The document outlines Israel Gutiérrez's planned research stay at KU Leuven to work on improving the classON platform. It discusses plans to work on visualizations, gamification, and an experiment. It also describes potential topics like comparing data from different platforms and visualizing data for teachers using a multitouch table. The document discusses designing persuasive ambient displays using strategies like incentives, feedback loops, and meaningfulness. It proposes designing an ambient display prototype using activity data and evaluating it using awareness, reflection, behavior change metrics. The stay would involve developing a prototype, experiment, and presenting results to KU Leuven members. The research could then be applied to the educational technology context.