Richard Owen,
Founder & CEO,
CrowdLab
November 2015
Customer Experience and Mobile
Musings and Applications
The more things change, the more they
stay the same
Making mobile matter in market
research
Using mobile to measure CX
Your App is Your CX
Improving your internal CX
Rising Up
3.77
8.39
2014
2019
The value of
the CX
Management
Market in $
billions
Source: marketsandmarkets.com
Mobile devices in popularity shock
Advertisers get it
But is mobile market research smart or dumb?
Smart mobile research is not online research on a phone
Smart mobile research is people centric
We design projects to mirror people’s lives
and the way they behave so we can
immerse ourselves in them
We allow participants and researchers to
seamlessly weave between different devices
and methodologies within the same project
We call this approach “All Channels Open”
Think like a developer, not a researcher
Content begets
content
Slice it up
Be prepared to stop
Only show what’s
relevant
Menus & Loops
Touch me
The power of visceral QL
to allow people to tell
stories in any manner
they like
The power of complex QT
to allow routing, piping,
conditions, structure and
data
Individual
Ethnographic
& Diary
Activities
Moderator Led
Discussion
Boards/Live
Chats
Quantitative
Questions
People can move
between methods
within one project (all
methods at all times)
Think about the third way
There’s magic in the moments
People
17
Moments
250
Quant research involves real people too
20%
24%
29%
30%
36%
35%
38%
40%
44%
45%
48%
61%
62%Unusual
Entertains
Grabs your attention
Love to see again
Made me laugh
Advertising I’d talk about
Encourages you to search for more info
Confusing
Better than other advertising
Good enough to share
Talking to people like me
Tells me something useful
Annoying
Top 3 Box
Ad diagnostics
1. Taking people out of context
Tackling the problems of traditional research
2. Over relying on memory
Tackling the problems of traditional research
“I don’t shop there”
Thursday Night
Focus Group
Tuesday
Real Life
Evaluating CX: The Live Event
UEFA Champions League Final
Attendees record expectations,
give in-situ feedback on the
festival and match, and post
match attitudes/reflections on
the festival overall.
Pre on the Friday, live from
Munich on the Saturday, Post on
the Sunday, Client Data on the
Monday
Evaluating CX: The Mission
Evaluating CX: The Journey
Single “Warm Up”
Tasks
(ALL):
Introduce yourself
Role of devices
Device Research
Preference
Role of device in online
shopping
Role of device to new
car purchase
Daily Repeatable Tasks
(ALL):
New vehicle mindset
Actions to new vehicle
purchase
New vehicle mood
Single Missions
(ALL):
Research activity
Build ideal new car
Review video or photo content
Visit manufacturer website
Review 3rd party content
Social media site visit
Single Mission Tasks
(EXPLORE)
Moment of Inspiration
Compare vehicles
Single Mission Task
(RESEARCH)
Find the best deal
Single Mission Task
(PURCHASE)
Contact a dealer
Visit a dealer
Evaluating CX: The Journey
MOMENT OF INSPIRATION WEBSITE EXPERIENCE DEALERSHIP VISIT
Insight without questions
Magic moments
Integrated understanding
Turning media into data
Real time decision making
The 24 hours later debrief
Overview
Insight without questions
42% 
58%
made
up of
Magic Moments
61%17%
8%
7%
4% 4%
Recorded a drink
Entered a no drink day
Set/Updated a goal
Just playing around/
checking things
Received a notification
Did a daily mission
Reasons used app on that occasion
Integrated Understanding
4
5
3
10
8
3
8
5
88
92
89
85
0" 20" 40" 60" 80" 100"
Ease of overall set up process
Easy to navigate
Attractive design
Clear on what to do
Disagree (1-2) Neither/Nor (3) Agree (4-5)
63% liked it in general
41% found it easy and straightforward
29% liked a specific feature (calorie
counter, drinks tracker)
27% liked the visual design
20% thought it would be supportive/
reassuring/helpful
17% thought it was going to be interesting
to track their drinks
15% found it hard to find the right drink
choices
10% found “typical week” confusing
Turning media into data
Real time decisions making
The 24 hours later debrief
Shortlisted for the MRS/AURA Insight Management Award 2014 for developing an EE
insight app to deliver research findings throughout the organization anytime,
anyplace, anywhere
www.crowdlab.com
richard@crowdlab.com
+44 (0) 7590 462342
Thanks from the Lab

Customer experience & mobile for circulation

  • 1.
