ASSET MODELLING
TAVERN
16/01/15 – 22/01/15
In the process of designing the tavern model I
used the cylinder shape, extended it and
added a surface to it to give the impression of
a beer keg that resides in the tavern, I also
added metal bracing around the keg to make
it look like it is holding the keg together.
Further into the process of making the tavern
I have added pillars on either side of the
tavern and changing the texture of them, I
have also designed stools and bar serving
table also retexturing them.
And in the final stages I have retextured the
whole building, added a roof which will later
be changed into a different variation of a roof
which will have window attached to it, you can
see the final result of the model on the first
slide of the tavern design process.
HOUSE
15/01/15 – 16/01/15
In the process of the designing the
house I have created a box, cut out the
inside polygons making it hallow and
then created a bed using different
sized cube shapes.
Later on in the design process I have
textured the inside of the house, added
pillars at the corners and either side of
the door frame and finally created
table model to be placed opposite of
the bed.
The final part I have added a carpet
inside the house, created and texture
the door and finally added a roof onto
the top of the building.
TREE
11/12/14 – 08/01/15
In the modelling process of
the tree I have created
several sphere’s and placed
into one another, and
created the cylinder but used
the bevel tool when
increasing the length of the
trunk and varying the width
as looking at a normal tree
trunk they are not
completely flat.
And the final part I have
added a smaller branch on
the side of the tree and
added foliage to the end of it
and textured it to match the
same colour as the other
larger part of the tree.
CHURCH
15/01/15
In the design process of the church I
created several cubes and changed the
shape by selecting the points on each
shape and dragged them to manipulate the
shape and to progress the design of this
church model.
At this stage I have enlarged a cube
primitives to create the cross on top of the
church and added windows to the front of
the building, it is now finished and ready
for a coloured surface to be added to it.
Finally I have added different to coloured
surfaces to each part of the building
including the windows, doors, walls, roof
and cross, now its ready to be exported.
GRAVEYARD
(TOMBSTONES)
08/01/15
When modelling the gravestone
I created to boxes and rotated
them to interpret the cross,
after that I added a surface to
it.
Finally I added another box
primitive and began to bevel it
to make look like rope is
holding the cross together and
then surfaced that primitive.
LIBRARY
15/01/15
I first create a cube hollowed it out
to create the base building and then
created bookshelves by various sized
cubes on top of each over.
After getting most of the models for
the library finished I then began to
add surfaces to the bookshelves and
floor.
Finally I added beams at each corner
of the building, wooden boards to the
windows and placed a roof onto the
top also remembering to texture
each part of the library.
TENT
08/01/15 – 15/01/15
First I created a cube primitive and
reshaped the top and hollowed out
the inside leaving one half of the
polygon intact, after I added a
surface colour to the wooden beams
and the tent sheets.
Next I placed a cross on the top
which was created by extending the
length of two cubes and rotating one
of them then surfaced it.
Finally I changed the texture of the
tent sheets and designed a sword
emblem which is fitted on the side.
CAMPFIRE
11/12/14
I created spheres shapes and
resized each one forming them
into a small circle, then
afterwards I surfaced them this
will be the pile of stones that
will house the firewood.
Then finally I created various
shaped cylinders to be placed
on top of the stone models and
added a colour to them.
BENCH
08/01/15
On this models I created a
large cube and hollowed out
half to create the seat then I
placed 4 new cubes on each
corner to interpret the bench
legs, after this was complete I
surfaced them.
Finally I added small details
like placing iron fittings onto
the bench.
FENCE
12/12/14
Here I created one
cylinder extended it
and placed cone
primitive onto the top
to the impression of 1
iron post, after this was
complete I then copy
that post several times
and placed a long cube
primitive on the bottom
to create the iron
fence.
FENCEPOST
12/12/14
Creating the fence pots was
fairly simple because I was
able to copy the one fence
piece and added a tall cube
primitive to the side of the
fence piece, then finally re-
surfaced it to create the fence
post.
STATUE
15/01/15
First I created the sphere in the
centre and stacked several
cylinders underneath and at each
corner of the statue resizing each
one.
Next I create the main point of the
statue, the sword, I created this
model by resizing a cube primitive
then adding a surface colour to it.
Finally I added a surface to the
other pieces of the statue.
WALL
28/11/14 – 08/01/15
Creating the wall model I created a
cube primitive and bevelling each
polygon to create the brick look on
the wall, after the extended one row
of the polygons to create the
walkway.
Next I surfaced the wall to and
added a wooden support underneath
the walkway remembering to add a
surface colour to that part of the
model.
Finally I added small details to the
wall by bevelling in certain parts of
the wall.
TOWER
12/12/14 – 08/01/15
After creating the wall I
wanted to keep this model’s
surface colour the same so
placed a box primitive,
enlarged and surfaced it , I
also bevelled each polygon
to create the brick effect.
Finally bevelled the top of
the tower and the place a
cube primitive on top,
completing the tower model.
GATEHOUSE
04/12/14 – 11/12/14
First I created one
tower, multishift one
polygon on the side.
I then copied the other
side of the gatehouse
and surfaced the whole
model.
Finally I added two flag
poles and re-surfaced
them to finish the
gatehouse model.
GATE
08/01/15
Creating this gate
model I copied the
iron fence model and
then retextured it to
re-create a gate
model which will be
place into the
gatehouse.
RUBBLE
11/12/14 – 08/01/15
First a created a basic
cube primitive and
retexture the surface
to be similar colour to
the wall model.
Finally I bevelled
various areas of the
rubble model to finish
this model.
WOODEN BARRICADE
11/12/14
With this model I created a
single cylinder primitive then
placed a cone onto the top
and re-surfaced it to give
wood effect, I then copied it
several and interlocked them
with one another to the base
wooden barricade model.
