The document discusses using narratives and communities as a way to teach design. It provides examples of mythopoetic design schools from the past and present that use powerful narrative schemes to disseminate knowledge, such as the Bauhaus and Black Mountain College. The author's team has been working on a new narrative-based educational model adapted for the digital age focusing on online and offline community learning. They provide examples of their projects including Design Royale, an experimental 2011 project, and others that aim to build communities for sharing knowledge and influencing others.
"It's 2010: 20 Technologies to Watch, and How to Cope" for SLA's Click University. The real secret is that the best way to cope is to remain positive and reframe our perception of the changes. They don't happen to us. We make them happen. Create the future. Who is better qualified to help invent the information and knowledge based economy than us?
Papert, Seymour (1980). MINDSTORMS. Children, Computers and Powerful Ideas.Robert Louis Stevenson
"MIT President L. Rafael Reif summarized Papert's lifetime of accomplishments: 'With a mind of extraordinary range and creativity, Seymour Papert helped revolutionize at least three fields, from the study of how children make sense of the world, to the development of artificial intelligence, to the rich intersection of technology and learning. The stamp he left on MIT is profound. Today, as MIT continues to expand its reach and deepen its work in digital learning, I am particularly grateful for Seymour's groundbreaking vision, and we hope to build on his ideas to open doors to learners of all ages, around the world'."
Toward Society 3.0: A New Paradigm for 21st century educationJohn Moravec
The convergence of globalization, the emergence of the knowledge society and accelerating change contribute to what might be best termed a New Paradigm of knowledge production in education. The New Paradigm reflects the emerging shifts in thought, beliefs, priorities and practice in regard to education in society. While the three component trends in the new paradigm are not unknown to educational leaders, discussion of the trends as elements of a larger system is largely absent. These new patterns of thought and belief are forming to harness and manage the chaos, indeterminacy, and complex relationships of the postmodern. This lecture provides a macro-level perspective of these three phenomena as they impact education at all levels. Such perspectives provide insight to leaders throughout the world on how educational institutions relate to the New Paradigm of knowledge production. The lecture then explores "what's next" as we build from the New Paradigm to co-construct Education 3.0 to complement Society 3.0.
Myths and promises of blended learning
While lots of people write about blended learning, it isn’t always clear what is meant, or whether people are writing about the same thing. The purpose of this talk is to identify some assumptions and common assertions made about blended learning, so that these “myths” – claims that seem natural, because their historical and constructed status has been hidden rhetorically – can be explored and challenged. Such myths include the existence of purely online and purely face-to-face learning that can then be blended, ignoring the complex ways in which students learn; the idea that we should incorporate new technology because it is demanded by a new generation of students, ignoring the diversity of students’ experiences and evidence that technology use is not ‘generational’; and the claim that we can turn courses into learning communities through blended learning. Based on this critique, a more complicated picture emerges, highlighting the importance of learners’ purposes, choices and contexts. Throughout, I will argue that a body of work has developed that takes account of this messier, less controllable situation, and that we need to turn to this to as a basis for developing our thinking about blended learning.
- Keynote, 5th International Blended Learning Conference
- Note: sources, licensing information etc given in slide note. That means no re-using or editing of the image from World of Warcraft.
Content 101 was presented at Minnebar 8 on April 6, 2013, at Best Buy Headquarters, Richfield, MN.
No way you say, but there are 101 and more ways. The publishing world is in transformation, the means of publishing content have become freemium solutions on the web, and the long tail of content gets longer every day. We’ll look at the forms, formats, media, channels, and rights available for content publishing. From creation to production, from targeting to consumption, there are opportunities to consider and choices to make.
Got a story, artwork, song, movie or idea to share? Wondering how feasible it is to get your content out to the world? Have you considered the whys and hows for managing and distributing your work? Perplexed by the explosion of genres and options available? Got content? Learn 101 ways to publish.
