The document discusses tools for Android development in Eclipse, including the Eclipse DDMS perspective for viewing emulators and devices, creating Android virtual devices, and starting the emulator to launch and interact with the virtual device.
The Android emulator allows developers to test Android applications without using physical devices. It simulates key aspects of an Android device including hardware, software, and various form factors. The emulator runs on the computer and displays an emulated Android device that developers can interact with. It supports running multiple emulated Android devices at once with varying configurations defined through Android Virtual Devices (AVDs). The emulator and AVDs allow easy prototyping and testing of Android applications across different device profiles before releasing to physical hardware.
Anthony newman y1 gd engine_terminology unitanthonynewman
This document is a glossary task from a BTEC course in Games Design. It contains definitions of various video game development and design terms sourced from online references. Students were asked to research definitions, provide related images or videos, and describe how each term relates to their own production practice. Definitions cover topics such as video game testing stages, game engines, 3D modeling, physics, lighting, and user interfaces.
Cameron mc rae y1 gd_engineterminology no videosCameronMcRae901
This document is a glossary assignment for a games design course requiring students to research and define video game development terms. It contains definitions for over 20 terms related to various stages of game development such as pre-alpha, alpha, and beta testing. Additional terms defined include debug, automation, white-box testing, bugs, game engines, physics, collision detection, lighting, and more. For each term, the student provided a short definition from an online source, described how it relates to their own work, and included a supporting image.
Introduction to html5 game programming with impact jsLuca Galli
Luca Galli presented an introduction to HTML5 game programming using ImpactJS. ImpactJS is a JavaScript game framework that uses the HTML5 Canvas element to create 2D games that can be played on the web or mobile. Key points discussed include:
- HTML5 allows for cross-platform game development and deployment without plugins or additional costs.
- Using a framework like ImpactJS avoids needing to write boilerplate code from scratch and provides tools to handle issues like asynchronous loading and variable performance across devices.
- ImpactJS uses a module system to organize code and classes to structure objects in a prototypal inheritance model. Core classes cover game loop, entities, backgrounds, collisions and input handling.
-
This document summarizes an Android programming workshop. The workshop covers:
1. Differences between Android and Java programming
2. Tools for developers like LogCat and draw9patch
3. Creating a "Hello World" Android app
4. Making a simple game that uses sensors
5. Deploying apps to Android devices
6. Publishing apps on the Android Marketplace
The document discusses using haptics in Android games to increase engagement and profits. It introduces Immersion's haptic development platform, which includes a library of pre-made haptic effects, a universal haptic layer (UHL) for consistent playback, and a design tool for custom effects. Developers are encouraged to add haptics to their apps and participate in Immersion's "Zap Your App" campaign for promotional opportunities.
Prajakta Dharmpurikar's presentation discusses fundamentals of Android development. It covers basics like what Android is, its software stack and versions. It explains core application components like activities, services, broadcast receivers and content providers. It also discusses intents, the Android manifest file and building a simple "Hello World" Android app. The presentation provides an overview of creating an Android project structure and running an app.
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
The Android emulator allows developers to test Android applications without using physical devices. It simulates key aspects of an Android device including hardware, software, and various form factors. The emulator runs on the computer and displays an emulated Android device that developers can interact with. It supports running multiple emulated Android devices at once with varying configurations defined through Android Virtual Devices (AVDs). The emulator and AVDs allow easy prototyping and testing of Android applications across different device profiles before releasing to physical hardware.
Anthony newman y1 gd engine_terminology unitanthonynewman
This document is a glossary task from a BTEC course in Games Design. It contains definitions of various video game development and design terms sourced from online references. Students were asked to research definitions, provide related images or videos, and describe how each term relates to their own production practice. Definitions cover topics such as video game testing stages, game engines, 3D modeling, physics, lighting, and user interfaces.
Cameron mc rae y1 gd_engineterminology no videosCameronMcRae901
This document is a glossary assignment for a games design course requiring students to research and define video game development terms. It contains definitions for over 20 terms related to various stages of game development such as pre-alpha, alpha, and beta testing. Additional terms defined include debug, automation, white-box testing, bugs, game engines, physics, collision detection, lighting, and more. For each term, the student provided a short definition from an online source, described how it relates to their own work, and included a supporting image.
Introduction to html5 game programming with impact jsLuca Galli
Luca Galli presented an introduction to HTML5 game programming using ImpactJS. ImpactJS is a JavaScript game framework that uses the HTML5 Canvas element to create 2D games that can be played on the web or mobile. Key points discussed include:
- HTML5 allows for cross-platform game development and deployment without plugins or additional costs.
