The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
Selfies are dead. Long live the user generated content!Socialab
User Generated Content is King. Το ξέρουμε αυτό εδώ και χρόνια. Ωστόσο, δεν είναι όλοι... οι βασιλιάδες ίδιοι στο βασίλειο των social media.
Τα brands πρέπει να βρουν τρόπους να δημιουργήσουν περιεχόμενο γι’ αυτά πέρα από τα συνηθισμένα. Να δημιουργήσουν τα κατάλληλα triggers, τα κατάλληλα συναισθηματικά connections για να μπουν οι χρήστες στη διαδικασία να παράξουν πραγματικά valuable και shareable περιεχόμενο, πέρα από π.χ. μια απλή selfie με το προϊόν.
Μεγάλο challenge. Αλλά εκεί θα κριθεί η... ηγεμονία του κάθε brand στο χώρο των social media.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
TrendsSpotting's 2010 Social Media Influencers - Trend Predictions in 140 Cha...Taly Weiss
"2010 Social Media Influencers" is the first report from the series "2010 Influencers Series: Trend Predictions in 140 Characters".
TrendsSpotting Market Research is now running its third annual prediction reports following major trends in six categories. We will be featuring the predictions of digital and marketing experts on the big changes awaiting us in the coming year.
This year we are adopting a new “tweet style” format, easier for you to focus on, comprehend and forward.
Blackberry not well received by Indians : Social Media ReportSimplify360
According to the report by Simplify360 that monitors consumer sentiments on Social Media, 65% of the audience has negative sentiment towards the brand.
With thousands of sessions, a packed exhibit hall floor, hundreds of party and networking opportunities, and dozens of ancillary activities, this year’s SXSW Interactive, which took place March 7-11 in Austin, Texas, was a place ripe for curiosity and exploration. To paraphrase one panelist: SXSW is a living, breathing manifestation of the Internet and culture.
This report highlights 10 overriding themes from the 21st annual festival, based on on-the-ground reporting, input from JWT and Digitaria colleagues in attendance and secondary research.
This is an edited version of the presentation I did at the NY Games Conference. It is a discussion piece on the top trends in gaming that I'm observing for the coming year. This includes remarks on Smartphones, prepaid game cards, F2P, and Trading Card Games.
Find out how your brand can create the right emotional connection for Millennials
Millennials are entering an important life stage for banks, as this segment of the population is starting to build wealth while driving potential sales growth in financial products and services. This segment tends to use more primary banking products than Baby Boomers and carry a higher minimum balance in their checking accounts. An additional reason for the increased focus on this segment is based on the rapid growth in size versus other cohorts such as Baby Boomers. This study will translate the many research documents into an ideal Millennial Experience (MX) for the banking industry through our Omni Experience Model and will help define the role of physical branches versus online. http://www.sld.com
Heroes are known to be bold problem solvers who fight for good. Why then are Millennials known as the “hero” generation? And why does that answer matter to companies?
Millennials are the largest generation yet and are poised to change the world. Increasingly acting as agents of change, they not only expect to succeed at having an impact on the world, but also seek out brands with the same goals in mind.
Millennial expert Todd Metrokin, Vice President and Creative Strategist, Ogilvy & Mather Washington D.C., shares a deeper look at Millennial behaviors and how to market to this “hero” generation.
Mobile & Online Gaming Potential In South East AsiaRobin Ng
An overview of the mobile and online gaming potential in south east asia. South East Asia or SEA is the next potential region to grow for gaming whether on mobile or online.
The region has more than 689m in population and most of the population are young and hungry for content, media and games
the slides are presented at casual connect asia in singapore.
Engaging millenials for financial servicesJason Dea
Webinar sponsored by Empathica discussing how the financial services industry can leverage great experiences to better engage with the Millennial generation
Find a great Infographic summary of some of the research here http://forewardsapp.com/blog/influence-millenials-drive-customer-referrals/
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
Selfies are dead. Long live the user generated content!Socialab
User Generated Content is King. Το ξέρουμε αυτό εδώ και χρόνια. Ωστόσο, δεν είναι όλοι... οι βασιλιάδες ίδιοι στο βασίλειο των social media.
Τα brands πρέπει να βρουν τρόπους να δημιουργήσουν περιεχόμενο γι’ αυτά πέρα από τα συνηθισμένα. Να δημιουργήσουν τα κατάλληλα triggers, τα κατάλληλα συναισθηματικά connections για να μπουν οι χρήστες στη διαδικασία να παράξουν πραγματικά valuable και shareable περιεχόμενο, πέρα από π.χ. μια απλή selfie με το προϊόν.
Μεγάλο challenge. Αλλά εκεί θα κριθεί η... ηγεμονία του κάθε brand στο χώρο των social media.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
TrendsSpotting's 2010 Social Media Influencers - Trend Predictions in 140 Cha...Taly Weiss
"2010 Social Media Influencers" is the first report from the series "2010 Influencers Series: Trend Predictions in 140 Characters".
TrendsSpotting Market Research is now running its third annual prediction reports following major trends in six categories. We will be featuring the predictions of digital and marketing experts on the big changes awaiting us in the coming year.
This year we are adopting a new “tweet style” format, easier for you to focus on, comprehend and forward.