"It's 2010: 20 Technologies to Watch, and How to Cope" for SLA's Click University. The real secret is that the best way to cope is to remain positive and reframe our perception of the changes. They don't happen to us. We make them happen. Create the future. Who is better qualified to help invent the information and knowledge based economy than us?
Papert, Seymour (1980). MINDSTORMS. Children, Computers and Powerful Ideas.Robert Louis Stevenson
"MIT President L. Rafael Reif summarized Papert's lifetime of accomplishments: 'With a mind of extraordinary range and creativity, Seymour Papert helped revolutionize at least three fields, from the study of how children make sense of the world, to the development of artificial intelligence, to the rich intersection of technology and learning. The stamp he left on MIT is profound. Today, as MIT continues to expand its reach and deepen its work in digital learning, I am particularly grateful for Seymour's groundbreaking vision, and we hope to build on his ideas to open doors to learners of all ages, around the world'."
Toward Society 3.0: A New Paradigm for 21st century educationJohn Moravec
The convergence of globalization, the emergence of the knowledge society and accelerating change contribute to what might be best termed a New Paradigm of knowledge production in education. The New Paradigm reflects the emerging shifts in thought, beliefs, priorities and practice in regard to education in society. While the three component trends in the new paradigm are not unknown to educational leaders, discussion of the trends as elements of a larger system is largely absent. These new patterns of thought and belief are forming to harness and manage the chaos, indeterminacy, and complex relationships of the postmodern. This lecture provides a macro-level perspective of these three phenomena as they impact education at all levels. Such perspectives provide insight to leaders throughout the world on how educational institutions relate to the New Paradigm of knowledge production. The lecture then explores "what's next" as we build from the New Paradigm to co-construct Education 3.0 to complement Society 3.0.
Myths and promises of blended learning
While lots of people write about blended learning, it isn’t always clear what is meant, or whether people are writing about the same thing. The purpose of this talk is to identify some assumptions and common assertions made about blended learning, so that these “myths” – claims that seem natural, because their historical and constructed status has been hidden rhetorically – can be explored and challenged. Such myths include the existence of purely online and purely face-to-face learning that can then be blended, ignoring the complex ways in which students learn; the idea that we should incorporate new technology because it is demanded by a new generation of students, ignoring the diversity of students’ experiences and evidence that technology use is not ‘generational’; and the claim that we can turn courses into learning communities through blended learning. Based on this critique, a more complicated picture emerges, highlighting the importance of learners’ purposes, choices and contexts. Throughout, I will argue that a body of work has developed that takes account of this messier, less controllable situation, and that we need to turn to this to as a basis for developing our thinking about blended learning.
- Keynote, 5th International Blended Learning Conference
- Note: sources, licensing information etc given in slide note. That means no re-using or editing of the image from World of Warcraft.
Content 101 was presented at Minnebar 8 on April 6, 2013, at Best Buy Headquarters, Richfield, MN.
No way you say, but there are 101 and more ways. The publishing world is in transformation, the means of publishing content have become freemium solutions on the web, and the long tail of content gets longer every day. We’ll look at the forms, formats, media, channels, and rights available for content publishing. From creation to production, from targeting to consumption, there are opportunities to consider and choices to make.
Got a story, artwork, song, movie or idea to share? Wondering how feasible it is to get your content out to the world? Have you considered the whys and hows for managing and distributing your work? Perplexed by the explosion of genres and options available? Got content? Learn 101 ways to publish.
Social Media Week Hamburg 2014 - DIS AG präsentiert: LinkedIn für die Jobsuch...DIS AG
Wie kann man LinkedIn für die Jobsuche nutzen? Die DIS AG gibt dazu Einblicke:
Ein bisschen was zum Netzwerk
Tipps für Euer LinkedIn Profil
Tipps für die Interaktion mit anderen
Tipps zur Jobsuche mit LinkedIn
Tipps vom Recruiter
Social Media Week Hamburg 2014 - DIS AG präsentiert: LinkedIn für die Jobsuch...DIS AG
Wie kann man LinkedIn für die Jobsuche nutzen? Die DIS AG gibt dazu Einblicke:
Ein bisschen was zum Netzwerk
Tipps für Euer LinkedIn Profil
Tipps für die Interaktion mit anderen
Tipps zur Jobsuche mit LinkedIn
Tipps vom Recruiter
Keynote presentation provided to a variety of audiences in early 2009, challenging educators to think more broadly about the massive impact of technology in the world and the way we need to be thinking about how we educate students for this future.
