The document describes the steps taken to create a 3D terrain for a game level. It involves:
1) Creating the initial terrain using the terrain tools to draw out the landscape.
2) Adding water and various assets like buildings, creatures, and trees obtained from the Unity asset store to develop different areas of the map including a town, watchtower, abandoned village, and valley.
3) Implementing a night skybox and dark lighting to establish a cursed island theme where most of the land is inhabited by monsters.