Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
Intimidated by conducting your own usability study? This session will give you the tools you need to conduct effective usability tests whether your participants are in the room or in a different country. The session includes practical techniques to successfully plan, prepare, and conduct your test and activities to help you become more confident with the entire process of usability testing. Finally, you’ll get tips on how to get the most useful results from your study.
Participants will also learn about:
Testing protocols
Types of usability testing and required vs. optional resources
Recruiting and scheduling usability tests
Non-disclosure and consent forms and their purposes
Pilot testing
Techniques for interacting with test participants
Current usability testing issues of interest (e.g. testing internationally, moderated vs. un-moderated, etc.)
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)Frank Garofalo
(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
UXPA2019 Influence Product Strategy and Quality by Conducting Collaborative ...UXPA International
Two UX practitioners share case-studies and learnings from leading global and collaborative UX workshops. You will leave with tips, tricks, and techniques on how to facilitate your UX discovery workshops and influence product strategy and usability.
UXPA2019 The Process is Baked In: Our Recipe for Successful WorkshopsUXPA International
One of the roles of a UX team is to share expertise and enable collaboration across an organization by facilitating workshops such as design thinking sessions. The value of these workshops comes from the opportunity to break down silos and the ability to inform group decisions with data, but we experience challenges. How do we scale this process to meet demand? How can we document workshops effectively? How can we ensure we have a measurable impact?
Amanda, Oriana, and Mengjiao of the Rapid7 UX Research team will share a facilitation process they developed to enable consistent, high quality, design and systems thinking workshops that are data informed and thoroughly documented in order to quickly deliver value and insights after a workshop. They will discuss some of their strategies and lead you through examples of how to implement a workshop building process adapted to your organization’s needs.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
In many cases, we create software to solve our own problems: missing functionality in a tool, a tool that we believe doesn't work as well as it should, or the very lack of a tool that does what we need. If we're our own users, things are quite obvious. But what about everyone else? How do we know what our users need? Isn't it best to ask just them?
In this presentation, you will learn why asking your users for what they want isn't always helpful, which do-it-yourself techniques you can use to understand their needs, how to make sense of the data you collect, and how all of this translates into the development of better features. We will discuss how this knowledge can fuel your decisions, delight your users, and influence your way of working in a distributed team of developers.
===
I originally gave this presentation at FOSDEM 2013.
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
Intimidated by conducting your own usability study? This session will give you the tools you need to conduct effective usability tests whether your participants are in the room or in a different country. The session includes practical techniques to successfully plan, prepare, and conduct your test and activities to help you become more confident with the entire process of usability testing. Finally, you’ll get tips on how to get the most useful results from your study.
Participants will also learn about:
Testing protocols
Types of usability testing and required vs. optional resources
Recruiting and scheduling usability tests
Non-disclosure and consent forms and their purposes
Pilot testing
Techniques for interacting with test participants
Current usability testing issues of interest (e.g. testing internationally, moderated vs. un-moderated, etc.)
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)Frank Garofalo
(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
UXPA2019 Influence Product Strategy and Quality by Conducting Collaborative ...UXPA International
Two UX practitioners share case-studies and learnings from leading global and collaborative UX workshops. You will leave with tips, tricks, and techniques on how to facilitate your UX discovery workshops and influence product strategy and usability.
UXPA2019 The Process is Baked In: Our Recipe for Successful WorkshopsUXPA International
One of the roles of a UX team is to share expertise and enable collaboration across an organization by facilitating workshops such as design thinking sessions. The value of these workshops comes from the opportunity to break down silos and the ability to inform group decisions with data, but we experience challenges. How do we scale this process to meet demand? How can we document workshops effectively? How can we ensure we have a measurable impact?