Physical and Architectural Learning Environment, Vol 1. Educational Spaces 21...eraser Juan José Calderón
Physical and Architectural Learning Environment.. Vol 1. Educational Spaces 21.Open up!.
GUIDEBOOKS ON DESIGNING MODERN AND LEARNING-RICH LEARNING ENVIRONMENTS.
This publication has been elaborated as a part of the “Educational Spaces 21. Open up!”
project implemented by the Center for Citizenship Education Foundation in
cooperation with the THINK! Knowledge Society Foundation, the Gesellschaft zur
Förderung des Hanseatic Institute for Entrepreneurship and Regional Development an der Universität Rostock e.V. and Rektorsakademien Utveckling AB, and funded by the European Commission as a part of the ERASMUS+ programme.
European Cultural Commons Workshop, Introductory Remarks (transcript)Michael Edson
YouTube video of this talk: http://youtu.be/VlHC0uPqdRY.
This is a transcript of a short introductory video recorded for Europeana’s European Cultural Commons workshop in Limassol Cyprus on October 30, 2012.
School libraries are at the heart of a new digital learning nexus. Our world changed in April 1993 when the Mosaic 1.0 browser was released to the general public. The challenges we face are equally creative as they are complex. What is your focus for tomorrow?
What's going to happen to the teaching profession over the next decade? Will technology supplant the human at the front of the room? This session explores some of those future scenarios; and then provides four future-proofing strategies for sustaining the present great work in the profession.
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Slides from #TIES14 conference.
John Moravec is a scholar on the future of work and education. As founder of Education Futures, his current projects focus on the convergence of globalization, innovation society, and accelerating change in human knowledge development. He co-authored the book Aprendizaje Invisible ("Invisible Learning") (2011) and edited Knowmad Society (2013).
Post-pandemic Transformation of HEIs: From Digital in Part to Digital at HeartMark Brown
Invited [online] keynote presentation for Lehren und Arbeiten an Hochschulen nach Corona: Das neue Normale: Was bleibt? Was ändert sich? Switzerland, 28th September, 2021.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
Design, schools & lots of mythopoetics
1. Anne Sophie Gauvin
Lucia Giuliano
Stefano Mirti
Accademia di Belle Arti
ABADIR
Design,
schools
& lots of
mythopoetics
2. Design, schools & lots of mythopoetics
Mythopoeic or mythopeic
1. Of or relating to the making of myths.
2. Serving to create or engender myths;
productive in mythmaking
http://www.thefreedictionary.com/mythopoeia
3. Design, schools & lots of mythopoetics
Index
1. The community is the message.
Living in the social-media world
2. Learning through narratives.
Formfollowsfiction
3. Some of our stories.
DesignRoyale,Whoami,CeramicFuturesandDesign101
4.Questions and doubts.
PS.
4. The community is the messageDesign, schools & lots of mythopoetics
The community
is the message.
Living in the social-media world
1.
5. The community is the messageDesign, schools & lots of mythopoetics
A few days ago a friend asked me: “But why should I learn to use
social media?” This is a question that doesn’t have an answer.
It’s as if someone were to ask me: “Why should I learn to play
the saxophone?” The question is put in a peculiar way, but it is
possible to come up with a series of sensitivities and insights that
we can gain and understand thanks to intense involvement with
new social media.
Here are 12 points with which to start a conversation:
Living in the social-media world
6. The community is the messageDesign, schools & lots of mythopoetics
New media?
New media don’t exist (and conversely neither do
old media).
Generosity
If you’re not generous, nothing (significant) will
ever come of using social media.
