Design 'Doing' - Laura Sweeney & Joe McCarroll - (UX Product Designers, CompoZed labs Allstate)
Get real insights on how a balanced XP team works, and how the Product Design function operates within Allstate
The State of Enterprise UX 2016: Panel Discussionuxpin
You'll learn:
- The most pressing challenges faced by enterprise product teams today.
- The emerging themes of enterprise design for 2017 and beyond.
- Effective solutions for overcoming the hurdles of enterprise UX.
This document summarizes a presentation on designing meaningful work projects for success. It provides an agenda for the presentation, which focuses on challenges in work and practices for overcoming them. The presentation introduces dimensions for character, meaning, and impact. It also outlines the Shuhari mental model of mastery and a practice tree for various techniques. The document concludes by prompting reflection on strengths and weaknesses in practices, elements of meaningful work, and connections between ideas.
Whether you’re a one-man team, or a member of a large team, collaboration can be difficult. We all know silos aren’t the answer, so how do you work together without stepping on toes or forcing the whole team to wait at each step of the process? In this talk, we’ll take a look at methodologies that ease the design process, and learn how a group can truly function as a team.
The document summarizes discussions from a roundtable meeting focused on obstacles to starting, keeping on track, and completing projects. It lists challenges like unexpected setbacks, changes to timelines or budgets, personality clashes, and shifting priorities. Participants identified qualities of successful project leadership as quick decision-making, flexibility, having a big picture perspective, experience, strong communication skills, and approachability. They also reflected on best and worst projects and ways to improve current projects based on the roundtable discussions.
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
Webinar : How to Apply Design Thinking to Enable Innovation in Your WorkplaceProductinnovationacademy
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"How to apply Design Thinking to enable Innovation in your workplace"
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Manisha Phadke an alumnus of IDC, IIT Mumbai, has a two-decade experience in disciplines like Information Design, UI / UX, Design Strategy and Business Development in varied domains such as Publishing, Education & E-Learning and Jewelry.
Widely travelled has a global experience in translating customer insights into viable product strategy.
A passionate Educator and Trainer has converged her professional practice and knowledge base into imparting the use of Design thinking as a creative problem solving methodology. Be it for students, faculty or corporates, she has customized programs to facilitate need based learning outcomes.
Mentoring Startups with the same philosophy, has also take to exploring online education platform as an individual learning tool rather than a broadcasting teaching tool.
With enthusiasm that cannot be corked in, she believes that one is always a student, learning from unexpected stimuli!
Join 3 Day workshop on product management | user experience | design thinking
know more : http://www.prodinnov.co/
When it comes to projects, teams are often the most effective way to get the job done. However, commissioning a team takes careful planning and preparation to avoid a host of problems that can lead to failure.
The State of Enterprise UX 2016: Panel Discussionuxpin
You'll learn:
- The most pressing challenges faced by enterprise product teams today.
- The emerging themes of enterprise design for 2017 and beyond.
- Effective solutions for overcoming the hurdles of enterprise UX.
This document summarizes a presentation on designing meaningful work projects for success. It provides an agenda for the presentation, which focuses on challenges in work and practices for overcoming them. The presentation introduces dimensions for character, meaning, and impact. It also outlines the Shuhari mental model of mastery and a practice tree for various techniques. The document concludes by prompting reflection on strengths and weaknesses in practices, elements of meaningful work, and connections between ideas.
Whether you’re a one-man team, or a member of a large team, collaboration can be difficult. We all know silos aren’t the answer, so how do you work together without stepping on toes or forcing the whole team to wait at each step of the process? In this talk, we’ll take a look at methodologies that ease the design process, and learn how a group can truly function as a team.
The document summarizes discussions from a roundtable meeting focused on obstacles to starting, keeping on track, and completing projects. It lists challenges like unexpected setbacks, changes to timelines or budgets, personality clashes, and shifting priorities. Participants identified qualities of successful project leadership as quick decision-making, flexibility, having a big picture perspective, experience, strong communication skills, and approachability. They also reflected on best and worst projects and ways to improve current projects based on the roundtable discussions.