Amanda, Oriana, and Mengjiao of the Rapid7 UX Research team will share a facilitation process they developed to enable consistent, high quality, design and systems thinking workshops that are data informed and thoroughly documented in order to quickly deliver value and insights after a workshop. They will discuss some of their strategies and lead you through examples of how to implement a workshop building process adapted to your organization’s needs.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
In many cases, we create software to solve our own problems: missing functionality in a tool, a tool that we believe doesn't work as well as it should, or the very lack of a tool that does what we need. If we're our own users, things are quite obvious. But what about everyone else? How do we know what our users need? Isn't it best to ask just them?
In this presentation, you will learn why asking your users for what they want isn't always helpful, which do-it-yourself techniques you can use to understand their needs, how to make sense of the data you collect, and how all of this translates into the development of better features. We will discuss how this knowledge can fuel your decisions, delight your users, and influence your way of working in a distributed team of developers.
===
I originally gave this presentation at FOSDEM 2013.
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
Embracing the Inevitable: Experience Design in an Agile WorldTWG
How can designers harness the awesome power of Agile to improve their workflow and work more effectively to build digital products as part of a team? Whether your exposure to Agile methodology is just beginning or you’re already an Agile evangelist, this presentation will arm you with killer tips for developing digital projects right alongside Agile-loving developers and project managers. Grab insights into using tools such as InVision App and custom-built software, like TWG’s AlmostScrum, to improve cross-disciplinary collaboration, and find out why experience design in an Agile world really is inevitable.
How we got everyone at MYOB hooked on UX, and how we're managing their addict...Megan Dell
MYOB hasn't been known for its usability and design. In the past 12 months, a UX team has been growing, and their influence on product design and development is continually growing. As User Experience designers and managers of a UX team, getting buy-in from your stakeholders and peers is awesome - especially when you're all new to the company. But what happens when you've increased the interest and buy-in so much that it turns into a monster to manage? You could double the size or your team, or you could do what we're doing - educating the rest of the company about good design and user experience and letting go of the reins a little. Scary? Yes. Learn how we're doing things at MYOB and the exponential change we are seeing in the company culture.
Lane describes how some traditional user interview methods can be adapted to be more quick, visual, collaborative and continuous.
Presented at the Balanced Team Conference, San Francisco, September 25, 2011
See http://www.balancedteam.org/balconf-2011-resources/ for more information.
You'll learn:
- How to run the right research on tight timelines
- How to plan research while still designing
- How object-oriented UX can improve the Agile process
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Materials from "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014. http://2014.uxlondon.com/speakers/lane/#workshop
You can find the opportunity statement and persona 4x4 worksheets at bit.ly/uxl-worksheets, and the set of six UX Recipe Cards at bit.ly/ux-recipe
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Better understand how to involve your target audiences during the design phase. Learn more about the research methods needed to ensure your target users will understand your product and can use it with ease before you invest time and money into the costly development phase.
Topics:
- Setting research objectives for the design phase
- Bringing your users into hands-on collaborative design activities such as paper-prototyping and card sorting
- Evaluating your design with users through usability testing, including in-person and remote testing
- Some of the tools available, including automated testing tools
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
Pre-Conference Course: UX and Agile: Making a Great Experience - UXPA International
In this tutorial for experienced practitioners you will learn how to manage work and make great experiences one sprint at a time. We'll look at common Agile methodologies such as Scrum and Kanban and what opportunities and risks are inherent for UX teams. We will look at team makeup, balancing longer-term research with production needs and strategies for making the most of design spikes. We'll also go through the pros and cons of a Sprint Zero and alternatives. Participants will come away with the tools they need to be successful in their Agile environment
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
Embracing the Inevitable: Experience Design in an Agile WorldTWG
How can designers harness the awesome power of Agile to improve their workflow and work more effectively to build digital products as part of a team? Whether your exposure to Agile methodology is just beginning or you’re already an Agile evangelist, this presentation will arm you with killer tips for developing digital projects right alongside Agile-loving developers and project managers. Grab insights into using tools such as InVision App and custom-built software, like TWG’s AlmostScrum, to improve cross-disciplinary collaboration, and find out why experience design in an Agile world really is inevitable.
