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DESIGN PACK
 Corruption
 Tavern
 House
 Tree
 Church
 Graveyard (Tombstones)
 Library
 Tent
 Campfire
 Bench
 Fence
 Fencepost
 Fountain
 Wall
 Tower
 Gatehouse
 Gate
 Rubble
 Wooden Barricade
ASSET LIST
Wall
Wall
Wall
Wall
T
T
T
T
T
Church
H
H
H
H
H St
Library
H
Tr
Key
Corruption
Barricade
Rubble
Gate
Road
Gatehouse
Church
Tree
Wall
Gravestone
Library
Campfire
Tent
Tower
House
Tavern
Fencepost
Fence
Statue
Bench
3D ENVIRONMENT PLAN
GH
GH
I have chosen this this asset to
model because this will cover
large quantities of the medieval
town and will tell you why most
of town buildings are boarded up
and why most of the town is in
ruins.
I have chosen this purple crystal
texture because this will be the
effect the corruption has looking
like crystals which I think will
look distinct when exploring the
3D environment.
CORRUPTION
http://i53.photobucket.com/albums/g42/goldentickets/Purple-
Crystals404copy.png
I have chose this asset for my
environment because it will
cover small areas of the
medieval town mostly
surrounded by several houses
indicating that they were built to
occupy the inhabitants of the
medieval town
I chose the wood texture
because this will most likely be
used to go over my 3D model of
a Tavern.
TAVERN
http://fc09.deviantart.net/fs70/f/2010/345/f/3/old_tavern_by
_roomper-d34n4ey.jpg
I have chosen this asset
because it will be used to take
most of the medieval town as it
houses of the occupancies of
the people in the town, the
house I will design will be run
down from the effects of the
corruption spreading through
town.
I have chosen this type of wood
texture because the building will
be fully made by wood so the
textures have to match.
HOUSE
http://trystan.us/images/Art_Gallery/House/house_1.jpg
This asset I have chosen to
create is a tree these will only be
used in certain locations of the
town which will be next to the
church and the fenced-off area,
this is because all of the other
building take up most of the
space in the town.
I have chosen this type of texture
because it represents the texture
of wood before it is refined so it
will be effect when used for the
tree 3D models.
TREE
http://www.bristol-tree-surgeon.co.uk/wp-
content/uploads/2013/07/bristol-tree-surgeon-two.png
I have chosen this asset to
model because of the setting of
which I have chosen, in most
medieval towns there would be a
church of some description
within the settlement so I
thought it would be a good idea
to model a church for the
medieval town that I’ll be
creating.
This texture I have chosen is a
stone brick texture, I chose this
because the church will be made
to look like it was made out of
stone.
CHURCH
http://btckstorage.blob.core.windows.net/site378/Photos/Farringd
on%20Church%20web%20a.jpg
I have chosen this asset to model
because of there being a church
normally has an area close to it
with gravestones covering that
point, so I will model these and
scatter them across a fenced area
which will be known as the
graveyard.
I have chosen this texture
because most tombstone were
carved fully out in stone so I will
use that to add to my 3D model of
a gravestone.
GRAVEYARD (TOMBSTONES)
http://upload.wikimedia.org/wikipedia/commons/e/e5/All_Saints_Chu
rch,_Highweek_from_the_graveyard.jpg
I have chosen this asset to
model because I wanted my
medieval town to have a basic
library which will only cover a
small space next to the church,
the library will only be small so
it will consist of a few
bookshelves.
I chose this texture because the
library will be entirely made out
of wood so this texture will work
perfectly with the 3D model I am
designing.
LIBRARY
http://i.kinja-img.com/gawker-media/image/upload/s--plT_zfoI--
/anfleam2l0mh8yikqejw.jpg
TENT
http://www.medievalfantasiesco.com/Camping/WallTent2.jpg
I have chosen this asset to
model because the tents will
surround the first gatehouse
indicating that soldiers have set
up positions because of the
corruption spreading through the
town.
I chose the wool texture because
this will cover the entire 3D
model because the tent is mainly
a cotton sheet.
I chose this asset to design
because it will be in placed in
the centre of where all the tents
meet indicating that the tents
and barricades have been set for
quite some time which has
resulted in people building
campfires to stay warm.