Finally I added another
cylinder primitive in the
centre and added a few new
surface colours.
CORRUPTION
11/12/14
Creating the start of this
models disfigured the shape
and the copied several of
them to and group them into
a cluster and finally re-
surfaced them to create the
corruption model.

Asset modelling

  • 1.
  • 2.
  • 3.
    In the processof designing the tavern model I used the cylinder shape, extended it and added a surface to it to give the impression of a beer keg that resides in the tavern, I also added metal bracing around the keg to make it look like it is holding the keg together. Further into the process of making the tavern I have added pillars on either side of the tavern and changing the texture of them, I have also designed stools and bar serving table also retexturing them. And in the final stages I have retextured the whole building, added a roof which will later be changed into a different variation of a roof which will have window attached to it, you can see the final result of the model on the first slide of the tavern design process.
  • 4.
  • 5.
    In the processof the designing the house I have created a box, cut out the inside polygons making it hallow and then created a bed using different sized cube shapes. Later on in the design process I have textured the inside of the house, added pillars at the corners and either side of the door frame and finally created table model to be placed opposite of the bed. The final part I have added a carpet inside the house, created and texture the door and finally added a roof onto the top of the building.
  • 6.
  • 7.
    In the modellingprocess of the tree I have created several sphere’s and placed into one another, and created the cylinder but used the bevel tool when increasing the length of the trunk and varying the width as looking at a normal tree trunk they are not completely flat. And the final part I have added a smaller branch on the side of the tree and added foliage to the end of it and textured it to match the same colour as the other larger part of the tree.
  • 8.
  • 9.
    In the designprocess of the church I created several cubes and changed the shape by selecting the points on each shape and dragged them to manipulate the shape and to progress the design of this church model. At this stage I have enlarged a cube primitives to create the cross on top of the church and added windows to the front of the building, it is now finished and ready for a coloured surface to be added to it. Finally I have added different to coloured surfaces to each part of the building including the windows, doors, walls, roof and cross, now its ready to be exported.
  • 10.
  • 11.
    When modelling thegravestone I created to boxes and rotated them to interpret the cross, after that I added a surface to it. Finally I added another box primitive and began to bevel it to make look like rope is holding the cross together and then surfaced that primitive.
  • 12.
  • 13.
    I first createa cube hollowed it out to create the base building and then created bookshelves by various sized cubes on top of each over. After getting most of the models for the library finished I then began to add surfaces to the bookshelves and floor. Finally I added beams at each corner of the building, wooden boards to the windows and placed a roof onto the top also remembering to texture each part of the library.
  • 14.
  • 15.
    First I createda cube primitive and reshaped the top and hollowed out the inside leaving one half of the polygon intact, after I added a surface colour to the wooden beams and the tent sheets. Next I placed a cross on the top which was created by extending the length of two cubes and rotating one of them then surfaced it. Finally I changed the texture of the tent sheets and designed a sword emblem which is fitted on the side.
  • 16.
  • 17.
    I created spheresshapes and resized each one forming them into a small circle, then afterwards I surfaced them this will be the pile of stones that will house the firewood. Then finally I created various shaped cylinders to be placed on top of the stone models and added a colour to them.
  • 18.
  • 19.
    On this modelsI created a large cube and hollowed out half to create the seat then I placed 4 new cubes on each corner to interpret the bench legs, after this was complete I surfaced them. Finally I added small details like placing iron fittings onto the bench.
  • 20.
  • 21.
    Here I createdone cylinder extended it and placed cone primitive onto the top to the impression of 1 iron post, after this was complete I then copy that post several times and placed a long cube primitive on the bottom to create the iron fence.
  • 22.
  • 23.
    Creating the fencepots was fairly simple because I was able to copy the one fence piece and added a tall cube primitive to the side of the fence piece, then finally re- surfaced it to create the fence post.
  • 24.
  • 25.
    First I createdthe sphere in the centre and stacked several cylinders underneath and at each corner of the statue resizing each one. Next I create the main point of the statue, the sword, I created this model by resizing a cube primitive then adding a surface colour to it. Finally I added a surface to the other pieces of the statue.
  • 26.
  • 27.
    Creating the wallmodel I created a cube primitive and bevelling each polygon to create the brick look on the wall, after the extended one row of the polygons to create the walkway. Next I surfaced the wall to and added a wooden support underneath the walkway remembering to add a surface colour to that part of the model. Finally I added small details to the wall by bevelling in certain parts of the wall.
  • 28.
  • 29.
    After creating thewall I wanted to keep this model’s surface colour the same so placed a box primitive, enlarged and surfaced it , I also bevelled each polygon to create the brick effect. Finally bevelled the top of the tower and the place a cube primitive on top, completing the tower model.
  • 30.
  • 31.
    First I createdone tower, multishift one polygon on the side. I then copied the other side of the gatehouse and surfaced the whole model. Finally I added two flag poles and re-surfaced them to finish the gatehouse model.
  • 32.
  • 33.
    Creating this gate modelI copied the iron fence model and then retextured it to re-create a gate model which will be place into the gatehouse.
  • 34.
  • 35.
    First a createda basic cube primitive and retexture the surface to be similar colour to the wall model. Finally I bevelled various areas of the rubble model to finish this model.
  • 36.
  • 37.
    With this modelI created a single cylinder primitive then placed a cone onto the top and re-surfaced it to give wood effect, I then copied it several and interlocked them with one another to the base wooden barricade model. Finally I added another cylinder primitive in the centre and added a few new surface colours.
  • 38.
  • 39.
    Creating the startof this models disfigured the shape and the copied several of them to and group them into a cluster and finally re- surfaced them to create the corruption model.