- Using a framework like ImpactJS avoids needing to write boilerplate code from scratch and provides tools to handle issues like asynchronous loading and variable performance across devices.
- ImpactJS uses a module system to organize code and classes to structure objects in a prototypal inheritance model. Core classes cover game loop, entities, backgrounds, collisions and input handling.
-
This document summarizes an Android programming workshop. The workshop covers:
1. Differences between Android and Java programming
2. Tools for developers like LogCat and draw9patch
3. Creating a "Hello World" Android app
4. Making a simple game that uses sensors
5. Deploying apps to Android devices
6. Publishing apps on the Android Marketplace
The document discusses using haptics in Android games to increase engagement and profits. It introduces Immersion's haptic development platform, which includes a library of pre-made haptic effects, a universal haptic layer (UHL) for consistent playback, and a design tool for custom effects. Developers are encouraged to add haptics to their apps and participate in Immersion's "Zap Your App" campaign for promotional opportunities.
Prajakta Dharmpurikar's presentation discusses fundamentals of Android development. It covers basics like what Android is, its software stack and versions. It explains core application components like activities, services, broadcast receivers and content providers. It also discusses intents, the Android manifest file and building a simple "Hello World" Android app. The presentation provides an overview of creating an Android project structure and running an app.
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
This document provides an overview and agenda for a training session on Java Essentials for Android. The training will be delivered by Adrian Mikeliunas and will cover topics like Java similarities and differences in Android, Android programming with Java in Eclipse, and resources for Android development. It also includes details about the MoDevAcademy which offers professional mobile developer training courses.
Android App Development Intro at ESC SV 2012Opersys inc.
This document provides an introduction to Android app development. It begins with an overview of what Android is and its origins at Google. It then outlines the key aspects of developing apps for Android, including its app model, user experience features, internal architecture, and SDK. The document discusses debugging tools and techniques, alternative app marketplaces, and the core app components in Android like activities, services, and content providers.
Eclispe daytoulouse combining the power of eclipse with android_fr_1024_768_s...Mathias Seguy
Cette présentation a été donnée à l'Eclipse Day Toulouse 2012 par Android2EE - Mathias Seguy (1/2h).
L’objectif est de présenter l'utilisation du plugin Android pour eclipse, en particulier la Vue DDMS. Cette présentation se finit par la mise en place de la chasse d'une fuite mémoire dans un programme Android avec l'utilisation du Heap dump et du plugin MAT d'eclipse (Memory analysis Tool).
Cette présentation est une présentation d’Android2EE, entreprise spécialisée dans l’expertise, le consulting et la formation Android. Vous souhaitez apprendre la programmation Android, Android2EE vous accompagne au-travers ses EBooks ou ses formations.
Laissez moi vous raconter mon histoire concernant cette entreprise. En 2010, je me suis penché sur la technologie Android, j’ai écrit trois EBooks sur l’art de la programmation Android (disponible sur Android2EE). J’ai quitté ma précédente entreprise et j’ai créé l’entreprise Android2EE (Android To Enterprise Edition) dont l’objectif est la formation, l’expertise et le consulting Android. J’ai quelques contrats en tant que consultant et aussi en tant que formateur. J’ai monté un ensemble de formations Android pour les entreprises:
Formation Initiale : Devenir autonome (3j).
Formation Approfondissement (2j).
Formation Spécificité Tablette et Graphisme(2j).
Formation Applications complexes (2j).
Formation chef de projet - responsable technique (1j).
Formation Mutlimédia (2j).
Formation sur mesure (2 à 3j).
Je pratique ces formations en donnant des cours dans les universités et les écoles d’ingénieurs de Toulouse ainsi que dans de grandes conférences Java:
CESI-EXIA, EPITECH, Sup-Info, IUP ISI, InfoSup, IUP SI, IUP ISI, IngeSup, INSA
Et bien sûr: Devoxx France (LA conférence Java française de 2012), Mercredi 18 Avril 2012,
Et
JCertif Afrique 2012 (LA conférence Java du continent Africain) Septembre 2012 Conférence et Cours
Enfin, j’ai investi l’espace numérique, voici quelques uns des ces sites:
http://www.android2ee.com/
http://mathias-seguy.developpez.com/
http://blog.developpez.com/android2ee-mathias-seguy/
http://android2ee.blogspot.com/
La critique de mon livre « Android A Complete course » par developpez.com (dont je ne suis pas peu fier, quand même):
http://android.developpez.com/livres/#L9791090388000
J’ai des articles sur Developpez.com concernant Android.
