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User Story Mapping:
Discover the whole story,
build the right product
+ O’REILLY
-Jeff Patton
/송지은, 최주은
x 2015 Autumn
About Book
1
The intent of the book |
Story Mapping은 우리가 사용자와 그들의 경험에 집중할 수 있도록 길잡이 역할을 함
그 결과, 원활한 소통이 가능해지며
궁극적으로 더 나은 Product를 제공할 수 있음
이 책은 위와 같은 결과를 나을 수 있는 Story Mapping의 방법을 제공함으로써
더 나은 Product를 제공할 수 있는 환경을 만들고자함
Discover the whole story, build the right product
About Author
Jeff Patton
Product Manager, Agile, Lean, UX, Product Design Evangelist
• connects good product management and strategy, lean user experience and agile delivery
practices together
• has authored numerous articles, essays and, most recently, a book, “User Story Mapping.”
• An independent consultant with a unique teaching and speaking style
(he uses hand-drawings and engaging story telling to share his passion for product design)
Jeff has a long, involved history in product design. He has designed and developed software for the
past 20 years on a wide variety of projects from on-line aircraft parts ordering to electronic medical
records. Jeff has focused on Agile approaches since working on an early Extreme Programming team
in 2000. In particular, he has specialized in the application of user-centered design techniques to
improve Agile requirements, planning, and products. His work include Tomax to Thoughtworks.
Currently, Jeff is an independent consultant, providing training, coaching and consulting services.
He’s also available to lecture and speak at various conferences and events.
2
Summary
“Discover the whole story, build the right product”
3
극대화 최소화
극대화: 모든 팀원들이 스토리에 대한 동일한 그림을 그릴 수 있도록 대화와 의사결정을 많이하는 것이 중요함
최소화: 문제 단위를 최소화함으로써 현실적인 성공 과정과 결과를 얻는 것이 중요함
Table of contents
1. The Big Picture
2. Plan to Build Less
3. Plan to Learn Faster
4. Plan to Finish on Time
5. You Already Know How
6. The Real Story About Stories
7. Telling Better Stories
8. It’s Not All on the Card
9. The Card Is Just the Beginning
10. Bake Stories Like Cake
11. Rock Breaking
12. Rock Breakers
13. Start with Opportunities
14. Using Discovery to Build Shared Understanding
15. Using Discovery for Validated Learning
16. Refine, Define, and Build
17. Stories Are Actually Like Asteroids
18. Learn from Everything You Build
전체 그림 그리기
최소한으로 설계하기
빨리 배울 수 있도록 설계하기
제 시간에 끝낼 수 있도록 설계하기
어떻게 할지는 이미 당신도 알고있음
이야기에 대한 진짜 이야기
이야기를 더 잘 전달하기
모든 것이 카드에만 있는 것은 아니다
카드는 시작일 뿐
케이크를 굽듯 이야기를 굽기
바위깨기
바위 깨는 인간
기회와 함께 시작하기
공유된 이해를 쌓기 위한 발견
의미있는 배움을 위한 발견
정제하고, 정의하고, 실현하기
이야기는 혜성과도 같다
실행하는 모든 것으로부터 배우기
4
Read this first
“Shared Documents aren’t shared understanding"
5
Definition
“Discover the whole story, build the right product”
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Product
6
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Definition
“Discover the whole story, build the right product”
Product
Product를 만드는 과정
Process
card, conversation, confirmation
 work process (3C)
6
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Definition
“Discover the whole story, build the right product”
ProductStory
Product에 대한 아이디어와
사용자, 사용자들의 맥락 등
Context
Users
Ideas & Product Principles
Details
…
Product를 만드는 과정
Process
- idea process (Story Mapping)
card, conversation, confirmation
 work process (3C)
6
Product를 만드는 과정
Process
card, conversation, confirmation
 work process (3C)
Definition
“Discover the whole story, build the right product”
Story
Product에 대한 아이디어와
사용자, 사용자들의 맥락 등
Context
Users
Ideas & Product Principles
Details
…
- idea process (Story Mapping)
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Product
6
MVP
Minimum Viable Product
Questions to approach MVP
1) Why We Argue So Much About MVP

: Minimum viable product is not the crappiest product you could possible release.

: The minimum viable product is the smallest product release that successfully achieves its desired outcomes.

: The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes.
2) Size Always Matters

: A right-sized story from a user’s perspective is one that fulfills a need.

