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Toward Society 3.0:
A New Paradigm for 21 st

   century education

 John Moravec, Ph.D.      www.educationfutures.com
University of Minnesota     moravec@umn.edu
 September 26, 2008             @moravec
Disclaimer

The “dot-zero-ization”
  of everything has
become the mullet of
   the 21st century.
Agenda


Societies 1.0 – 3.0

    So what?

   What now?
Society 1.0
Agricultural (18th century)

•   Family based enterprises
•   Kids learned at home
•   Kids worked at home
•   Kids were engaged cross-generationally
•   Adults could learn from kids
•   Kids contributed at all economic levels
Industrial (19th and 20th centuries)
• Industrial economy
• Job/wage/salary based enterprises
• Kids learned increasingly at schools
• Kids worked at low level, sometimes
  dangerous jobs
• Kids were engaged cross-generationally as
  chattel, hirelings, or de facto (and de jure)
  slaves
• Kids learned from adults within division of age
  and labor formats
• Kids still contributed at all economic levels
Information Age

• Interpreted data

• Hierarchical

• Siloed jobs and roles

• Chaos and ambiguity are eschewed
Society 2.0
Knowledge Age

• Interpreted information

• Personally-constructed meanings

• Socially-constructed meanings

• Chaos and ambiguity are managed
A cut-and-paste culture


•   Hip-hop
•   YouTube
•   Blogs
•   Wikis
Examples of Society 2.0 cultural
            products:


• This presentation

• Frank Sinatra’s “Duets”

• Wikipedia
140
Citizen Journalists
Citizen Scientists


• Audubon society’s bird count

• SETI@Home, Folding@Home,
  Stardust@Home, etc.

• Moonshot
Citizen Capitalists in Democratized
              Markets

• Global markets for ideas

• Global markets for talent

• Global markets for products

• Global markets for capital
What drives Society 2.0?
Globalization
Dichotomies

• Local vs. global

• Homogenization vs. heterogenization

• Periphery vs. core
Looking back at our home in the 20th century…
Concerns


• Piracy
• Loss of literacy
• Loss of cultural heritage

     …and, change, change, change, and change
Piracy is as American as…

   •   The Star Spangled Banner
   •   19th century industrialization
   •   Edison’s phonograph
   •   Hollywood


Matt Mason wrote a great book on this (and Pirates 2.0!):

Mason, M. (2008). The pirate's dilemma: How youth culture reinvented
capitalism (1st Free Press hardcover ed.). New York: Free Press.
How do schools make the most
from a cut-and-paste society?
Society 3.0
Three drivers of Society 3.0


1. Accelerating change

2. Continuing globalization

3. Innovation society fueled by knowmads
Accelerating
change
Accelerating change,
Level of Advancement   Accelerating returns




                               Time
What is the Technological
            Singularity?
• The Singularity is the complex, seemingly chaotic
  outcome of converging technologies (i.e.,
  nanotechnology, molecular biology, virtual reality,
  robotics, and human integration with all of the
  above) … and social change.
• The Singularity is producing Trans-Humans and
  within a few decades may be expected to produce
  Post-Humans.
Looking back at our home in the 21st century…
Earth




                      Jupiter



Callisto
                                Europa
           Ganymede
Innovation Age

• Contextually applied knowledge

• Horizontalized diffusion of knowledge

• Heterarchical relationships

• Chaos and ambiguity are embraced and
  attended to
Paradigm

          Domain                  1.0             2.0             3.0

Fundamental                                              Complex creative
                         Simple          Complex
   relationships                                            (teleological)

Conceptualization of                                     Intentional, self-
                         Hierarchic      Heterarchic
   order                                                     organizing

Relationships of parts   Mechanical      Holographic     Synergetic

Worldview                Deterministic   Indeterminate   Design

Causality                Linear          Mutual          Anticausal

Change process           Assembly        Morphogenic     Creative destruction

Reality                  Objective       Perspectival    Contextual

Place                    Local           Globalizing     Globalized
Sources of innovation in Society 3.0:
(access)
Open
knowledge is
the energy of
the 21st

Century.



                – Cristóbal Cobo
Crowd
sourcing
Pre-1.0 Nomads
3.0 Knowmads
Knowmads
Accelerating change impacts the
       half-life of knowledge.


