SlideShare a Scribd company logo
Anne Sophie Gauvin
Lucia Giuliano
Stefano Mirti
Accademia di Belle Arti
ABADIR
Design,
schools
& lots of
mythopoetics
Design, schools & lots of mythopoetics
Mythopoeic or mythopeic
1. Of or relating to the making of myths.
2. Serving to create or engender myths;
productive in mythmaking
http://www.thefreedictionary.com/mythopoeia
Design, schools & lots of mythopoetics
Index
1. The community is the message.
Living in the social-media world
2. Learning through narratives.
Formfollowsfiction
3. Some of our stories.
DesignRoyale,Whoami,CeramicFuturesandDesign101
4.Questions and doubts.
PS.
The community is the messageDesign, schools & lots of mythopoetics
The community
is the message.
Living in the social-media world
1.
The community is the messageDesign, schools & lots of mythopoetics
A few days ago a friend asked me: “But why should I learn to use
social media?” This is a question that doesn’t have an answer.
It’s as if someone were to ask me: “Why should I learn to play
the saxophone?” The question is put in a peculiar way, but it is
possible to come up with a series of sensitivities and insights that
we can gain and understand thanks to intense involvement with
new social media.
Here are 12 points with which to start a conversation:
Living in the social-media world
The community is the messageDesign, schools & lots of mythopoetics
New media?
New media don’t exist (and conversely neither do
old media).
Generosity
If you’re not generous, nothing (significant) will
ever come of using social media.
Digital flâneurs
If you find that detail is able to fascinate other
people, a breath-taking film begins.
1.
2.
3.
The community is the messageDesign, schools & lots of mythopoetics
Where does the money come from?
It doesn’t. Or if it does, it comes through
absolutely unpredictable mechanisms.
Deductive?
No. Inductive. The Web is made up of millions
of extraordinary unsystematised (and
unsystematisable) fragments.
Humour
Humour is a fundamental ingredient. This was
already true for an exclusively analogue world, but
it has become indispensable in a digital planet.
4.
5.
6.
The community is the messageDesign, schools & lots of mythopoetics
Visual imagination
The landscape does not exist. What does exist are
spectacles of interpretation that we put on when
we look around us.
The 1% Rule
In the worlds of the Web there is this very simple
formula: 90-9-1. In a given digital community, out
of 100 participants there will be 90 who use the
medium in a passive way, 9 who are sporadically
active and 1 who generates almost all the content.
Experts
They don’t exist. At best, there are people who try
and try, making mistakes over and over again.
7.
8.
9.
The community is the messageDesign, schools & lots of mythopoetics
Hierarchies
Hierarchies and dynamics of power exist, but they
are simply implicit, unspoken.
Watch out!
A digital layer has appeared in our lives. But this
does not mean that the early analogue layers have
disappeared.
The community is the message
McLuhan taught us that “the medium is the
message”. Perhaps what we are seeing here
is another step in a different direction: the
community is the message.
10.
11.
12.
Here the link to the original article: Stefano Mirti, “The community is the message”, Abitare 532, May 2013:
http://www.abitare.it/en/internet-2/the-community-is-the-message
Learning through narrativesDesign, schools & lots of mythopoetics
Learning
through
narratives.
Form follows fiction
2.
Learning through narrativesDesign, schools & lots of mythopoetics
To use design as if it were a tale, a story, a litmus paper with – as ingredients – our fears, our
vanity, our manifest desires and those unmentionable, without forgetting irony and the taste of
paradox.
In the first place design is desire. Necessities can be faced if we understand them first of all as
desires. Designing a better world was a dream of the last century: why should we commit the
same mistakes again?
Perhaps it would already be sufficient a design able to describe the world, able to make visible
the most ambiguous and difficult physical and conceptual places: those that nobody wants to
think about.
At most, if we want to be really ambitious, a design that tries to open up some daylights towards
other possible worlds.
