SlideShare a Scribd company logo
All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
GameVision: Surveys more than 50,000 Europeans
   a year every year. Been going for 6 years.
  We are subscribed to by Sony, Nintendo, Microsoft,
   EA, Ubisoft, Activision/Blizzard, THQ, Disney,
   Warner Brothers, Sega,
  Some Research: Games-based market research
   company. Completed over 250 games based
   research projects. Been going for 8 years.
  Definition: We usually talk about “active gamers”
   i.e. gamers who have bought a game or a platform,
   or had it bought for them, in the last 12 months.


                                               All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The Market Now




                                             All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
All breathers who are six or older = 55.3m

                                                                Active Gamers
                                                                16.7m
                                                                                    DS 5.8m
                                                      PS3 2m   GB 0.9m
                                             Lapsed
                                Non
                                buying       5.6m              XB360
                                gamers
                                                               2.3m
                                3.8m
                                                      PSP 2m




                                                      PS2
                                                                                    PC 3.9m
                                                      4.5m
                                                                         All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
100%

          90%

                                                                                                 Non Gamers
          80%

          70%

                                                                                                 Male Active
          60%

                                                                                                 Gamers
          50%

                                                                                                 Female Active
          40%
                                                                                                 Gamers
          30%

          20%

          10%

           0%
                6 thru 90 thru 14 thru 19 thru 24 thru 29 thru 34 thru 44 thru 54 55 +
                       1       15      20      25      30      35      45                All




                                                                                               All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
18,000


       16,000


                                                                                                              Non Gamers
       14,000


       12,000

                                                                                                              Male Active
       10,000
                                                                                                              Gamers
                                                                                                              Female Active
        8,000

                                                                                                              Gamers
        6,000


        4,000


        2,000


            0
                6 thru 9   10 thru   15 thru   20 thru   25 thru   30 thru   35 thru   45 thru   55 +
                             14        19        24        29        34        44        54



                                                                                                        All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
76%
                                              75%
   80%                65%
   70%                                                                       67%
   60%                                                     54%                       60%
                                                                 56%
    50%                                                             44%
                                                     46%
                35%
    40%
    30%                                                                            40%
                            24%         25%                                33%
    20%
    10%
      0%
                                                                                            Male
              PS2       PS3                                                                Female
                                    Xbox            Wii          DS
                                    360                                   PSP      PC




                                                                                           All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
55+
 100%

  90%
                                                                     45-
                                                                     54
  80%
                                                                     35-
                                                                     44
  70%

                                                                     30-
  60%
                                                                     34
                                                                     25-
  50%
                                                                     29
  40%
                                                                     20-
                                                                     24
  30%
                                                                     15-
                                                                     19
  20%

                                                                     10-
  10%
                                                                     14
                                                                     6-9
   0%




                                             All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
Number of games bought in the last 3 months

                             Hardcore                                                                      0 or 1 games      2 games      3 or more games

                               19%




                                                                                        Up to ½ an hour
                                                                                            per day
                                                                                                           Marginals
                 Loyalists               Magpies




                                                   Average hours spent playing games




                                                                                                                               Dabblers
                                                                                                            (26%)
                   18%                    15%                                                                                               Magpies
                                                                                                                                             (15%)




                                                                                       Up to one
                                                                                        hour per
                             Dabblers




                                                                                          day
                                                                                                              Dabblers (22%)
                              22%




                                                                                        One hour per day
                                                                                            or more
                                                                                                                 Loyalists                 Hardcore
                             Marginals
                                                                                                                  (18%)                     (19%)
                               26%