Ah oui, j’oubliais, mon cv se trouve ici (si jamais) : http://mathias-seguy.developpez.com/MathiasSeguyCV201106/
The document discusses the course Mobile Application Development. It provides details about the course teacher, outcomes, textbooks, and configuration of the Android development environment. The key topics covered are the Android SDK, Android Virtual Devices, emulators, Dalvik Virtual Machines, and steps to install Android Studio and SDK.
Android applications are developed in Java and consist of four main parts: activities, intents/broadcast receivers, services, and content providers. Activities represent screens in the app, intents allow communication between components, services run in the background, and content providers manage data. The Android developer toolchain is based on Eclipse and includes the Android Development Tools plugin and an emulator for testing apps without a physical device. Several tutorials and documentation resources are available online for learning Android development.
This document discusses Android development and provides an agenda covering topics like the Android SDK, Android Studio, core concepts of the SDK API, architecture patterns for Android apps, agile development practices like test-driven development, and frameworks for building games. It also briefly outlines Android history and market share as well as the Android Native Development Kit for building performance-critical parts of apps in C/C++.
Introduction_to_android_and_android_studioAbdul Basit
This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
This document provides an overview of an Android training course. The 90-hour course will teach Android app development skills through projects, assignments, and presentations. Students will learn about Android architecture including the Linux kernel, libraries, Dalvik VM, framework, and applications. The course will also cover downloading development tools like Eclipse IDE, Android SDK, configuring the environment, and using the SDK manager and emulators.
TOPS Technologies offer Professional Android Training in Ahmedabad.
Ahmedabad Office (C G Road)
903 Samedh Complex,
Next to Associated Petrol Pump,
CG Road,
Ahmedabad 380009.
http://www.tops-int.com/live-project-training-android.html
Most experienced IT Training Institute in Ahmedabad known for providing Android course as per Industry Standards and Requirement.
This document provides an overview and introduction to developing Android applications. It discusses the speaker's background in computer science and independent software development. It then describes the core components of the Android system, including activities, views, intents, services, and notifications. It outlines how to install the Android SDK and Eclipse development environment. Finally, it proposes creating a sample Snake game as a tutorial for getting started with Android application development.
The document discusses building mobile applications for Android. It provides an overview of Android including its open source nature, architecture, application components like activities and services, and the basic lifecycle of an Android activity. It also outlines the steps needed to prepare for Android development, including downloading the necessary tools and SDKs.
Tools/Processes for serious android app developmentGaurav Lochan
I've managed a team that developed serious android apps, and ended up dabbling with tools out there and processes/systems. Here is a quick summary of the various things to think about if you're serious about android development, and in some cases, my recommendations.
This covers:
IDE
Build
Source Control
Bug/Task tracking
Crash reporting
Analytics
Test Automation
Continuous Integration
Device Matrix testing
Performance testing
Beta testing
A/B testing
Backend-as-a-Service
Session 2 prepare android development environmentAdham Enaya
This document provides an overview of setting up an Android development environment and creating a basic "Hello World" application. It discusses downloading the Android SDK and Eclipse IDE, installing required plugins, configuring the development environment, using the Android Virtual Device Manager to create emulators, and walking through the steps to generate a new Android project and basic activity. The project anatomy is also outlined, including key files and folders for resources, code, and manifest configuration.
This document provides an overview of key concepts for developing Android applications. It discusses tools like Eclipse, the Android SDK, and Android Virtual Devices. It also covers important app components like activities, services, and the manifest file. The document demonstrates how to set up a basic maps application using the Google Maps API, including getting an API key. It recommends several Android developer resources and forums for additional information.
This document provides an overview and introduction to developing Android applications with Java. It discusses what Android is, why it is useful to teach, and what is needed to get started. It then walks through creating a simple "Hello World" Android app as a first example. Key components covered include setting up the development environment, creating an Android project in Eclipse, editing the app's Java source code and XML layout and strings files, and running the app on an emulator.
Android developer interview questions with answers pdfazlist247
This document provides summaries of 19 common Android developer interview questions and their answers. Some key topics covered include how to find views, why Android uses Dalvik VM instead of standard Java bytecode, declaring activities in the manifest, different storage options in Android like shared preferences and internal storage, implicit vs explicit intents, and using intents to perform actions provided by other apps like sending email.
The document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to teach Android. The basics of creating a "Hello World" Android app are covered, including setting up the development environment, creating an Android project in Eclipse, and running the app in an emulator. Key files like the Java source code, UI layout, strings, and manifest are also explained.
The document discusses testing mobile applications across different platforms. It outlines challenges like different platforms, lack of object handles, and need for platform-specific knowledge. It proposes using image-based testing with Sikuli to automate user interactions visually and work across emulators and devices. A demo shows using Java, JUnit, and Sikuli Script API to write tests implementing a Calculator interface using device-specific images to run the same test on multiple emulators.