How we got everyone at MYOB hooked on UX, and how we're managing their addict...Megan Dell
MYOB hasn't been known for its usability and design. In the past 12 months, a UX team has been growing, and their influence on product design and development is continually growing. As User Experience designers and managers of a UX team, getting buy-in from your stakeholders and peers is awesome - especially when you're all new to the company. But what happens when you've increased the interest and buy-in so much that it turns into a monster to manage? You could double the size or your team, or you could do what we're doing - educating the rest of the company about good design and user experience and letting go of the reins a little. Scary? Yes. Learn how we're doing things at MYOB and the exponential change we are seeing in the company culture.
Lane describes how some traditional user interview methods can be adapted to be more quick, visual, collaborative and continuous.
Presented at the Balanced Team Conference, San Francisco, September 25, 2011
See http://www.balancedteam.org/balconf-2011-resources/ for more information.
You'll learn:
- How to run the right research on tight timelines
- How to plan research while still designing
- How object-oriented UX can improve the Agile process
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Materials from "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014. http://2014.uxlondon.com/speakers/lane/#workshop
You can find the opportunity statement and persona 4x4 worksheets at bit.ly/uxl-worksheets, and the set of six UX Recipe Cards at bit.ly/ux-recipe
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Better understand how to involve your target audiences during the design phase. Learn more about the research methods needed to ensure your target users will understand your product and can use it with ease before you invest time and money into the costly development phase.
Topics:
- Setting research objectives for the design phase
- Bringing your users into hands-on collaborative design activities such as paper-prototyping and card sorting
- Evaluating your design with users through usability testing, including in-person and remote testing
- Some of the tools available, including automated testing tools
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
Pre-Conference Course: UX and Agile: Making a Great Experience - UXPA International
In this tutorial for experienced practitioners you will learn how to manage work and make great experiences one sprint at a time. We'll look at common Agile methodologies such as Scrum and Kanban and what opportunities and risks are inherent for UX teams. We will look at team makeup, balancing longer-term research with production needs and strategies for making the most of design spikes. We'll also go through the pros and cons of a Sprint Zero and alternatives. Participants will come away with the tools they need to be successful in their Agile environment
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Providing a compelling user experience is pivotal to developing a successful product. As a product manager, you are often tasked with difficult decisions that require a deep understanding of customer needs and how to deliver the best experience possible. User research is an effective way to both generate insights and validate direction.
In this workshop you will learn:
* The skills to effectively integrate user research into the product development process with a strong return on investment.
* How foundational user research can help product teams understand user goals, generate insights, and narrow focus.
* How to use research to evaluate and iterate on product concepts.
* How to validate design and product decisions to ready your product for launch.
Prototyping - the what, why and how at the University of EdinburghNeil Allison
Edited highlights of my prototyping training session. These slides are essentially the intro to a 3 hour practical, collaborative learning experience using pencil/paper and Balsamiq. The slides cover:
- What is prototyping?
- Prototypes and the design process
- Example projects
- How to prototype
- Case study: Website search results page
- Balsamiq demo
Impact the UX of Your Website with Contextual InquiryRachel Vacek
A contextual inquiry is a research study that involves in-depth interviews where users walk through common tasks in the physical environment in which they typically perform them. It can be used to better understand the intents and motivations behind user behavior. In this session, learn what’s needed to conduct a contextual inquiry and how to analyze the ethnographic data once collected. We'll cover how to synthesize and visualize your findings as sequence models and affinity diagrams that directly inform the development of personas and common task flows. Finally, learn how this process can help guide your design and content strategy efforts while constructing a rich picture of the user experience.
Customizing Discovery Interfaces: Understanding Users’ Behaviors and Providin...Rachel Vacek
Customizing a library discovery layer using open-source software enables libraries to tailor services to its users, understand user behavior at user, department, and campus levels, and build integrations with library and campus services. Learn how and why a research library built a discovery interface to consolidate multiple interfaces into one.
This presentation was given on March 5, 2018 at the conference Electronic Resources & Libraries, in Austin, TX.