: A right-sized story from a development team’s perspective is one that takes just a few days to build and test.

: A right-sized story from a business perspective is one that helps a business achieve a business outcome.
3) Questions to approach MVP
:Who the customers and users are you believe will use your solution
:How they meet their needs todays without your solution
:How the world would change for them with your solution
:How long your solution might take to build
7
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Product
Definition
“Discover the whole story, build the right product”
6
Story
Product에 대한 아이디어와
사용자, 사용자들의 맥락 등
Context
Users
Ideas & Product Principles
Details
…
- idea process (Story Mapping)
card, conversation, confirmation
 work process (3C)
Product를 만드는 과정
Process
Work process
Steps of Work process
1
Start
with Opportunities
2
Discover a
Minimum Viable Solution
3
Dive into
the Details of
Each Story During Delivery
5
Evaluate Each Piece
(by daily)
6
Evaluate with Users
and Customers & Stakeholders
7
Release
and Keep Evaluating
4
Keep Talking
as You Build
8
Work process
9
Steps of Work process
1) Start with Opportunities

: Use opportunity discussions to agree the problem is worth solving — to make a go forward or trash decision.
2) Discover a Minimum Viable Solution

: * DISCOVER minimum viable solutions

: Opportunity -> Problems / Lots of Discussions and Collaboration / Solution / Prototype & Test with Users(Iterate) -> Minimum Viable Solution -> Delivery

: Use discovery conversations and exploration to find a small, viable solution.
3) Dive into the Details of Each Story During Delivery

: Use deep-dive story workshops to discuss the details, break down stories, and really agree 

: who? what? why? how? -> deep dive in story workshop -> (1) stories in / (2) Right Sized Stories Out / (3) Trash! OUTPUT MINIMIZER
4) Keep Talking as You Build

: Use conversations as you build to fill in details and give feedback on what’s being built.
5) Evaluate Each Piece (by daily)

: * EVALUATE Pieces as a Team: Product Quality: UX? Functional? Technical? (Stories to improve or change the product) / Plan: Done? Velocity? (Stories with
work remaining) / Process: Working? Not working? Change?
6) Evaluate with Users and Customers & Stakeholders

: * EVALUATE with users & customers: users & customers use software to reach a goal / the team observes learns, and writes stories to improve the solution.

: Learn by testing meaningful chunks of working software with customers and users.

: Keep your progress and quality visible to stakeholders inside your organization.

: * EVALUATE with Business Stakeholders: 1) What we’ve built so far / 2) What we’ve learned (problems, questions, ideas) / 3) What we believe is enough to
release
7) Release and Keep Evaluating

: * EVALUATE After Release: Data + Observation -> Insight -> Opportunities

: Use metrics and face time with users to really learn if your target outcomes were met.
Card
MAP IN A NARRATIVE FLOW ACROSS MANY USERS
AND SYSTEMS
THE BACKBONE ORGANIZES THE MAP
MAP IN WHOLE DELIVERABLE RELEASES
Card Mapping Process
1
2
3
10
Conversation Audience
User, Product Owner or Manager, Stakeholder, Developer
11
- Different Perspective
Product Owner or Product Manager
“How will this benefit customers,
users and our organization?”
Customers & Users
“What are the edge-cases
and likely points of failure?”
Business Analyst
What are the behavior
details and business rules?”
User Experience Designer
“Who uses this, and
what are their goals?”
Engineer
“How does the software
look and behave?”
Confirmation
Validated Learning
12
- Review as a Team
- Learn from Users
- Learn from Release to Users
MVP: Minimum Viable Product
- The minimum viable product is the smallest
product release that successfully achieves
its desired outcomes.
- The minimum viable solution is the smallest
solution release that successfully achieves
its desired outcomes.
Product
card, conversation, confirmation
 work process (3C)
Definition
“Discover the whole story, build the right product”
6
Product를 만드는 과정
Process
Story
Product에 대한 아이디어와
사용자, 사용자들의 맥락 등
Context
Users
Ideas & Product Principles
Details
…
- idea process (Story Mapping)
idea process (Story Mapping)
Steps of Story Mapping
1
Write out
Your Story
a Step at a Time
2
Organize Your Story
3
Explore A
lternative Stories
4
Distill Your Map
to Make a Backbone
5
Slice Out Tasks
That Help You Reach
a Specific Outcome
That’s It! You’ve Learned All the
Important Concepts
13
idea process (Story Mapping)
14
Steps of Story Mapping
1) Write out Your Story a Step at a Time

Tasks Are What We Do

: User tasks are the basic building blocks of a story map.

