securing jobs and internships including the following: Choosing a Path; Making Yourself Marketable; Resumes and References; Networking; Cover Letters; Job Interviews; Internship & Career Advisors; And More...
From Apps To Zen: 26+ Ideas for Building a Business with Balancesineadmacmanus
This document provides an introduction and overview of the ebook "From Apps to Zen: 26+ Ideas for Building a Business with Balance" by Sinead Mac Manus. The ebook discusses 26 strategies for building a balanced business, including using productivity apps, reducing distractions, focusing on effectiveness over efficiency, using filters to manage information overload, and pursuing a location independent workstyle. The author encourages the reader to find their own work-life balance.
Stanford Design Thinking: prototype online community study coachlisdavis
The document summarizes prototypes created for an online study coach community. The first prototype featured a study coach named Sarah who would provide an online community and resources. Feedback noted it was too broad and suggested focusing on specific topics or issues. The second prototype was an interactive forum for students, alumni, and employers. It featured blogs and discussion themes, but feedback pointed out usability and privacy issues. The reflection recommends refining the prototypes based on feedback, having a designer create polished versions, completing plans and descriptions, and getting additional feedback before pursuing implementation.
This document summarizes the key topics covered in an English technical writing course. It discusses that technical communication involves conveying information across various platforms in an easy to understand manner. It also covers collaboration, cultural considerations, and ethics. Specifically, it discusses how the agile model of technical writing allows for greater communication. It emphasizes that collaboration, cooperation of all team members, and cultural awareness are vital for successful technical projects and communication. Ethics in sources and respecting others are also important guidelines.
Similar to Design Thinking Action Lab - Prototype & Testing Assignment (20)
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
1. Design Thinking Action Lab
Assignment > Prototype and Test
A. La Fond
August 19, 2013
https://novoed.com/designthinking
2. PROTOTYPE IDEAS
1. Task Rabbit for Internships (Web site)
Task Rabbit is a US-based online service that
matches people who need small or odd jobs done
with people willing to do those jobs for a small
fee. The Task Rabbit model could be adapted for
internships, instead of the model for full-time
employees. This could help shift the perception of
internships from first jobs in desired fields to
exploratory assignments that may or may not
reflect deeper interests.
2. Work Diaries from Alumni or Coworkers (Web site)
My interview subject said that one of the most
helpful things was watching people work and
learning about what they did. Schools or
companies could create a library of day-in-the-
life, multimedia diaries from people in a wide
range of different jobs. Students could view the
diaries online to get a sense for what kinds of daily
tasks and environments seem the most interesting
to them. The diaries would be created by
volunteers using simple web and phone-based
tools like video, photos, voice notes, and so forth.
PROBLEM STATEMENT
Ben, a recent college graduate in his early 20s, who is
starting a career as a knowledge professional,
needs a way to freely try many different kinds of work,
because a fulfilling career is found rather than chosen.
3. TASK RABBIT FOR INTERNSHIPS (Renamed “Instant Intern”)
Page 1 of 2: Browse or post an internship project
5. + What Worked
Project-based approach appeals to students and recent
grads. You get a more cohesive internship. You know
what you’ll be doing. You get to see a project through
versus doing odds and ends.
A project is a clear way to get exposure to a certain
type of job.
Picking on or more topical areas, so interns can pick a
project related to a direction they want to explore.
FEEDBACK ON TASK RABBIT FOR INTERNSHIPS / INSTANT INTERN
Δ What Could Be Improved
Don’t want it to be like a craigslist ad; just another job
posting.
Play up the mentorship part. Make it more personal
between the intern and the hiring manager
• Enable a 1 on 1 sit down to discuss questions, so
interns can find out if it will be valuable experience
• Go out to lunch, like a blind date
• Come in an shadow for a day
! Ideas
Make the internship at least a month, maybe 3 weeks –
enough time to get some experience and exposure to a
job. Other you won’t get as much as you need. A week
is maybe not as valuable
? Questions
It seems pretty clear
6. WORK DIARIES
Page 1 of 1: Overview of a diary subject and their timeline of content
7. + What Worked
Like the idea of it being formatted like Facebook, with a
timeline including video, photo, and text entries.
Lets you see what people do, so you wouldn’t have to
get an internship if you’re not interested in the day-by-
day work.
It’s like an informational interview but formatted for
social media.
FEEDBACK ON WORK DIARIES
Δ What Could Be Improved
Add ability to follow subjects and their diaries over time
Want to see or read about the good and the bad. Tell ,e
what you don’t like. Want the truth. How do you get
people to be candid and open?
! Ideas
Have diary subjects explain how they got from an entry
point in their career to where they are now. How did the
get there? What path did they take? What steps on the
path can others follow?
Use diaries for similar positions at different companies
as a way to understand the culture of a company.
? Questions
How would you get people to be consistent and
committed to posting entries?
How do you get high-quality, thoughtful entries?
What the total time period –
days, weeks, months, years?