Blackberry not well received by Indians : Social Media ReportSimplify360
According to the report by Simplify360 that monitors consumer sentiments on Social Media, 65% of the audience has negative sentiment towards the brand.
With thousands of sessions, a packed exhibit hall floor, hundreds of party and networking opportunities, and dozens of ancillary activities, this year’s SXSW Interactive, which took place March 7-11 in Austin, Texas, was a place ripe for curiosity and exploration. To paraphrase one panelist: SXSW is a living, breathing manifestation of the Internet and culture.
This report highlights 10 overriding themes from the 21st annual festival, based on on-the-ground reporting, input from JWT and Digitaria colleagues in attendance and secondary research.
This is an edited version of the presentation I did at the NY Games Conference. It is a discussion piece on the top trends in gaming that I'm observing for the coming year. This includes remarks on Smartphones, prepaid game cards, F2P, and Trading Card Games.
Find out how your brand can create the right emotional connection for Millennials
Millennials are entering an important life stage for banks, as this segment of the population is starting to build wealth while driving potential sales growth in financial products and services. This segment tends to use more primary banking products than Baby Boomers and carry a higher minimum balance in their checking accounts. An additional reason for the increased focus on this segment is based on the rapid growth in size versus other cohorts such as Baby Boomers. This study will translate the many research documents into an ideal Millennial Experience (MX) for the banking industry through our Omni Experience Model and will help define the role of physical branches versus online. http://www.sld.com
Heroes are known to be bold problem solvers who fight for good. Why then are Millennials known as the “hero” generation? And why does that answer matter to companies?
Millennials are the largest generation yet and are poised to change the world. Increasingly acting as agents of change, they not only expect to succeed at having an impact on the world, but also seek out brands with the same goals in mind.
Millennial expert Todd Metrokin, Vice President and Creative Strategist, Ogilvy & Mather Washington D.C., shares a deeper look at Millennial behaviors and how to market to this “hero” generation.
Mobile & Online Gaming Potential In South East AsiaRobin Ng
An overview of the mobile and online gaming potential in south east asia. South East Asia or SEA is the next potential region to grow for gaming whether on mobile or online.
The region has more than 689m in population and most of the population are young and hungry for content, media and games
the slides are presented at casual connect asia in singapore.
Engaging millenials for financial servicesJason Dea
Webinar sponsored by Empathica discussing how the financial services industry can leverage great experiences to better engage with the Millennial generation
Find a great Infographic summary of some of the research here http://forewardsapp.com/blog/influence-millenials-drive-customer-referrals/
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
IOSR Journal of Applied Chemistry (IOSR-JAC) is an open access international journal that provides rapid publication (within a month) of articles in all areas of applied chemistry and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in Chemical Science. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
IOSR Journal of Applied Physics (IOSR-JAP) is an open access international journal that provides rapid publication (within a month) of articles in all areas of physics and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in applied physics. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
These are slides from my session with http://www.ddve.ee/ students late August, 2013. I looked at some broad trends with focus on Asia and emerging markets and briefly touched upon the app economy.
TENDENCIAS DIGITALES - Llegando a nuevos consumidores digitales en múltiples ...eMarketingHoy
Con más de 13 años de experiencia en la industria de inteligencia de mercados, THOM ARKESTAAL de Microsoft Advertising, ha desarrollado una pasión por la investigación transcultural. Trabajó en empresas como HP, Lenovo, Nokia, RIM, Samsung AT&T y Google donde se ha especializado en buscar un total conocimiento del consumidor con un fuerte enfoque en la industria de la tecnología.
Responsable de proveer investigaciones a Microsoft así como ideas y conocimientos recientes relacionados con el comportamiento de los consumidores, la inteligencia competitiva, inteligencia de mercado y el uso de los productos.
Se ha desempeñado en agencias creativas y de investigación como IDC, Taylor Nelson Sofres, Resarch International y Naked Communications. En esas organizaciones Arkestaal estuvo a cargo de todos los aspectos del proceso de investigación, desde la investigación pasando por el diseño y la entrega de una perspectiva significativa, y las recomendaciones que impulsan los resultados empresariales.
Para Arkestal “A medida que Internet crece y madura, nuestra nueva relación con la tecnología se caracteriza por la madurez. Es una relación bidireccional, y este es el momento en que la tecnología se convierte en nuestro socio de vida ideal - que entiende lo que es ser humano, que percibe emociones y que sea inspirador, creativo y sensorial. A medida que la población mundial se vuelve cada vez más móvil, sigue existiendo una desconexión entre lo que la tecnología puede hacer y lo que los consumidores necesitan de una relación diferente y más madura. Aquí existe una oportunidad muy significativa para las marcas y los anunciantes.”.
Evolution of Social Media and its effects on Knowledge OrganisationCollabor8now Ltd
There has been a lot of hype around social media, social networks and social business, much of it unhelpful in understanding what this is all about. For some people, “social” will always mean frivolity and time wasting. For others, social media just means marketing and communications.
The evolution of social media over the past several years has made it easier than ever before to find, connect and engage with “experts” and people with similar interests. Enlightened organisations have recognised that investment in social technologies and (most importantly) the organisational change required in order to nurture and embed a collaborative culture, can overcome the limitations of silo’d structures that have traditionally inhibited information flows and opportunities for innovation.