                                                                                                                   All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
Trends in Gamer Commitment
      70,000
                                                                       5,463
      60,000                                                                                              21,330
                                                                                 16,904      19,010
                                                                       9,168
      50,000                                                6,981
                                                                      8,366
                                                                                 14,058
                                                                                              13,110
                                                5,749
      40,000                                               9,445                                          14,520
                                  7,936
                       4,842
                                                7,936                 16,550
                      7,038                                8,719
      30,000                      7,067                                           9,751      11,140      8,790
                                                8,461
                                  6,293
                       9,789
                                                           11,508
      20,000                                                                     11,766
                                                                                              11,800
                                                9,502                                                    14,170
                                  9,149
                      5,195
                                                                      24,438
      10,000                                               13,914                12,635
                      11,460                    10,963
                                 10,677                                                      10,490       8,630
           -
                   Spring      Spring        Spring      Spring     Spring     Autumn      Spring      Autumn
                    2003        2004          2005        2006       2007       2007        2008        2008
                         Hardcore         Loyalists        Magpies       Dabblers         Marginals



                                                                                                 All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
50%

      45%

      40%

      35%

      30%

      25%
                                                                                                   Male
      20%
                                                                                                   Female
      15%

      10%

       5%

       0%
               Under 1     1-4 hours    5-9 hours   10-14   15-19   20-24   25 hours or
                hour                                hours   hours   hours      more



                                                                              All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
80.0%

         70.0%

         60.0%

         50.0%

         40.0%

         30.0%

         20.0%

         10.0%

         0.0%
                 Males 10-14      Males 15-19         Males 20-24           Males 25-29        Males 30-35          Males 35-39          Males 40-45      All Active Males

                                 Play alone offline     Play with friends offline     Play alone online       Play with or against other people online




         80.0%
         70.0%
         60.0%
         50.0%
         40.0%
         30.0%
         20.0%
         10.0%
          0.0%
                 Females 10-14   Females 15-19        Females 20-24        Females 25-29      Females 30-35        Females 35-39        Females 40-45    All Active Females

                                 Play alone offline     Play with friends offline     Play alone online       Play with or against other people online




                                                                                                                                                                              All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The game-buying public has changed
   massively recently. It’s now…

                             More Casual

                             More Female

                             Older




                                             All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
Males                                                              Females



                                                % Played                                                            % Played
                                         Play    in last 6                                                   Play    in last 6
                                      Ranking     months     % Aware                                      Ranking     months     % Aware
    Game                                                               Game
    Wii Sports                             1      50.8%       87.1%    Wii Sports                               1     54.6%       85.3%
    Grand Theft Auto                       2      41.7%       89.9%    Dr Kawashima's Brain Training            2     46.1%       81.1%
    FIFA                                   3      38.2%       86.7%    The Sims                                 3     39.7%       97.3%
    Pro Evolution Soccer                   4      35.9%       85.4%    Wii Play                                 4     39.6%       78.1%
    Wii Play                               5      34.1%       77.4%    Wii Fit                                  5     34.8%       89.7%
    Mario Kart                             6      31.8%       83.0%    Tetris                                   6     32.5%       86.9%
    Call of Duty                           7      31.1%       76.9%    Super Mario Bros                         7     30.1%       89.5%
    Need for Speed                         8      28.9%       86.5%    Sonic                                    8     29.5%       89.0%
    Halo                                   9      27.9%       84.1%    Cooking Mama                             9     28.5%       67.3%
    Super Mario Bros                      10      27.4%       93.5%    Mario Kart                              10     27.5%       80.2%
    Mario and Sonic at the Olympics       11      24.4%       80.7%    Big Brain Academy                       11     26.7%       76.2%
    Lego Star Wars                        12      24.3%       80.4%    Nintendogs                              12     26.5%       79.0%
    Guitar Hero                           13      23.9%       84.7%    Buzz                                    13     25.5%       51.9%
    Gran Turismo                          14      23.8%       88.1%    Grand Theft Auto                        14     23.4%       86.6%
    Gears of War                          15      23.4%       71.0%    Lara Croft - Tomb Raider                15     23.4%       89.4%
    Lara Croft - Tomb Raider              16      23.1%       91.8%    Singstar                                16     22.9%       70.1%
    Tiger Woods PGA Tour                  17      23.0%       85.2%    Sim City                                17     22.1%       90.0%
    Sonic                                 18      22.9%       86.0%    Mario Party                             18     21.7%       65.8%
    Dr Kawashima's Brain Training         19      22.6%       69.5%    Crash Bandicoot                         19     21.6%       75.4%
    Wii Fit                               20      22.3%       86.1%    Guitar Hero                             20     21.5%       91.0%