My Tasks Are Different Than Yours

I’m Just More Detail-Oriented

: Use the goal-level concept to help you aggregate small tasks or decompose large tasks.
2) Organize Your Story

: Maps are organized left-to-right using a narrative flow: the order in which you’d tell the story.

Fill in Missing Details
3) Explore Alternative Stories

: Narrative flow ( axis x) / Variations , Alternatives, Details (axis y)

: Details, alternatives, variations, and exceptions fill in the body of a map.

Keep the Flow
4) Distill Your Map to Make a Backbone

: Activities aggregate tasks directed at a common goal.

: Activities and high-level tasks form the back-bone of a story map.
5) Slice Out Tasks That Help You Reach a Specific Outcome That’s It! You’ve Learned All the Important Concepts

: Use slices to identify all the tasks and details relevant to a specific outcome

: Desire Outcome / Minimum set of tasks that make the outcome possible
idea process (Story Mapping)
NOW STORY MAP
• sometimes called a journey map
LATER STORY MAP
• pains: things that don’t work, parts people
hate
• questions: why do people do this? what’s
going on when they do?
• ideas: thing people could do, or that we could
build that would take away pain, or make the
joys even better
• joys or rewards: the fun things, the things
that make it worth doing
It’s Now Map, Not a Later Map
15
…and last 1
“Template Zombies and the Snowplow”
-Template Zombie (The project team allows its work to be driven by templates instead of by the thought process necessary
to deliver products.
-It doesn’t need to be written in a template to be considered a story.
-It’s not a best practice, It’s a learning practice.
NOT LIKE THIS LIKE THIS
16
…and last 2
“Mindful of what you want to learn”
NOT LIKE THIS
LIKE THIS
17
…finally the last
“Great art is never finished, only abandoned.”
NOT LIKE THIS LIKE THIS
19
Jeff Patton’s contact point
19
http://jpattonassociates.com/blog/
Thank you!

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User Story Mapping: Discover the whole story, build the right product