In a broader context, the pervasive and ubiquitous availability of social media in almost all aspects of daily life, from the way we communicate, get information, buy and sell, travel, live and learn is adding to the pressure on organisations to provide a more porous interface between internal (behind the firewall) and external services. Knowledge workers are increasingly making their own decisions on what tools, products and services that they need to work more effectively and will become increasingly disaffected if these are not available within the work environment.
This presentation looks at industry trends on how social media and social technologies are changing the way that we generate, organise and consume knowledge, and how this is driving emergent digital literacies for knowledge workers.
According to research from the Corporate Executive Board, 57% of the buying process is being completed before the first interaction with a sales person.
In recent years, a fundamental sea change has been occurring between buyers and sellers, with the former now ceasing control of the buying process. This paradigm shift has been digitally powered with todays buyers only one touch away from connecting with content or peers that can help guide them on their purchasing journey.
This presentation will explore the challenges that not only lay ahead for todays B2B marketers, but also explore some of the ways in which SAP is adapting to this 'New Reality’.
Our Guide to Digital disruption Update 2019John Ashcroft
A collection of our articles on Digital Disruption and Change Management updated for 2019.
Don't thumb your nose at Digital Disruption
So what do we mean by digital disruption
The six forces shaping digital disruption
Digital Disruption Industries of the future
Which jobs will be at risk in the years ahead
Digital Disruption and the UK Banking System
APD along with partners IBM and Australia Post, hosted ‘Best of the Next’, an event which brought industry leaders and clients together to discuss innovation in the face of digital disruption, and what businesses can do to capitalise on these trends.
The topics discussed by APD’s own Chief Transformation Officer, Inês Almeida and CEO, Scott Player included:
• Artificial Intelligence: Hopes and Fears in Perspective
• The Impact of 5G and Greater Connectivity
• Privacy and security after the Facebook uproar: self-sovereign ID, advertising and Blockchain
Guest speakers Tung Nguyen and Cameron Gough from Australia Post presented their latest innovation around Digital ID.
For more information visit: http://www.apdgroup.com/bestofthenext/
Gen Z will soon be the biggest cohort in the US. Yet, the global trend is alike with more young adults becoming a focus audience of many companies.
In this presentation, you will learn about the centennials (aka Gen Zers, iGens). We've gathered some data from reputable sources to let you understand this generation better, know it shopping habits, and attitude to marketing.
Check the full article at https://adsy.com/how-to-market-generation-z.
Digital technology is constantly changing. So are our ways of communicating with each other and brands. This is a look at the top trends to watch as we head into 2011.
25 Disruptive Technology Trends 2015 - 2016Brian Solis
Brian Solis explores some of the biggest technology trends and possible twists on the horizon for 2015 and 2016.
Topics include cyber security, mobile payments, drones, bitcoin, social media, digital, omnichannel, attribution, cx, music, movies, Hollywood
Brian Solis explores some of the biggest technology trends and possible twists on the horizon for 2015 and 2016.
Topics include cyber security, mobile payments, drones, bitcoin, social media, digital, omnichannel, attribution, cx, music, movies, Hollywood
Similar to Cultural Immersion: Early Tech Adopters (20)
a "get smart quick" guide for the learning about the ad industry and staying up to date with current events | made for vcu brandcenter communication strategists (by a vcu brandcenter communication strategist)
Brand Personification in the Digital Age: How has the evolution of social med...Keely Galgano
The purpose of this paper is to examine the marketing landscape through the lens of digital and social media, and, ultimately, to discuss how this evolution impacts the establishment, maintenance, and characteristics of consumer-brand relationships. Past studies of consumer-brand relationships have focused heavily on the elements of social psychology reflected in the connections formed with brands. However, many researchers have questioned the application of human relationship theory as applied to inanimate objects or brands. With the advent of social media as a marketing tool, brands are quickly taking on human characteristics and working to engage consumers in conversation. With this increased personification, relational norms can be applied to current and future consumer behavior with new relevance.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
2. BACKGROUND
A majority of American adults now own smartphones and mobile usage is as high as its
ever been. Analysts predict that mobile wallets are inevitable, the wave of the future;
but the current reality is that awareness is not translating to use.
How can we change that?
Secondary Research
• Learned about the mobile payment marketplace – from its bright future to its
current struggles
• Looked into the current Android market and examined how the NFC barrier
plays into ISIS‟s future
• Delved into the tech landscape and drew insights around the
people, trends, and culture that make up this world
Primary Research
• Conducted four hour-long interviews with young influencers in the tech
community
2
3. EXECUTIVE SUMMARY
THE MOBILE PAYMENT MARKETPLACE
The race is far from over
While each of the major players certainly has their niche, the overall race for mobile payment
supremacy is wide open. Many of these companies and other consultancies have tried to target
defined segments of potential users, but none has truly broken through yet.
Consumer concerns trump competition
The marketplace is crowded, with new start-ups entering the space seemingly everyday. While
the industry and those who write about it are preoccupied with who will win the tech roll-out
race, consumers are more concerned with things like security and privacy.
