This document discusses cross-platform solutions for mobile app development. It begins with an introduction to the mobile landscape and popular mobile platforms. It then covers native mobile app development and the benefits of cross-platform solutions, such as building apps once that run on multiple platforms. Several cross-platform solutions are described, including those based on web technologies like PhoneGap and Adobe Air, and those using native technologies like MoSync. Game development options and conclusions on cross-platform solutions are also provided.
When should you use HTML5 vs native apps for mobile app development? What are the pros and cons of HTML5? What are the advantages of native apps? What is the cost of HTML5 app development?
This presentation contains the facts based on 6+ years of mobile app development and more recently HTML5 experience.
We look forward to your feedback.
Mobile Developer's Guide To The Galaxy Vol.7Marco Tabor
The 7th edition of the Mobile Developer´s Guide To the Galaxy has been presented on the Mobile World Congress 2011. On 160 pages, it gives an updated overview on mobile technologies, the differences between the numerous mobile platforms and possible development approaches. The new edition contains new chapters about app development for BlackBerry, about cross-platform development and about how to create accessible mobile software.
It is an open project hosted and coordinated by the German product and service provider Enough Software. Currently 17 experts from the mobile ecosystem contributed their know how, everyone is invited to join.
Send your feedback and input directly to: developers@enough.de
When should you use HTML5 vs native apps for mobile app development? What are the pros and cons of HTML5? What are the advantages of native apps? What is the cost of HTML5 app development?
This presentation contains the facts based on 6+ years of mobile app development and more recently HTML5 experience.
We look forward to your feedback.
Mobile Developer's Guide To The Galaxy Vol.7Marco Tabor
The 7th edition of the Mobile Developer´s Guide To the Galaxy has been presented on the Mobile World Congress 2011. On 160 pages, it gives an updated overview on mobile technologies, the differences between the numerous mobile platforms and possible development approaches. The new edition contains new chapters about app development for BlackBerry, about cross-platform development and about how to create accessible mobile software.
It is an open project hosted and coordinated by the German product and service provider Enough Software. Currently 17 experts from the mobile ecosystem contributed their know how, everyone is invited to join.
Send your feedback and input directly to: developers@enough.de
Mobile Developer's Guide To The Galaxy No.10Marco Tabor
The community-driven, non-commercial, free handbook about mobile technologies. Learn everything about the differences between the platforms, cross-platform approaches and key topics like how to implement NFC, security or haptics in mobile apps.
If you want the book as a hardcopy or want to get involved as a writer or sponsor, write to developers@enough.de
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, Technical Lead at EffectiveUI, will uncover how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He’ll take attendees step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. Attendees will also learn that their responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
The presentation slide that I presented on Creatology (creative and technology) seminar, University of Indonesia, Dec 17, 2011.
I used some materials from my previous presentations, but with some updated data.
Android has revolutionized the mobile and device landscape and like many FOSS projects, Android is complex. Effective management and control requires training, tools, processes and standards. The SPDX standard will reduce friction in the mobile supply chain, increase efficiency and promote compliance.
Developers Guide To The Galaxy 8th editionMarco Tabor
Completely updated and extended edition of this non-commercial overview on mobile technologies and development approaches. Helpful for developers and decision makers without technical background.
Mobile Developer's Guide To The Galaxy 11th editionMarco Tabor
The 11th edition of Enough Software's popular handbook about mobile technologies- for developers and decision makers. 240 pages packed with valuable and objective information about all mobile platforms, different programming paradigms, monetization of apps, accessibility and a lot more.
All you need to get started in the mobile world and still a lot to learn if you're a veteran.
Building & Managing The Lifecycle of Mobile Apps For The EnterpriseApperian
This presentation covers the various options for creating mobile apps for iOS as well as other popular platforms including Android. The landscape is changing quickly, so we'll review everything from HTML5 web-only apps, cross-platform development tools, HTML-enabled "hybrid" apps, all the way to the full native XCode environment.
We'll cover best practices for managing the mobile app lifecycle from design, beta, rollout, update management, to retirement. We'll also see a demonstration of how to deploy and manage mobile apps in an "enterprise" or corporate environment for iOS and Android.
Originally presented at the Southland Mobile App Creators (SMAC) meeting November 9, 2011.