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
Webinar : How to Apply Design Thinking to Enable Innovation in Your WorkplaceProductinnovationacademy
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"How to apply Design Thinking to enable Innovation in your workplace"
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Manisha Phadke an alumnus of IDC, IIT Mumbai, has a two-decade experience in disciplines like Information Design, UI / UX, Design Strategy and Business Development in varied domains such as Publishing, Education & E-Learning and Jewelry.
Widely travelled has a global experience in translating customer insights into viable product strategy.
A passionate Educator and Trainer has converged her professional practice and knowledge base into imparting the use of Design thinking as a creative problem solving methodology. Be it for students, faculty or corporates, she has customized programs to facilitate need based learning outcomes.
Mentoring Startups with the same philosophy, has also take to exploring online education platform as an individual learning tool rather than a broadcasting teaching tool.
With enthusiasm that cannot be corked in, she believes that one is always a student, learning from unexpected stimuli!
Join 3 Day workshop on product management | user experience | design thinking
know more : http://www.prodinnov.co/
When it comes to projects, teams are often the most effective way to get the job done. However, commissioning a team takes careful planning and preparation to avoid a host of problems that can lead to failure.
Project Management Success: The 7 Pitfalls Every Project Should AvoidSPECengineering
Presented at the 6th Annual Innovation NOW! Forum
Brian Bernard, President of SPEC Engineering
Wednesday, November 13, 2013
Donald E. Stephens Convention Center -- Rosemont, IL (Chicago)
Process Management Success: "The 7 Pitfalls Every Project Must Avoid" In this presentation you will hear about: How to make sure projects are finished on-time and within budget. Areas to be covered: Phase Zero (defining the project), Block Flow and Process Flow Diagram, Scope Budget Schedule, 3 Design Phases, Stakeholder Review Meetings, Risk Analysis, Procurement, Fabrication, Performance Approval Tests, Construction Management, and Commissioning.
CAN BE APPLIED TO ALL PROJECT MANAGEMENT, REGARDLESS OF APPLICATION.
SPEC Engineering
3150 S Kolin Ave
Chicago, IL 60623
www.specengsys.com
SAPTA IDC provides collaborative design thinking workshops to co-create solutions for businesses and society. They apply global methodologies to effectively solve problems through a six step process: dialogue and dissect, discovery, develop, design, detail, and deliver. SAPTA IDC helps translate business challenges into measurable solutions through collaborative workshops involving various stakeholders.
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
This document discusses the design sprint process for developing solutions to problems. It describes the 5 steps as: 1) Mapping the problem by understanding it through interviews and identifying requirements and constraints, 2) Sketching solutions through creative ideation, 3) Deciding on a solution by sharing, discussing, and voting on ideas, 4) Prototyping the solution through a 3D printed object or mockup, and 5) Testing the prototype to learn about the solution through user interviews or experiments. The overall goal is to use design thinking and the design sprint approach to foster circular design through rapid prototyping and testing of ideas.
How to build a sustainable design team alison_sharp
Many design teams face similar challenges around:
● Scaling to meet demand;
● Maintaining quality;
● Maintaining culture; and
● Remaining profitable.
Here are my insights on how to scale and maintain culture and quality in a sustainable way so that you’re still profitable at the end of the day.
Managing Design 2016 - building a respectful design team cultureCameron Rogers
In this presentation, I’ll discuss in detail how a less-than-respectful culture of design can unintentionally evolve. I’ll touch briefly on some of the established tools, techniques, and gurus you can call upon to set up your own respectful design culture. Finally I’ll discuss the hard yards you, as a Design Leader, need to put in to avoid or change this culture from crippling your company, and the continual steps you’ll need to take to ensure your respectful design culture remains intact for the long haul.
This document discusses design thinking as a creative problem-solving process that combines analysis and synthesis. It outlines key aspects of the design thinking method including:
- Design thinking is useful for "wicked problems" that are not well-defined at the outset.
