2. THE TASK INTRODUCTION
On this assignment we were tasked with
completing a 3D map on the Unity engine using
various textures and browsing to find individual
props to add to our terrain, this was then used
to create our desired theme which for mine
would a medieval city.
http://www.historiasiglo20.org/MEC-BC/images/medieval%20city.jpg
3. In this image I
begin to model
the terrain
using various
brushes and
increasing to a
bigger brush
size to
ef ficiently and
quickly create
my landscape.
MODELLING TERRAIN
4. On these
images I show
adding
dif ferent
textures to the
brush so it
then can be
painted onto
the landscape.
ADDING TEXTURE
5. FULLY TEXTURED TERRAIN
Here I show
the basic
interpretation
of what the
terrain wi l l
look l ike
having two
segments
being a grass
terrain and
rock terrain.
6. CREATING OUR OWN TEXTURE
On these
Images I
demonstrate
how to impor t
a texture and
making
changes to it
through
photoshop.
7. ADDING TEXTURE TO THE TERRAIN
Here I show
the texture
that I chose
and impor ted,
which as you
can see I
began to use
that to apply
to the terrain
8. USING AND SAVING A TEXTURE WITH A
Here on
these
images I
used a
texture
editor which
al lows you
to create a
variety of
di f ferent
textures
and then
saving them
to my task
folder.
TEXTURE EDITOR
9. Here I star t
to add a few
wal ls and
houses so I
can begin to
bui ld upon
my medieval
town
separating it
into 4
por tions to
walk around.
IMPROVING TOWN AREA
10. ADDING BUILDINGS TO THE CITY
in this image
I begin to
work on the
other
sections of
the town
where you
can see the
arrow
indicates my
progress on
the stables
area.
11. IMPROVING TOWN AREA
In this section
of the town I
begin to got
into detail by
adding props
including
barrels, crates
and large
bricks.
12. In the stables
area I add
horses and
water troughs
to indicate
that l ivestock
wi l l be kept
here, also
add a few
smal l props
including
crates.
CREATING STABLES
13. CREATING TEMPLE AREA
In this image I
am in the
process of
bui lding a
temple area
within the
medieval town,
this involved in
placing various
ti les in
dif ferent
places around
the shrines to
indicate I being
a older par t of
the town.
14. ADDING CRATES AND BARRELS
In this image
I show a
smal l storage
area in a
section of the
town holding
various crates
and barrels,
with a fence
around the
storage area.
15. In this image
I show the
main
entrance of
the town
which has
barricades
around the
entrance
which wi l l
serve as a
non
accessible
location for
the player.
IMPROVING GATEHOUSE
16. RUINED TOWN IMPROVEMENTS
af ter working
on the main
town I begin
to bui ld a
smal l ruined
town close to
it, this is
where I wi l l
star t adding
destroyed
bui ldings and
a broken wal l
surrounding
them.
17. IMPROVING RUINED TOWN ENTRANCE
Af ter getting the
main par t of the
ruined town
complete I then
star t to add
detailed props to
it so I can give
the place a bit
more real ism to
it. I done this by
adding wooden
barricades
around the
entrance.
18. In this image
I have added
tents and
campfires
inside the
ruins to
indicate that
people try
rebuild inside
the ruined
town.
ADDING TENTS
19. RUINED TOWN ENTRANCE (ADDING
In this image
I added two
guards with a
tent and
surrounded by
wooden
barricades,
this is to
indicate that
they have
been posted
there to
guard the
ruins.
GUARDS)
20. RUINED TOWN ENTRANCE (ADDING
Here in this
image I add a
few skeletons
to the
entrance to
show that the
ruins were
inhabited by
people at one
point.
SKELETONS)
21. KING SKELETON REMAINS AND THRONE
This is image
I show a
skeleton in
gold armour
and holding a
spear and
gold shield
laying to a
knocked
down chair,
this is
suppose to
indicate the
king of the
ruined town
next to his
throne.
22. Moving back
to the
medieval
town I
replace al l
the wal ls and
towers with
better
detailed
constructs,
also adding a
few smal l
props around
it aswell.
IMPROVING GATEHOUSE
23. ADDING IMPROVEMENTS THE CITY
In this image
I add the final
adjustments
which include
repositioning
and
retexturing
props.
24. In this image
I have
retextured
the bricks
surrounding
the entrance
to match the
wal l and
towers
textures.
GATEHOUSE
25. Finally in this
image I show
the finished
result of the
medieval city
and ruined
town I
created, this
includes four
sections to
the city and
the
encampment
within the
ruins.
FINAL VERSION