Mobile Developer's Guide To The Galaxy No. 9Marco Tabor
This non-commercial brochure by the German company Enough Software (www.enough.de) provides an overview on the different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches. Together with the Wireless Industry Partnership (WIP), we started this project in 2009. The current 9th edition has been presented in October 2011 and consists of 170 pages.
Please send your feedback and input directly to developers@enough.de
Use the same address if your company would like to sponsor upcoming editions.
In case you would like to get hardcopies of the guide, we will be happy to send them over to you. You would just need to pay us the postage and packaging.
Designing a user experience that mobile smartphone users love requires understanding the best practices in testing and monitoring mobile apps and mobile optimized websites - for performance, usability, and adoption.
The smartphone revolution has till now come mostly in three flavors: iOS, Android, and Blackberry. Samsung Electronics’ bada powered smartphones, however, are making a major dent in the market. Samsung’s bada phones are gaining ground on their accessible interface, familiar development environment, competitive prices, and wide app selection.
A overview about the obstacles that development teams encounter in daily basis, from planning to the implementation and distributions of of mobile applications and tools that can help you avoid a big headaches
Mobile Developer's Guide To The Galaxy No.10Marco Tabor
The community-driven, non-commercial, free handbook about mobile technologies. Learn everything about the differences between the platforms, cross-platform approaches and key topics like how to implement NFC, security or haptics in mobile apps.
If you want the book as a hardcopy or want to get involved as a writer or sponsor, write to developers@enough.de
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, Technical Lead at EffectiveUI, will uncover how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He’ll take attendees step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. Attendees will also learn that their responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
The presentation slide that I presented on Creatology (creative and technology) seminar, University of Indonesia, Dec 17, 2011.
I used some materials from my previous presentations, but with some updated data.
Android has revolutionized the mobile and device landscape and like many FOSS projects, Android is complex. Effective management and control requires training, tools, processes and standards. The SPDX standard will reduce friction in the mobile supply chain, increase efficiency and promote compliance.
Developers Guide To The Galaxy 8th editionMarco Tabor
Completely updated and extended edition of this non-commercial overview on mobile technologies and development approaches. Helpful for developers and decision makers without technical background.
Mobile Developer's Guide To The Galaxy 11th editionMarco Tabor
The 11th edition of Enough Software's popular handbook about mobile technologies- for developers and decision makers. 240 pages packed with valuable and objective information about all mobile platforms, different programming paradigms, monetization of apps, accessibility and a lot more.
All you need to get started in the mobile world and still a lot to learn if you're a veteran.
Building & Managing The Lifecycle of Mobile Apps For The EnterpriseApperian
This presentation covers the various options for creating mobile apps for iOS as well as other popular platforms including Android. The landscape is changing quickly, so we'll review everything from HTML5 web-only apps, cross-platform development tools, HTML-enabled "hybrid" apps, all the way to the full native XCode environment.
We'll cover best practices for managing the mobile app lifecycle from design, beta, rollout, update management, to retirement. We'll also see a demonstration of how to deploy and manage mobile apps in an "enterprise" or corporate environment for iOS and Android.
Originally presented at the Southland Mobile App Creators (SMAC) meeting November 9, 2011.
Mobile Developer's Guide To The Galaxy No. 9Marco Tabor
This non-commercial brochure by the German company Enough Software (www.enough.de) provides an overview on the different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches. Together with the Wireless Industry Partnership (WIP), we started this project in 2009. The current 9th edition has been presented in October 2011 and consists of 170 pages.
Please send your feedback and input directly to developers@enough.de
Use the same address if your company would like to sponsor upcoming editions.
In case you would like to get hardcopies of the guide, we will be happy to send them over to you. You would just need to pay us the postage and packaging.
Designing a user experience that mobile smartphone users love requires understanding the best practices in testing and monitoring mobile apps and mobile optimized websites - for performance, usability, and adoption.
The smartphone revolution has till now come mostly in three flavors: iOS, Android, and Blackberry. Samsung Electronics’ bada powered smartphones, however, are making a major dent in the market. Samsung’s bada phones are gaining ground on their accessible interface, familiar development environment, competitive prices, and wide app selection.
A overview about the obstacles that development teams encounter in daily basis, from planning to the implementation and distributions of of mobile applications and tools that can help you avoid a big headaches
Looks at the mobile platforms iOS, Android, Symbian, RIM and Windows and how they currently fare. Explains which development technologies are available for them. Takes a look at the future and speculates how Nokia will do with Symbian and MeeGo. Puts Qt, the development framework, into all of this.