Journey Maps with Legs! Best practices & hot tips for research, design and di...UXPA International
Based on interviews with leading client-side and independent researchers, Jeanne Turner & Julie Francis will share best practices for journey mapping. Their suggestions & stories will cover many facets, including
Kick-off and Discovery: How to structure a productive journey map kickoff
Research: Which research methodologies, questions, & activities reveal the most useful insights
The deliverable: What features make a great journey map?
Dissemination: How to maximize the impact of your journey map
These tips, stories, best practices and case studies will be drawn from expert interviews with researchers, stakeholders & designers with a focus on service design and multi-channel retail. You’ll walk away with practical things you can do to deliver great journey maps that have staying power.
In this tutorial for experienced practitioners you will learn how to manage work and make great experiences one sprint at a time. We'll look at common Agile methodologies such as Scrum and Kanban and what opportunities and risks are inherent for UX teams. We will look at team makeup, balancing longer-term research with production needs and strategies for making the most of design spikes. We'll also go through the pros and cons of a Sprint Zero and alternatives. We'll look at how Lean Startup practices are changing business development, and how your UX skills can be a key part in making that successful. Participants will come away with the tools they need to be successful in their Agile/Lean environment
This presentation was provided by Serena Rosenhan of ProQuest, during Session Four of the NISO event "Agile Product and Project Management for Information Products and Services," held on June 4, 2020.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
ResearchOps Berlin Meetup #2 - UX Maturity - How to Grow User Research in you...ResearchOps Meetup Berlin
In our spring edition of ResearchOps Berlin we will likewise talk about growing and maturing.
Our host FlixBus will give us insights into how they started UX in their organization and how they accelerated research in terms of such as their team set-up or research methods. Luky Primadani, Katja Borchert, Carolina Schomer and Pietro Romeo will provide us with use cases and how they see the next steps in becoming more UX mature.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
6. Collaboration is an act of shared
creation and/or share discovery
(Schrage89, p.4)
Sir Ken Robinson's “Changing Education Paradigms" RSA animated talk @REVNATHANIEL | #UXCAM
7. Collaboration is active-it requires
active participation with an intent to
add value-
James A. Highsmith III
Illustration by Kevin Cornel, A List Apart, Issue 381 @REVNATHANIEL | #UXCAM
8. Communication is passive- it transfers
information, with an intent to inform-
James A. Highsmith III
Illustration by Kevin Cornel, A List Apart
9. The entire process of user research can
be collaborative
@REVNATHANIEL | #UXCAM
11. Plan
Analyse Execute
@REVNATHANIEL | #UXCAM
Research Phases
• Understand Project requirements
• Plan scope of research &
• research activities
• Create research material
• Carry out planned activities
• Capture data
• Re-evaluate research plan
• Categorize data
• Analyse data
• Document analysis process
• Share findings
12. Plan
Analyse Execute
Task Collaboration friendly?
Yes Sometimes/
depends
No
Understand Project
requirements
Project kick-off
meetings
Plan scope of
research &
research activities
Meetings,
Documents on
Google Drive
Create research
material e.g.:
Surveys, interview
questionnaires,
screeners, etc.
Emails to the team
Documents on
Google Drive
Post work on walls,
Collaboration
games
@REVNATHANIEL | #UXCAM
15. What worked
• Quality of research
• Rigorous process
• Widen scope of research
• Reduce bias
• Sense of ownership
@REVNATHANIEL | #UXCAM
16. What didn’t work
• Survey Length
• Too wide scope
• Lengthy analysis
Recommendations
• Have a clear and documented research plan
• Don’t be afraid to put your foot down as the researcher
17. Plan
Analyse Execute
@REVNATHANIEL | #UXCAM
Research Phases
• Carry out planned activities
• Capture data
• Re-evaluate research plan
18. @REVNATHANIEL | #UXCAM
Data Techniques
Preference
Preferences, opinions, desires
Surveys
Focus groups
Preference interviews
Card sorting
Ability
What is understood or accomplished with a
tool
Prototypes
Usability testing
Log Analysis
Customer feedback
Card sorting
Conceptual
How things get done
Interviews
Contextual inquiry
Surveys
Classes of research
Slide taken from Indi Young’ s Introduction to Task Based Models
19. Plan
Analyse Execute
Task Collaboration friendly?