    Richard Owen, Founder &CEO, CrowdLab November 2015 Customer Experience and Mobile Musings and Applications
  • 2.
    The more thingschange, the more they stay the same Making mobile matter in market research Using mobile to measure CX Your App is Your CX Improving your internal CX
  • 4.
    Rising Up 3.77 8.39 2014 2019 The valueof the CX Management Market in $ billions Source: marketsandmarkets.com
  • 5.
    Mobile devices inpopularity shock
  • 6.
  • 7.
    But is mobilemarket research smart or dumb?
  • 8.
    Smart mobile researchis not online research on a phone
  • 10.
    Smart mobile researchis people centric We design projects to mirror people’s lives and the way they behave so we can immerse ourselves in them We allow participants and researchers to seamlessly weave between different devices and methodologies within the same project We call this approach “All Channels Open”
  • 11.
    Think like adeveloper, not a researcher Content begets content Slice it up Be prepared to stop Only show what’s relevant Menus & Loops Touch me
  • 12.
    The power ofvisceral QL to allow people to tell stories in any manner they like The power of complex QT to allow routing, piping, conditions, structure and data Individual Ethnographic & Diary Activities Moderator Led Discussion Boards/Live Chats Quantitative Questions People can move between methods within one project (all methods at all times) Think about the third way
  • 13.
    There’s magic inthe moments People 17 Moments 250
  • 14.
    Quant research involvesreal people too 20% 24% 29% 30% 36% 35% 38% 40% 44% 45% 48% 61% 62%Unusual Entertains Grabs your attention Love to see again Made me laugh Advertising I’d talk about Encourages you to search for more info Confusing Better than other advertising Good enough to share Talking to people like me Tells me something useful Annoying Top 3 Box Ad diagnostics
  • 16.
    1. Taking peopleout of context Tackling the problems of traditional research
  • 17.
    2. Over relyingon memory Tackling the problems of traditional research “I don’t shop there” Thursday Night Focus Group Tuesday Real Life
  • 18.
    Evaluating CX: TheLive Event UEFA Champions League Final Attendees record expectations, give in-situ feedback on the festival and match, and post match attitudes/reflections on the festival overall. Pre on the Friday, live from Munich on the Saturday, Post on the Sunday, Client Data on the Monday
  • 19.
  • 20.
    Evaluating CX: TheJourney Single “Warm Up” Tasks (ALL): Introduce yourself Role of devices Device Research Preference Role of device in online shopping Role of device to new car purchase Daily Repeatable Tasks (ALL): New vehicle mindset Actions to new vehicle purchase New vehicle mood Single Missions (ALL): Research activity Build ideal new car Review video or photo content Visit manufacturer website Review 3rd party content Social media site visit Single Mission Tasks (EXPLORE) Moment of Inspiration Compare vehicles Single Mission Task (RESEARCH) Find the best deal Single Mission Task (PURCHASE) Contact a dealer Visit a dealer
  • 21.
    Evaluating CX: TheJourney MOMENT OF INSPIRATION WEBSITE EXPERIENCE DEALERSHIP VISIT
  • 23.
    Insight without questions Magicmoments Integrated understanding Turning media into data Real time decision making The 24 hours later debrief
  • 24.
  • 25.
  • 26.
    Magic Moments 61%17% 8% 7% 4% 4% Recordeda drink Entered a no drink day Set/Updated a goal Just playing around/ checking things Received a notification Did a daily mission Reasons used app on that occasion
  • 27.
    Integrated Understanding 4 5 3 10 8 3 8 5 88 92 89 85 0" 20"40" 60" 80" 100" Ease of overall set up process Easy to navigate Attractive design Clear on what to do Disagree (1-2) Neither/Nor (3) Agree (4-5) 63% liked it in general 41% found it easy and straightforward 29% liked a specific feature (calorie counter, drinks tracker) 27% liked the visual design 20% thought it would be supportive/ reassuring/helpful 17% thought it was going to be interesting to track their drinks 15% found it hard to find the right drink choices 10% found “typical week” confusing
  • 28.
  • 29.
  • 30.
    The 24 hourslater debrief
  • 31.
    Shortlisted for theMRS/AURA Insight Management Award 2014 for developing an EE insight app to deliver research findings throughout the organization anytime, anyplace, anywhere
  • 32.