Cross platform mobile app development tools reviewUday Kothari
Presentation to discuss various Cross Platform Mobile Apps development tools. Rhodes, PhoneGap, Appcelerator, Sencha Touch, Xamarin, MoSync SDK and MoSync Reload.
Cross Compilation, VM, Mobile Web. Join our Meetup group for meeting great app developers, entrepreneurs, startups, students in Pune (Pune Mobile Apps Developers Meetup)
Presentation on Qt Developer Frameworks for a more technical audience, including the changes in version 4.6 and support for Maemo and Symbian mobile platforms.
"How to Develop with Qt for Multiple Screen Resolutions and Increase Your Use...FELGO SDK
*** NOTE ***
A summarized version is available here:
http://v-play.net/2014/11/supporting-multiple-screen-sizes-and-screen-densities-with-qt-and-v-play
*** Quick Summary ***
In the first part, we show how to use Qt Quick features to create UIs for multiple screen sizes, screen resolutions and form factors like phones, tablets and desktop PCs. We cover dynamic image switching, content scaling and basic Qt Quick features like file selectors, Loader elements, QML Singletons and property bindings and compare the use cases for each of them.
We also cover how to implement adaptive layouts and responsive design in Qt and V-Play. Plus, how to create density independence and HighDPI / Retina screen support.
The second part shows:
•How to increase user engagement with user-generated content and how to build a community around your app or game.
• How gamification can be added to apps or games in just a few minutes and its benefits.
*** Presentation Keywords ***
Qt, Qt Quick, QML, JavaScript, V-Play Game Engine, V-Play Qt 5 Plugins
Screen density, screen resolution, screen size
Density independence, density-independent pixels; pixel density
Dynamic image switching, dynamic image selection; Android: alternative bitmaps; retina display, retina images
High dpi screens
Multiple screen aspect ratios
Supporting Multiple Screens, Responsive Design (tablet layout, adaptive layout, adaptable layout, scalability)
Multiple resolutions
Content scaling, upscaling, adaptive scaling
User Retention, User-Generated Content, UGC, community building, V-Play Game Network, Gamification
Qt 5 Plugins, V-Play Plugins, Qt Facebook Plugin, Qt Chartboost, Qt AdMob, Qt Flurry Analytics, Qt Push Notifications, Qt In-App Purchases
Qt uses native style APIs on each supported platform, however there are some additional tricks you can use to make sure your Qt-based application looks, feels and behaves better. This presentation will run through examples, tips and ticks to help you make your applications look great on all platforms.
Presentation by Jens Bache-Wiig held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Qt App Development - Cross-Platform Development for Android, iOS, Windows Pho...Andreas Jakl
How to create a cross-platform native app? What is Qt and which platforms does it support?
Get the latest information on the open source, C++ based framework that lets you target Android, iOS and Windows Phone - plus desktop and embedded platforms! Also contains info on contained UI technologies, the Qt dual-licensing model and the roadmap.
The long awaited port of Qt to the Symbian platform is set to be delivered later this year. In addition to being able to target a new platform, application developers will now be able to take advantage of new functionality in Qt to ensure their application integrates seamlessly with the underlying mobile operating system. This session features a brief introduction to the Symbian/S60 platform with a focus on mobile application development using Qt for the Symbian platform.
Presentation by Alessandro Portale held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Performance is a key component of usability and crucial for the user experience, especially in today's modern user interfaces where graphical elements are being animated and transitioned. Bringing Qt Everywhere means a significant need for speed across desktop and embedded platforms. This presentation will give you a brief overview of performance improvements done in Qt, and will be highly interactive with hands-on sessions on how to squeeze every last drop of performance out of your Qt application.
Presentation by Bjørn Erik Nilsen held during Qt Developer Days 2009.
http://qt.nokia.com/whatsnew
A Magic apresenta sua plataforma de desenvolvimento de aplicações agora com foco em dispositivos móveis.