  • 1. User Story Mapping: Discover the whole story, build the right product + O’REILLY -Jeff Patton /송지은, 최주은 x 2015 Autumn
  • 2. About Book 1 The intent of the book | Story Mapping은 우리가 사용자와 그들의 경험에 집중할 수 있도록 길잡이 역할을 함 그 결과, 원활한 소통이 가능해지며 궁극적으로 더 나은 Product를 제공할 수 있음 이 책은 위와 같은 결과를 나을 수 있는 Story Mapping의 방법을 제공함으로써 더 나은 Product를 제공할 수 있는 환경을 만들고자함 Discover the whole story, build the right product
  • 3. About Author Jeff Patton Product Manager, Agile, Lean, UX, Product Design Evangelist • connects good product management and strategy, lean user experience and agile delivery practices together • has authored numerous articles, essays and, most recently, a book, “User Story Mapping.” • An independent consultant with a unique teaching and speaking style (he uses hand-drawings and engaging story telling to share his passion for product design) Jeff has a long, involved history in product design. He has designed and developed software for the past 20 years on a wide variety of projects from on-line aircraft parts ordering to electronic medical records. Jeff has focused on Agile approaches since working on an early Extreme Programming team in 2000. In particular, he has specialized in the application of user-centered design techniques to improve Agile requirements, planning, and products. His work include Tomax to Thoughtworks. Currently, Jeff is an independent consultant, providing training, coaching and consulting services. He’s also available to lecture and speak at various conferences and events. 2
  • 4. Summary “Discover the whole story, build the right product” 3 극대화 최소화 극대화: 모든 팀원들이 스토리에 대한 동일한 그림을 그릴 수 있도록 대화와 의사결정을 많이하는 것이 중요함 최소화: 문제 단위를 최소화함으로써 현실적인 성공 과정과 결과를 얻는 것이 중요함
  • 5. Table of contents 1. The Big Picture 2. Plan to Build Less 3. Plan to Learn Faster 4. Plan to Finish on Time 5. You Already Know How 6. The Real Story About Stories 7. Telling Better Stories 8. It’s Not All on the Card 9. The Card Is Just the Beginning 10. Bake Stories Like Cake 11. Rock Breaking 12. Rock Breakers 13. Start with Opportunities 14. Using Discovery to Build Shared Understanding 15. Using Discovery for Validated Learning 16. Refine, Define, and Build 17. Stories Are Actually Like Asteroids 18. Learn from Everything You Build 전체 그림 그리기 최소한으로 설계하기 빨리 배울 수 있도록 설계하기 제 시간에 끝낼 수 있도록 설계하기 어떻게 할지는 이미 당신도 알고있음 이야기에 대한 진짜 이야기 이야기를 더 잘 전달하기 모든 것이 카드에만 있는 것은 아니다 카드는 시작일 뿐 케이크를 굽듯 이야기를 굽기 바위깨기 바위 깨는 인간 기회와 함께 시작하기 공유된 이해를 쌓기 위한 발견 의미있는 배움을 위한 발견 정제하고, 정의하고, 실현하기 이야기는 혜성과도 같다 실행하는 모든 것으로부터 배우기 4
  • 6. Read this first “Shared Documents aren’t shared understanding" 5
  • 7. Definition “Discover the whole story, build the right product” MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Product 6
  • 8. MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Definition “Discover the whole story, build the right product” Product Product를 만드는 과정 Process card, conversation, confirmation work process (3C) 6
  • 9. MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Definition “Discover the whole story, build the right product” ProductStory Product에 대한 아이디어와 사용자, 사용자들의 맥락 등 Context Users Ideas & Product Principles Details … Product를 만드는 과정 Process - idea process (Story Mapping) card, conversation, confirmation work process (3C) 6
  • 10. Product를 만드는 과정 Process card, conversation, confirmation work process (3C) Definition “Discover the whole story, build the right product” Story Product에 대한 아이디어와 사용자, 사용자들의 맥락 등 Context Users Ideas & Product Principles Details … - idea process (Story Mapping) MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Product 6
  • 11. MVP Minimum Viable Product Questions to approach MVP 1) Why We Argue So Much About MVP
 : Minimum viable product is not the crappiest product you could possible release.
 : The minimum viable product is the smallest product release that successfully achieves its desired outcomes.
 : The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. 2) Size Always Matters
 : A right-sized story from a user’s perspective is one that fulfills a need.
 : A right-sized story from a development team’s perspective is one that takes just a few days to build and test.
 : A right-sized story from a business perspective is one that helps a business achieve a business outcome. 3) Questions to approach MVP :Who the customers and users are you believe will use your solution :How they meet their needs todays without your solution :How the world would change for them with your solution :How long your solution might take to build 7
  • 12. MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Product Definition “Discover the whole story, build the right product” 6 Story Product에 대한 아이디어와 사용자, 사용자들의 맥락 등 Context Users Ideas & Product Principles Details … - idea process (Story Mapping) card, conversation, confirmation work process (3C) Product를 만드는 과정 Process
  • 13. Work process Steps of Work process 1 Start with Opportunities 2 Discover a Minimum Viable Solution 3 Dive into the Details of Each Story During Delivery 5 Evaluate Each Piece (by daily) 6 Evaluate with Users and Customers & Stakeholders 7 Release and Keep Evaluating 4 Keep Talking as You Build 8
  • 14. Work process 9 Steps of Work process 1) Start with Opportunities
 : Use opportunity discussions to agree the problem is worth solving — to make a go forward or trash decision. 2) Discover a Minimum Viable Solution
