Invention and Innovation
Invention
Creation of
Something
New
Results in
New
Knowledge
Innovation
Transformation of
an idea or
resource into
useful application
Results in new
products or
service or process
It’s genetic
30% Creativity Inheritance
70% Creativity Learned
5 Major Barriers to creativity
Pattern Thinking
Tendency to follow current practices.
Fear of failure Lack of belief
Tendency to think
too narrowly
ACTIVITY
Use your imagination
ACTIVITY
Unusual uses of different objects
Scamper
• Substitute comes up with another topic that
is equivalent to the present topic.
• Combine adds information to the original
topic.
• Adjust identifies ways to construct the topic
in a more flexible and adjusted material.
• Modify, magnify, minify creatively changes
the topic or makes a feature/idea bigger or
smaller.
• Put to other uses identifies the possible
scenarios and situations where this topic can
be used.
• Eliminate removes ideas or elements from
the topic that are not valuable.
• Reverse, rearrange evolves a new concept
from the original concept.
Activity : GUIDELINES
Example 1: Stapler
Following is the example of stapler based on SCAMPER technique
ď‚· Substitute one thing for another: Make a line of staplers from different material such as
cardboard, metal, fiberglass, plastic, or polished wood
ď‚· Combine with other functions, materials or things: Add a punching machine with stapler
ď‚· Adapt the design so it can be used for some other purpose: Design a stapler that fastens
without staples by pressing together sheets of paper under pressure (e.g., a pair of pliers is
somewhat like a stapler in that it can be used to press together things.)
 Modify, Magnify, Minimize elements of its design: Enlarge the stapler’s top and make it
ergonomic (concerned with designing and arranging things people use so that the people and
things interact most efficiently and safely) to fit a hand.
ď‚· Put the design to other uses: Add a bottle opener at the bottom/add a storage capacity for pins
ď‚· Eliminate Elaborate, Enhance some part of the design: Design a stapler that dispenses both
small and large staples
ď‚· Rearrange reverse sections or move parts around: Design a stapler that can staple from either
end.
Tips for enhancing creativity
Memories Imagination +
Connections
Ordinary Ideas Special Ideas
Innovation
• Novel and Useful Idea + Successfully
Implemented = Innovation
Examples - innovation
A revolutionary, new,
interactive touch screen
fountain capable of
creating more than 100
beverage options at your
fingertips available in a
matter of seconds
Walmart is taking
innovation into the
services system by
introduction self-service
checkout into retail
outlets.
NikeiD is a service
provided by NIKE
allowing customers to
personalize and design
their own Nike
Merchandise. They offer
online services as well as
physical NikeiD studios
Examples - innovation
Using the device’s
camera, it snaps a
picture of the user and
then reflects her
movements, creating a
real-time, digital way
for her to test out
cosmetics — anywhere
It is a coke vending
machine located in many
grocery stores. You can
directly use it to buy your
favorite drink.
Gillette sells premium
razors at a loss, but makes
money on repeat sales of
blades
“Share a Coke”
Coke managed to make
each person who picked
up a can feel special and
unique by printing
individual names on
cans and bottles and
suddenly everyone was
identifying with the
Where do innovative ideas come from?
• Ability to connect seemingly unrelated ideas and put
them together in new ways
3 Simple Question to evaluate
your ideas
What is the compelling need
that is not currently being
met?
The Need
Who is the target market who
has this need?
The Market
How your product or service
is better or unique?
The Value Proposition
Thanks

Creativity and innovation M.Mujeeb Riaz

  • 4.
    Invention and Innovation Invention Creationof Something New Results in New Knowledge Innovation Transformation of an idea or resource into useful application Results in new products or service or process
  • 5.
    It’s genetic 30% CreativityInheritance 70% Creativity Learned
  • 7.
    5 Major Barriersto creativity Pattern Thinking Tendency to follow current practices. Fear of failure Lack of belief Tendency to think too narrowly
  • 8.
  • 11.
    ACTIVITY Unusual uses ofdifferent objects
  • 12.
    Scamper • Substitute comesup with another topic that is equivalent to the present topic. • Combine adds information to the original topic. • Adjust identifies ways to construct the topic in a more flexible and adjusted material. • Modify, magnify, minify creatively changes the topic or makes a feature/idea bigger or smaller. • Put to other uses identifies the possible scenarios and situations where this topic can be used. • Eliminate removes ideas or elements from the topic that are not valuable. • Reverse, rearrange evolves a new concept from the original concept.
  • 13.
    Activity : GUIDELINES Example1: Stapler Following is the example of stapler based on SCAMPER technique  Substitute one thing for another: Make a line of staplers from different material such as cardboard, metal, fiberglass, plastic, or polished wood  Combine with other functions, materials or things: Add a punching machine with stapler  Adapt the design so it can be used for some other purpose: Design a stapler that fastens without staples by pressing together sheets of paper under pressure (e.g., a pair of pliers is somewhat like a stapler in that it can be used to press together things.)  Modify, Magnify, Minimize elements of its design: Enlarge the stapler’s top and make it ergonomic (concerned with designing and arranging things people use so that the people and things interact most efficiently and safely) to fit a hand.  Put the design to other uses: Add a bottle opener at the bottom/add a storage capacity for pins  Eliminate Elaborate, Enhance some part of the design: Design a stapler that dispenses both small and large staples  Rearrange reverse sections or move parts around: Design a stapler that can staple from either end.
  • 14.
    Tips for enhancingcreativity Memories Imagination + Connections Ordinary Ideas Special Ideas
  • 15.
    Innovation • Novel andUseful Idea + Successfully Implemented = Innovation
  • 16.
    Examples - innovation Arevolutionary, new, interactive touch screen fountain capable of creating more than 100 beverage options at your fingertips available in a matter of seconds Walmart is taking innovation into the services system by introduction self-service checkout into retail outlets. NikeiD is a service provided by NIKE allowing customers to personalize and design their own Nike Merchandise. They offer online services as well as physical NikeiD studios
  • 17.
    Examples - innovation Usingthe device’s camera, it snaps a picture of the user and then reflects her movements, creating a real-time, digital way for her to test out cosmetics — anywhere It is a coke vending machine located in many grocery stores. You can directly use it to buy your favorite drink. Gillette sells premium razors at a loss, but makes money on repeat sales of blades “Share a Coke” Coke managed to make each person who picked up a can feel special and unique by printing individual names on cans and bottles and suddenly everyone was identifying with the
  • 18.
    Where do innovativeideas come from? • Ability to connect seemingly unrelated ideas and put them together in new ways
  • 19.
    3 Simple Questionto evaluate your ideas What is the compelling need that is not currently being met? The Need Who is the target market who has this need? The Market How your product or service is better or unique? The Value Proposition
  • 20.