The NFC barrier
Isis faces a unique challenge in the NFC barrier. When it comes down to it, iPhone users are
50% more likely than Android users to be early adopters. These early adopting trendsetters are
the brand ambassadors Isis needs.
3
4. EXECUTIVE SUMMARY
THE HACKING CULTURE
Geek is Chic
Today, being a nerd is something of a badge of honor. Geek culture is everywhere, it‟s
diverse, it‟s valuable, and it‟s a brand.
The New Rock Stars
The kids who grew up reading comic books and playing video games are now the driving force
behind broad and valuable swaths of popular culture and technology. These are the new
celebrities.
The Hacking Generation
As start-up and geek culture have seen a meteoric rise in popularity, a new generation of techies
have emerged. This generation of hackers represents one of ISIS‟s biggest opportunities.
4
5. EXECUTIVE SUMMARY
OUR TARGETAUDIENCE
Pushing Boundaries
These millennials have redefined the tech landscape. They have different relationships with
brands, have pushed convention in all facets of culture, and they‟re more knowledgeable and
empowered than ever before.
Age is but a Number
While this group is our hotspot target, inclination toward ISIS and Android have less to do with
the year they were born and more to do with their attitude and mindset.
It‟s All About Utility
Frivolous apps can be fun, but are often short-lived. When it comes down to sustained use, our
target is looking for utility. They want things that will improve their lives, make things easier, and
serve a true purpose in their daily life.
5
6. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
6
7. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
7
8. “Within five years, 50% of smartphone users will be using their phones
and mobile wallets as their preferred method for payments.”
“The global value of proximity payments, both NFC and mobile bar
code transactions, will reach $296 billion by 2017.”
“In the US, proximity mobile payments will top $1 billion in 2013 before
expanding rapidly to reach an estimated $58 billion by 2017.”
Analysts predict that mobile wallets are
inevitable, the wave of the future
“In 2011, there were 7 million NFC-enabled phones; by 2015, this
number will grow to 203 million.”
8
9. THE PLAYERS
Square Google Wallet
Level Up Other Challengers
for small businesses
for local deal-seekers
part of an ecosystem
nimble start-ups
9
11. BUT THIS IS THE CURRENT REALITY
Awareness isn‟t translating to usage
41% of US smartphone users are highly aware that they can use their phone as a payment device
but only 16% have ever done so
AccentureSource: 11
12. BIGGEST HURDLES
45% 37% 37%
Consumers are focused on a few key concerns:
concerned about security think their current method
is convenient enough
worried about privacy
AccentureSource: 12
13. WHAT WE‟VE LEARNED
37%
THE MOBILE PAYMENT MARKETPLACE
• The overall race for mobile payment supremacy is wide open and far
from over. Each of ISIS‟s competitors has its niche, but none has
truly broken through yet.
• Consumers are less focused on individual brands and more
concerned with things like security and privacy. These concerns
need to be quelled before the projected bright future can take hold.
13
14. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
14
15. ANDROID & ISIS
45% 37% 37%
People are reluctant to switch phones, carriers, or banks
Just 7% of non-users are willing to switch phones in order to make mobile payments.
iPhone users are extremely brand loyal: 80% have owned a previous iPhone
How do we keep Android users on board?
25% of Android owners would prefer to have iOS
Accenture, ComScore, MintelSources
: 15
16. THE CURRENT MARKET
45% 37% 37%
In the tale of two smartphones,
Android users are…
Androi
d
53%
iOS
36%
Other
11%
Smartphone
Market
Share
24%
41%
37%
36%
39%
23%
Android Apple
37%
50%
58%
67%
43%
57%
64%
72%
0%
10%
20%
30%
40%
50%
60%
70%
80%
Mobile Banking Maps Search Weather
Share of Users Engaged by Activity
Android iPhone
• 10% more likely to be men
• 17% more likely to live in the suburbs
• 80% more likely to only have a high school diploma
• 29% more likely to prefer saving their money
• 71% more likely to say they tend to follow rather than
lead
$100k+
$50-100k
<$50k
Annual
HHI
Share
by
Platform
ComScore, Hunch, MintelSources 16
17. WHO‟S REALLY USING ANDROID?
45% 37%
In looking at the current Android market, three major groups of
consumers stood out:
1. The Thrifters
2. The Contrarians
3. The Hackers
17
18. THE THRIFTER
45% 37%
The less money you have,
The more likely you are to choose Android
Widespread success not due to objectively great
phones, but the marginal phones that are priced to
move
Correlated socioeconomic factors
also show Android leanings
18
19. THE CONTRARIAN
45% 37%
Think
Different.
“Today, if you „think different,‟
you‟re looking at Android.”
-Guy Kawasaki, former Apple Fanboy
There is a segment of former Apple users who have
grown disenchanted with Apple‟s present path and
future
Others want to buck the trend and believe
that Android is simply better than Apple
THE NEXT BIG THING IS ALREADY
HERE.
19
20. THE HACKER
45% 37%
It boils down to choice, choice, choice Why wouldn’t a phone give its
sole user a vote on how their
device works?