 : * DISCOVER minimum viable solutions
 : Opportunity -> Problems / Lots of Discussions and Collaboration / Solution / Prototype & Test with Users(Iterate) -> Minimum Viable Solution -> Delivery
 : Use discovery conversations and exploration to find a small, viable solution. 3) Dive into the Details of Each Story During Delivery
 : Use deep-dive story workshops to discuss the details, break down stories, and really agree 
 : who? what? why? how? -> deep dive in story workshop -> (1) stories in / (2) Right Sized Stories Out / (3) Trash! OUTPUT MINIMIZER 4) Keep Talking as You Build
 : Use conversations as you build to fill in details and give feedback on what’s being built. 5) Evaluate Each Piece (by daily)
 : * EVALUATE Pieces as a Team: Product Quality: UX? Functional? Technical? (Stories to improve or change the product) / Plan: Done? Velocity? (Stories with work remaining) / Process: Working? Not working? Change? 6) Evaluate with Users and Customers & Stakeholders
 : * EVALUATE with users & customers: users & customers use software to reach a goal / the team observes learns, and writes stories to improve the solution.
 : Learn by testing meaningful chunks of working software with customers and users.
 : Keep your progress and quality visible to stakeholders inside your organization.
 : * EVALUATE with Business Stakeholders: 1) What we’ve built so far / 2) What we’ve learned (problems, questions, ideas) / 3) What we believe is enough to release 7) Release and Keep Evaluating
 : * EVALUATE After Release: Data + Observation -> Insight -> Opportunities
 : Use metrics and face time with users to really learn if your target outcomes were met.
  • 15. Card MAP IN A NARRATIVE FLOW ACROSS MANY USERS AND SYSTEMS THE BACKBONE ORGANIZES THE MAP MAP IN WHOLE DELIVERABLE RELEASES Card Mapping Process 1 2 3 10
  • 16. Conversation Audience User, Product Owner or Manager, Stakeholder, Developer 11 - Different Perspective Product Owner or Product Manager “How will this benefit customers, users and our organization?” Customers & Users “What are the edge-cases and likely points of failure?” Business Analyst What are the behavior details and business rules?” User Experience Designer “Who uses this, and what are their goals?” Engineer “How does the software look and behave?”
  • 17. Confirmation Validated Learning 12 - Review as a Team - Learn from Users - Learn from Release to Users
  • 18. MVP: Minimum Viable Product - The minimum viable product is the smallest product release that successfully achieves its desired outcomes. - The minimum viable solution is the smallest solution release that successfully achieves its desired outcomes. Product card, conversation, confirmation work process (3C) Definition “Discover the whole story, build the right product” 6 Product를 만드는 과정 Process Story Product에 대한 아이디어와 사용자, 사용자들의 맥락 등 Context Users Ideas & Product Principles Details … - idea process (Story Mapping)
  • 19. idea process (Story Mapping) Steps of Story Mapping 1 Write out Your Story a Step at a Time 2 Organize Your Story 3 Explore A lternative Stories 4 Distill Your Map to Make a Backbone 5 Slice Out Tasks That Help You Reach a Specific Outcome That’s It! You’ve Learned All the Important Concepts 13
  • 20. idea process (Story Mapping) 14 Steps of Story Mapping 1) Write out Your Story a Step at a Time
 Tasks Are What We Do
 : User tasks are the basic building blocks of a story map.
 My Tasks Are Different Than Yours
 I’m Just More Detail-Oriented
 : Use the goal-level concept to help you aggregate small tasks or decompose large tasks. 2) Organize Your Story
 : Maps are organized left-to-right using a narrative flow: the order in which you’d tell the story.
 Fill in Missing Details 3) Explore Alternative Stories
 : Narrative flow ( axis x) / Variations , Alternatives, Details (axis y)
 : Details, alternatives, variations, and exceptions fill in the body of a map.
 Keep the Flow 4) Distill Your Map to Make a Backbone
 : Activities aggregate tasks directed at a common goal.
 : Activities and high-level tasks form the back-bone of a story map. 5) Slice Out Tasks That Help You Reach a Specific Outcome That’s It! You’ve Learned All the Important Concepts
 : Use slices to identify all the tasks and details relevant to a specific outcome
 : Desire Outcome / Minimum set of tasks that make the outcome possible
  • 21. idea process (Story Mapping) NOW STORY MAP • sometimes called a journey map LATER STORY MAP • pains: things that don’t work, parts people hate • questions: why do people do this? what’s going on when they do? • ideas: thing people could do, or that we could build that would take away pain, or make the joys even better • joys or rewards: the fun things, the things that make it worth doing It’s Now Map, Not a Later Map 15
  • 22. …and last 1 “Template Zombies and the Snowplow” -Template Zombie (The project team allows its work to be driven by templates instead of by the thought process necessary to deliver products. -It doesn’t need to be written in a template to be considered a story. -It’s not a best practice, It’s a learning practice. NOT LIKE THIS LIKE THIS 16
  • 23. …and last 2 “Mindful of what you want to learn” NOT LIKE THIS LIKE THIS 17
  • 24. …finally the last “Great art is never finished, only abandoned.” NOT LIKE THIS LIKE THIS 19
  • 25. Jeff Patton’s contact point 19 http://jpattonassociates.com/blog/