Mobile Monetization
  October 2011




Confidential –CONFIDENTIAL
       © 2011 Not for Distribution   1
© 2011 CONFIDENTIAL   2
Strong Monetization




     © 2011 CONFIDENTIAL   3
© 2011 CONFIDENTIAL   4
Mobile is 44% of DAU. What Percent of Revenue?
  Android has 60% more DAU than iPhone. Signing Up Users 2:1 vs. iPhone




                            © 2011 CONFIDENTIAL                           5
The myYearbook User is Addicted to Mobile




                © 2011 CONFIDENTIAL         6
Majority of Activity Will Soon Be Mobile
• Mobile now accounts for over 47% of all logins, up from virtually 0 in the first
  half of 2010. Over 60K installs per day across our network of apps.




                                  © 2011 CONFIDENTIAL                                7
Mobile Users Are Even More Engaged
• Android and iPhone users visit for shorter periods of time, but much more
  often, resulting in more daily time spent per user than on the web – over 20
  years’ worth of minutes on Android alone, every day!




                                © 2011 CONFIDENTIAL                              8
Why Are They So Engaged?
• Cross-platform games facilitate social discovery anytime, anywhere
• Activity of the always-on mobile user helps drive engagement and
  monetization on the web




                                © 2011 CONFIDENTIAL                    9
Mobile as a New User Acquisition Stream
• 1 out of every 4 myYearbook registrations comes via mobile apps
   – And mobile signups are significantly less likely to churn!
• In the end, about 1 out of every 3 newly engaged myYearbook
  users found us via the App Store or Android Market
• We expect this proportion to continue growing as smartphone
  and tablet penetration increases in our target demographic




                          © 2011 CONFIDENTIAL                       10
The Catch


          What’s a mobile user worth?


About 15% of a web user, in terms of monthly ARPU


                   WHY?

                    © 2011 CONFIDENTIAL             11
Mobile Display Ad Market Isn’t There Yet
 Advertisers Are Spending Like It’s 1997




               © 2011 CONFIDENTIAL         12
Plenty of Smart People Trying to Crack the Nut




                  © 2011 CONFIDENTIAL            13
So How Are Mobile Game Publishers Making Money?
• In-App Purchases, Paid Apps, Advertising




  Up to $10.9 million last                                                   $9.4 million last quarter
         quarter




                              $57 million last quarter
  $5.6 million last quarter                                                $16 million last quarter



                                           Source: http://www.insidemobileapps.com/2011/08/08/quarterly-earnings-2q-1q-mobile-gaming/


                                © 2011 CONFIDENTIAL                                                                              14
Source: http://techcrunch.com/2011/10/18/mary-meekers-2011-presentation-on-internet-trends-slides


© 2011 CONFIDENTIAL                                                                                 15
In-App Purchases Increasingly Outperforming Paid Apps
• More than 65% of iOS app revenue attributed to Freemium games




                              Source: http://blog.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store


                              © 2011 CONFIDENTIAL                                                                                  16
Over Half of Top Grossing iOS Games Are Freemium




    Graphic showing games with in-app purchases




                    © 2011 CONFIDENTIAL            17
Taking Synchronous Multiplayer to Mobile
    Synchronous Gaming Engine                         Acquired Games




                                                       3M+ installs
• Acquisition of Flock
  Multiplayer Engine paves the
  way for suite of synchronous                        1.5M+ installs
  multiplayer games on mobile
• Meet people in synchronous
  games from anywhere!                                600K+ installs

• Cross platform
                                                      500K+ installs

                                © 2011 CONFIDENTIAL                    18
The Formula: One-Tap Purchase
• Virtually every iPhone user has a credit card on file with iTunes, enabling a
  frictionless one-tap purchase flow




                                  © 2011 CONFIDENTIAL                             19
Android Can’t Compete (Yet)
• Comparatively onerous payment process on Android is clearly impacting
  monetization rates vs. iPhone apps