Android offers the ability to pick from the features which
matter most to you, while some believe that Apple‟s one
size fits all policy stifles innovation
Much of Android‟s strength stems from its open
nature, which allows third parties to do what they
want with the platform
20
21. HACKING IS NO LONGERABAD WORD
Hack (n.): A good creative solution to a technical problem
Hacker (n.): Someone who thinks about problems, technical and not, in a new way
MTV InsightsSource: 21
22. WHAT WE‟VE LEARNED
37%
TALKINGANDROID
• Isis faces a unique challenge in the NFC barrier. People are reluctant
to switch phones, carriers, or banks to access mobile wallets, and
many early adopters still prefer iOS.
• Android users are more likely to be male, have lower household
income, be less educated, and interestingly, be followers rather than
leaders.
• Three types of consumers are likely to purchase Android phones: the
thrifters, the contrarians, and the hackers. Contrary to popular
opinion, „hacker‟ is not a negative word.
22
23. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
23
29. Start-ups are at the tipping point of culture – especially
for millennials, who dreamt up many of today‟s most
successful start-ups.
29
30. WHAT WE‟VE LEARNED
37%
THE HACKERS‟WORLD
• Geek culture is everywhere, it‟s diverse, it‟s valuable, and it‟s a brand.
• Kids who grew up reading comic books and playing video games are
now the driving forces behind valuable swaths of pop culture and
technology. These are the new rockstars.
30
31. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
31
32. THEYARE MILLENNIALS
60% “Hacking is part of what defines my generation”
72% “I have a real desire to create things other people love”
72% “Life is like an app; I‟m always in „beta‟”
Experience = Social Currency Everything PersonalizedBuilding Communities
MTV InsightsSource: 32
33. SIZING UP THE AUDIENCE
45% 37%
There are
80 million
millennials
in the U.S.
alone
These
millennials
are 2.5x
more likely
to be early
adopters
13% of
millennials
fit the profile
of a gadget
guru
Skew male and
single with HHI
≥ $100,000
Successful, wire
d yet free-
spirited, confide
nt
but at-ease
Greatest device
ownership, ofte
n push and
contribute to
content
Boston Consulting GroupSource: 33
42. RELATIONSHIP WITH BRANDS
45% 37%
Tell me a story, don‟t show me a logo
Oreo: Daily Twist Dove: Real Beauty Sketches
42
43. RELATIONSHIP WITH BRANDS
45% 37%
We have different values, and we hope you do too.
Honest Tea: The Honest Store TOMS: One for One
43
44. MEET HUNTER
45% 37%
Age: 24
Hometown: Portland
Currently City: San Francisco
• Self-taught developer who‟s always
had a thing for tech; now he works at
a start-up
• Strives to “code for good” – sure, the
money‟s in First-World Problem
solving, but he wants to make
change and knows he can do that
through software
• He might wear Ray-Bans and drink
craft beer, but he still loves the more
stereotypically geeky things like
comics and video games.
• Hunter doesn‟t fit neatly into one box
44
45. MEET KAT
45% 37%
Age: 25
Hometown: Dallas
Currently City: LA
• Works at a digital agency
as an interactive
producer
• She‟s a tech-savvy
trendsetter, but doesn‟t
let it rule her life.
• Blogs about everything
she loves – nerdy
obsessions and all – for
the Tumblr world to see
• Reads Pitchfork “on the
reg” and lives for festival
season
45
46. WHAT WE‟VE LEARNED
37%
THE HACKER GENERATION
• As start-up and geek culture have seen a meteoric rise in
popularity, a new generation of techies have emerged. This
generation of hackers represents one of ISIS‟s biggest opportunities.
• The Hacker Generation has redefined the tech landscape and
rewritten the rules for interacting with brands.
46
47. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
47
48. WHO ELSE FITS THE PROFILE?
37%
The hacker generation might be the primary target,
But there are a couple other groups to note.
Oldies but goodies
These two other targets are the Graying Geeks and the Digital Moms
• Driven by utility rather than being motivated by being the first „in the know‟
• They are fast followers, if not early-adopters themselves, and like to discover
trends (set by the hacker generation) on their own
48
49. EARLYADOPTERSARE NOT JUST THE DIGERATI
37%
But in reality, early adoption is not restricted by age.
It‟s has more to do with their attitude and mindset than the year they were born.
Meet “Generation C”:
They thrive on creation, curation, connection, and community. while 80% of people under
35 are Gen C, only 65% of “Gen C” is under 35.
90% of tech companies target 10% of the population:
the young, socially mobile digerati
-John Gerzema, BrandAsset Consulting
Think with GoogleSource: 49
50. MEET GREG: THE GRAYING GEEK
37%We were the ones
who had to know
how to use escape
codes to get our
printers to work and
sometimes wound
up building our own
PCs.
- Lary Magid
Tech Journalist &
Baby Boomer
• Greg has a desktop at work, a laptop at
home, a netbook for travel, an Android
smartphone and just last week he bought
an iPad; He‟s also 55 years old
• He‟s comfortable with most technology and
is insulted when his generation is painted
as tech novices who might want to “get on
board” with modern tech
• For him, the purchase process is more
thoughtful: He buys tech for a specific
use, as opposed to being motivated by
being the first in the know
• At 55, Greg is no more like a 72 year old
than he is a 22 year old
BIG SPENDERS: Baby boomers represent 25% of the population, but they consume 40% [in total dollars spent] of it.