• The amount of information available doubles
  at an increasing rate

• The half-life of knowledge is decreasing
  exponentially
So?
Society 3.0 drives Education 3.0.
Education 1.0             Education 2.0              Education 3.0
                                                                             Socially constructed and
Meaning is…             Dictated                  Socially constructed
                                                                             contextually reinvented
                        Confiscated at the
                                                  Cautiously adopted         Everywhere (ambient,
Technology is…          classroom door (digital
                                                  (digital immigrants)       digital universe)
                        refugees)
                                                                             Teacher to student,
                                                                             student to student,
                                                  Teacher to student and
                                                                             student to teacher,
Teaching is done …      Teacher to student        student to student
                                                                             people-technology-
                                                  (progressivism)
                                                                             people (co-
                                                                             constructivism)
                                                                             Everywhere (thoroughly
                                                  In a building or online    infused into society:
Schools are located… In a building (brick)        (brick and click)          cafes, bowling alleys,
                                                                             bars, workplaces, etc.)
Parents view schools                                                         A place for them to learn,
                        Daycare                   Daycare
as…                                                                          too
Teachers are…           Licensed professionals    Licensed professionals     Everybody, everywhere
Hardware and            Are purchased at great    Are open source and        Are available at low cost
software in schools…    cost and ignored          available at lower cost    and are used purposively
                                                  As ill-prepared assembly
Industry views                                                               As co-workers or
                        Assembly line workers     line workers in a
graduates as…                                                                entrepreneurs
                                                  knowledge economy
3.0 schools

• Produce knowledge-producing kids, not
  automatons.

• Share, remix and capitalize on new ideas.

• Embrace accelerating change rather than
  fighting it.
3.0 schools are not…



• based on hardware

• based on software
3.0 schools are built on mindware.
Ambient computing
O’Reilly: We really are moving beyond the era
  of the PC into the era of ambient computing,
  where we’re interacting with the global
  network through devices that are sprinkled
  throughout the world, smart objects, and I
  think the next big thing is really not to do with
  the Web at all. I think the next big thing has
  not to do with the Web at all. I think it's
  beyond the Web.
Ambient awareness is socially-distributed thinking.
Ambient education means 3.0
      schools are located in:
•   Bricks            •   Taquerías
•   Clicks            •   Universities
•   Bowling alleys    •   On our phones
•   Coffee shops      •   On television
•   Parks             •   In our
•   Subway stations       imaginations

                            …everywhere!
Caveat:
        Technology is key, but…


1. Technology is not the answer.

2. Technology must be purposive.
“Technology is a word that describes something
  that doesn’t work yet... We notice things that
  don’t work. We don’t notice things that do.
  We notice computers, we don’t notice
  pennies. We notice e-book readers, we don’t
  notice books.”

                               – Douglas Adams
                                  JavaOne Keynote, 1999
Dr. Cobo will discuss e-competencies on Saturday.




                                     [              ]
A global race for educational innovation…
So what?
Society 1.0 schools cannot teach 3.0 kids.
No matter how hard
we try to cover up
19th century
institutions, they
will still be 19th
century institutions.
Lasting legacy of Society 1.0:
             USA in the 21st century
• Emerging knowledge/innovation economy is stunted
• Integrated activities between adults/kids are highly
  limited
• Kids and adults learn less and less from each other
• Adults anxious about/fear learning from kids
• Kids separated from adults, following legacy
  industrial economy model
• Kids work mainly at menial tasks
• Kids still contribute to all economic levels, but at far
  lower levels than possible, feasible, and desirable
Key point

 Schools should not use
  new technologies to
teach the same old crap.
We all co-invent the future.
We’re all white belts.
Let’s start now.
The New Paradigm of Society 3.0

• Increasing importance of creative human capital
• Increasing rates of change
• Increasingly inaccurate predictions
• Increasing need to create preferred futures
• Increasing sense that kids must share creation of
  new futures with adults
…also…

• Today’s kids participate in an increasingly globalized
  world

• Industrial society has given way to the knowledge-
  based society

 …which is already starting to transition to an
 innovation and creativity society (3.0!)
So, shall we live in the past or create the
                   future?


• In which paradigm do we place our kids?

• In which paradigm do we place adults?

• Where do each of us fit?
To move from legacy millstones to new
    futures we must all learn to…
Leapfrogging…

• means leadership rather than catching up.
• means using advanced, purposive technologies to
  assist students and teachers
• technologies permit moving from memorization to
  creative and innovative knowledge production
• greatly enhancing human capital
Leapfrogging just ahead of change

                              J’   J
Level of Advancement




                       Time
“New” workforce:
                21st century– Global Leapfrog

• Emerging knowledge/innovation economy can get a quantum boost
• Integrated activities can partner kids with adults
• Adults are eager to learn from kids
• Kids and adults learn more about each other
• Kids and adults partner and collaborate, teaching to and learning from
  each other
• Kids work increasingly at creative tasks
• Kids still contribute to all economic levels, but with better distribution of
  effort than in the past
Leapfroggers also think…


• Kids should mirror the creative workforces first and foremost
• Functionality should be emphasized first and foremost
• Technology supports reliable functionality
• Each kid and adult is a creative
• Each kid and adult is an innovator
The future we create can…

• Help change schools to create the future

• Help lead the world in educational change

• Help bring children and youth into the knowledge
  workforce

• Help kids and adults work together creatively
“Innovate, baby, innovate!”
No failures.
Thank you!