- It involves divergent and convergent thinking to generate entirely new perspectives and solutions, rather than limiting possibilities too quickly.
- The process includes framing the problem, brainstorming solutions openly without judgment, grouping and selecting ideas, and validating solutions.
Circular sPrint phase 1 map the problem Nicola Doppio HITyannick christiaens
This document outlines the steps for mapping a design problem as part of a circular design sprint. It involves:
1) Understanding the company, product, challenge and expected results through expert interviews to clarify the problem and desired outcome.
2) Identifying design requirements and opportunities using a "How Might We" framework to take notes.
3) Conducting independent online research to get inspired by other solutions and gather more potential requirements, then clustering and prioritizing them as a team.
The goal is to fully understand the problem and desired solution at a high level before diverging and ideating potential approaches.
Since the advent of the Internet, the world of UX has grown exponentially. Application and adoption of UX has, in kind, broadened dramatically, but there is still one major shortage — UX LEADERSHIP. As a result of this deficit, the field is being misdefined and occupied by unqualified people, threatening its growth, understanding, and well-being. This presentation will address the need for leaders and share ways to mature into a leader.
Design sprint is a 5-day framework for teams to solve design problems through prototyping and user testing. It involves defining the problem on day 1, brainstorming solutions on day 2, prototyping ideas on day 3, testing prototypes with users on day 4, and optionally extending the process based on feedback on day 5. The goal is to generate user stories that can be used in software development to build applications that meet user needs. Key roles in a design sprint include testers, product owners, and facilitators.
Design thinking for Entrepreneurs and small businessesBhavesh Bhansali
The document discusses the role of design thinking and research in problem solving. It explains the phases of design thinking as understand, define, ideate, prototype, and test. It also outlines different roles of research as the equalizer, archeologist, interpreter, and devil's advocate. Finally, it provides an overview of how to design business strategy, tools, customer experiences, marketing, and a marketing plan.
Darden School of Business professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of Design Thinking', this time as part of MURAL Imagine, focusing on the ‘social technology’ aspect of design thinking.
The document outlines an agenda for an agile development workshop. It includes an introduction, collecting expectations, presentations on validation techniques like the value proposition canvas and lean canvas, and discussions of development methods like Scrum and Kanban. Measurement techniques like A/B testing, heatmaps, and funnels are also covered. The workshop aims to teach participants how to build, measure, and learn from their products using agile and lean startup methods.
MURAL Webinar: Special Touches That Make Your Sprints KickassMURAL
In this webinar, Dee Scarano (Lead Design Sprint Trainer at AJ&Smart) shared insights from running hundreds of design sprints and training people from some of the biggest and best companies in the world.
[SAMPLE MATERIALS] Exploration x Design presents Creative Facilitation Exploration x Design
Design Thinking is a process for problem solving through creative methodologies. Facilitators are required at every step of the process in order to focus the project team on specific tasks. The role of facilitator is not project management or a directorship.
In many ways, Creative Facilitation inverses how we learn. Instead of presenting material and instructing participants to absorb and memorize; creative facilitation asks participants to provide content from their own understanding and experiences. Participants are challenged to learn from eachother by working in small groups of diverse skills, backgrounds and abilities. They have to create something through creative activities and collaboration.
This 2-hour workshop provides the following:
- Planning a Creative Work Session
- Case Study & Discussion: Examples of Ideation Sessions
- Principles of Creative Facilitation
- Activity: Planning Your Next Session
- Q&A
The document describes the Social Studio, which uses a multi-disciplinary approach led by a design mentor to work on business-relevant projects through an innovative product development process. Students learn by designing and presenting iterations of their work, and receiving feedback from mentors and each other in order to improve through productive critique and reflection, while developing teamwork and communication skills by working together across disciplines and cultures.
Using Design Thinking Workshop: Design Thinking OverviewCraig Damlo
My slides to support a design thinking workshop done in March 2016 at the Western Washington University idea Institute. These slides are the short overview of design thinking prior to a hands on workshop.