I have chosen this stone texture
because the campfire will mainly
consist of stones so it makes
sense to use this type of texture
I picked.
CAMPFIRE
http://www.travelgatesweden.se/wp-
content/uploads/2013/10/Bushcraft-Campfire1.jpg
The asset I have chosen to create
the bench because I will place
this in the garden area of the
medieval town indicating this is
where people could sit and relax
in the gardens but not many will
be placed within the 3D
environment because I don’t want
it to overpopulate the garden
area.
I chose this wood texture because
I want to cover the whole model
of the bench as it is fully made
out of wood.
BENCH
http://www.mmarkley.com/4130-bench-resized.jpg
I have chosen this asset to
model because this model will
be used to fence off certain
areas like the gardens and the
graveyard which will be inside
the medieval town.
The surface I have chosen is a
worn iron texture which will be
used to fully texture the fences
surrounding certain areas in the
town.
FENCE
https://hududborders.files.wordpress.com/2012/05/img_11102.j
pg
I have chosen this fencepost to
model because this will be used
to determine when the fences
formation changes it direction,
so weather it turns an angle but
there will only be a few a placed
because the fenced off areas
wont be too intricate.
The chosen texture will be the
same as the fence texture which
will be the iron texture, I chose
it because most fences that
designed in medieval times were
mainly made out iron or other
raw metals.
FENCEPOST
http://farm5.static.flickr.com/4029
/5140249649_de7610ebfc_m.jpg
The asset I have decided to
design is a statue, I have
chosen this because it will be
placed in the town centre
facing the gates of the town,
this will determine that it is the
main meeting point of the town.
The surface I have chosen is a
stone wall texture, I have
chosen this because the statue
will be made out of stone so I
wont give the impression that it
is stone so that’s why I chose
this particular texture.
FOUNTAIN/STATUE
http://1.bp.blogspot.com/-
a67qmafolpE/TZKoNu4So9I/AAAAAAAABQ8/hzyOdE8JJw0/s160
0/Petera%2Bfountain.jpg
I have chosen this asset to
model because this will be
thing that will be the object
that walls off the two sections
of the medieval town, so the
wall will be a vital asset that
will be designed to keep the
theme to good standard.
The texture I have chosen is a
stone wall texture, I have
chosen this because the wall
will need to look like it was
fully constructed out of stone
bricks.
WALL
http://www.polyvore.com/cgi/img-
thing?.out=jpg&size=l&tid=46031663
The asset I have chosen is a
tower, I chosen this object to
model because it will be used at
each corner of the town to
determine when each point of
the wall ends and to also to give
a bit of variation to the walls
surrounding the medieval town.
The texture I have chosen is the
stone wall texture, I chose this to
match the same texture as the
walls I will create this to show
that the towers were built the
same way.
TOWER
http://upload.wikimedia.org/wikipedia/commons/e/e2/M
edieval_tower_at_Olcoz_(Navarra).JPG
I chose this asset to model
because it will determine where
the entry points are in and out
of the medieval town it will be
positioned at the centre of the
walls facing the statue and town
centre.
I have chosen this texture again
because the walls, tower and
gatehouse are going to like they
were built with the same
materials.
GATEHOUSE
http://blender3dclub.com/Samples/d/221-2/SaleImage12.png
The asset I have chosen to
create is a gate, this will be
used at the inner/outer
gatehouse of the medieval town
which will be used to show that
they could be activated to shut
and open if assigned coding to
them.
I have chosen the iron texture
because will be made too look
like it is made our of solid iron.
GATE
https://slm-
assets1.secondlife.com/assets/2583281/view_large/GATE0005
%20D1D.jpg?1290965849
The asset I have chosen to
model is a rubble piece, this
will be used to cover certain
parts of the medieval town to
indicate that an explosion or
something else has cause areas
of the town to turned into
rubble.
The texture I have chosen is the
stone wall texture, I chose this
to match the same texture as
the walls I will create this to
show that the rubble was likely
to have originally been apart of
a wall.