                               © 2011 CONFIDENTIAL                        20
Both Platforms Must Improve Internationally
• Both iOS and Android are overly reliant on a faulty expectation that everyone
  has a credit card – need to support popular local payment methods, especially
  in countries with much smaller advertising markets




                                        Konbini




                                © 2011 CONFIDENTIAL                           21
Mobile Offer Walls Help Drive Monetization




                © 2011 CONFIDENTIAL          22
But the Pay-Per-Install Model is Unavailable on iOS




                     © 2011 CONFIDENTIAL              23
Incentivized Mobile Video Ads Poised for Growth
• Premium placements command
  premium CPMs
• Avoids screen size constraints
• Guaranteed eyeballs
• Plugs into social app ecosystem:
   • Facebook
   • Twitter
   • SMS
• Available on all platforms




                               © 2011 CONFIDENTIAL   24
myYearbook’s Social Theater Goes Mobile in 2012




                   © 2011 CONFIDENTIAL            25
Source: myYearbook Internal


© 2011 CONFIDENTIAL                                 26
Still a Huge Opportunity for “Traditional” Display Ads
• Only 3% of consumers are spending their money on in-app purchases
• Advertising can monetize the other 97%-- at a lower rate, but one that will
  improve with time




                                 © 2011 CONFIDENTIAL                            27
Mobile Potential




         Source: http://techcrunch.com/2011/10/18/mary-meekers-2011-presentation-on-internet-trends-slides


   © 2011 CONFIDENTIAL                                                                                 28
Translation: Be Mobile or Be Irrelevant




                                     Source: Survey of 3,000 myYearbook users


               © 2011 CONFIDENTIAL                                         29
Passive Watching of Television is Over




              © 2011 CONFIDENTIAL        30
But Wait – Everyone Knows Mobile Ads Don’t Convert!

          What’s the ROI of your mom?




    Hard to measure doesn’t mean nonexistent.
                                            Source: Gary Vaynerchuk


                     © 2011 CONFIDENTIAL                              31
Advertisers Should Be Excited About Mobile
• More Reach
   o Users are always on, always plugged in – now advertisers can reach them
     more often than they ever could before
• More Context
   o Mobile is a higher-quality touch point
   o Target based on interests, social graph, location
   o Point-of-sale capabilities developing
• More Expectations
   o Increasingly, users expect their web experience to transition seamlessly
     onto their mobile phones
   o No patience for apps and brands that aren’t available everywhere



                             © 2011 CONFIDENTIAL                            32
The Next 12 Months
• Smartphone penetration to increase
• We expect mobile monetization to improve on all fronts
• New platforms will emerge (e.g. Amazon Kindle Fire), forcing
  publishers to make tough choices about where to invest
  resources.
    • New user acquisition? Potential for monetization?
• Apple and Google continue to improve their offerings around
  payment, especially internationally




                           © 2011 CONFIDENTIAL                   33
Smartphone Penetration to Increase




                                     Source: myYearbook Internal


             © 2011 CONFIDENTIAL                                   34
Android In-App Billing Will Get Easier
• Expect Google to encourage users to create a billing profile on activation of a
  new phone or download of the first app




                                 © 2011 CONFIDENTIAL                                35
New Players Will Emerge That Solve Seamless Payments
                  on Mobile Devices
• Amazon is already working on an In-App billing SDK for mobile
• 1-Click shows they understand frictionless payments
• Ability to strike large deals with handset makers and market their own tablets




                                 © 2011 CONFIDENTIAL                               36
Handset Makers Will Partner with Billing Providers

• Expect handset makers, carriers, and
  billing providers to work together to
  improve the payment process
   – Reduced friction
   – More options for consumers
   – Friendlier terms for publishers




                              © 2011 CONFIDENTIAL       37
Further Innovation Around Ad Units




In-Game Branding



                                         Premium Expandable Ad Units
                   © 2011 CONFIDENTIAL                            38
It Will All Come Together
•   Smart phone proliferation continues
•   Mobile advertising growth explodes
•   Mobile payments become frictionless on all leading platforms
•   Location promise is realized
•   Marketers key in on social and location context to drive people to
    point of sale




                             © 2011 CONFIDENTIAL                     39
Any Questions?