In-depth presentation on tips and tricks to spread empathy for customers when doing design for business software. Presented as a usertesting.com webinar .
LEGO SERIOUS PLAY is a methodology using LEGO bricks to help groups discuss challenging topics, accelerate innovation, and build cohesion. Through a series of building challenges, participants construct LEGO models individually and then share the stories and meanings behind their creations. This allows unconscious ideas and insights to surface that may not emerge through traditional discussion. Workshops follow three phases - a challenge is posed, participants build models in response, then share the stories and discuss as a group. The goal is to think creatively with your hands and gain new perspectives by listening to others' models and interpretations.
The document discusses innovation and the innovation process. It emphasizes that most innovation comes from collaboration and giving teams time and space to exchange ideas. It also stresses that companies need a culture where discussion and sharing ideas is welcomed in order to encourage innovation. Additionally, it notes that defining an organization's innovation process and strategy is important for guiding innovative efforts.
This document discusses empowerment through collaboration in Agile teams. It describes how empowerment was lacking in traditional practices like stand-ups, retrospectives, and sprint reviews due to silos, lack of respect, and a blame culture. The author's team became more empowered by removing silos, valuing opinions, collaborating with customers, and trusting self-organizing teams. Practices like story mapping, 3 Amigos meetings, developer pairing, and collaborative retrospectives helped build relationships and a common understanding within the smaller team.
Project Management Success: The 7 Pitfalls Every Project Should AvoidSPECengineering
Presented at the 6th Annual Innovation NOW! Forum
Brian Bernard, President of SPEC Engineering
Wednesday, November 13, 2013
Donald E. Stephens Convention Center -- Rosemont, IL (Chicago)
Process Management Success: "The 7 Pitfalls Every Project Must Avoid" In this presentation you will hear about: How to make sure projects are finished on-time and within budget. Areas to be covered: Phase Zero (defining the project), Block Flow and Process Flow Diagram, Scope Budget Schedule, 3 Design Phases, Stakeholder Review Meetings, Risk Analysis, Procurement, Fabrication, Performance Approval Tests, Construction Management, and Commissioning.
CAN BE APPLIED TO ALL PROJECT MANAGEMENT, REGARDLESS OF APPLICATION.
SPEC Engineering
3150 S Kolin Ave
Chicago, IL 60623
www.specengsys.com
SAPTA IDC provides collaborative design thinking workshops to co-create solutions for businesses and society. They apply global methodologies to effectively solve problems through a six step process: dialogue and dissect, discovery, develop, design, detail, and deliver. SAPTA IDC helps translate business challenges into measurable solutions through collaborative workshops involving various stakeholders.
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
This document discusses the design sprint process for developing solutions to problems. It describes the 5 steps as: 1) Mapping the problem by understanding it through interviews and identifying requirements and constraints, 2) Sketching solutions through creative ideation, 3) Deciding on a solution by sharing, discussing, and voting on ideas, 4) Prototyping the solution through a 3D printed object or mockup, and 5) Testing the prototype to learn about the solution through user interviews or experiments. The overall goal is to use design thinking and the design sprint approach to foster circular design through rapid prototyping and testing of ideas.
How to build a sustainable design team alison_sharp
Many design teams face similar challenges around:
● Scaling to meet demand;
● Maintaining quality;
● Maintaining culture; and
● Remaining profitable.
Here are my insights on how to scale and maintain culture and quality in a sustainable way so that you’re still profitable at the end of the day.
Managing Design 2016 - building a respectful design team cultureCameron Rogers
In this presentation, I’ll discuss in detail how a less-than-respectful culture of design can unintentionally evolve. I’ll touch briefly on some of the established tools, techniques, and gurus you can call upon to set up your own respectful design culture. Finally I’ll discuss the hard yards you, as a Design Leader, need to put in to avoid or change this culture from crippling your company, and the continual steps you’ll need to take to ensure your respectful design culture remains intact for the long haul.
This document discusses design thinking as a creative problem-solving process that combines analysis and synthesis. It outlines key aspects of the design thinking method including:
- Design thinking is useful for "wicked problems" that are not well-defined at the outset.