                                                                                                       All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
T op 20: M ales                                                                                   T op 20: Fem ales

                                            E n jo ym e n t   Me an % E xc e lle n t    Mo d al                                    E n jo ym e n t   Me an % E xc e lle n t    Mo d al
Gam e                                            ran kin g    sc o re    (9 o r 1 0 )   sc o re   Gam e                                 ran kin g    sc o re    (9 o r 1 0 )   sc o re
Fo o t b all Man ag e r                                  1      8 .8        6 0 .4 %       10     W ii Fit                                      1      8 .9      1 0 6 .5 %       10
Z e ld a                                                 2      8 .3        6 6 .6 %         9    Ro c k Ban d                                  2      8 .3        5 6 .7 %       10
Co lin Mc Rae o r DIRT                                   3      8 .2        3 2 .2 %         8    4 2 A ll T im e Classic s                     3      8 .2        2 1 .1 %         9
Call o f Du t y                                          4      8 .2        5 0 .4 %       10     Re sid e n t E vil                            4      7 .9        4 6 .0 %         5
Half Life                                                5      8 .1        3 1 .8 %         8    Bu zz!                                        5      7 .9        6 6 .8 %         9
Me d al o f Ho n o r                                     6      8 .1        3 7 .1 %         8    W ii S p o rt s                               6      7 .8        2 8 .4 %         8
W ii S p o rt s                                          7      8 .0        3 6 .4 %         9    S c rab b le                                  7      7 .8        5 3 .4 %         5
Mario an d S o n ic at t h e O lym p ic s                8      7 .8        4 1 .9 %         7    Mario Kart                                    8      7 .7        3 3 .6 %         7
Mario Kart                                               9      7 .8        2 5 .1 %         8    S in g S t ar                                 9      7 .7        9 6 .0 %         9
Raym an                                                10       7 .8        5 5 .1 %         3    T e t ris                                   10       7 .7        5 5 .5 %         8
Co n flic t                                            11       7 .8        5 9 .1 %       10     Crash Ban d ic o o t                        11       7 .6        2 9 .5 %         8
Ro lle rc o ast e r T yc o o n                         12       7 .7        2 7 .5 %         7    Bu rn o u t                                 12       7 .6        7 1 .5 %         9
Rain b o w S ix                                        13       7 .7        2 3 .1 %         8    T h e S im s                                13       7 .6        8 0 .2 %         9
Big Brain A c ad e m y                                 14       7 .7        1 8 .3 %         7    Jak & Daxt e r                              14       7 .5        1 9 .8 %         7
Crash Ban d ic o o t                                   15       7 .6        2 7 .4 %         6    Lara Cro ft - T o m b Raid e r              15       7 .5        2 0 .2 %         9
Ge ars o f W ar                                        16       7 .6        3 7 .7 %         9    W ii P lay                                  16       7 .4        4 2 .7 %       10
Do n ke y Ko n g                                       17       7 .6        6 7 .9 %       10     Z e ld a                                    17       7 .3        2 2 .4 %         6
GT A /Gran d T h e ft A u t o                          18       7 .6        3 0 .8 %         7    E ye T o y                                  18       7 .3        8 8 .2 %         7
Ch am p io n sh ip Man ag e r                          19       7 .6        4 5 .3 %         9    Nin t e n d o g s                           19       7 .1        2 4 .0 %         9
S ile n t Hill                                         20       7 .6        4 1 .9 %       10     Co o kin g Mam a                            20       7 .1        3 4 .8 %         8


                                                                                                                                      All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The Next Market




                                             All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
 Gamers want to do something that intrigues them in a way that is
       fun.