Form follows fiction
Here the link to the original article: Walter Aprile, Stefano Mirti, “12 notes and ideas on design (and
on teaching it in a cynical and cheating world)”. In: Hans Hoger, design research, Editrice Abitare
Segesta, Milano, 2008): http://designismanipulation.wordpress.com/2008/10/04/12-notes-and-
ideas-on-design-and-on-teaching-it-in-a-cynical-and-cheating-world/
Learning through narrativesDesign, schools & lots of mythopoetics
If we agree that form shouldn’t follow function, we decide to enter into a new realm.
A world where design is in first instance a narrative exercise used to tell stories and to work on
the symbolic value of space, objects, buildings, graphics.
The designer as a story-teller.
A writer tells his stories writing a novel. A musician uses the music to reach the same purpose.
A movie-maker uses film... ...and a designer does exactly the same exercise using his specific
tools.
Before elaborating on this, we did the exercise to see which are the most interesting design
schools (from our specific point of view). Schools where the school itself is a great narrative
exercise. Places where the student enters and falls directly into a great and fascinating story.
Some of them belong to the past, some of them are active now.
In all cases, they are places where the knowledge dissemination happens within a very powerful
narrative scheme.
Where the school is a mythmaking institution
Design, schools & lots of mythopoetics Learning through narratives
Architectural Association
from 1847
This independent school of architecture, one of the most prestigious
and famous in the world was “in/famously founded by a pack of
troublesome students”.
www.aaschool.ac.uk
www.bauhaus.de
Bauhaus
1919 –1933
This school brought together the most outstanding masters and
students seeking to reverse the split between art and production by
returning to the crafts as the foundation of all artistic activity.
Design, schools & lots of mythopoetics Learning through narratives
THE PRINCIPLES
Resilience
over strength
Pull
over push
Risk
over safety
Systems
over objects
Compasses
over maps
Practice
over theory
Disobedience
over compliance
Emergence
over authority
Learning
over education
Black Mountain College
1933 –1957
Operating in an isolated rural location, this informal and collaborative
school, with an interdisciplinary approach, encouraged experimental
intelligence and plurality.
www.blackmountaincollegeproject.org
MIT Media Lab
from 1985
“At the Media Lab, the future is lived, not imagined. Interdisciplinary
researchers design technologies for people to create a better future.”
www.media.mit.edu
Design, schools & lots of mythopoetics Learning through narratives
Interaction Design Institute Ivrea
2001 –2005
Ivrea explored business in addition to design and technology for
developing innovative products and services, giving people new
ways to interact through communication, network and information
technology.
en.wikipedia.org/wiki/Interaction_Design_Institute_Ivrea
Institute without Bounderies
from 2003
A Toronto-based studio that works towards collaborative design action
and seeks to achieve social, ecological and economic innovation
where everyone seek to live, learn, work, and play together as a global
community.
www.worldhouse.ca
Design, schools & lots of mythopoetics Learning through narratives
www.khanacademy.org
Khan Academy
from 2006
“Providing a high quality education to anyone, anywhere. Whether
you are a student, teacher, home-schooler, principal, adult returning
to the classroom after 20 years, or a friendly alien just trying to get a
leg up in earthly biology.”
P2PU
from 2009
An online open learning community allowing users to organize and
participate in courses and study groups to learn about specific topics.
A DIY wiki-type mentality where anyone can create a course as well as
take one.
www.p2pu.org
Design, schools & lots of mythopoetics Learning through narratives
www.tradeschool.coop
Trade School
from 2010
A self-organized learning space where students barter with teachers
for instruction. Anyone can teach or take a class.
Code Academy
from 2012
Committed to building the best learning experience inside and out,
the Code Academy’s vision is that every student should have the
opportunity to learn how to code, allowing much importance to
computer science and computer programming as part of the core
curriculum in education.
www.codecademy.com
Some of our storiesDesign, schools & lots of mythopoetics
Some of our stories.
