This document provides a design pack for creating a 3D medieval town environment that includes assets for modeling various structures and objects. It lists assets like houses, churches, gravesites, walls, and barricades. For each asset, it specifies a texture that will be used to cover the 3D model in order to achieve the desired medieval aesthetic and level of deterioration from corruption spreading in the town. The document aims to plan out the key components and designs for a coherent 3D environment simulation.