     @geoffcook
gcook@myyearbook.com

       © 2011 CONFIDENTIAL
    Confidential – Not for Distribution   40

Day2 1330 cook_new

  • 1.
    Mobile Monetization October 2011 Confidential –CONFIDENTIAL © 2011 Not for Distribution 1
  • 2.
  • 3.
    Strong Monetization © 2011 CONFIDENTIAL 3
  • 4.
  • 5.
    Mobile is 44%of DAU. What Percent of Revenue? Android has 60% more DAU than iPhone. Signing Up Users 2:1 vs. iPhone © 2011 CONFIDENTIAL 5
  • 6.
    The myYearbook Useris Addicted to Mobile © 2011 CONFIDENTIAL 6
  • 7.
    Majority of ActivityWill Soon Be Mobile • Mobile now accounts for over 47% of all logins, up from virtually 0 in the first half of 2010. Over 60K installs per day across our network of apps. © 2011 CONFIDENTIAL 7
  • 8.
    Mobile Users AreEven More Engaged • Android and iPhone users visit for shorter periods of time, but much more often, resulting in more daily time spent per user than on the web – over 20 years’ worth of minutes on Android alone, every day! © 2011 CONFIDENTIAL 8
  • 9.
    Why Are TheySo Engaged? • Cross-platform games facilitate social discovery anytime, anywhere • Activity of the always-on mobile user helps drive engagement and monetization on the web © 2011 CONFIDENTIAL 9
  • 10.
    Mobile as aNew User Acquisition Stream • 1 out of every 4 myYearbook registrations comes via mobile apps – And mobile signups are significantly less likely to churn! • In the end, about 1 out of every 3 newly engaged myYearbook users found us via the App Store or Android Market • We expect this proportion to continue growing as smartphone and tablet penetration increases in our target demographic © 2011 CONFIDENTIAL 10
  • 11.
    The Catch What’s a mobile user worth? About 15% of a web user, in terms of monthly ARPU WHY? © 2011 CONFIDENTIAL 11
  • 12.
    Mobile Display AdMarket Isn’t There Yet Advertisers Are Spending Like It’s 1997 © 2011 CONFIDENTIAL 12
  • 13.
    Plenty of SmartPeople Trying to Crack the Nut © 2011 CONFIDENTIAL 13
  • 14.
    So How AreMobile Game Publishers Making Money? • In-App Purchases, Paid Apps, Advertising Up to $10.9 million last $9.4 million last quarter quarter $57 million last quarter $5.6 million last quarter $16 million last quarter Source: http://www.insidemobileapps.com/2011/08/08/quarterly-earnings-2q-1q-mobile-gaming/ © 2011 CONFIDENTIAL 14
  • 15.
  • 16.
    In-App Purchases IncreasinglyOutperforming Paid Apps • More than 65% of iOS app revenue attributed to Freemium games Source: http://blog.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store © 2011 CONFIDENTIAL 16
  • 17.
    Over Half ofTop Grossing iOS Games Are Freemium Graphic showing games with in-app purchases © 2011 CONFIDENTIAL 17
  • 18.
    Taking Synchronous Multiplayerto Mobile Synchronous Gaming Engine Acquired Games 3M+ installs • Acquisition of Flock Multiplayer Engine paves the way for suite of synchronous 1.5M+ installs multiplayer games on mobile • Meet people in synchronous games from anywhere! 600K+ installs • Cross platform 500K+ installs © 2011 CONFIDENTIAL 18
  • 19.
    The Formula: One-TapPurchase • Virtually every iPhone user has a credit card on file with iTunes, enabling a frictionless one-tap purchase flow © 2011 CONFIDENTIAL 19
  • 20.
    Android Can’t Compete(Yet) • Comparatively onerous payment process on Android is clearly impacting monetization rates vs. iPhone apps © 2011 CONFIDENTIAL 20
  • 21.
    Both Platforms MustImprove Internationally • Both iOS and Android are overly reliant on a faulty expectation that everyone has a credit card – need to support popular local payment methods, especially in countries with much smaller advertising markets Konbini © 2011 CONFIDENTIAL 21
  • 22.