Design Royale, Whoami,
Ceramic Futures, Design 101
3.
Some of our storiesDesign, schools & lots of mythopoetics
Our small (and heterogeneous) team has been working on a new narrative-based “design”
educational model adapted to the age of digital information.
We beleive communities to be the best places to learn, understand who we are and what kind
of attitudes we have (or miss) within a group, find others who share the same visions and
ideas and with whom to collaborate with in the future.
Communities in which to mix on-line and off-line activities. Places for participants to get to
know each other, share references, play together and influence others.
Communities in which to test one’s social influence. Places for learning to communicate and
transfer knowledge in the most efficient way.
Communities as sources of interest and reference to others. Places in which participants
become coauthors of an important collection of content and material.
Design Royale, Whoami, Ceramic Futures, Design 101
Design, schools & lots of mythopoetics Some of our stories
Design Royale
www.design-royale.com
@d_royale on Twitter
design-royale on Facebook
videoleaks on Vimeo
An experimental project for
the 2011 Milan Design week
made by people from all over
the world and built through
human relationships. All of
this for one night at the secret
garden, a magical hidden
space where everyone was
invited.
Design, schools & lots of mythopoetics
https://www.facebook.com/
groups/197692343597186
Some of our stories
Design Royale
Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.whoami.it
@WHOAMIgame on Twitter
whoamigame on Facebook
#whoamigame on Instagram
An on-line / off-line design
game where players and
gamemasters complete
hands-on challenges to share
within facebook-based rooms.
Players can meet in the
physical world during 3-day
workshops taking place in
Milan or at Abadir, in Catania.
Active since January 2013.
Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.whoami.it/community
A community of players and
gamemasters.
Design, schools & lots of mythopoetics
www.whoami.it/community
Some of our stories
Whoami:
the design game
A player’s profile accessible
from the community
Design, schools & lots of mythopoetics Some of our stories
Whoami:
the design game
www.facebook.com/groups/
WHOAMItyperoom
Type room led by Ko Sliggers.
Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
www.ceramicfutures.com
@CeramicFutures on Twitter
CeramicFutures on Facebook
#CeramicFutures on Instagram
HOME ABOUT COMMUNITY DIARY CONTACT
An on-line / off-line design
challenge between students
from the Glasgow School of
Art, IED Roma, Politecnico di
Milano and Abadir Academy.
The project is promoted by
Cofindustria Ceramica and
runs between June and August
2013
Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
ALESSANDRO CERTANI
IED Roma
CAROL BELL
Glasgow School of Art
ALBERTO IACOVONI
IED Roma
CLEMENTINA GENTILE
Accademia Abadir
ALAN VARGAS
Politecnico di Milano
ANNE LARSEN
IED Roma
ALEC HARRISON
Glasgow School of Art
ENRICA MASI
Politecnico di Milano
LUCIA GIULIANO
Accademia Abadir
MARK LEROY
Glasgow School of Art
HOME ABOUT COMMUNITY DIARY CONTACT
www.ceramicfutures.com/
community
A community of students and
tutors from 4 different schools.
Design, schools & lots of mythopoetics
350 39 16 21100 7
da aggiustare
Some of our stories
Ceramic futures: from
poetry to Science
Fiction
www.ceramicfutures.com/
community
A student’s profile accessible
from the community
Design, schools & lots of mythopoetics Some of our stories
Ceramic futures: from
poetry to Science
Fiction
HOME ABOUT COMMUNITY DIARY CONTACT
MY FIRST PROTOTYPE
TESTING FORMS
LUCA ROSSI
ENRICA MASSI
HOME ABOUT COMMUNITY DIARY CONTACTHOME ABOUT COMMUNITY DIARY CONTACT
I'm quite happy about my first tests... :)
www.ceramicfutures.com/diary
The diary is where the works are
shared, commented, voted.
