The document discusses the role of computers in education as tutors through computer-assisted instruction (CAI). It describes how CAI can be used for drill-and-practice exercises to reinforce learning, as well as for simulations, instructional games, and problem-solving software. The computer plays the role of tutor but does not replace the teacher, who remains responsible for planning lessons, evaluating students, and facilitating learning. When integrated effectively into lessons, CAI has the potential to enhance students' thinking and collaboration skills.
Computers are a familiar sight in classrooms in the 21st century, and technology has been used to streamline many educational tasks. CAL started in the 1950s and 1960s mainly in USA. Term often used interchangeably with Computer-Based Instruction (CBI), Web Based Instruction (WBI), Computer-Assisted Learning (CAL), Computer-Enriched Instruction (CEI), and Web Based Training (WBT). Logo project was the first CAL system that was based on a specific learning approach.
I present a brief history of computer assisted learning, looking at this through the lens of behaviourism. We consider advantages and disadvantages to a stimulus/response/reward approach to CAL.
Without necessarily subscribing to this learning theory, you create a simple CAL program within Scratch.
This Presentation contains all necessary information about Computer Assisted Instructions. Every topic related to CAI is covered in this presentation in the form of charts, Graphs and Pictures.
Hope you like it!!!!!
By:- Slide_Maker4u
(Abhishek Sharma)
Computers are a familiar sight in classrooms in the 21st century, and technology has been used to streamline many educational tasks. CAL started in the 1950s and 1960s mainly in USA. Term often used interchangeably with Computer-Based Instruction (CBI), Web Based Instruction (WBI), Computer-Assisted Learning (CAL), Computer-Enriched Instruction (CEI), and Web Based Training (WBT). Logo project was the first CAL system that was based on a specific learning approach.
I present a brief history of computer assisted learning, looking at this through the lens of behaviourism. We consider advantages and disadvantages to a stimulus/response/reward approach to CAL.
Without necessarily subscribing to this learning theory, you create a simple CAL program within Scratch.
This Presentation contains all necessary information about Computer Assisted Instructions. Every topic related to CAI is covered in this presentation in the form of charts, Graphs and Pictures.
Hope you like it!!!!!
By:- Slide_Maker4u
(Abhishek Sharma)
This presentation accompanies a webinar by Victor Ngobeni from Microsoft, South Africa. In the webinar Victor says, "“In this webinar, I would like to focus how Technology and Pedagogy mix as one of the units of the Teaching with Technology course, but I want to do this rather differently in a way of making it more interactive. I would like to make sure that the participants share strategies/ideas amongst each other of how they are able to “marry” the methods that they are using in the classroom with the relevant technology tools."
ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
https://bit.ly/3KACoyV
The ER diagram for the project is the foundation for the building of the database of the project. The properties, datatypes, and attributes are defined by the ER diagram.
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
3. With the invention of the
microcomputer (now also
commonly referred to as PCs or
personal computers), the PC has
become the tool for programmed
instruction.
4. Computer-assisted Instruction
(CAI)
• The computer can be a tutor, in effect,
relieving the teacher of many activities
in his personal role as classroom
teacher.
• The computer cannot totally replace
the teacher since the teacher shall
continue to play the major roles of
information deliverer and learning
environment controller.
5. The teacher must:
Ensure that students have
the needed knowledge and
skills for any computer
activity.
18. CAI integrated with Lessons
•CAI computer learning should
not stop with the drill and
practice activities of students
19. •CAI works best in reinforcing
learning through repetitive
exercises such that students can
practice basic skills or knowledge
in various subject areas
CAI integrated with Lessons
20. •In these programs, the computer
presents a question/problem first and
the student is asked to answer the
question/problem. Immediate feedback
is given to the student’s answer
CAI integrated with Lessons
21. When and how can teachers
integrate drill and practice
programs with their lessons?
• Use drill and practice programs for
basic skills and knowledge that
require rapid or automatic
response by students
22. • Ensure that drill and practice
activities conform to the lesson
plan/curriculum
When and how can teachers
integrate drill and practice
programs with their lessons?
23. •Limit drill and practice to 20-
30 minutes to avoid boredom
When and how can teachers
integrate drill and practice
programs with their lessons?
24. • Use drill and practice to assist
students with particular
weakness in basic skills
When and how can teachers
integrate drill and practice
programs with their lessons?
25. The tutorial software should
be able to:
• Teach new content/information to
students
• Provide comprehensive
information on concepts in
addition to practice exercises
26. • Can be effectively used for
remediation, reviewing or
enrichment
The tutorial software should
be able to:
27. •Allow the teacher to introduce
follow-up questions to stimulate
students’ learning
•Permits group activity for
cooperative learning
The tutorial software should
be able to:
29. These simulation software:
• Teaches strategies and rules
applied to real-life
problems/situations
• Asks students to make decision
on models or scenarios
30. • Allows students to manipulate
elements of a model and get
the experience of the effects of
their decisions
These simulation software:
31. SimCity is an example of
simulation software material
in which students are allowed
to artificially manage a city
given an imaginary city
environment.
32. INSTRUCTIONAL GAMES
• While relating to low-level learning
objectives, instructional computer
games add the elements of
competition and challenge.
34. PROBLEM-SOLVING
SOFTWARE
• These are more sophisticated than the
drill and practice exercises and allow
students to learn and improve on their
problem-solving ability. Since problems
cannot be solved simply by memorizing
facts, the students have to employ
higher thinking skills such as logic,
recognition, reflection, and strategy-
making.
35. The Thinking Things 1 is an
example of a problem solving
software in which the team
learners must help each other by
observing a comparing.
36. MULTIMEDIA ENCYCLOPEDIA
and ELECTRONIC BOOKS
• MULTIMEDIA ENCYCLOPEDIA can
store a huge database with texts,
images, animation, audio and video.
Students can access any desired
information, search its vast contents
and even download/print relevant
portions of the data for their
composition or presentation.
38. • ELECTRONIC BOOKS provide
textual information for reading,
supplemented by other types of
multimedia information (sounds,
spoken words, pictures, animation).
These are useful for learning reading,
spelling and word skills
MULTIMEDIA ENCYCLOPEDIA
and ELECTRONIC BOOKS
39. Examples are Just
Grandma and Me animated
storybook which offer surprises
for the young learner’s curiosity.
40. CONCLUSION
The computer is a tutor in this
new age of learning. It does not
replace the teacher , although it
assumes certain roles previously
assigned to teachers who now has
to take the new role of facilitator
and guide.
41. CONCLUSION
Integrating computer exercises
is the new task of the teacher who
can find in the computer and
computer software an alternative
medium to the traditional classroom
practice of delivering information
and supporting learning activities.
42. CONCLUSION
In the years ahead, we shall the
computers in schools as a common
tool for the enhancement of the
student’s thinking, communication and
collaboration skills. Computer will
become an integral component of the
future classroom and not a mere
machine that can deliver routine drills
and exercises.