   Education Futures
www.educationfutures.com

  Leapfrog Institutes
www.leapfroginstitutes.org

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Society 30-monterrey972003-1222661487246288-8

  • 1. Toward Society 3.0: A New Paradigm for 21 st century education John Moravec, Ph.D. www.educationfutures.com University of Minnesota moravec@umn.edu September 26, 2008 @moravec
  • 2. Disclaimer The “dot-zero-ization” of everything has become the mullet of the 21st century.
  • 3.
  • 4. Agenda Societies 1.0 – 3.0 So what? What now?
  • 6. Agricultural (18th century) • Family based enterprises • Kids learned at home • Kids worked at home • Kids were engaged cross-generationally • Adults could learn from kids • Kids contributed at all economic levels
  • 7. Industrial (19th and 20th centuries) • Industrial economy • Job/wage/salary based enterprises • Kids learned increasingly at schools • Kids worked at low level, sometimes dangerous jobs • Kids were engaged cross-generationally as chattel, hirelings, or de facto (and de jure) slaves • Kids learned from adults within division of age and labor formats • Kids still contributed at all economic levels
  • 8. Information Age • Interpreted data • Hierarchical • Siloed jobs and roles • Chaos and ambiguity are eschewed
  • 10. Knowledge Age • Interpreted information • Personally-constructed meanings • Socially-constructed meanings • Chaos and ambiguity are managed
  • 11. A cut-and-paste culture • Hip-hop • YouTube • Blogs • Wikis
  • 12. Examples of Society 2.0 cultural products: • This presentation • Frank Sinatra’s “Duets” • Wikipedia
  • 13. 140
  • 15. Citizen Scientists • Audubon society’s bird count • SETI@Home, Folding@Home, Stardust@Home, etc. • Moonshot
  • 16. Citizen Capitalists in Democratized Markets • Global markets for ideas • Global markets for talent • Global markets for products • Global markets for capital
  • 18.
  • 19. Globalization Dichotomies • Local vs. global • Homogenization vs. heterogenization • Periphery vs. core
  • 20. Looking back at our home in the 20th century…
  • 21. Concerns • Piracy • Loss of literacy • Loss of cultural heritage …and, change, change, change, and change
  • 22. Piracy is as American as… • The Star Spangled Banner • 19th century industrialization • Edison’s phonograph • Hollywood Matt Mason wrote a great book on this (and Pirates 2.0!): Mason, M. (2008). The pirate's dilemma: How youth culture reinvented capitalism (1st Free Press hardcover ed.). New York: Free Press.
  • 23. How do schools make the most from a cut-and-paste society?
  • 25. Three drivers of Society 3.0 1. Accelerating change 2. Continuing globalization 3. Innovation society fueled by knowmads
  • 27. Accelerating change, Level of Advancement Accelerating returns Time
  • 28. What is the Technological Singularity? • The Singularity is the complex, seemingly chaotic outcome of converging technologies (i.e., nanotechnology, molecular biology, virtual reality, robotics, and human integration with all of the above) … and social change. • The Singularity is producing Trans-Humans and within a few decades may be expected to produce Post-Humans.
  • 29. Looking back at our home in the 21st century…
  • 30. Earth Jupiter Callisto Europa Ganymede
  • 31. Innovation Age • Contextually applied knowledge • Horizontalized diffusion of knowledge • Heterarchical relationships • Chaos and ambiguity are embraced and attended to
  • 32. Paradigm Domain 1.0 2.0 3.0 Fundamental Complex creative Simple Complex relationships (teleological) Conceptualization of Intentional, self- Hierarchic Heterarchic order organizing Relationships of parts Mechanical Holographic Synergetic Worldview Deterministic Indeterminate Design Causality Linear Mutual Anticausal Change process Assembly Morphogenic Creative destruction Reality Objective Perspectival Contextual Place Local Globalizing Globalized
  • 33. Sources of innovation in Society 3.0:
  • 35. Open knowledge is the energy of the 21st Century. – Cristóbal Cobo
  • 40. Accelerating change impacts the half-life of knowledge. • The amount of information available doubles at an increasing rate • The half-life of knowledge is decreasing exponentially
  • 41.
  • 42. So?
  • 43. Society 3.0 drives Education 3.0.
  • 44. Education 1.0 Education 2.0 Education 3.0 Socially constructed and Meaning is… Dictated Socially constructed contextually reinvented Confiscated at the Cautiously adopted Everywhere (ambient, Technology is… classroom door (digital (digital immigrants) digital universe) refugees) Teacher to student, student to student, Teacher to student and student to teacher, Teaching is done … Teacher to student student to student people-technology- (progressivism) people (co- constructivism) Everywhere (thoroughly In a building or online infused into society: Schools are located… In a building (brick) (brick and click) cafes, bowling alleys, bars, workplaces, etc.) Parents view schools A place for them to learn, Daycare Daycare as… too Teachers are… Licensed professionals Licensed professionals Everybody, everywhere Hardware and Are purchased at great Are open source and Are available at low cost software in schools… cost and ignored available at lower cost and are used purposively As ill-prepared assembly Industry views As co-workers or Assembly line workers line workers in a graduates as… entrepreneurs knowledge economy