RUBBLE
http://www.canterburytrust.co.uk/catpress/wp-
content/uploads/2011/02/MG_1388_resized.jpg
The asset I have chosen to
model is a wooden barricade, I
have chosen to model this
object because it will show in
parts of the town where small
defences have been put after
the corruption infecting the
medieval town.
The texture I have chosen for
this model is an oak wood
texture to give an indication
that the logs were carved and
put together to create the
wooden barricades.
WOODEN BARRICADE
http://opengameart.org/sites/default/files/styles/watermarked/
public/schermata14.png

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Design pack lewis brady

  • 2.  Corruption  Tavern  House  Tree  Church  Graveyard (Tombstones)  Library  Tent  Campfire  Bench  Fence  Fencepost  Fountain  Wall  Tower  Gatehouse  Gate  Rubble  Wooden Barricade ASSET LIST
  • 4. I have chosen this this asset to model because this will cover large quantities of the medieval town and will tell you why most of town buildings are boarded up and why most of the town is in ruins. I have chosen this purple crystal texture because this will be the effect the corruption has looking like crystals which I think will look distinct when exploring the 3D environment. CORRUPTION http://i53.photobucket.com/albums/g42/goldentickets/Purple- Crystals404copy.png
  • 5. I have chose this asset for my environment because it will cover small areas of the medieval town mostly surrounded by several houses indicating that they were built to occupy the inhabitants of the medieval town I chose the wood texture because this will most likely be used to go over my 3D model of a Tavern. TAVERN http://fc09.deviantart.net/fs70/f/2010/345/f/3/old_tavern_by _roomper-d34n4ey.jpg
  • 6. I have chosen this asset because it will be used to take most of the medieval town as it houses of the occupancies of the people in the town, the house I will design will be run down from the effects of the corruption spreading through town. I have chosen this type of wood texture because the building will be fully made by wood so the textures have to match. HOUSE http://trystan.us/images/Art_Gallery/House/house_1.jpg
  • 7. This asset I have chosen to create is a tree these will only be used in certain locations of the town which will be next to the church and the fenced-off area, this is because all of the other building take up most of the space in the town. I have chosen this type of texture because it represents the texture of wood before it is refined so it will be effect when used for the tree 3D models. TREE http://www.bristol-tree-surgeon.co.uk/wp- content/uploads/2013/07/bristol-tree-surgeon-two.png
  • 8. I have chosen this asset to model because of the setting of which I have chosen, in most medieval towns there would be a church of some description within the settlement so I thought it would be a good idea to model a church for the medieval town that I’ll be creating. This texture I have chosen is a stone brick texture, I chose this because the church will be made to look like it was made out of stone. CHURCH http://btckstorage.blob.core.windows.net/site378/Photos/Farringd on%20Church%20web%20a.jpg
  • 9. I have chosen this asset to model because of there being a church normally has an area close to it with gravestones covering that point, so I will model these and scatter them across a fenced area which will be known as the graveyard. I have chosen this texture because most tombstone were carved fully out in stone so I will use that to add to my 3D model of a gravestone. GRAVEYARD (TOMBSTONES) http://upload.wikimedia.org/wikipedia/commons/e/e5/All_Saints_Chu rch,_Highweek_from_the_graveyard.jpg
  • 10. I have chosen this asset to model because I wanted my medieval town to have a basic library which will only cover a small space next to the church, the library will only be small so it will consist of a few bookshelves. I chose this texture because the library will be entirely made out of wood so this texture will work perfectly with the 3D model I am designing. LIBRARY http://i.kinja-img.com/gawker-media/image/upload/s--plT_zfoI-- /anfleam2l0mh8yikqejw.jpg
  • 11. TENT http://www.medievalfantasiesco.com/Camping/WallTent2.jpg I have chosen this asset to model because the tents will surround the first gatehouse indicating that soldiers have set up positions because of the corruption spreading through the town. I chose the wool texture because this will cover the entire 3D model because the tent is mainly a cotton sheet.