The document provides feedback on Part 1 of a computer science practical. It summarizes submissions for Part 1, including operating systems used. It addresses some common problems and uncertainties students had, such as compilation errors, unfamiliar aspects of Objective-C, and error messages. It also provides clarification on issues like imports, method implementations, and pointer conversions.
Feedback on Part 1 of the Software Engineering Large PracticalStephen Gilmore
This document summarizes feedback from the first part of a software engineering practical project. It discusses issues seen in student submissions, such as Java syntax errors, incomplete functionality, and problems with XML documents. It also provides examples of user interfaces and additional features students have implemented. The document encourages students to pay careful attention to instructions, use logging for development, and notes changes to the sample data file.
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This document provides an overview and agenda for a training session on Java Essentials for Android. The training will be delivered by Adrian Mikeliunas and will cover topics like Java similarities and differences in Android, Android programming with Java in Eclipse, and resources for Android development. It also includes details about the MoDevAcademy which offers professional mobile developer training courses.
Android App Development Intro at ESC SV 2012Opersys inc.
This document provides an introduction to Android app development. It begins with an overview of what Android is and its origins at Google. It then outlines the key aspects of developing apps for Android, including its app model, user experience features, internal architecture, and SDK. The document discusses debugging tools and techniques, alternative app marketplaces, and the core app components in Android like activities, services, and content providers.
Eclispe daytoulouse combining the power of eclipse with android_fr_1024_768_s...Mathias Seguy
Cette présentation a été donnée à l'Eclipse Day Toulouse 2012 par Android2EE - Mathias Seguy (1/2h).
L’objectif est de présenter l'utilisation du plugin Android pour eclipse, en particulier la Vue DDMS. Cette présentation se finit par la mise en place de la chasse d'une fuite mémoire dans un programme Android avec l'utilisation du Heap dump et du plugin MAT d'eclipse (Memory analysis Tool).
Cette présentation est une présentation d’Android2EE, entreprise spécialisée dans l’expertise, le consulting et la formation Android. Vous souhaitez apprendre la programmation Android, Android2EE vous accompagne au-travers ses EBooks ou ses formations.
Laissez moi vous raconter mon histoire concernant cette entreprise. En 2010, je me suis penché sur la technologie Android, j’ai écrit trois EBooks sur l’art de la programmation Android (disponible sur Android2EE). J’ai quitté ma précédente entreprise et j’ai créé l’entreprise Android2EE (Android To Enterprise Edition) dont l’objectif est la formation, l’expertise et le consulting Android. J’ai quelques contrats en tant que consultant et aussi en tant que formateur. J’ai monté un ensemble de formations Android pour les entreprises:
Formation Initiale : Devenir autonome (3j).
Formation Approfondissement (2j).
Formation Spécificité Tablette et Graphisme(2j).
Formation Applications complexes (2j).
Formation chef de projet - responsable technique (1j).
Formation Mutlimédia (2j).
Formation sur mesure (2 à 3j).
Je pratique ces formations en donnant des cours dans les universités et les écoles d’ingénieurs de Toulouse ainsi que dans de grandes conférences Java:
CESI-EXIA, EPITECH, Sup-Info, IUP ISI, InfoSup, IUP SI, IUP ISI, IngeSup, INSA
Et bien sûr: Devoxx France (LA conférence Java française de 2012), Mercredi 18 Avril 2012,
Et
JCertif Afrique 2012 (LA conférence Java du continent Africain) Septembre 2012 Conférence et Cours
Enfin, j’ai investi l’espace numérique, voici quelques uns des ces sites:
http://www.android2ee.com/
http://mathias-seguy.developpez.com/
http://blog.developpez.com/android2ee-mathias-seguy/
http://android2ee.blogspot.com/
La critique de mon livre « Android A Complete course » par developpez.com (dont je ne suis pas peu fier, quand même):
http://android.developpez.com/livres/#L9791090388000
J’ai des articles sur Developpez.com concernant Android.
Ah oui, j’oubliais, mon cv se trouve ici (si jamais) : http://mathias-seguy.developpez.com/MathiasSeguyCV201106/
The document discusses the course Mobile Application Development. It provides details about the course teacher, outcomes, textbooks, and configuration of the Android development environment. The key topics covered are the Android SDK, Android Virtual Devices, emulators, Dalvik Virtual Machines, and steps to install Android Studio and SDK.