  • 45.
  • 46. 3.0 schools • Produce knowledge-producing kids, not automatons. • Share, remix and capitalize on new ideas. • Embrace accelerating change rather than fighting it.
  • 47. 3.0 schools are not… • based on hardware • based on software
  • 48. 3.0 schools are built on mindware.
  • 49. Ambient computing O’Reilly: We really are moving beyond the era of the PC into the era of ambient computing, where we’re interacting with the global network through devices that are sprinkled throughout the world, smart objects, and I think the next big thing is really not to do with the Web at all. I think the next big thing has not to do with the Web at all. I think it's beyond the Web.
  • 50. Ambient awareness is socially-distributed thinking.
  • 51. Ambient education means 3.0 schools are located in: • Bricks • Taquerías • Clicks • Universities • Bowling alleys • On our phones • Coffee shops • On television • Parks • In our • Subway stations imaginations …everywhere!
  • 52. Caveat: Technology is key, but… 1. Technology is not the answer. 2. Technology must be purposive.
  • 53. “Technology is a word that describes something that doesn’t work yet... We notice things that don’t work. We don’t notice things that do. We notice computers, we don’t notice pennies. We notice e-book readers, we don’t notice books.” – Douglas Adams JavaOne Keynote, 1999
  • 54. Dr. Cobo will discuss e-competencies on Saturday. [ ]
  • 55. A global race for educational innovation…
  • 57. Society 1.0 schools cannot teach 3.0 kids.
  • 58. No matter how hard we try to cover up 19th century institutions, they will still be 19th century institutions.
  • 59. Lasting legacy of Society 1.0: USA in the 21st century • Emerging knowledge/innovation economy is stunted • Integrated activities between adults/kids are highly limited • Kids and adults learn less and less from each other • Adults anxious about/fear learning from kids • Kids separated from adults, following legacy industrial economy model • Kids work mainly at menial tasks • Kids still contribute to all economic levels, but at far lower levels than possible, feasible, and desirable
  • 60. Key point Schools should not use new technologies to teach the same old crap.
  • 61. We all co-invent the future.
  • 64. The New Paradigm of Society 3.0 • Increasing importance of creative human capital • Increasing rates of change • Increasingly inaccurate predictions • Increasing need to create preferred futures • Increasing sense that kids must share creation of new futures with adults
  • 65. …also… • Today’s kids participate in an increasingly globalized world • Industrial society has given way to the knowledge- based society …which is already starting to transition to an innovation and creativity society (3.0!)
  • 66. So, shall we live in the past or create the future? • In which paradigm do we place our kids? • In which paradigm do we place adults? • Where do each of us fit?
  • 67. To move from legacy millstones to new futures we must all learn to…
  • 68. Leapfrogging… • means leadership rather than catching up. • means using advanced, purposive technologies to assist students and teachers • technologies permit moving from memorization to creative and innovative knowledge production • greatly enhancing human capital
  • 69. Leapfrogging just ahead of change J’ J Level of Advancement Time
  • 70. “New” workforce: 21st century– Global Leapfrog • Emerging knowledge/innovation economy can get a quantum boost • Integrated activities can partner kids with adults • Adults are eager to learn from kids • Kids and adults learn more about each other • Kids and adults partner and collaborate, teaching to and learning from each other • Kids work increasingly at creative tasks • Kids still contribute to all economic levels, but with better distribution of effort than in the past
  • 71. Leapfroggers also think… • Kids should mirror the creative workforces first and foremost • Functionality should be emphasized first and foremost • Technology supports reliable functionality • Each kid and adult is a creative • Each kid and adult is an innovator
  • 72. The future we create can… • Help change schools to create the future • Help lead the world in educational change • Help bring children and youth into the knowledge workforce • Help kids and adults work together creatively
  • 75. Thank you! Education Futures www.educationfutures.com Leapfrog Institutes www.leapfroginstitutes.org