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CX Goes
Customer Experience Industry Survey 2018
Five trends driving the future of CX
Mainstream
Michael
Mace
VP of Product Insights
Most Important Findings
● CX is going mainstream
● Research is “democratizing”
● Quick human insight spreading across departments
○ Marketing and Product teams in addition to UX and Research
● Growing pains
○ Are executives overconfident about CX?
○ Desktop is still the most-studied platform
○ Tech trends affecting CX
Background
● Quantitative survey of CX issues in all industries, job roles, and company
sizes
○ 40+ questions; the biggest study in the field
● Fifth annual survey
○ Formerly the UX Industry Study, but the world is changing
● 3,900 respondents, fielded end of 2017
● You can see the full results online
CX is Critical
Base: Senior executives
CX is Critical
Base: Senior executives
CX Research is Increasing
Base: All respondents
Who Owns the Customer Experience?
● “The culture owns it”
● Each team was
more likely to think
they owned it
○ Marketing: 21%
○ Executives: 23%
○ UX: 25%
○ Product: 36%
Base: All respondents
Most Important Findings
● CX goes mainstream
● Research is “democratizing”
● Quick human insight spreading across the organization
● Growing pains
Strong Support for “Democratizing” Research
Base: Senior executives
Strong Support for “Democratizing” Research
Base: Senior executives
Even Researchers Agree
● 71% agree: “I want to empower non-researchers in my organization to do
their own user research.”
Base: Market and user researchers
Most Important Findings
● CX goes mainstream
● Research is “democratizing”
● Quick human insight is spreading across the organization
● Growing pains
Uses of Human
Insight Studies
● Far beyond usability
● Two-thirds study customer
needs
● Half study journeys
● One-third study marketing
content
Base: All respondents
Usage by UX Designers
30.55%
45.66%
53.78%
58.51%
65.39%
65.50%
65.95%
71.70%
Ethnography (customer behavior)
Competitors
Apps
Customer journeys
Websites
Customer needs
Product usability
Prototypes
What does your organization currently do user research
on?
Base: UX designers
Design Focus is Growing
Base: UX designers
Issues of Designers
Base: UX designers
Issues of Designers
Base: UX designers
Issues of Designers
Base: UX designers
Usage by Product Teams
Base: Product managers
27.13%
45.75%
49.39%
53.04%
53.85%
54.25%
64.78%
67.21%
Messaging
Competitors
Websites
Apps
Prototypes
Customer journeys (online and offline)
Customer needs
Product usability
What does your organization currently do user research
on?
Adoption Limited by Available Time
Base: Listed roles
Adoption Limited by Available Time
Base: Listed roles
Usage by Marketing Teams
33.05%
35.98%
43.51%
43.93%
50.63%
51.88%
56.49%
64.85%
Social media content
Email
Competitors
Messaging
Customer needs
Customer journeys
Marketing content
Websites
What does your organization currently do user research
on?
Base: People in marketing roles
Marketing Issues
Base: People in marketing roles
Marketing Issues
Base: People in marketing roles
Marketing Issues
Base: People in marketing roles
Marketing Issues
Base: People in marketing roles
Marketing Issues
Base: People in marketing roles
The Limits
of Data
Base: People in marketing roles
The Limits
of Data
Base: People in marketing roles
More Than Half
of AB Tests Fail
● In retail, 69% say their
tests succeed 40% of
the time or less
● In consumer high tech,
80% say their tests
succeed 40% of the
time or less
Base: People in marketing roles
Usage by Researchers
57.45%
58.66%
63.22%
64.13%
68.69%
76.60%
78.12%
78.72%
Competitors
Ethnography (customer behavior)
Websites
Apps
Customer journeys (online and offline)
Product usability
Prototypes
Customer needs
What does your organization currently do user research
on?
Base: Market and UX researchers
Most Important Findings
● CX goes mainstream
● Research is “democratizing”
● Quick human insight spreading across the organization
● Growing pains
Are Executives Overconfident about CX?