  • 12. I chose this asset to design because it will be in placed in the centre of where all the tents meet indicating that the tents and barricades have been set for quite some time which has resulted in people building campfires to stay warm. I have chosen this stone texture because the campfire will mainly consist of stones so it makes sense to use this type of texture I picked. CAMPFIRE http://www.travelgatesweden.se/wp- content/uploads/2013/10/Bushcraft-Campfire1.jpg
  • 13. The asset I have chosen to create the bench because I will place this in the garden area of the medieval town indicating this is where people could sit and relax in the gardens but not many will be placed within the 3D environment because I don’t want it to overpopulate the garden area. I chose this wood texture because I want to cover the whole model of the bench as it is fully made out of wood. BENCH http://www.mmarkley.com/4130-bench-resized.jpg
  • 14. I have chosen this asset to model because this model will be used to fence off certain areas like the gardens and the graveyard which will be inside the medieval town. The surface I have chosen is a worn iron texture which will be used to fully texture the fences surrounding certain areas in the town. FENCE https://hududborders.files.wordpress.com/2012/05/img_11102.j pg
  • 15. I have chosen this fencepost to model because this will be used to determine when the fences formation changes it direction, so weather it turns an angle but there will only be a few a placed because the fenced off areas wont be too intricate. The chosen texture will be the same as the fence texture which will be the iron texture, I chose it because most fences that designed in medieval times were mainly made out iron or other raw metals. FENCEPOST http://farm5.static.flickr.com/4029 /5140249649_de7610ebfc_m.jpg
  • 16. The asset I have decided to design is a statue, I have chosen this because it will be placed in the town centre facing the gates of the town, this will determine that it is the main meeting point of the town. The surface I have chosen is a stone wall texture, I have chosen this because the statue will be made out of stone so I wont give the impression that it is stone so that’s why I chose this particular texture. FOUNTAIN/STATUE http://1.bp.blogspot.com/- a67qmafolpE/TZKoNu4So9I/AAAAAAAABQ8/hzyOdE8JJw0/s160 0/Petera%2Bfountain.jpg
  • 17. I have chosen this asset to model because this will be thing that will be the object that walls off the two sections of the medieval town, so the wall will be a vital asset that will be designed to keep the theme to good standard. The texture I have chosen is a stone wall texture, I have chosen this because the wall will need to look like it was fully constructed out of stone bricks. WALL http://www.polyvore.com/cgi/img- thing?.out=jpg&size=l&tid=46031663
  • 18. The asset I have chosen is a tower, I chosen this object to model because it will be used at each corner of the town to determine when each point of the wall ends and to also to give a bit of variation to the walls surrounding the medieval town. The texture I have chosen is the stone wall texture, I chose this to match the same texture as the walls I will create this to show that the towers were built the same way. TOWER http://upload.wikimedia.org/wikipedia/commons/e/e2/M edieval_tower_at_Olcoz_(Navarra).JPG
  • 19. I chose this asset to model because it will determine where the entry points are in and out of the medieval town it will be positioned at the centre of the walls facing the statue and town centre. I have chosen this texture again because the walls, tower and gatehouse are going to like they were built with the same materials. GATEHOUSE http://blender3dclub.com/Samples/d/221-2/SaleImage12.png
  • 20. The asset I have chosen to create is a gate, this will be used at the inner/outer gatehouse of the medieval town which will be used to show that they could be activated to shut and open if assigned coding to them. I have chosen the iron texture because will be made too look like it is made our of solid iron. GATE https://slm- assets1.secondlife.com/assets/2583281/view_large/GATE0005 %20D1D.jpg?1290965849
  • 21. The asset I have chosen to model is a rubble piece, this will be used to cover certain parts of the medieval town to indicate that an explosion or something else has cause areas of the town to turned into rubble. The texture I have chosen is the stone wall texture, I chose this to match the same texture as the walls I will create this to show that the rubble was likely to have originally been apart of a wall. RUBBLE http://www.canterburytrust.co.uk/catpress/wp- content/uploads/2011/02/MG_1388_resized.jpg
  • 22. The asset I have chosen to model is a wooden barricade, I have chosen to model this object because it will show in parts of the town where small defences have been put after the corruption infecting the medieval town. The texture I have chosen for this model is an oak wood texture to give an indication that the logs were carved and put together to create the wooden barricades. WOODEN BARRICADE http://opengameart.org/sites/default/files/styles/watermarked/ public/schermata14.png