Design, schools & lots of mythopoetics Some of our stories
Design 101
(or design basics)
www.iversity.org/courses/
design-101
Our course proposal for a
MOOC (massive open on-
line course) won the Iversity
“MOOC production fellowship”
competition. Financed by the
German government, it will
start in fall 2013.
Questions and doubtsDesign, schools & lots of mythopoetics
Questions and doubts
P.S.
4.
Questions and doubtsDesign, schools & lots of mythopoetics
Confucius taught us a very simple truth: “If I hear, I forget. If I see, I remember. If I make,
I undertstand”. This was true 2500 years ago as well as today. But today we have new
and social media. Today we have a new generation of people who are born in a social
media world (with various cognitive consequences).
Does this imply some changes in the above mentioned truth?
What kind of changes? Positive, negative, both?
Think of Marshall McLuhan. “The medium is the message” he said.
But then, what happens when the community becomes the message?
P.S. #1
Questions and doubtsDesign, schools & lots of mythopoetics
We live in a social-media based world. This has
a fair number of eery implications. Implications,
questions and doubts that no one is able to answer
(for the time being). Foremost, the social media
world, is it Orwellian? No. George Orwell was wrong.
We don’t live in the 1984 dystopia. Aldous Huxley
was the right one. We actually live in the Brave New
World.
Orwell feared that truth would be concealed from us.
Huxley feared that truth would be drowned in a sea
of irrelevance.
In “1984” people are controlled by inflicting pain.
In “Brave New World”, people are controlled by
inflicting pleasure.
In short, Orwell feared that what we hate will ruin
us. Huxley feared that what we love will ruin us.
P.S. #2
Read the original visual essay by Stuart McMillen at: http://www.highexistence.com/amusing-ourselves-to-death-huxley-vs-orwell
Stefano Mirti
@stefi_idlab (on Twitter and Instagram)
www.facebook.com/stefano.mirti.3
Lucia Giuliano
@luciagiuliano (on Twitter)
@lucigiu (on Instagram)
Anne-Sophie Gauvin
@asgauvin (on Twitter and Instagram)

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Design, schools & lots of mythopoetics

  • 1. Anne Sophie Gauvin Lucia Giuliano Stefano Mirti Accademia di Belle Arti ABADIR Design, schools & lots of mythopoetics
  • 2. Design, schools & lots of mythopoetics Mythopoeic or mythopeic 1. Of or relating to the making of myths. 2. Serving to create or engender myths; productive in mythmaking http://www.thefreedictionary.com/mythopoeia
  • 3. Design, schools & lots of mythopoetics Index 1. The community is the message. Living in the social-media world 2. Learning through narratives. Formfollowsfiction 3. Some of our stories. DesignRoyale,Whoami,CeramicFuturesandDesign101 4.Questions and doubts. PS.
  • 4. The community is the messageDesign, schools & lots of mythopoetics The community is the message. Living in the social-media world 1.
  • 5. The community is the messageDesign, schools & lots of mythopoetics A few days ago a friend asked me: “But why should I learn to use social media?” This is a question that doesn’t have an answer. It’s as if someone were to ask me: “Why should I learn to play the saxophone?” The question is put in a peculiar way, but it is possible to come up with a series of sensitivities and insights that we can gain and understand thanks to intense involvement with new social media. Here are 12 points with which to start a conversation: Living in the social-media world
  • 6. The community is the messageDesign, schools & lots of mythopoetics New media? New media don’t exist (and conversely neither do old media). Generosity If you’re not generous, nothing (significant) will ever come of using social media. Digital flâneurs If you find that detail is able to fascinate other people, a breath-taking film begins. 1. 2. 3.
  • 7. The community is the messageDesign, schools & lots of mythopoetics Where does the money come from? It doesn’t. Or if it does, it comes through absolutely unpredictable mechanisms. Deductive? No. Inductive. The Web is made up of millions of extraordinary unsystematised (and unsystematisable) fragments. Humour Humour is a fundamental ingredient. This was already true for an exclusively analogue world, but it has become indispensable in a digital planet. 4. 5. 6.