Yes Sometimes/
depends
@REVNATHANIEL | #UXCAM
Carry out planned activities
Site visits,
Formative usability tests
Persona creation, Heuristic
evaluations
Capture observations/data
Google docs
Capturing data on post its
Re-evaluate research plan
Discuss with project team Collaboration games
22. What worked
Reduce bias in note taking
Variety of observations
Discuss observations together
Discuss facilitation technique
Participation in the study
23. Testimonials
‘They provide a point of reference for discussions…’- James G, Tester
‘We can pick up the language they use to describe things and incorporate it into the product’-
Chris M, Developer
‘Listening to customers’ experiences…has exposed me to the technologies that I should
familiarise myself …Without UX providing such opportunities to get involved with the initial
research this may not have happened until much later in the process’- Chris M, Developer
@REVNATHANIEL | #UXCAM
24. What didn’t work
• Busy calendars- team members unable to attend
• Team sometimes loses faith in the project
• Over enthusiastic and vocal observers
• Post study banter
Recommendations
• Email notes from the session to the team
• Share video/audio recordings
• Give instructions before the session
• Own the role of a facilitator
27. What worked
• Sharing what we learn as a team
• Getting buy in
• Shared understanding
• More communication less document heavy
@REVNATHANIEL | #UXCAM
28. What didn’t work
• Space
• Falling post-it notes
Recommendations
• Analyse and capture/document data as soon as you can
• Use super sticky post its
29. Plan
Analyse Execute
Task Collaboration friendly?
Yes Sometimes/
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depends
No
Categorise & Analyse
data
Post up data
Document analysis
process
Share findings
Presenting findings
with a colleague
30. There are times when you just
need to work alone!
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31. What didn’t work
• Analysing data together with another person
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32. What worked
• Work with a colleague but separately
• Discuss your own interpretations of the data
• Don’t be afraid to ask why
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34. • Dominant team members
• Organization and time management skills
• Facilitation skills/people management
• Familiarity with collaboration techniques
• Enthusiasm
• Company culture
• Immediacy
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35. Summary
• The entire user research process can be very collaborative
• Collaboration is active
• Some research phases are more collaboration friendly than others
• Some techniques are more collaboration friendly than others
• There are a couple of pitfalls with collaboration
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36. My top tips
#1 Change your mind set and try collaboration
#2 Continually look for opportunities to collaborate
#3 Learn when not to collaborate
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38. References
Adaptive software development: a collaborative approach to managing complex systems-
James A Highsmith III
Gov. Uk- User research blog
‘Have you had your recommended dose of research?’- Dipa Shah
https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your-recommended-dose-of-research/
Introduction to Task Based Models- Indi Young
http://www.slideshare.net/indi/a-brief-very-brief-introduction-to-task-based-models
Editor's Notes
Swim lanes in UX
This is a poster by the UX team at Government Digital service where they are exploring how User research is a more like a team sport where they involve everyone in user research
User research is not only the user researcher’s job but now everyone is involved in research.
https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your-recommended-dose-of-research/
And great learning happens in groups as Sir Ken Robinson described in his very popular TED talk about how education needs to change to prepare children better.
https://www.youtube.com/watch?v=zDZFcDGpL4U
Taken from Adaptive Software Development- A collaborative approach to managing complex systems- James A. Highsmith III
Taken from Adaptive Software Development- A collaborative approach to managing complex systems- James A. Highsmith III
Collaboration does not need to be limited to only to the user facing aspects of user research. The entire process should be opened up.
The process of collating, categorizing and culling questions while creating a survey
This is taken from Indi Young’s categorization of the classes of research data.
A living, evolving persona built by the team
Post its on any wall that is available to generate interest in user research
Taken from ‘Office Space’ (Twentieth Century Fox, 1999)