    Mobile Offer WallsHelp Drive Monetization © 2011 CONFIDENTIAL 22
  • 23.
    But the Pay-Per-InstallModel is Unavailable on iOS © 2011 CONFIDENTIAL 23
  • 24.
    Incentivized Mobile VideoAds Poised for Growth • Premium placements command premium CPMs • Avoids screen size constraints • Guaranteed eyeballs • Plugs into social app ecosystem: • Facebook • Twitter • SMS • Available on all platforms © 2011 CONFIDENTIAL 24
  • 25.
    myYearbook’s Social TheaterGoes Mobile in 2012 © 2011 CONFIDENTIAL 25
  • 26.
    Source: myYearbook Internal ©2011 CONFIDENTIAL 26
  • 27.
    Still a HugeOpportunity for “Traditional” Display Ads • Only 3% of consumers are spending their money on in-app purchases • Advertising can monetize the other 97%-- at a lower rate, but one that will improve with time © 2011 CONFIDENTIAL 27
  • 28.
    Mobile Potential Source: http://techcrunch.com/2011/10/18/mary-meekers-2011-presentation-on-internet-trends-slides © 2011 CONFIDENTIAL 28
  • 29.
    Translation: Be Mobileor Be Irrelevant Source: Survey of 3,000 myYearbook users © 2011 CONFIDENTIAL 29
  • 30.
    Passive Watching ofTelevision is Over © 2011 CONFIDENTIAL 30
  • 31.
    But Wait –Everyone Knows Mobile Ads Don’t Convert! What’s the ROI of your mom? Hard to measure doesn’t mean nonexistent. Source: Gary Vaynerchuk © 2011 CONFIDENTIAL 31
  • 32.
    Advertisers Should BeExcited About Mobile • More Reach o Users are always on, always plugged in – now advertisers can reach them more often than they ever could before • More Context o Mobile is a higher-quality touch point o Target based on interests, social graph, location o Point-of-sale capabilities developing • More Expectations o Increasingly, users expect their web experience to transition seamlessly onto their mobile phones o No patience for apps and brands that aren’t available everywhere © 2011 CONFIDENTIAL 32
  • 33.
    The Next 12Months • Smartphone penetration to increase • We expect mobile monetization to improve on all fronts • New platforms will emerge (e.g. Amazon Kindle Fire), forcing publishers to make tough choices about where to invest resources. • New user acquisition? Potential for monetization? • Apple and Google continue to improve their offerings around payment, especially internationally © 2011 CONFIDENTIAL 33
  • 34.
    Smartphone Penetration toIncrease Source: myYearbook Internal © 2011 CONFIDENTIAL 34
  • 35.
    Android In-App BillingWill Get Easier • Expect Google to encourage users to create a billing profile on activation of a new phone or download of the first app © 2011 CONFIDENTIAL 35
  • 36.
    New Players WillEmerge That Solve Seamless Payments on Mobile Devices • Amazon is already working on an In-App billing SDK for mobile • 1-Click shows they understand frictionless payments • Ability to strike large deals with handset makers and market their own tablets © 2011 CONFIDENTIAL 36
  • 37.
    Handset Makers WillPartner with Billing Providers • Expect handset makers, carriers, and billing providers to work together to improve the payment process – Reduced friction – More options for consumers – Friendlier terms for publishers © 2011 CONFIDENTIAL 37
  • 38.
    Further Innovation AroundAd Units In-Game Branding Premium Expandable Ad Units © 2011 CONFIDENTIAL 38
  • 39.
    It Will AllCome Together • Smart phone proliferation continues • Mobile advertising growth explodes • Mobile payments become frictionless on all leading platforms • Location promise is realized • Marketers key in on social and location context to drive people to point of sale © 2011 CONFIDENTIAL 39
  • 40.
    Any Questions? @geoffcook gcook@myyearbook.com © 2011 CONFIDENTIAL Confidential – Not for Distribution 40