50
51. MEET DANA: THE DIGITAL MOM
37%
• Dana‟s kids are her full-time job and
keep her on the go; she‟s always
looking for tips, tricks, and tech that
will make her life easier
• Like many moms today, she loves
social media – even more than TV.
Over 50% of moms used social to
gather information in 2012 (+21% from
2009)
• Lifehacking is a trend she‟s always
watching, usually on Pinterest or one
of the several “mommy blogs” she
follows
• Dana is constantly connected and
attached to her smartphone –
averaging more than 6 hours of use
per day. She is truly a 21st century
mom who believes that technology
can help her be a better mother
Moms with kids under 13 recommend brands, products, and services to other moms at least monthly
51
52. WHAT WE‟VE LEARNED
37%
WHO ELSE FITS THE PROFILE?
• Our target is defined by a mindset, more than an age.
• When it comes down to sustained use, each of our targets is looking
for utility. They want things that will improve their lives, make things
easier, and serve a true purpose in their daily life.
52
53. LET‟S REVIEW
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
With the race still wide open, Consumers are focused
on a few key concerns like security and privacy.
Isis faces a unique challenge in the NFC barrier.
Today, being a nerd is a badge of honor. Geek culture
is everywhere, it‟s diverse, it‟s valuable, and it‟s a
brand.
The Hacker Generation has redefined the tech
landscape and rewritten the rules for interacting with
brands.
Our target is defined by a mindset, more than an age.
53
54. WHAT TO EXPECT
The Mobile Payment Marketplace
Talking Android
The Hacker‟s World
The Hacker Generation
Who Else Fits the Profile?
Implications
1
2
3
4
5
6
54
55. So what does this mean for ISIS?
1. Test-Drivers
Research has shown that once consumers make their first mobile payment, they are much
more likely to become converts.
So how do we get them to try it that first time? Is it about incentives? Or can we
create something interactive so that our target can engage with the product in a
hands-on way?
2. Problems of Perception
Privacy and security are issues of perception. To overcome such perceptive issues, a lot of
education needs to happen, whether its 3rd party referrals or talking about it in advertising.
Once we convince the earliest adopters that security and privacy are not an issue for
ISIS, the rest will follow; how can we do this? Beyond 3rd party referrals and
explicitly talking about it in traditional advertising, how do we convince them more
tactically that ISIS is secure?
55
56. So what does this mean for ISIS?
3. Follow the Leader
We know that our target places more weight on the recommendations of the tastemakers
and their peers more than they do brands, with Android users being 71% more likely than
iPhone users to say they follow rather than lead.
So how do we get ISIS in the hands of influencers? And how do we turn them into
brand ambassadors? Additionally, how can we drive ISIS to be the leader in this
space, to set the trends that these known followers will follow?
4. Technology as Culture
We know that geek and start-up culture are permeating the pop culture space and
becoming wide-reaching, diverse, and valuable brands.
Are there facets of this culture that we can capitalize on? Events we can participate
in? Beyond injecting ourselves into geek culture, how can we actually earn some
credibility or thought leadership in this area?
56
57. So what does this mean for ISIS?
5. A New Social Mindset
Communities are very important to our target, and it goes beyond just a network of friends.
They‟re constantly creating new ways to be social, often planning events and meet-ups with
likeminded people, both friends and strangers.
So how can we leverage this evolved social mindset?
6. Attitudes Over Age
We know that our target has much more to do with a mindset than an age.
So how can we be inclusive of these older consumers who still thrive as early
adopters? Can we use behavioral targeting to reach each group where they spend
the most time? Utilize different retailers, but similar messaging, to attract both the
younger and older early adopters?
57
58. So what does this mean for ISIS?
7. Utility is King
We know that each of our targets is highly driven by utility.
So what extensions can ISIS explore to make their mobile wallet even more appealing
as a utility for this discriminating audience? How do we make ISIS the better
alternative to credit cards, what can we do in terms of utility to build that out?
8. Icon Loyalists
Our target – specifically the hacker generation and digital moms – are very brand loyal. The
hackers, in particular, look at brands as a badge of what they care about and often look to
iconic brands as an extension of themselves.
Are there partnerships with iconic brands that ISIS can explore? How can we make
ISIS an iconic brand itself?
58
A majority of American adults now own smartphones and mobile usage is as high as its ever been. Analysts predict that mobile wallets are inevitable, the wave of the future; but the current reality is that awareness is not translating to use. So how can we change that? To answer that question, I conducted both secondary and primary research. I learned about the mobile payment marketplace – from its bright future to its current struggles.I looked into the current Android market and examined how the NFC barrier plays into ISIS’s future. And lastly I delved into the tech landscape and drew insights around the people, trends, and culture that make up this world. In terms of primary research, I conducted four hour-long interviews with young influencers in the tech community that helped shape this presentation.
Analysts and journalists nearly across the board predict that mobile wallets are an inevitable next step in the mobile landscape. These are just a few quotes pulled from various resources that speak to that fact.