      Our industry calls the “way that is fun” bit “gameplay”. This is made
       up of a continuing rebalancing of the following sequential elements.

                                               Understand
                                                  New
                                               Environment            Acquiring
                                                                      new skills




                                                                              Testing
                                                                               skills

                                      Reward

                                                             Completion




                                                                               All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
Surprise
                                             Discovery
                                             Challenge                          Learning
                                                                               Preparation
       Progress                              Understand
                                                                               Being better
     Improvement                                New
                                             Environmen
       Starting                                                   Acquiring
                                                  t
      something                                                   new skills
         new
                                                                                    Proving Self
                                                                          Testin
                                                                                     Immersion
                                                                            g
                                                                                       Focus
                                                                          skills
                                                                                    Proficiency
                                     Rewar
                                       d
                                                          Completio
                                                             n

               Celebration
                 Proof of                             Release
                Self worth                           Satisfaction
             Given something                         Conquering
                you want
                                                                                     All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
No – games are now starting to offer to
      satiate desires outside of gaming.

               Lets start with everything…




                                               All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The Good          The Bad and the Ugly
                          Enlightenment        Anti-everything/ nihilism
                                Love                    Hatred
                             Creativity              Destruction
                             Belonging                 Isolation
                          Beauty/Culture              Philistinism
                       Wisdom/Knowledge                 Idiocy
                          Power/control       Freedom from responsibility
                           Individuation              Conformity
                             Happiness           Depression / Escape
                            Proficiency               Inadequacy
                               Health               Illness / Death
                              Security                   Risk
                               Victory                  Defeat
                   Involvement / Excitement           Relaxation
                           Contentment               Anger / Fear
                   Food, water, sex, warmth
                                                                 All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The Good          The Bad and the Ugly
                          Enlightenment        Anti-everything/ nihilism
                                Love                    Hatred
                             Creativity              Destruction
                             Belonging                 Isolation
                          Beauty/Culture              Philistinism
                       Wisdom/Knowledge                 Idiocy
                          Power/control       Freedom from responsibility
                           Individuation              Conformity
                             Happiness           Depression / Escape
                            Proficiency               Inadequacy
                               Health               Illness / Death
                              Security                   Risk
                               Victory                  Defeat
                   Involvement / Excitement           Relaxation
                           Contentment               Anger / Fear
                   Food, water, sex, warmth
                                                                 All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
The Good          The Bad and the Ugly
                          Enlightenment        Anti-everything/ nihilism
                                Love                    Hatred
                             Creativity              Destruction
                             Belonging                 Isolation
                          Beauty/Culture              Philistinism
                       Wisdom/Knowledge                 Idiocy
                          Power/control       Freedom from responsibility
                           Individuation              Conformity
                             Happiness           Depression / Escape
                            Proficiency               Inadequacy
                               Health               Illness / Death
                              Security                   Risk
                               Victory                  Defeat
                   Involvement / Excitement           Relaxation
                           Contentment               Anger / Fear
                   Food, water, sex, warmth
                                                                 All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009
 The gaming market and the number of people gaming
    are massive and still growing

   Gaming has now reached every demographic but has
    the greatest potential to grow amongst the old.

   The cycle of assess, acquire, utilise until
    correct, complete, reward, move-up has many
    parallels within educational practice.

