Prepared by:
Sherla Jane G. Siervo
The computer is one
of the wonders of
human ingenuity.
With the invention of the
microcomputer (now also
commonly referred to as PCs or
personal computers), the PC
has become the tool for
programmed instruction.
 The computer can be a tutor, in
effect, relieving the teacher of many
activities in his personal role as
classroom teacher.
 The computer cannot totally replace
the teacher since the teacher shall
continue to play the major roles of
information deliverer and learning
environment controller.
 Ensure that students have the
needed knowledge and skills for
any computer activity.
 Decide the appropriate learning
objectives
 Plan the sequential and structured
activities to achieve the objectives
 Evaluate the students’ achievement
by ways that tests specific expected
outcomes
 Receive information
 Understand information for the
computer activity
 Retain/keep in mind the
information and rules for the
computer activity
 Apply the knowledge and rules
during the process of computer
learning
 Acts as a sort of tutor (the role traditionally played
by the teachers)
 Provides a learning environment
 Delivers learning instruction
 Reinforces learning through drill and practice
 Provides feedback
 Use drill and practice programs for
basic skills and knowledge that
require rapid or automatic response
by students
 Ensure that drill and practice
activities conform to the lesson
plan/curriculum
 Limit drill and practice to 20-30
minutes to avoid boredom
 Use drill and practice to assist
students with particular
weakness in basic skills
 Teach new content/information to
students
 Provide comprehensive information
on concepts in addition to practice
exercises
 Can be effectively used for
remediation, reviewing or
enrichment
 Allow the teacher to introduce
follow-up questions to
stimulate students’ learning
 Permits group activity for
cooperative learning
 These are another kind of
software that is constructivist in
nature.
 Teaches strategies and rules
applied to real-life
problems/situations
 Asks students to make decision
on models or scenarios
 Allows students to manipulate
elements of a model and get
the experience of the effects of
their decisions
 While relating to low-level learning
objectives, instructional computer
games add the elements of
competition and challenge.
 These are more sophisticated than
the drill and practice exercises and
allow students to learn and improve
on their problem-solving ability.
Since problems cannot be solved
simply by memorizing facts, the
students have to employ higher
thinking skills such as logic,
recognition, reflection, and strategy-
making.
 MULTIMEDIA ENCYCLOPEDIA can
store a huge database with texts,
images, animation, audio and video.
Students can access any desired
information, search its vast contents
and even download/print relevant
portions of the data for their
composition or presentation.
 ELECTRONIC BOOKS provide
textual information for reading,
supplemented by other types of
multimedia information (sounds,
spoken words, pictures,
animation). These are useful for
learning reading, spelling and
word skills
 The computer is a tutor in this
new age of learning. It does not
replace the teacher , although it
assumes certain roles previously
assigned to teachers who now has
to take the new role of facilitator
and guide.
Integrating computer exercises
is the new task of the teacher who
can find in the computer and
computer software an alternative
medium to the traditional
classroom practice of delivering
information and supporting
learning activities.
In the years ahead, we shall the
computers in schools as a common
tool for the enhancement of the
student’s thinking, communication
and collaboration skills. Computer will
become an integral component of
the future classroom and not a mere
machine that can deliver routine drills
and exercises.
ACKNOWLEDGEMENT:
Alyssa Denise A. Valino
END

Thecomputerasatutor2 120823035824-phpapp02

  • 1.
  • 2.
    The computer isone of the wonders of human ingenuity.
  • 3.
    With the inventionof the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool for programmed instruction.
  • 4.
     The computercan be a tutor, in effect, relieving the teacher of many activities in his personal role as classroom teacher.  The computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller.
  • 5.
     Ensure thatstudents have the needed knowledge and skills for any computer activity.  Decide the appropriate learning objectives  Plan the sequential and structured activities to achieve the objectives  Evaluate the students’ achievement by ways that tests specific expected outcomes
  • 6.
     Receive information Understand information for the computer activity  Retain/keep in mind the information and rules for the computer activity  Apply the knowledge and rules during the process of computer learning
  • 7.
     Acts asa sort of tutor (the role traditionally played by the teachers)  Provides a learning environment  Delivers learning instruction  Reinforces learning through drill and practice  Provides feedback
  • 8.
     Use drilland practice programs for basic skills and knowledge that require rapid or automatic response by students  Ensure that drill and practice activities conform to the lesson plan/curriculum
  • 9.
     Limit drilland practice to 20-30 minutes to avoid boredom  Use drill and practice to assist students with particular weakness in basic skills
  • 10.
     Teach newcontent/information to students  Provide comprehensive information on concepts in addition to practice exercises  Can be effectively used for remediation, reviewing or enrichment
  • 11.
     Allow theteacher to introduce follow-up questions to stimulate students’ learning  Permits group activity for cooperative learning
  • 12.
     These areanother kind of software that is constructivist in nature.
  • 13.
     Teaches strategiesand rules applied to real-life problems/situations  Asks students to make decision on models or scenarios
  • 14.
     Allows studentsto manipulate elements of a model and get the experience of the effects of their decisions
  • 15.
     While relatingto low-level learning objectives, instructional computer games add the elements of competition and challenge.
  • 16.
     These aremore sophisticated than the drill and practice exercises and allow students to learn and improve on their problem-solving ability. Since problems cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy- making.
  • 17.
     MULTIMEDIA ENCYCLOPEDIAcan store a huge database with texts, images, animation, audio and video. Students can access any desired information, search its vast contents and even download/print relevant portions of the data for their composition or presentation.
  • 18.
     ELECTRONIC BOOKSprovide textual information for reading, supplemented by other types of multimedia information (sounds, spoken words, pictures, animation). These are useful for learning reading, spelling and word skills
  • 19.
     The computeris a tutor in this new age of learning. It does not replace the teacher , although it assumes certain roles previously assigned to teachers who now has to take the new role of facilitator and guide.
  • 20.
    Integrating computer exercises isthe new task of the teacher who can find in the computer and computer software an alternative medium to the traditional classroom practice of delivering information and supporting learning activities.
  • 21.
    In the yearsahead, we shall the computers in schools as a common tool for the enhancement of the student’s thinking, communication and collaboration skills. Computer will become an integral component of the future classroom and not a mere machine that can deliver routine drills and exercises.
  • 22.
  • 23.