Base: All participants
Desktop Still the Most Studied Platform
0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
0% 20% 40% 60% 80% 100%
Desktop Tablet Smartphone Real world General
What percent of your user research is focused on…?
Base: All participants% of research
%of
respondents
Desktop Still the Most Studied Platform
0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
0% 20% 40% 60% 80% 100%
Desktop Smartphone
What percent of your user research is focused on…?
% of research
%of
respondents
Base: All participants
Tech Trends Affecting CX
● AI, voice, and wearables are on
the rise
● Multi-device, IoT, VR, global UX,
and omnichannel are dropping
● “What do you think will be the
most important online trends
affecting user experience in the
next five years? (Select all that
apply.)”
Base: All participants 25.16%
41.96%
27.21%
27.92%
40.38%
43.45%
46.92%
50.55%
43.53%
51.18%
24.75%
26.23%
26.32%
31.23%
35.57%
40.44%
41.29%
45.80%
54.56%
64.03%
Gesture-based interaction
Omnichannel experiences
Touch interfaces
Wearable tech
Global UX design (emerging
markets/cultural relevance)
Virtual reality/augmented
reality
Internet of Things
Multi-device interaction
(smartwatch / phone / TV)
Voice interaction
Artificial intelligence
Most important trends affecting user
experience
Implications
● Mainstream CX is an opportunity for designers
● Fast human insight is spreading into all departments
○ Is your organization taking advantage of it?
● If you’re in Product, balance your reliance on ad hoc user feedback and
metrics
● If you’re an executive, question your CX assumptions
● Are you doing enough mobile testing?
● Quantitative data alone leaves too much to chance
For More Information
● https://bit.ly/2GwuSTB
● Thank you to all the participants!
Q&A
For more information or questions please email us at: webinars@usertesting.com

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CX goes mainstream: Five trends driving the future of CX

  • 1. CX Goes Customer Experience Industry Survey 2018 Five trends driving the future of CX Mainstream
  • 3. Most Important Findings ● CX is going mainstream ● Research is “democratizing” ● Quick human insight spreading across departments ○ Marketing and Product teams in addition to UX and Research ● Growing pains ○ Are executives overconfident about CX? ○ Desktop is still the most-studied platform ○ Tech trends affecting CX
  • 4. Background ● Quantitative survey of CX issues in all industries, job roles, and company sizes ○ 40+ questions; the biggest study in the field ● Fifth annual survey ○ Formerly the UX Industry Study, but the world is changing ● 3,900 respondents, fielded end of 2017 ● You can see the full results online
  • 5. CX is Critical Base: Senior executives
  • 6. CX is Critical Base: Senior executives
  • 7. CX Research is Increasing Base: All respondents
  • 8. Who Owns the Customer Experience? ● “The culture owns it” ● Each team was more likely to think they owned it ○ Marketing: 21% ○ Executives: 23% ○ UX: 25% ○ Product: 36% Base: All respondents
  • 9. Most Important Findings ● CX goes mainstream ● Research is “democratizing” ● Quick human insight spreading across the organization ● Growing pains
  • 10. Strong Support for “Democratizing” Research Base: Senior executives
  • 11. Strong Support for “Democratizing” Research Base: Senior executives
  • 12. Even Researchers Agree ● 71% agree: “I want to empower non-researchers in my organization to do their own user research.” Base: Market and user researchers
  • 13. Most Important Findings ● CX goes mainstream ● Research is “democratizing” ● Quick human insight is spreading across the organization ● Growing pains
  • 14. Uses of Human Insight Studies ● Far beyond usability ● Two-thirds study customer needs ● Half study journeys ● One-third study marketing content Base: All respondents
  • 15. Usage by UX Designers 30.55% 45.66% 53.78% 58.51% 65.39% 65.50% 65.95% 71.70% Ethnography (customer behavior) Competitors Apps Customer journeys Websites Customer needs Product usability Prototypes What does your organization currently do user research on? Base: UX designers
  • 16. Design Focus is Growing Base: UX designers
  • 20. Usage by Product Teams Base: Product managers 27.13% 45.75% 49.39% 53.04% 53.85% 54.25% 64.78% 67.21% Messaging Competitors Websites Apps Prototypes Customer journeys (online and offline) Customer needs Product usability What does your organization currently do user research on?