   Gaming is moving towards education, specifically by
    offering and needing to offer a greater array of
    rewards, at the same time as education is moving
    towards gaming.
                                               All rights reserved – DO NOT
Copyright © GameVision Europe Ltd Mar 2009

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Sean Dromgoole, CEO, Some Research

  • 1. All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 2. GameVision: Surveys more than 50,000 Europeans a year every year. Been going for 6 years. We are subscribed to by Sony, Nintendo, Microsoft, EA, Ubisoft, Activision/Blizzard, THQ, Disney, Warner Brothers, Sega, Some Research: Games-based market research company. Completed over 250 games based research projects. Been going for 8 years. Definition: We usually talk about “active gamers” i.e. gamers who have bought a game or a platform, or had it bought for them, in the last 12 months. All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 3. The Market Now All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 4. All breathers who are six or older = 55.3m Active Gamers 16.7m DS 5.8m PS3 2m GB 0.9m Lapsed Non buying 5.6m XB360 gamers 2.3m 3.8m PSP 2m PS2 PC 3.9m 4.5m All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 5. 100% 90% Non Gamers 80% 70% Male Active 60% Gamers 50% Female Active 40% Gamers 30% 20% 10% 0% 6 thru 90 thru 14 thru 19 thru 24 thru 29 thru 34 thru 44 thru 54 55 + 1 15 20 25 30 35 45 All All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 6. 18,000 16,000 Non Gamers 14,000 12,000 Male Active 10,000 Gamers Female Active 8,000 Gamers 6,000 4,000 2,000 0 6 thru 9 10 thru 15 thru 20 thru 25 thru 30 thru 35 thru 45 thru 55 + 14 19 24 29 34 44 54 All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 7. 76% 75% 80% 65% 70% 67% 60% 54% 60% 56% 50% 44% 46% 35% 40% 30% 40% 24% 25% 33% 20% 10% 0% Male PS2 PS3 Female Xbox Wii DS 360 PSP PC All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 8. 55+ 100% 90% 45- 54 80% 35- 44 70% 30- 60% 34 25- 50% 29 40% 20- 24 30% 15- 19 20% 10- 10% 14 6-9 0% All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 9. Number of games bought in the last 3 months Hardcore 0 or 1 games 2 games 3 or more games 19% Up to ½ an hour per day Marginals Loyalists Magpies Average hours spent playing games Dabblers (26%) 18% 15% Magpies (15%) Up to one hour per Dabblers day Dabblers (22%) 22% One hour per day or more Loyalists Hardcore Marginals (18%) (19%) 26% All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 10. Trends in Gamer Commitment 70,000 5,463 60,000 21,330 16,904 19,010 9,168 50,000 6,981 8,366 14,058 13,110 5,749 40,000 9,445 14,520 7,936 4,842 7,936 16,550 7,038 8,719 30,000 7,067 9,751 11,140 8,790 8,461 6,293 9,789 11,508 20,000 11,766 11,800 9,502 14,170 9,149 5,195 24,438 10,000 13,914 12,635 11,460 10,963 10,677 10,490 8,630 - Spring Spring Spring Spring Spring Autumn Spring Autumn 2003 2004 2005 2006 2007 2007 2008 2008 Hardcore Loyalists Magpies Dabblers Marginals All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 11. 50% 45% 40% 35% 30% 25% Male 20% Female 15% 10% 5% 0% Under 1 1-4 hours 5-9 hours 10-14 15-19 20-24 25 hours or hour hours hours hours more All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 12. 