We know that the biggest competitors for ISIS are Square, Google Wallet, and Level-Up. While all somewhat similar, each has its own niche. Square is highly focused on small businesses – from making credit card payment easily accessible to building an Etsy-like marketplace to bring small businesses to the masses. Google Wallet is focused on users that buy into the Google ecosystem. One of its best features is its integration with the Google Play store. For Level Up, it’s more about local deals. So its best for those users that want a loyalty program and the ability to discover deals in their immediate area. In terms of other start-ups like Clinkle, Dwolla, and Lemon, their strength is that their still small enough to be nimble. Clinkle, though much is still to be learned about it, is an up and coming competitor to keep in mind, as it recently completed a $25 million round of funding from the likes of several big names.
For all of these major players, however, the current reality is that awareness is not translating to usage. While 41% of US smartphone users are highly aware that they can use their phone as a payment device, only 16% have ever done so.
While the industry and those who write about it are preoccupied with the technology roll-out and who will “win” the mobile payments race, consumers are focused on a few key concerns: 45% are concerned about the security of mobile payments, 37% are worried about privacy, and 37% simply think that their current method of payment is convenient enough.
Current users of mobile wallets are reluctant to switch phone, wireless carrier, or bank to enable mobile payments. Non-users are even more unwilling, with just 7% saying they were willing to switch phones in order to make mobile payments. As much as we might want to lure iPhone users away with the promise of cool and useful NFC technology, the reality is that iPhone users are extremely brand loyal. 80% of current iPhone owners owned a previous iPhone, and nearly 60% of iPhone owners show very high levels of satisfaction.In fact, some 25% of Android owners say that they would prefer to have iOS, so the challenge becomes ‘how do we keep Android users on-board?’ when switching is easier than ever with increased iPhone availability? Is NFC enticement enough?
Android isn’t winning on merit alone. Their success isn’t really about the objectively great Nexus 4 or Galaxy SIII, but about the marginal phones like the LG Motion and Samsung Captivate. They’re priced to move, and that they are.Pew Research data makes it clear, the less money you have the more likely you are to opt for an Android phone over something more expensive. And it isn’t just income – other socioeconomic factors that correlate heavily with income also show Android leanings. A full 12-percent more black and Hispanic smartphone owners are choosing Android over Apple.
These people generally fall into one of two groups. They are either vehemently anti-Apple and want to buck the trend set by the mainstream, or they are former iPhone users who have grown disenchanted with Apple’s present movement and future. Much like The Hacker, the contrarians who have left Apple seek the freedom that Android offers. They love the fact that they can customize their phone to fit their lives. They believe that “Today, if you ‘think different’ you’re looking at Android”
For this group, it boils down to choice, choice, choice. They’re similar to the contrarians, but are not anti-Apple. Rather, they believe that a phone should give its sole user a vote on how their device works, and want to be able to tweak their phone so that it’s excellent for them, rather than good for most. Android offers the ability to pick from the features which matter most to you, while some believe that Apple’s one size fits all policy stifles innovationMuch of Android’s strength stems from its open nature, which allows third parties to do what they want with the platform On the flip side, though, this leads to fragmentation, which each of the developers I spoke to frowned upon when it came to Android.
So you might be thinking, “hacking.” That’s a negative word. And to the popular press, it often is. To them, “hacker” means someone who breaks into computers. But in the tech community, it simply means a good programmer. Today’s hackers are trying to take back the definition: in essence, a “hack” is a good creative solution to a technical problem. In today’s culture, we need people that can think about all of our problems in a new way – and that is precisely the essence of what it means to be a hacker.
Start-ups are at the tipping point of culture
The hacker generation is made up, primarily, of millennials. We all know a lot about millennials – but what really matters in this setting? 72% of them have a real desire to create things that people love. What comes of this is that they live in a maker culture. Empowered by technology and fueled by sense of self, they are driven to make real change in what they see as a failing system. They believe in innovation. Not only do they want to ‘make’, but also ‘customize’ and ‘personalize. It’s not about what’s good for everyone, it’s about what’s great for me.60% of them note that hacking is part of what defines their generation and over half believe that you can google ‘how to be the CEO of a start-up’. For them, this definition extends beyond themselves. They want to build communities of like-minded people and are constantly building more ways to do so. In this setting, it’s about what you know, not what you have. They love to show what they know and share that knowledge with others. 72% say “Life is like an app – I’m always in beta”. They’re always changing and are open to change in the world around them. Perhaps most importantly, for them, experience is the new social currency.
80 million people in the U.S. alone2.5x more likely to be early adopters13% fit the profile of a “gadget guru” Successful, wired yet free-spirited, confident and at easeGreatest device ownership and often push and contribute to contentMale dominated with above average income and skew singleThere is an emerging group of millennial women who are adopting aspects of geek culture and looking to be trendsetters in tech adoption
For them, the tech community is a passion and a culture. It is made up of problem solvers, of efficient and creative people who want to make a change in the world because they realize that today, software is omnipresent and that from this fact alone, they truly can make change in the world.
They might seem like frat house radicals, but this is only because they’re not introverted losers. There has been a shift of coding from “Dilbert niche” to a lucrative, enjoyable, mainstream career. This rising group is much more sociable, likes to go out and have fun, and is likely to work in start-up culture.