  • 8. The community is the messageDesign, schools & lots of mythopoetics Visual imagination The landscape does not exist. What does exist are spectacles of interpretation that we put on when we look around us. The 1% Rule In the worlds of the Web there is this very simple formula: 90-9-1. In a given digital community, out of 100 participants there will be 90 who use the medium in a passive way, 9 who are sporadically active and 1 who generates almost all the content. Experts They don’t exist. At best, there are people who try and try, making mistakes over and over again. 7. 8. 9.
  • 9. The community is the messageDesign, schools & lots of mythopoetics Hierarchies Hierarchies and dynamics of power exist, but they are simply implicit, unspoken. Watch out! A digital layer has appeared in our lives. But this does not mean that the early analogue layers have disappeared. The community is the message McLuhan taught us that “the medium is the message”. Perhaps what we are seeing here is another step in a different direction: the community is the message. 10. 11. 12. Here the link to the original article: Stefano Mirti, “The community is the message”, Abitare 532, May 2013: http://www.abitare.it/en/internet-2/the-community-is-the-message
  • 10. Learning through narrativesDesign, schools & lots of mythopoetics Learning through narratives. Form follows fiction 2.
  • 11. Learning through narrativesDesign, schools & lots of mythopoetics To use design as if it were a tale, a story, a litmus paper with – as ingredients – our fears, our vanity, our manifest desires and those unmentionable, without forgetting irony and the taste of paradox. In the first place design is desire. Necessities can be faced if we understand them first of all as desires. Designing a better world was a dream of the last century: why should we commit the same mistakes again? Perhaps it would already be sufficient a design able to describe the world, able to make visible the most ambiguous and difficult physical and conceptual places: those that nobody wants to think about. At most, if we want to be really ambitious, a design that tries to open up some daylights towards other possible worlds. Form follows fiction Here the link to the original article: Walter Aprile, Stefano Mirti, “12 notes and ideas on design (and on teaching it in a cynical and cheating world)”. In: Hans Hoger, design research, Editrice Abitare Segesta, Milano, 2008): http://designismanipulation.wordpress.com/2008/10/04/12-notes-and- ideas-on-design-and-on-teaching-it-in-a-cynical-and-cheating-world/
  • 12. Learning through narrativesDesign, schools & lots of mythopoetics If we agree that form shouldn’t follow function, we decide to enter into a new realm. A world where design is in first instance a narrative exercise used to tell stories and to work on the symbolic value of space, objects, buildings, graphics. The designer as a story-teller. A writer tells his stories writing a novel. A musician uses the music to reach the same purpose. A movie-maker uses film... ...and a designer does exactly the same exercise using his specific tools. Before elaborating on this, we did the exercise to see which are the most interesting design schools (from our specific point of view). Schools where the school itself is a great narrative exercise. Places where the student enters and falls directly into a great and fascinating story. Some of them belong to the past, some of them are active now. In all cases, they are places where the knowledge dissemination happens within a very powerful narrative scheme. Where the school is a mythmaking institution
  • 13. Design, schools & lots of mythopoetics Learning through narratives Architectural Association from 1847 This independent school of architecture, one of the most prestigious and famous in the world was “in/famously founded by a pack of troublesome students”. www.aaschool.ac.uk www.bauhaus.de Bauhaus 1919 –1933 This school brought together the most outstanding masters and students seeking to reverse the split between art and production by returning to the crafts as the foundation of all artistic activity.