80.0% 70.0% 60.0% 50.0% 40.0% 30.0% 20.0% 10.0% 0.0% Males 10-14 Males 15-19 Males 20-24 Males 25-29 Males 30-35 Males 35-39 Males 40-45 All Active Males Play alone offline Play with friends offline Play alone online Play with or against other people online 80.0% 70.0% 60.0% 50.0% 40.0% 30.0% 20.0% 10.0% 0.0% Females 10-14 Females 15-19 Females 20-24 Females 25-29 Females 30-35 Females 35-39 Females 40-45 All Active Females Play alone offline Play with friends offline Play alone online Play with or against other people online All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 13. The game-buying public has changed massively recently. It’s now… More Casual More Female Older All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 14. Males Females % Played % Played Play in last 6 Play in last 6 Ranking months % Aware Ranking months % Aware Game Game Wii Sports 1 50.8% 87.1% Wii Sports 1 54.6% 85.3% Grand Theft Auto 2 41.7% 89.9% Dr Kawashima's Brain Training 2 46.1% 81.1% FIFA 3 38.2% 86.7% The Sims 3 39.7% 97.3% Pro Evolution Soccer 4 35.9% 85.4% Wii Play 4 39.6% 78.1% Wii Play 5 34.1% 77.4% Wii Fit 5 34.8% 89.7% Mario Kart 6 31.8% 83.0% Tetris 6 32.5% 86.9% Call of Duty 7 31.1% 76.9% Super Mario Bros 7 30.1% 89.5% Need for Speed 8 28.9% 86.5% Sonic 8 29.5% 89.0% Halo 9 27.9% 84.1% Cooking Mama 9 28.5% 67.3% Super Mario Bros 10 27.4% 93.5% Mario Kart 10 27.5% 80.2% Mario and Sonic at the Olympics 11 24.4% 80.7% Big Brain Academy 11 26.7% 76.2% Lego Star Wars 12 24.3% 80.4% Nintendogs 12 26.5% 79.0% Guitar Hero 13 23.9% 84.7% Buzz 13 25.5% 51.9% Gran Turismo 14 23.8% 88.1% Grand Theft Auto 14 23.4% 86.6% Gears of War 15 23.4% 71.0% Lara Croft - Tomb Raider 15 23.4% 89.4% Lara Croft - Tomb Raider 16 23.1% 91.8% Singstar 16 22.9% 70.1% Tiger Woods PGA Tour 17 23.0% 85.2% Sim City 17 22.1% 90.0% Sonic 18 22.9% 86.0% Mario Party 18 21.7% 65.8% Dr Kawashima's Brain Training 19 22.6% 69.5% Crash Bandicoot 19 21.6% 75.4% Wii Fit 20 22.3% 86.1% Guitar Hero 20 21.5% 91.0% All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 15. T op 20: M ales T op 20: Fem ales E n jo ym e n t Me an % E xc e lle n t Mo d al E n jo ym e n t Me an % E xc e lle n t Mo d al Gam e ran kin g sc o re (9 o r 1 0 ) sc o re Gam e ran kin g sc o re (9 o r 1 0 ) sc o re Fo o t b all Man ag e r 1 8 .8 6 0 .4 % 10 W ii Fit 1 8 .9 1 0 6 .5 % 10 Z e ld a 2 8 .3 6 6 .6 % 9 Ro c k Ban d 2 8 .3 5 6 .7 % 10 Co lin Mc Rae o r DIRT 3 8 .2 3 2 .2 % 8 4 2 A ll T im e Classic s 3 8 .2 2 1 .1 % 9 Call o f Du t y 4 8 .2 5 0 .4 % 10 Re sid e n t E vil 4 7 .9 4 6 .0 % 5 Half Life 5 8 .1 3 1 .8 % 8 Bu zz! 5 7 .9 6 6 .8 % 9 Me d al o f Ho n o r 6 8 .1 3 7 .1 % 8 W ii S p o rt s 6 7 .8 2 8 .4 % 8 W ii S p o rt s 7 8 .0 3 6 .4 % 9 S c rab b le 7 7 .8 5 3 .4 % 5 Mario an d S o n ic at t h e O lym p ic s 8 7 .8 4 1 .9 % 7 Mario Kart 8 7 .7 3 3 .6 % 7 Mario Kart 9 7 .8 2 5 .1 % 8 S in g S t ar 9 7 .7 9 6 .0 % 9 Raym an 10 7 .8 5 5 .1 % 3 T e t ris 10 7 .7 5 5 .5 % 8 Co n flic t 11 7 .8 5 9 .1 % 10 Crash Ban d ic o o t 11 7 .6 2 9 .5 % 8 Ro lle rc o ast e r T yc o o n 12 7 .7 2 7 .5 % 7 Bu rn o u t 12 7 .6 7 1 .5 % 9 Rain b o w S ix 13 7 .7 2 3 .1 % 8 T h e S im s 13 7 .6 8 0 .2 % 9 Big Brain A c ad e m y 14 7 .7 1 8 .3 % 7 Jak & Daxt e r 14 7 .5 1 9 .8 % 7 Crash Ban d ic o o t 15 7 .6 2 7 .4 % 6 Lara Cro ft - T o m b Raid e r 15 7 .5 2 0 .2 % 9 Ge ars o f W ar 16 7 .6 3 7 .7 % 9 W ii P lay 16 7 .4 4 2 .7 % 10 Do n ke y Ko n g 17 7 .6 6 7 .9 % 10 Z e ld a 17 7 .3 2 2 .4 % 6 GT A /Gran d T h e ft A u t o 18 7 .6 3 0 .8 % 7 E ye T o y 18 7 .3 8 8 .2 % 7 Ch am p io n sh ip Man ag e r 19 7 .6 4 5 .3 % 9 Nin t e n d o g s 19 7 .1 2 4 .0 % 9 S ile n t Hill 20 7 .6 4 1 .9 % 10 Co o kin g Mam a 20 7 .1 3 4 .8 % 8 All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 16. The Next Market All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 17.  