Multi-plataforma e desenvolvimento de ponta a ponta, reduzindo complexidades e viabilizando pro
Mobile technology is the technology used for cellular communication. Mobile code division multiple access (CDMA) technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld game console. Many experts argue that the future of computer technology rests in mobile computing with wireless networking. Mobile computing by way of tablet computers is becoming more popular. The most popular tablet at the moment is the iPad, by Apple. Tablets are available on the 3G and 4G networks.
Chris Auld, Intergen’s Chief Technology Officer, showed attendees how to develop connected, cross-platform mobile applications with Mono and Windows Azure.
With the abundance of mobile devices and operating systems in the market – including Apple’s iOS, Google’s Android, and Microsoft’s Windows Phone and upcoming Windows 8 – numerous opportunities are being created for organisations that want to create new applications or provide access to existing systems through a mobile device. Applications that work on a range of platforms is a goal for many organizations.
But where do you start? And what development options are available? How much more does it cost and which applications does it make economic sense for? How can one simplify the development and management of applications that work across multiple platforms?
Chris Auld, Intergen’s Chief Technology Officer, showed attendees how to develop connected, cross-platform mobile applications with Mono and Windows Azure. How to share code across Windows Phone, iPhone, Android, HTML5, and Windows 8, and better understand the realities of mobile development across these platforms.
Pick Your Poison – Mobile Web, Native or Hybrid?Effective
Presented at Denver Startup Week - October 2012
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, technical lead at EffectiveUI, uncovers how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He goes step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. You'll learn that your responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
Mobile Developers Guide To The Galaxy Vol.6Marco Tabor
The latest updated edition of Enough Software`s Guide to mobile platforms. Useful for application developers as well as for decision makers wanting to enter the mobile market.
I delivered a talk about mobile development platforms.
Although not all mobile OSes and development tools are covered, hopefully this slide gives you the idea how to start jumping into mobile apps development.
The Great Mobile Debate: Native vs. Hybrid App DevelopmentNick Landry
It’s not easy being a mobile developer. iOS and Android dominate the market, Windows Phone is climbing into third place, and we’re not really sure if BlackBerry still matters. Do you focus on one platform or many? What size of the mobile population do you really want to reach? Each mobile platform comes with its own programming languages, SDKs, IDEs and application lifecycle & architecture. Are we really expected to learn all of this? Isn’t HTML5 supposed to be the Silver Bullet so we can finally write apps once and run them everywhere? This session will demystify all these questions, walking you through the modern mobile ecosystem, and explore your options as a developer. We’ll review the native story on each major platform, discuss the pros & cons of both mobile native and web development, cover some of the cross-platform solutions available to developers, and explore best practices and guidelines to insure a successful mobile strategy. Don’t just blindly pick a side or assume that “one size fits all”, this session covers one of the most hotly contested debates in modern IT. Come join us and be a part of the conversation.
Simon Bates, Manifesto Digital - Mobile Application Development: Past, Presen...Simon Bates
Examining the history, evolution and future roadmap for mobile application development. Covering some of the background and history of mobile application development, from the early days of WML browsers and the development of the Symbian mobile operating system, through to the industry-changing iOS platform
http://manifesto.co.uk/
Asociația Producătorilor și exportatorilor de Vinuri din Moldova organizează I ediție a evenimentului de promovare "Vernisajul Vinului". La acest eveniment participă companiile vinicole membre ale Asociației, și producătorii care arată succese remarcabile, prin vinurile lor, pe piata locala si pietele externe.
Proiectul USAID CEED II Vă invită la Masa Rotundă “Piața resurselor financiare: oferte și posibilități” ce va avea loc pe 06 decembrie 2011, ora 09. 00, la LEOGRAND Hotel, sala Begonia (str. Mitropolit Varlaam, 77). Veți afla despre ofertele curente, posibilitățile de accesare a resurselor financiare prin produse speciale și surse alternative pe piata RM.
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
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𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxmy Pandit
Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
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Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
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2. Agenda
• Introduction
• Mobile Apps Market Overview
• Mobile Apps Native Development
Overview
• Cross-platform solutions
• Conclusions
2
3. Introduction
• Popular mobile devices : Mobile Phones, PDAs, Smartphones, Tablets, Carputers, Netbooks
• Popular mobile devices features: Wi-Fi, touch screen, GPS, Camera, Sensors(Accelerometers, Compass)
• Mobile App features: GPS Location & navigation, Maps, Augmented Reality, Media Player, Social
Networks, Reminders, VOIP, Networking, Push Notification, Games and many others.