Digital flâneurs
If you find that detail is able to fascinate other
people, a breath-taking film begins.
1.
2.
3.
7. The community is the messageDesign, schools & lots of mythopoetics
Where does the money come from?
It doesn’t. Or if it does, it comes through
absolutely unpredictable mechanisms.
Deductive?
No. Inductive. The Web is made up of millions
of extraordinary unsystematised (and
unsystematisable) fragments.
Humour
Humour is a fundamental ingredient. This was
already true for an exclusively analogue world, but
it has become indispensable in a digital planet.
4.
5.
6.
8. The community is the messageDesign, schools & lots of mythopoetics
Visual imagination
The landscape does not exist. What does exist are
spectacles of interpretation that we put on when
we look around us.
The 1% Rule
In the worlds of the Web there is this very simple
formula: 90-9-1. In a given digital community, out
of 100 participants there will be 90 who use the
medium in a passive way, 9 who are sporadically
active and 1 who generates almost all the content.
Experts
They don’t exist. At best, there are people who try
and try, making mistakes over and over again.
7.
8.
9.
9. The community is the messageDesign, schools & lots of mythopoetics
Hierarchies
Hierarchies and dynamics of power exist, but they
are simply implicit, unspoken.
Watch out!
A digital layer has appeared in our lives. But this
does not mean that the early analogue layers have
disappeared.
The community is the message
McLuhan taught us that “the medium is the
message”. Perhaps what we are seeing here
is another step in a different direction: the
community is the message.
10.
11.
12.
Here the link to the original article: Stefano Mirti, “The community is the message”, Abitare 532, May 2013:
http://www.abitare.it/en/internet-2/the-community-is-the-message
11. Learning through narrativesDesign, schools & lots of mythopoetics
To use design as if it were a tale, a story, a litmus paper with – as ingredients – our fears, our
vanity, our manifest desires and those unmentionable, without forgetting irony and the taste of
paradox.
In the first place design is desire. Necessities can be faced if we understand them first of all as
desires. Designing a better world was a dream of the last century: why should we commit the
same mistakes again?
Perhaps it would already be sufficient a design able to describe the world, able to make visible
the most ambiguous and difficult physical and conceptual places: those that nobody wants to
think about.
At most, if we want to be really ambitious, a design that tries to open up some daylights towards
other possible worlds.
Form follows fiction
Here the link to the original article: Walter Aprile, Stefano Mirti, “12 notes and ideas on design (and
on teaching it in a cynical and cheating world)”. In: Hans Hoger, design research, Editrice Abitare
Segesta, Milano, 2008): http://designismanipulation.wordpress.com/2008/10/04/12-notes-and-
ideas-on-design-and-on-teaching-it-in-a-cynical-and-cheating-world/
12. Learning through narrativesDesign, schools & lots of mythopoetics
If we agree that form shouldn’t follow function, we decide to enter into a new realm.
A world where design is in first instance a narrative exercise used to tell stories and to work on
the symbolic value of space, objects, buildings, graphics.
The designer as a story-teller.
A writer tells his stories writing a novel. A musician uses the music to reach the same purpose.
A movie-maker uses film... ...and a designer does exactly the same exercise using his specific
tools.
Before elaborating on this, we did the exercise to see which are the most interesting design
schools (from our specific point of view). Schools where the school itself is a great narrative
exercise. Places where the student enters and falls directly into a great and fascinating story.
Some of them belong to the past, some of them are active now.
In all cases, they are places where the knowledge dissemination happens within a very powerful
narrative scheme.
Where the school is a mythmaking institution
13. Design, schools & lots of mythopoetics Learning through narratives
Architectural Association
from 1847
This independent school of architecture, one of the most prestigious
and famous in the world was “in/famously founded by a pack of
troublesome students”.
www.aaschool.ac.uk
www.bauhaus.de
Bauhaus
1919 –1933
This school brought together the most outstanding masters and
students seeking to reverse the split between art and production by
returning to the crafts as the foundation of all artistic activity.
