The document discusses using games and technology to enhance learning in the classroom. It notes that students found using games like Brain Age and Nintendo consoles for mental math practice to be engaging and helped them learn. Test results showed rises in average mental math scores after using these games. Students said they looked forward to and enjoyed the math sessions. The document proposes expanding technology-enhanced learning through online games, apps where students care for virtual pets, and collaboration between schools using email and social media. The goal is to continue engaging, enabling, and inspiring students through fun and collaborative learning experiences.