- It involves divergent and convergent thinking to generate entirely new perspectives and solutions, rather than limiting possibilities too quickly.
- The process includes framing the problem, brainstorming solutions openly without judgment, grouping and selecting ideas, and validating solutions.
Circular sPrint phase 1 map the problem Nicola Doppio HITyannick christiaens
This document outlines the steps for mapping a design problem as part of a circular design sprint. It involves:
1) Understanding the company, product, challenge and expected results through expert interviews to clarify the problem and desired outcome.
2) Identifying design requirements and opportunities using a "How Might We" framework to take notes.
3) Conducting independent online research to get inspired by other solutions and gather more potential requirements, then clustering and prioritizing them as a team.
The goal is to fully understand the problem and desired solution at a high level before diverging and ideating potential approaches.
Since the advent of the Internet, the world of UX has grown exponentially. Application and adoption of UX has, in kind, broadened dramatically, but there is still one major shortage — UX LEADERSHIP. As a result of this deficit, the field is being misdefined and occupied by unqualified people, threatening its growth, understanding, and well-being. This presentation will address the need for leaders and share ways to mature into a leader.
Design sprint is a 5-day framework for teams to solve design problems through prototyping and user testing. It involves defining the problem on day 1, brainstorming solutions on day 2, prototyping ideas on day 3, testing prototypes with users on day 4, and optionally extending the process based on feedback on day 5. The goal is to generate user stories that can be used in software development to build applications that meet user needs. Key roles in a design sprint include testers, product owners, and facilitators.
Design thinking for Entrepreneurs and small businessesBhavesh Bhansali
The document discusses the role of design thinking and research in problem solving. It explains the phases of design thinking as understand, define, ideate, prototype, and test. It also outlines different roles of research as the equalizer, archeologist, interpreter, and devil's advocate. Finally, it provides an overview of how to design business strategy, tools, customer experiences, marketing, and a marketing plan.
Darden School of Business professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of Design Thinking', this time as part of MURAL Imagine, focusing on the ‘social technology’ aspect of design thinking.
The document outlines an agenda for an agile development workshop. It includes an introduction, collecting expectations, presentations on validation techniques like the value proposition canvas and lean canvas, and discussions of development methods like Scrum and Kanban. Measurement techniques like A/B testing, heatmaps, and funnels are also covered. The workshop aims to teach participants how to build, measure, and learn from their products using agile and lean startup methods.
MURAL Webinar: Special Touches That Make Your Sprints KickassMURAL
In this webinar, Dee Scarano (Lead Design Sprint Trainer at AJ&Smart) shared insights from running hundreds of design sprints and training people from some of the biggest and best companies in the world.
[SAMPLE MATERIALS] Exploration x Design presents Creative Facilitation Exploration x Design
Design Thinking is a process for problem solving through creative methodologies. Facilitators are required at every step of the process in order to focus the project team on specific tasks. The role of facilitator is not project management or a directorship.
In many ways, Creative Facilitation inverses how we learn. Instead of presenting material and instructing participants to absorb and memorize; creative facilitation asks participants to provide content from their own understanding and experiences. Participants are challenged to learn from eachother by working in small groups of diverse skills, backgrounds and abilities. They have to create something through creative activities and collaboration.
This 2-hour workshop provides the following:
- Planning a Creative Work Session
- Case Study & Discussion: Examples of Ideation Sessions
- Principles of Creative Facilitation
- Activity: Planning Your Next Session
- Q&A
The document describes the Social Studio, which uses a multi-disciplinary approach led by a design mentor to work on business-relevant projects through an innovative product development process. Students learn by designing and presenting iterations of their work, and receiving feedback from mentors and each other in order to improve through productive critique and reflection, while developing teamwork and communication skills by working together across disciplines and cultures.
Using Design Thinking Workshop: Design Thinking OverviewCraig Damlo
My slides to support a design thinking workshop done in March 2016 at the Western Washington University idea Institute. These slides are the short overview of design thinking prior to a hands on workshop.