• The most popular mobile platforms: iOS(iPhone, iPod touch, iPad) , Android, Windows Mobile(Phone),
Symbian, Blackberry.
• The popularity is not geographical the same
• Big PLAYERS: Apple, Google, Microsoft, Nokia, Intel, Samsung, RIM
• World Mobile Apps Market Worth US$25 Billion by 2015
IN YOUR ZONE 3
4. Market share by Mobile platforms
100%
90%
80% Other OSs
70% Windows Mobile
60%
iOS
50%
40% BlackBerry
30% Android
20%
Symbian
10%
0%
2007 2008 2009 2010
Source: Gartner
IN YOUR ZONE 4
5. Mobile App Distributions
Companies Application Stores Platforms Available Apps
Apple App Store iOS 350,000
Nokia Ovi Store Symbian, Maemo, Meego 55,000
Microsoft Windows Phone Windows Phone 7 17,500
Marketplace
Google Android Market Android 294,000
RIM BlackBerry App World BlackBerry 31,000
IN YOUR ZONE 5
6. Mobile App Categories Popularity
Top 10 Mobile Application Categories by Top-10 list of categories(excluding games) of
Mobilemix consumer mobile apps in 2012 by Gartner
1. Games 1. Location-based services (LBSs)
2. Music & entertainment 2. Social networking.
3. Social networking 3. Mobile search.
4. Mail & Messaging 4. Mobile commerce.
5. News & Current events 5. Mobile payment.
6. Weather 6. Context-aware service.
7. Sports 7. Object recognition.
8. Health & fitness 8. Mobile Instant messaging (MIM).
9. Shopping & retail 9. Mobile e-mail.
10.Books & reference 10.Mobile music/video.
IN YOUR ZONE 6
7. Mobile App Native Development
• Native development means: using native technologies, native tools, native UX, native API etc.
• The native development solutions are provided by platform owner
• All solutions have simulator tools, but usually they are very slow
• The native solutions are free
Platforms Technologies Development Tools Development Platforms
iOS Objective-C, iPhone SDK XCode IDE Mac OS X
Android Java, C/C++ Eclipse Windows, Linux
Symbian, Maemo, C++, QML, Qt framework, Qt Creator Windows, Linux, Mac
MeeGo platform SDK OS X
Windows Mobile C/C++,C#, .NET compact MS Visual Studio 2005-2010 Windows
framework
Windows Phone 7 C#, .NET, Silverlight, XNA Visual Studio 2010, Windows
Expression Blend
BlackBerry Java, Blackberry Java SDK Eclipse , Blackberry JDE Windows, Mac OS X
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8. Cross-platforms solutions arguments
• Mobile App Market shared between several popular platforms.
• Different technologies and API for each mobile platform
• Each technology requires particular skills, tools and resources for development
• For each platform the native solution requires the app to be built from scratch.
• Each native solution requires additional management, testing and maintenance
effort.
• More powerful hardware
• Similar hardware parameters: screen size, touch screen, front camera, accelerometer
• Mobile apps tend to be more independent of the hardware platforms
• Porting existing applications from other platforms: desktop, web
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9. Cross-platform solutions – native technologies
based
Platform Technologies Supported platforms License
Airplay SDK C/C++ Android, iOS, webOS, Bada, commercial licence
Symbian, Windows Mobile avalable
MoSync C, C++, Lua Windows Mobile, Symbian, Free, GPL 2.0. commer.
Android, iOS, Moblin, MeeGo licence avalable
alcheMo Java ME iPhone, Android, Windows commercial licence
Mobile avalable
Celsius Java ME Android, BlackBerry, iPhone, commercial licence
Symbian, Windows Mobile avalable
Bedrock Java ME Android, BlackBerry, BREW, commercial licence
webOS, iOS, Bada, Symbian, avalable
Windows Mobile, Windows
Phone 7
TotalCross Java ME Android, BlackBerry, iOS, Palm License per device
OS, Windows Mobile.,Symbian
Qt SDK C/C++, QML, Symbian, Maemo, MeeGo Free. Open source
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10. Cross-platform solutions – web technologies based
Platform Technologies Supported platforms License
Adobe Air HTML, JavaScript, Flex, Android, iOS, MeeGo, Free
Flash BlackBerry
PhoneGap CSS3, HTML5, JS. iOS, Android, Blackberry, free and open source
WebOS, WP7 ,Symbian under the MIT License
OpenPlug Action Script, Java iOS, Android, Windows Phone, Free & commercial
Script, XML Symbian licenses available
WorkLight HTML, CSS, JS BlackBerry, Android, iOS, Commercial licenses
available
Appcelerator Java Script, HTML, CSS Android, iOS, BlackBerry Apache 2.0 license,
Titanium comm. licenses avail.