14. Design, schools & lots of mythopoetics Learning through narratives
THE PRINCIPLES
Resilience
over strength
Pull
over push
Risk
over safety
Systems
over objects
Compasses
over maps
Practice
over theory
Disobedience
over compliance
Emergence
over authority
Learning
over education
Black Mountain College
1933 –1957
Operating in an isolated rural location, this informal and collaborative
school, with an interdisciplinary approach, encouraged experimental
intelligence and plurality.
www.blackmountaincollegeproject.org
MIT Media Lab
from 1985
“At the Media Lab, the future is lived, not imagined. Interdisciplinary
researchers design technologies for people to create a better future.”
www.media.mit.edu
15. Design, schools & lots of mythopoetics Learning through narratives
Interaction Design Institute Ivrea
2001 –2005
Ivrea explored business in addition to design and technology for
developing innovative products and services, giving people new
ways to interact through communication, network and information
technology.
en.wikipedia.org/wiki/Interaction_Design_Institute_Ivrea
Institute without Bounderies
from 2003
A Toronto-based studio that works towards collaborative design action
and seeks to achieve social, ecological and economic innovation
where everyone seek to live, learn, work, and play together as a global
community.
www.worldhouse.ca
16. Design, schools & lots of mythopoetics Learning through narratives
www.khanacademy.org
Khan Academy
from 2006
“Providing a high quality education to anyone, anywhere. Whether
you are a student, teacher, home-schooler, principal, adult returning
to the classroom after 20 years, or a friendly alien just trying to get a
leg up in earthly biology.”
P2PU
from 2009
An online open learning community allowing users to organize and
participate in courses and study groups to learn about specific topics.
A DIY wiki-type mentality where anyone can create a course as well as
take one.
www.p2pu.org
17. Design, schools & lots of mythopoetics Learning through narratives
www.tradeschool.coop
Trade School
from 2010
A self-organized learning space where students barter with teachers
for instruction. Anyone can teach or take a class.
Code Academy
from 2012
Committed to building the best learning experience inside and out,
the Code Academy’s vision is that every student should have the
opportunity to learn how to code, allowing much importance to
computer science and computer programming as part of the core
curriculum in education.
www.codecademy.com
18. Some of our storiesDesign, schools & lots of mythopoetics
Some of our stories.
Design Royale, Whoami,
Ceramic Futures, Design 101
3.
19. Some of our storiesDesign, schools & lots of mythopoetics
Our small (and heterogeneous) team has been working on a new narrative-based “design”
educational model adapted to the age of digital information.
We beleive communities to be the best places to learn, understand who we are and what kind
of attitudes we have (or miss) within a group, find others who share the same visions and
ideas and with whom to collaborate with in the future.
Communities in which to mix on-line and off-line activities. Places for participants to get to
know each other, share references, play together and influence others.
Communities in which to test one’s social influence. Places for learning to communicate and
transfer knowledge in the most efficient way.
Communities as sources of interest and reference to others. Places in which participants
become coauthors of an important collection of content and material.
Design Royale, Whoami, Ceramic Futures, Design 101
20. Design, schools & lots of mythopoetics Some of our stories
Design Royale
www.design-royale.com
@d_royale on Twitter
design-royale on Facebook
videoleaks on Vimeo
An experimental project for
the 2011 Milan Design week
made by people from all over
the world and built through
human relationships. All of
this for one night at the secret
garden, a magical hidden
space where everyone was
invited.
21. Design, schools & lots of mythopoetics
https://www.facebook.com/
groups/197692343597186
Some of our stories
Design Royale
22. Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.whoami.it
@WHOAMIgame on Twitter
whoamigame on Facebook
#whoamigame on Instagram
An on-line / off-line design
game where players and
gamemasters complete
hands-on challenges to share
within facebook-based rooms.
Players can meet in the
physical world during 3-day
workshops taking place in
Milan or at Abadir, in Catania.
Active since January 2013.
23. Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.whoami.it/community
A community of players and
gamemasters.