In-depth presentation on tips and tricks to spread empathy for customers when doing design for business software. Presented as a usertesting.com webinar .
LEGO SERIOUS PLAY is a methodology using LEGO bricks to help groups discuss challenging topics, accelerate innovation, and build cohesion. Through a series of building challenges, participants construct LEGO models individually and then share the stories and meanings behind their creations. This allows unconscious ideas and insights to surface that may not emerge through traditional discussion. Workshops follow three phases - a challenge is posed, participants build models in response, then share the stories and discuss as a group. The goal is to think creatively with your hands and gain new perspectives by listening to others' models and interpretations.
The document discusses innovation and the innovation process. It emphasizes that most innovation comes from collaboration and giving teams time and space to exchange ideas. It also stresses that companies need a culture where discussion and sharing ideas is welcomed in order to encourage innovation. Additionally, it notes that defining an organization's innovation process and strategy is important for guiding innovative efforts.
This document discusses empowerment through collaboration in Agile teams. It describes how empowerment was lacking in traditional practices like stand-ups, retrospectives, and sprint reviews due to silos, lack of respect, and a blame culture. The author's team became more empowered by removing silos, valuing opinions, collaborating with customers, and trusting self-organizing teams. Practices like story mapping, 3 Amigos meetings, developer pairing, and collaborative retrospectives helped build relationships and a common understanding within the smaller team.
The Nodes Platform is a teacher-centered tool that helps teachers deliver new courses without subject matter expertise or time for planning. It provides expert-created and co-curated lesson plans for teachers to choose from. In-class delivery is effortlessly organized. Students are assessed without comparison and generate free project documentation and skill measurement.
The document discusses the double diamond design process and how it can be used to identify the right problem and solution. It explains the four phases of the double diamond - discover, define, develop, and deliver - and how they are used in an iterative and converging-diverging process to gain insights, ideate solutions, create prototypes, and finalize an implementation plan.
The double diamond
Future visioning is important for generating new ideas. One effective way to get people thinking about the future is by showing them visual representations of what it could look like. Visioning provides benefits such as establishing a common goal, encouraging creativity, and allowing people a sense of control over the future. Prototyping and building representations, even at a basic level, helps validate ideas and iterate on them through user feedback before fully developing a product. The document discusses different types of prototypes from initial sketches to more refined designs and provides examples of how organizations like Microsoft use future visioning and prototyping.
Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for developers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. This presentation covers where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
This document discusses how to align UX design with Agile development approaches. It describes how Agile focuses on business value and constant delivery of working software while UX focuses on user satisfaction. Integrating UX designers into cross-functional Agile teams helps balance these perspectives but can be challenging. The document recommends techniques like Design Thinking, Design Sprints, Lean UX, shared style guides, and co-creation activities to help UX designers collaborate effectively in Agile environments.
Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for programmers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. Come to this presentation to learn where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
The People Layer 1.0 – Clarity November 2017Josh Silverman
The document discusses the importance of focusing on the "People Layer" in technology and design. It argues that many problems stem from how humans interact and work together, rather than technical issues. It then provides examples of factors to consider when identifying and solving issues at the People Layer, such as cross-team relationships, decision-making transparency, feedback culture, and workplace environment. The document warns that without more attention to the People Layer, problems will persist and progress will be limited due to human factors not being adequately addressed.
The document provides guidelines for promoting innovation and knowledge sharing in organizations. It discusses the importance of becoming vulnerable, taking risks, stretching organizational capacity, living the new capacity, and evaluating outcomes to create new knowledge. It also recommends creating knowledge sharing communities, trust, and an environment that promotes different learning styles and knowledge building. Technical facilities like intelligent agents and powerful search algorithms can also help knowledge sharing.
AgileLIVE - Collaboration that Scales - Part 1VersionOne
As agile adoption gains momentum across teams, business units, and entire enterprises, scaling a culture of collaboration is more important than ever before. If you’re interested learning how your organization can successfully coordinate across development teams, executive stakeholders, program and project managers, users, and customers, then you’ll want to tune in to this two-part webinar series.