  • 21. Adoption Limited by Available Time Base: Listed roles
  • 22. Adoption Limited by Available Time Base: Listed roles
  • 23. Usage by Marketing Teams 33.05% 35.98% 43.51% 43.93% 50.63% 51.88% 56.49% 64.85% Social media content Email Competitors Messaging Customer needs Customer journeys Marketing content Websites What does your organization currently do user research on? Base: People in marketing roles
  • 24. Marketing Issues Base: People in marketing roles
  • 25. Marketing Issues Base: People in marketing roles
  • 26. Marketing Issues Base: People in marketing roles
  • 27. Marketing Issues Base: People in marketing roles
  • 28. Marketing Issues Base: People in marketing roles
  • 29. The Limits of Data Base: People in marketing roles
  • 30. The Limits of Data Base: People in marketing roles
  • 31. More Than Half of AB Tests Fail ● In retail, 69% say their tests succeed 40% of the time or less ● In consumer high tech, 80% say their tests succeed 40% of the time or less Base: People in marketing roles
  • 32. Usage by Researchers 57.45% 58.66% 63.22% 64.13% 68.69% 76.60% 78.12% 78.72% Competitors Ethnography (customer behavior) Websites Apps Customer journeys (online and offline) Product usability Prototypes Customer needs What does your organization currently do user research on? Base: Market and UX researchers
  • 33. Most Important Findings ● CX goes mainstream ● Research is “democratizing” ● Quick human insight spreading across the organization ● Growing pains
  • 34. Are Executives Overconfident about CX? Base: All participants
  • 35. Desktop Still the Most Studied Platform 0.00% 5.00% 10.00% 15.00% 20.00% 25.00% 30.00% 0% 20% 40% 60% 80% 100% Desktop Tablet Smartphone Real world General What percent of your user research is focused on…? Base: All participants% of research %of respondents
  • 36. Desktop Still the Most Studied Platform 0.00% 5.00% 10.00% 15.00% 20.00% 25.00% 30.00% 0% 20% 40% 60% 80% 100% Desktop Smartphone What percent of your user research is focused on…? % of research %of respondents Base: All participants
  • 37. Tech Trends Affecting CX ● AI, voice, and wearables are on the rise ● Multi-device, IoT, VR, global UX, and omnichannel are dropping ● “What do you think will be the most important online trends affecting user experience in the next five years? (Select all that apply.)” Base: All participants 25.16% 41.96% 27.21% 27.92% 40.38% 43.45% 46.92% 50.55% 43.53% 51.18% 24.75% 26.23% 26.32% 31.23% 35.57% 40.44% 41.29% 45.80% 54.56% 64.03% Gesture-based interaction Omnichannel experiences Touch interfaces Wearable tech Global UX design (emerging markets/cultural relevance) Virtual reality/augmented reality Internet of Things Multi-device interaction (smartwatch / phone / TV) Voice interaction Artificial intelligence Most important trends affecting user experience
  • 38. Implications ● Mainstream CX is an opportunity for designers ● Fast human insight is spreading into all departments ○ Is your organization taking advantage of it? ● If you’re in Product, balance your reliance on ad hoc user feedback and metrics ● If you’re an executive, question your CX assumptions ● Are you doing enough mobile testing? ● Quantitative data alone leaves too much to chance
  • 39. For More Information ● https://bit.ly/2GwuSTB ● Thank you to all the participants!
  • 40. Q&A For more information or questions please email us at: webinars@usertesting.com