  • 14. Design, schools & lots of mythopoetics Learning through narratives THE PRINCIPLES Resilience over strength Pull over push Risk over safety Systems over objects Compasses over maps Practice over theory Disobedience over compliance Emergence over authority Learning over education Black Mountain College 1933 –1957 Operating in an isolated rural location, this informal and collaborative school, with an interdisciplinary approach, encouraged experimental intelligence and plurality. www.blackmountaincollegeproject.org MIT Media Lab from 1985 “At the Media Lab, the future is lived, not imagined. Interdisciplinary researchers design technologies for people to create a better future.” www.media.mit.edu
  • 15. Design, schools & lots of mythopoetics Learning through narratives Interaction Design Institute Ivrea 2001 –2005 Ivrea explored business in addition to design and technology for developing innovative products and services, giving people new ways to interact through communication, network and information technology. en.wikipedia.org/wiki/Interaction_Design_Institute_Ivrea Institute without Bounderies from 2003 A Toronto-based studio that works towards collaborative design action and seeks to achieve social, ecological and economic innovation where everyone seek to live, learn, work, and play together as a global community. www.worldhouse.ca
  • 16. Design, schools & lots of mythopoetics Learning through narratives www.khanacademy.org Khan Academy from 2006 “Providing a high quality education to anyone, anywhere. Whether you are a student, teacher, home-schooler, principal, adult returning to the classroom after 20 years, or a friendly alien just trying to get a leg up in earthly biology.” P2PU from 2009 An online open learning community allowing users to organize and participate in courses and study groups to learn about specific topics. A DIY wiki-type mentality where anyone can create a course as well as take one. www.p2pu.org
  • 17. Design, schools & lots of mythopoetics Learning through narratives www.tradeschool.coop Trade School from 2010 A self-organized learning space where students barter with teachers for instruction. Anyone can teach or take a class. Code Academy from 2012 Committed to building the best learning experience inside and out, the Code Academy’s vision is that every student should have the opportunity to learn how to code, allowing much importance to computer science and computer programming as part of the core curriculum in education. www.codecademy.com
  • 18. Some of our storiesDesign, schools & lots of mythopoetics Some of our stories. Design Royale, Whoami, Ceramic Futures, Design 101 3.
  • 19. Some of our storiesDesign, schools & lots of mythopoetics Our small (and heterogeneous) team has been working on a new narrative-based “design” educational model adapted to the age of digital information. We beleive communities to be the best places to learn, understand who we are and what kind of attitudes we have (or miss) within a group, find others who share the same visions and ideas and with whom to collaborate with in the future. Communities in which to mix on-line and off-line activities. Places for participants to get to know each other, share references, play together and influence others. Communities in which to test one’s social influence. Places for learning to communicate and transfer knowledge in the most efficient way. Communities as sources of interest and reference to others. Places in which participants become coauthors of an important collection of content and material. Design Royale, Whoami, Ceramic Futures, Design 101
  • 20. Design, schools & lots of mythopoetics Some of our stories Design Royale www.design-royale.com @d_royale on Twitter design-royale on Facebook videoleaks on Vimeo An experimental project for the 2011 Milan Design week made by people from all over the world and built through human relationships. All of this for one night at the secret garden, a magical hidden space where everyone was invited.
  • 21. Design, schools & lots of mythopoetics https://www.facebook.com/ groups/197692343597186 Some of our stories Design Royale
  • 22. Design, schools & lots of mythopoetics Some of our stories Whoami: the design game www.whoami.it @WHOAMIgame on Twitter whoamigame on Facebook #whoamigame on Instagram An on-line / off-line design game where players and gamemasters complete hands-on challenges to share within facebook-based rooms. Players can meet in the physical world during 3-day workshops taking place in Milan or at Abadir, in Catania. Active since January 2013.
  • 23. Design, schools & lots of mythopoetics Some of our stories Whoami: the design game www.whoami.it/community A community of players and gamemasters.
  • 24. Design, schools & lots of mythopoetics www.whoami.it/community Some of our stories Whoami: the design game A player’s profile accessible from the community
  • 25. Design, schools & lots of mythopoetics Some of our stories Whoami: the design game www.facebook.com/groups/ WHOAMItyperoom Type room led by Ko Sliggers.