24. Design, schools & lots of mythopoetics
www.whoami.it/community
Some of our stories
Whoami:
the design game
A player’s profile accessible
from the community
25. Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.facebook.com/groups/
WHOAMItyperoom
Type room led by Ko Sliggers.
26. Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
www.ceramicfutures.com
@CeramicFutures on Twitter
CeramicFutures on Facebook
#CeramicFutures on Instagram
HOME ABOUT COMMUNITY DIARY CONTACT
An on-line / off-line design
challenge between students
from the Glasgow School of
Art, IED Roma, Politecnico di
Milano and Abadir Academy.
The project is promoted by
Cofindustria Ceramica and
runs between June and August
2013
27. Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
ALESSANDRO CERTANI
IED Roma
CAROL BELL
Glasgow School of Art
ALBERTO IACOVONI
IED Roma
CLEMENTINA GENTILE
Accademia Abadir
ALAN VARGAS
Politecnico di Milano
ANNE LARSEN
IED Roma
ALEC HARRISON
Glasgow School of Art
ENRICA MASI
Politecnico di Milano
LUCIA GIULIANO
Accademia Abadir
MARK LEROY
Glasgow School of Art
HOME ABOUT COMMUNITY DIARY CONTACT
www.ceramicfutures.com/
community
A community of students and
tutors from 4 different schools.
28. Design, schools & lots of mythopoetics
350 39 16 21100 7
da aggiustare
Some of our stories
Ceramic futures: from
poetry to Science
Fiction
www.ceramicfutures.com/
community
A student’s profile accessible
from the community
29. Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
HOME ABOUT COMMUNITY DIARY CONTACT
MY FIRST PROTOTYPE
TESTING FORMS
LUCA ROSSI
ENRICA MASSI
HOME ABOUT COMMUNITY DIARY CONTACTHOME ABOUT COMMUNITY DIARY CONTACT
I'm quite happy about my first tests... :)
www.ceramicfutures.com/diary
The diary is where the works are
shared, commented, voted.
30. Design, schools & lots of mythopoetics Some of our stories
Design 101
(or design basics)
www.iversity.org/courses/
design-101
Our course proposal for a
MOOC (massive open on-
line course) won the Iversity
“MOOC production fellowship”
competition. Financed by the
German government, it will
start in fall 2013.
32. Questions and doubtsDesign, schools & lots of mythopoetics
Confucius taught us a very simple truth: “If I hear, I forget. If I see, I remember. If I make,
I undertstand”. This was true 2500 years ago as well as today. But today we have new
and social media. Today we have a new generation of people who are born in a social
media world (with various cognitive consequences).
Does this imply some changes in the above mentioned truth?
What kind of changes? Positive, negative, both?
Think of Marshall McLuhan. “The medium is the message” he said.
But then, what happens when the community becomes the message?
P.S. #1
33. Questions and doubtsDesign, schools & lots of mythopoetics
We live in a social-media based world. This has
a fair number of eery implications. Implications,
questions and doubts that no one is able to answer
(for the time being). Foremost, the social media
world, is it Orwellian? No. George Orwell was wrong.
We don’t live in the 1984 dystopia. Aldous Huxley
was the right one. We actually live in the Brave New
World.
Orwell feared that truth would be concealed from us.
Huxley feared that truth would be drowned in a sea
of irrelevance.
In “1984” people are controlled by inflicting pain.
In “Brave New World”, people are controlled by
inflicting pleasure.
In short, Orwell feared that what we hate will ruin
us. Huxley feared that what we love will ruin us.
P.S. #2
Read the original visual essay by Stuart McMillen at: http://www.highexistence.com/amusing-ourselves-to-death-huxley-vs-orwell
34. Stefano Mirti
@stefi_idlab (on Twitter and Instagram)
www.facebook.com/stefano.mirti.3
Lucia Giuliano
@luciagiuliano (on Twitter)
@lucigiu (on Instagram)
Anne-Sophie Gauvin
@asgauvin (on Twitter and Instagram)