Gamers want to do something that intrigues them in a way that is fun.  Our industry calls the “way that is fun” bit “gameplay”. This is made up of a continuing rebalancing of the following sequential elements. Understand New Environment Acquiring new skills Testing skills Reward Completion All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 18. Surprise Discovery Challenge Learning Preparation Progress Understand Being better Improvement New Environmen Starting Acquiring t something new skills new Proving Self Testin Immersion g Focus skills Proficiency Rewar d Completio n Celebration Proof of Release Self worth Satisfaction Given something Conquering you want All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 19. No – games are now starting to offer to satiate desires outside of gaming. Lets start with everything… All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 20. The Good The Bad and the Ugly Enlightenment Anti-everything/ nihilism Love Hatred Creativity Destruction Belonging Isolation Beauty/Culture Philistinism Wisdom/Knowledge Idiocy Power/control Freedom from responsibility Individuation Conformity Happiness Depression / Escape Proficiency Inadequacy Health Illness / Death Security Risk Victory Defeat Involvement / Excitement Relaxation Contentment Anger / Fear Food, water, sex, warmth All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 21. The Good The Bad and the Ugly Enlightenment Anti-everything/ nihilism Love Hatred Creativity Destruction Belonging Isolation Beauty/Culture Philistinism Wisdom/Knowledge Idiocy Power/control Freedom from responsibility Individuation Conformity Happiness Depression / Escape Proficiency Inadequacy Health Illness / Death Security Risk Victory Defeat Involvement / Excitement Relaxation Contentment Anger / Fear Food, water, sex, warmth All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 22. The Good The Bad and the Ugly Enlightenment Anti-everything/ nihilism Love Hatred Creativity Destruction Belonging Isolation Beauty/Culture Philistinism Wisdom/Knowledge Idiocy Power/control Freedom from responsibility Individuation Conformity Happiness Depression / Escape Proficiency Inadequacy Health Illness / Death Security Risk Victory Defeat Involvement / Excitement Relaxation Contentment Anger / Fear Food, water, sex, warmth All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009
  • 23.  The gaming market and the number of people gaming are massive and still growing  Gaming has now reached every demographic but has the greatest potential to grow amongst the old.  The cycle of assess, acquire, utilise until correct, complete, reward, move-up has many parallels within educational practice.  Gaming is moving towards education, specifically by offering and needing to offer a greater array of rewards, at the same time as education is moving towards gaming. All rights reserved – DO NOT Copyright © GameVision Europe Ltd Mar 2009