  • 26. Design, schools & lots of mythopoetics Some of our stories Ceramic futures: from poetry to Science Fiction www.ceramicfutures.com @CeramicFutures on Twitter CeramicFutures on Facebook #CeramicFutures on Instagram HOME ABOUT COMMUNITY DIARY CONTACT An on-line / off-line design challenge between students from the Glasgow School of Art, IED Roma, Politecnico di Milano and Abadir Academy. The project is promoted by Cofindustria Ceramica and runs between June and August 2013
  • 27. Design, schools & lots of mythopoetics Some of our stories Ceramic futures: from poetry to Science Fiction ALESSANDRO CERTANI IED Roma CAROL BELL Glasgow School of Art ALBERTO IACOVONI IED Roma CLEMENTINA GENTILE Accademia Abadir ALAN VARGAS Politecnico di Milano ANNE LARSEN IED Roma ALEC HARRISON Glasgow School of Art ENRICA MASI Politecnico di Milano LUCIA GIULIANO Accademia Abadir MARK LEROY Glasgow School of Art HOME ABOUT COMMUNITY DIARY CONTACT www.ceramicfutures.com/ community A community of students and tutors from 4 different schools.
  • 28. Design, schools & lots of mythopoetics 350 39 16 21100 7 da aggiustare Some of our stories Ceramic futures: from poetry to Science Fiction www.ceramicfutures.com/ community A student’s profile accessible from the community
  • 29. Design, schools & lots of mythopoetics Some of our stories Ceramic futures: from poetry to Science Fiction HOME ABOUT COMMUNITY DIARY CONTACT MY FIRST PROTOTYPE TESTING FORMS LUCA ROSSI ENRICA MASSI HOME ABOUT COMMUNITY DIARY CONTACTHOME ABOUT COMMUNITY DIARY CONTACT I'm quite happy about my first tests... :) www.ceramicfutures.com/diary The diary is where the works are shared, commented, voted.
  • 30. Design, schools & lots of mythopoetics Some of our stories Design 101 (or design basics) www.iversity.org/courses/ design-101 Our course proposal for a MOOC (massive open on- line course) won the Iversity “MOOC production fellowship” competition. Financed by the German government, it will start in fall 2013.
  • 31. Questions and doubtsDesign, schools & lots of mythopoetics Questions and doubts P.S. 4.
  • 32. Questions and doubtsDesign, schools & lots of mythopoetics Confucius taught us a very simple truth: “If I hear, I forget. If I see, I remember. If I make, I undertstand”. This was true 2500 years ago as well as today. But today we have new and social media. Today we have a new generation of people who are born in a social media world (with various cognitive consequences). Does this imply some changes in the above mentioned truth? What kind of changes? Positive, negative, both? Think of Marshall McLuhan. “The medium is the message” he said. But then, what happens when the community becomes the message? P.S. #1
  • 33. Questions and doubtsDesign, schools & lots of mythopoetics We live in a social-media based world. This has a fair number of eery implications. Implications, questions and doubts that no one is able to answer (for the time being). Foremost, the social media world, is it Orwellian? No. George Orwell was wrong. We don’t live in the 1984 dystopia. Aldous Huxley was the right one. We actually live in the Brave New World. Orwell feared that truth would be concealed from us. Huxley feared that truth would be drowned in a sea of irrelevance. In “1984” people are controlled by inflicting pain. In “Brave New World”, people are controlled by inflicting pleasure. In short, Orwell feared that what we hate will ruin us. Huxley feared that what we love will ruin us. P.S. #2 Read the original visual essay by Stuart McMillen at: http://www.highexistence.com/amusing-ourselves-to-death-huxley-vs-orwell
  • 34. Stefano Mirti @stefi_idlab (on Twitter and Instagram) www.facebook.com/stefano.mirti.3 Lucia Giuliano @luciagiuliano (on Twitter) @lucigiu (on Instagram) Anne-Sophie Gauvin @asgauvin (on Twitter and Instagram)