3. In the process of designing the tavern model I
used the cylinder shape, extended it and
added a surface to it to give the impression of
a beer keg that resides in the tavern, I also
added metal bracing around the keg to make
it look like it is holding the keg together.
Further into the process of making the tavern
I have added pillars on either side of the
tavern and changing the texture of them, I
have also designed stools and bar serving
table also retexturing them.
And in the final stages I have retextured the
whole building, added a roof which will later
be changed into a different variation of a roof
which will have window attached to it, you can
see the final result of the model on the first
slide of the tavern design process.
5. In the process of the designing the
house I have created a box, cut out the
inside polygons making it hallow and
then created a bed using different
sized cube shapes.
Later on in the design process I have
textured the inside of the house, added
pillars at the corners and either side of
the door frame and finally created
table model to be placed opposite of
the bed.
The final part I have added a carpet
inside the house, created and texture
the door and finally added a roof onto
the top of the building.
7. In the modelling process of
the tree I have created
several sphere’s and placed
into one another, and
created the cylinder but used
the bevel tool when
increasing the length of the
trunk and varying the width
as looking at a normal tree
trunk they are not
completely flat.
And the final part I have
added a smaller branch on
the side of the tree and
added foliage to the end of it
and textured it to match the
same colour as the other
larger part of the tree.
9. In the design process of the church I
created several cubes and changed the
shape by selecting the points on each
shape and dragged them to manipulate the
shape and to progress the design of this
church model.
At this stage I have enlarged a cube
primitives to create the cross on top of the
church and added windows to the front of
the building, it is now finished and ready
for a coloured surface to be added to it.
Finally I have added different to coloured
surfaces to each part of the building
including the windows, doors, walls, roof
and cross, now its ready to be exported.
11. When modelling the gravestone
I created to boxes and rotated
them to interpret the cross,
after that I added a surface to
it.
Finally I added another box
primitive and began to bevel it
to make look like rope is
holding the cross together and
then surfaced that primitive.
13. I first create a cube hollowed it out
to create the base building and then
created bookshelves by various sized
cubes on top of each over.
After getting most of the models for
the library finished I then began to
add surfaces to the bookshelves and
floor.
Finally I added beams at each corner
of the building, wooden boards to the
windows and placed a roof onto the
top also remembering to texture
each part of the library.
15. First I created a cube primitive and
reshaped the top and hollowed out
the inside leaving one half of the
polygon intact, after I added a
surface colour to the wooden beams
and the tent sheets.
Next I placed a cross on the top
which was created by extending the
length of two cubes and rotating one
of them then surfaced it.
Finally I changed the texture of the
tent sheets and designed a sword
emblem which is fitted on the side.
17. I created spheres shapes and
resized each one forming them
into a small circle, then
afterwards I surfaced them this
will be the pile of stones that
will house the firewood.
Then finally I created various
shaped cylinders to be placed
on top of the stone models and
added a colour to them.
19. On this models I created a
large cube and hollowed out
half to create the seat then I
placed 4 new cubes on each
corner to interpret the bench
legs, after this was complete I
surfaced them.
Finally I added small details
like placing iron fittings onto
the bench.
21. Here I created one
cylinder extended it
and placed cone
primitive onto the top
to the impression of 1
iron post, after this was
complete I then copy
that post several times
and placed a long cube
primitive on the bottom
to create the iron
fence.
23. Creating the fence pots was
fairly simple because I was
able to copy the one fence
piece and added a tall cube
primitive to the side of the
fence piece, then finally re-
surfaced it to create the fence
post.
25. First I created the sphere in the
centre and stacked several
cylinders underneath and at each
corner of the statue resizing each
one.
Next I create the main point of the
statue, the sword, I created this
model by resizing a cube primitive
then adding a surface colour to it.
Finally I added a surface to the
other pieces of the statue.
27. Creating the wall model I created a
cube primitive and bevelling each
polygon to create the brick look on
the wall, after the extended one row
of the polygons to create the
walkway.
Next I surfaced the wall to and
added a wooden support underneath
the walkway remembering to add a
surface colour to that part of the
model.
Finally I added small details to the
wall by bevelling in certain parts of
the wall.
29. After creating the wall I
wanted to keep this model’s
surface colour the same so
placed a box primitive,
enlarged and surfaced it , I
also bevelled each polygon
to create the brick effect.
Finally bevelled the top of
the tower and the place a
cube primitive on top,
completing the tower model.
31. First I created one
tower, multishift one
polygon on the side.
I then copied the other
side of the gatehouse
and surfaced the whole
model.
Finally I added two flag
poles and re-surfaced
them to finish the
gatehouse model.
35. First a created a basic
cube primitive and
retexture the surface
to be similar colour to
the wall model.
Finally I bevelled
various areas of the
rubble model to finish
this model.
37. With this model I created a
single cylinder primitive then
placed a cone onto the top
and re-surfaced it to give
wood effect, I then copied it
several and interlocked them
with one another to the base
wooden barricade model.
Finally I added another
cylinder primitive in the
centre and added a few new
surface colours.
39. Creating the start of this
models disfigured the shape
and the copied several of
them to and group them into
a cluster and finally re-
surfaced them to create the
corruption model.