Part 1: Join David Hussman, well-known agility coach, instructor, and practitioner, for insights into the essentials you need to know to successfully expand the power of effective collaboration and the delivery of great software.
Collaborative writing and meetings at work involve groups of two or more individuals combining their efforts to prepare a single document and share authorship for the common good. Valued skills for collaboration include interacting successfully, networking, participating and providing constructive feedback. Collaboration has advantages such as building on collective talents, increasing productivity, and boosting morale. For successful collaboration, groups must work together by planning, researching, preparing drafts, and revising.
MINDSTORMING: UPA 2011 full presentationDante Murphy
This document provides an overview of a workshop on collaborative design for social change. The workshop aims to teach participants about different types of design collaboration through participatory activities. Participants will learn about collaboration, participation, and workshop methodologies. They will practice taking structured notes and prototyping solutions to validate hypotheses. The goal is for participants to understand how to assess when design collaboration could benefit a social initiative and which methodology is most appropriate. The workshop emphasizes a collaborative process of research, ideation, and design to effectively drive social change.
Right Experience, Right People - ConveyUX 2014Phillip Hunter
The document discusses the qualities that contribute to a good experience, including randomness, skill, confidence, and environment. It emphasizes that experiential qualities like colors and tastes are distinct from the properties of objects. The rest of the document contains lists of skills related to design, research, and strategy, as well as a skills assessment identifying gaps in color/shape, prototyping, and the need for help in those areas.
The document outlines the plans for a Design Forum with the aims of inspiring designers, addressing knowledge gaps, and increasing creativity. It discusses objectives to judge achievement of aims through project and portfolio reviews. A strategy of creating a "Think Tank" environment is presented with various proposed activities to tap creativity, challenge norms, and expose designers to new ideas and skills. An implementation plan details 12 needs with corresponding activities, aims, and expected results, including developing skills in areas like analytical thinking, teamwork, and presentation.
Offshore projects require special considerations to execute successfully. Key factors include picking the right projects, understanding cultural differences, varying communication methods, building relationships between onshore and offshore teams, having an onsite consultant, and managing costs. Success requires understanding the offshore culture and language, building personal connections through visits and gifts, and keeping communication open through varied technologies and an onsite liaison.
UX STRAT USA 2017: Ruth Buchanan, "Co-Designing Dropbox Innovations with Cust...UX STRAT
This document summarizes Dropbox's approach to participatory design research. It involves co-creating with customers to identify opportunities, develop concepts, ensure mutual benefit, and apply learnings. Key aspects include workshops to highlight user difficulties, brainstorming solutions informed by user needs and goals, and creating artifacts for synthesis. Benefits are better understanding users and giving them a voice in product development. The approach aims to minimize risk and create more valuable solutions through direct customer involvement.
A Design Sprint is a five-day framework that uses design thinking principles to identify the right problem to solve, generate ideas to solve that problem, and test solutions. The five days consist of understand, diverge, converge, build, and test phases to discover answers fast through prototyping and user feedback. This process aims to increase the chances of creating something people want by gathering evidence-based insights rather than opinions.
9. Pairing reduces impact to the product
Individuals grow experience over time
About every 6 months we rotate individuals
to different projects
Helps to bring a fresh pair of eyes
Pair Rotation
10. When: Once a week
Peer review of designs by location
No judgement zone
Silent feedback
Valuable with people of diverse skills &
backgrounds
Design Critique
11. XP Iterations
Risk stays low with
frequent validation
Risk increases
without validation
Risk of building
ineffective solutions
Time
19. Everyone sketches to share different ideas
Goal-driven critique of ideas
Many ideas generated in a short period of
time
Valuable with people of diverse skills &
backgrounds
Sketching &
Design Studio
24. 10 x 30 min scenario based sessions
Can be conducted face to face or remotely
Key to test if not every week, every other
week
Everyone in team involved in session
Insights plotted real-time
Usability
Testing