RhoMobile HTML, CSS, JS, Ruby BlackBerry, Android, iOS, free and open source
under the MIT License
WidgetPad CSS3, HTML5, JS. iOS, Android , WebOS free and open source
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11. Adobe Air
• The Adobe® AIR® runtime enables developers to use HTML, JavaScript, Flex and Flash Builder
software to create high-performance mobile apps.
• Supported mobile platforms: Android, iOS, BlackBerry, Windows 7(Slate), MeeGo
• Features:
• Multi-touch, gestures, HTML5/CSS3, Local API’s (Location, Accelerometer, Microphone,
Camera, Contacts etc.), SQLite, Action Script 3 with JIT compiler and others.
• Advantages:
• Faster development, declarative UI programming, mature framework and others
• Disadvantages
• Requires AIR runtime, Prone to restriction on iOS, Troublesome handling of different
resolutions, few mobile-optimized controls
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12. Adobe Air Examples
Native iPhone App Adobe Air Android App
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13. PhoneGap
• PhoneGap is an HTML5 app platform that allows you to author native applications
with web technologies and get access to APIs and app stores.
• Supported mobile platforms: Android, iOS, Palm OS, BlackBerry, Symbian OS
• Features:
• WebKit (HTML5/CSS3/JavaScript), Local API’s (Location, Accelerometer,
Microphone, Camera, Contacts etc.), SQLite, Bridges between native
implementations and JavaScript
• Phone Gap is usually used with some touch Java Script frameworks
• Sencha touch – more mature for mobile development
• JQuery Touch – works well just for iPhone development
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15. Appcelerator – Titanium Mobile
• Supported platforms: iOS, Android, BlackBerry(Beta)
• Uses native UI components that are controlled by Titanium JavaScript framework
• Near-native performance
• Custom Development & Deployment tool (Titanium Developer)
• Native UI is built in JavaScript only
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16. RhoMobile
• Supported platforms: iOS, Android, BlackBerry, Windows Mobile, Windows Phone 7,
Symbian
• Fully implements MVC
• Local light-weight web server
• Ruby back-end
• HTML5/CSS3 front-end (Compiles to Ruby)
• Contains AppGenerator (create Rhodes applications, models, and tests)
• Custom Simulator
• Custom Debugger
• Enterprise solutions (RhoSync)
• Deployment server (builds app for all platforms - RhoHub)
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17. Cross-platform solutions for game development
• AirPlay SDK
• Supported mobile platforms: iOS, Android, Symbian, Bada, Windows Mobile, webOS, Maemo
• Uses C/C++ and standards IDEs such as: Visual Studio C++ and Xcode.
• Can be used for development of various rich mobile apps
• Full license costs - 2500$ per seat per year. Indie License – 100$ per seat per year.
• ShiVa Engine
• Supported mobile platforms: iOS, Android, webOS
• Uses C/C++, Lua, OpenGL, DirectX, Object-Oriented Design, Built-in Graphic Editors.
• Full license costs - 1500$. For students and researchers – 170$.
• Unity
• Supported mobile platforms: iOS, Android
• Uses C# & Java Scripts, OpenGL, DirectX, Object-Oriented Design, Built-in Graphic Editors.
• Full license costs - 1500$. Indie License - free.
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18. Conclusions
• May have performance issues
• Non pure-native look & feel
• Limited API set
• Support for integration with native API and native UI components
• Web technologies based – CSS, JS, HTML.
• For rich mobile apps and for low cost porting.
• Native technologies based – C/C++, Java ME.
• Can be used for mobile game development
• A big number of solutions
• Many of them are commercial and cost a lot, but the indie license is not so expensive.
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19. Alexandru Catariov | Deputy Head of Development Endava Moldova
Alexandru.catariov@endava.com
Tel +373 790400205 |Skype alex.catariov
thank you
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