Android applications are developed in Java and consist of four main parts: activities, intents/broadcast receivers, services, and content providers. Activities represent screens in the app, intents allow communication between components, services run in the background, and content providers manage data. The Android developer toolchain is based on Eclipse and includes the Android Development Tools plugin and an emulator for testing apps without a physical device. Several tutorials and documentation resources are available online for learning Android development.
This document discusses Android development and provides an agenda covering topics like the Android SDK, Android Studio, core concepts of the SDK API, architecture patterns for Android apps, agile development practices like test-driven development, and frameworks for building games. It also briefly outlines Android history and market share as well as the Android Native Development Kit for building performance-critical parts of apps in C/C++.
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This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
This document provides an overview of an Android training course. The 90-hour course will teach Android app development skills through projects, assignments, and presentations. Students will learn about Android architecture including the Linux kernel, libraries, Dalvik VM, framework, and applications. The course will also cover downloading development tools like Eclipse IDE, Android SDK, configuring the environment, and using the SDK manager and emulators.
TOPS Technologies offer Professional Android Training in Ahmedabad.
Ahmedabad Office (C G Road)
903 Samedh Complex,
Next to Associated Petrol Pump,
CG Road,
Ahmedabad 380009.
http://www.tops-int.com/live-project-training-android.html
Most experienced IT Training Institute in Ahmedabad known for providing Android course as per Industry Standards and Requirement.
This document provides an overview and introduction to developing Android applications. It discusses the speaker's background in computer science and independent software development. It then describes the core components of the Android system, including activities, views, intents, services, and notifications. It outlines how to install the Android SDK and Eclipse development environment. Finally, it proposes creating a sample Snake game as a tutorial for getting started with Android application development.
The document discusses building mobile applications for Android. It provides an overview of Android including its open source nature, architecture, application components like activities and services, and the basic lifecycle of an Android activity. It also outlines the steps needed to prepare for Android development, including downloading the necessary tools and SDKs.
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I've managed a team that developed serious android apps, and ended up dabbling with tools out there and processes/systems. Here is a quick summary of the various things to think about if you're serious about android development, and in some cases, my recommendations.
This covers:
IDE
Build
Source Control
Bug/Task tracking
Crash reporting
Analytics
Test Automation
Continuous Integration
Device Matrix testing
Performance testing
Beta testing
A/B testing
Backend-as-a-Service
Session 2 prepare android development environmentAdham Enaya
This document provides an overview of setting up an Android development environment and creating a basic "Hello World" application. It discusses downloading the Android SDK and Eclipse IDE, installing required plugins, configuring the development environment, using the Android Virtual Device Manager to create emulators, and walking through the steps to generate a new Android project and basic activity. The project anatomy is also outlined, including key files and folders for resources, code, and manifest configuration.
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Android developer interview questions with answers pdfazlist247
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The document discusses code for a TODOs application that uses an SQLite database. It covers creating the database adapter and helper classes, writing methods to insert, update, and delete TODO items from the database, and retrieving data. It also discusses running the application and viewing TODO items, as well as the code for an activity to edit an individual TODO item.
The document discusses various aspects of developing Android applications in Eclipse, including manifest files, string and drawable resources, application attributes, and common Eclipse issues. It provides instructions and screenshots for editing the manifest, managing resources, updating strings, and dealing with problems like the R.java file not regenerating properly. Moving the project folder is presented as a solution to one such issue.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
1. Eclipse DDMS perspective Creating an Android Virtual Device Starting the emulator Developer tools API demos
CS/SE Individual Practical
Stephen Gilmore
October 3, 2011
School of Informatics
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Built-in browser
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More places nearby
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Search is not always the best solution
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Search can be slow
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Eclipse DDMS perspective
DDMS perspective in Eclipse
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Eclipse DDMS perspective
Set your location
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Eclipse DDMS perspective
LogCat — a log of events on the phone
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Eclipse DDMS perspective
File Explorer — see files on the phone
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Eclipse DDMS perspective
Devices — see processes in the emulator
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Eclipse DDMS perspective
Allocation tracker
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Creating an Android Virtual Device
Creating an emulator
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Creating an Android Virtual Device
Android Virtual Device (AVD) manager
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Creating an Android Virtual Device
Create a new AVD (Click New...)
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Creating an Android Virtual Device
Create new Android Virtual Device
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Starting the emulator
Start the new AVD
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Starting the emulator
Launch Options
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Starting the emulator
Emulator launches ...
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Starting the emulator
Emulator home page is displayed
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Starting the emulator
Click to display options
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Starting the emulator
Functions of the phone
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Developer tools
Useful functions
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Developer Tools
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Developer tools
Running processes
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API demos
Useful functions
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API demos
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Auto-complete contacts
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