They look up to a wide-range of people, from aspirational tech idols like Elon Musk and Marissa Mayer, to geek icons like Joss Whedon and Felicia Day. In terms of role models, their looking to people like Kevin Systrom and Mike Krieger, who founded Instagram after spending a few years in start-up culture. Young women, likewise, are getting inspired by people like Belinda Parmar who are aiming to make technology more appealing and accessible to women and end the stereotyping and patronization that runs rampant in the community.
For them, brands are like badges, an extension of who they are and how they want others to perceive them.They look to iconic brands that share their same values. At the same time, they’re evolving as consumers and want their favorite brands to evolve with them.
For them brands are like media.
Hunter is 24 and spent most of his life in Portland before moving to San Francisco at 21. He’s a self-taught developer who’s always had a thing for tech; now he’s working at a small start-up. To keep up with his more educated peers, Hunter follows all the usual publications through Google Reader (RIP) and attends Hackathons regularly. Not that they’re a chore: they’re great for networking and making new like-minded friends. What he loves most about the hacking scene is that he’s able to work on hard problems. Sure, the money’s in “First-World Problem” solving, but Hunter wants to make change and he believes software can truly do that. Hunter loves the Bay Area. He’s known for hitting up the food trucks and trying the new hotspots for local craft beer. He nerds out over music, following Pitchfork and more underground blogs like Potholes and GMAD. At the same time, he loves more stereotypically geeky things like comics and video games. He grew up playing Street Fighter, but now he wears Ray-Bans and drinks PBR. He doesn’t fit neatly into one box.
Alex is 25 and living in LA. She graduated with a BFA in design from UT-Austin and is working at a digital agency as an interactive producer. She considers herself a trendsetter and is known among her friends as tech-savvy, but she doesn’t let it rule her life. You’ll find her reading Mashable and Fast Co online;but she doesn’t use Google Calendar, she keeps a classic Moleskine instead. In her downtime, she spends too much time creating the best animated GIFs of Benedict Cumberbatch (BBC’s Sherlock) and the 11th Dr. Who, which she frequently features on her Tumblr page. Her blog also showcases her stylish side (where her usual “arm candy” includes a Jawbone UP) and her eye for design (self-described “vintage modern”). She reads Pitchfork “on the reg” to keep up with new releases and her favorite bands like Classixx and Chvrches, and she lives for festivals like Coachella and SXSW – where you’ll find her documenting the good times with a charmingly unpredictable analogue camera, no shortcuts here!
But early adoption isn’t restricted by ageWith less importance attached to early adopters helping to remove product glitches and widespread acceptance of ‘beta’ culture with rolling updates, early adoption is open to more than just the tech eliteGeneration CThey thrive on creation, curation, connection, and community. The behaviors of Gen C have less to do with the year they were born and more to do with their attitude and mindset. For example, while 80% of people under 35 are Gen C, only 65% of Gen C is under 35.
Greg has a desktop at work, a laptop at home, a netbook for travel, an Android smartphone and just last week he bought an iPad. He time shifts all his TV viewing using DVRs and enjoys watching Blu-ray movies at home. He’s also 55 years old. He has worked in and around computers for 30 years – 15 of those online. He’s perfectly capable of uploading pictures of his grandkids to Flickr, thank you very much. Despite his age, he’s perfectly comfortable with most technology and is insulted when his generation is painted as tech novices who might want to “get on board with” modern technology. For him, the purchase process is more thoughtful. He buys tech for a specific use, as opposed to being motivated by being the first in the know. In fact, he’s much like the rest of his generation. Baby Boomers are too often described as Luddites when they could be better depicted as active users and shapers of technology. They represent 25% of the population, but they consume 40% [in total dollars spent] of it. Greg wants you to know that ‘you marketers’ seem to clump everyone aged 50+ into this “old people” mindset. But he, at 55, is no more like a 72 year old than he is a 22 year old.
Dana’s kids, aged 4 and 7, are her full-time job. With them, everything is ‘go, go, go,’ so she’s always looking for tips, tricks, and technology that will make her job easier and serve a distinct purpose in her day-to-day life. She truly believes that technology can make her a better mother. She loves social media, much like many moms today. In fact, moms are spending more time online than they do in front of the TV, and they’re doing so more now than they did pre-parenthood. Over 50% of moms used social networks to gather info in 2012, up from 29% just three years prior. Lifehacking is a trend that is important to Dana. She, like many other moms, looks to Pinterest regularly for this sort of information. In fact, moms overall are 61% more likely to visit Pinterest than the average American. She also follows several “mommy blogs,” which have gained steam in the last few years. Today, 1 in 3 bloggers are moms, and 52% of bloggers are parents with kids under 18.Dana is constantly connected and always on. She’s attached to her smartphone, averaging more than 6 hours of use per day. While 25% of her apps are for her children, she’s no stranger to apps for herself. From mobile banking and mobile shopping to the usual suspects of texting and social media, Dana is truly a 21st century mom.
With perceptive issues that need to be overcome, a lot of education needs to happen. Whether its 3rd party referrals or talking about it in advertising. Beyond that, how do we convince them more tactically that this is secure
With perceptive issues that need to be overcome, a lot of education needs to happen. Whether its 3rd party referrals or talking about it in advertising. Beyond that, how do we convince them more tactically that this is secure
Better alternative to credit card, how can we build that out