The document discusses various aspects of cognition including how information is processed through encoding, storage in memory, response selection, and response execution. It also covers cognitive models which are used by cognitive psychologists to predict human behavior and can help computer designers understand how users will interact with systems. The document outlines several cognitive processes like attention, perception, memory, learning, and problem solving and discusses design implications for supporting these processes.
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Lesson 25 New Technologies for Community EducationFe Lago
This might help you on the following topics:
1. Community education
2. New technologies for community education.
3. Implications of the new technologies in educating the community.
4. Telecommunications, teleconferencing and tele- computing.
5. Terms related to computers.
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Lesson 25 New Technologies for Community EducationFe Lago
This might help you on the following topics:
1. Community education
2. New technologies for community education.
3. Implications of the new technologies in educating the community.
4. Telecommunications, teleconferencing and tele- computing.
5. Terms related to computers.
Feeler: Supporting awareness and reflection about learning through EEG data Eva Durall
In education, sensor technologies are regarded with interest and new systems making use of physiological data are developed with the aim of augmenting cognition and personalize learning. This paper maps most common biomarkers associated to learning and discusses mainstream approaches adopted in education. It is claimed that students’ data should be used to support self-awareness and reflection and Feeler, a design-in-progress tool that fosters re-flection about learning experiences through EEG data is presented. Feeler de-sign is carried out with research-based design methodology. The research bor-rows from experiential learning theory and design approaches based on inquiry and experience. Feeler design makes use of time, personal experience, the dis-play of hidden information and incompleteness as key elements for reflection. Feeler research aims to discuss the possibilities and challenges of biomarkers in learning and education. The next stages of Feeler research include testing the prototype and iterate the design.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Feeler: Supporting awareness and reflection about learning through EEG data Eva Durall
In education, sensor technologies are regarded with interest and new systems making use of physiological data are developed with the aim of augmenting cognition and personalize learning. This paper maps most common biomarkers associated to learning and discusses mainstream approaches adopted in education. It is claimed that students’ data should be used to support self-awareness and reflection and Feeler, a design-in-progress tool that fosters re-flection about learning experiences through EEG data is presented. Feeler de-sign is carried out with research-based design methodology. The research bor-rows from experiential learning theory and design approaches based on inquiry and experience. Feeler design makes use of time, personal experience, the dis-play of hidden information and incompleteness as key elements for reflection. Feeler research aims to discuss the possibilities and challenges of biomarkers in learning and education. The next stages of Feeler research include testing the prototype and iterate the design.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Cognitive Level of Analysis: Cognitive ProcessesMackenzie
These are my notes for the 3.1 section of my IB HL Psychology textbook. It focuses on the Cognitive Level of Analysis and cognitive processes, particularly memory. Beware: it's quite long, but I doubt I'll post any presentations longer than this one in the future.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2. Cognition
• The term cognition refers to the processes by which we gain knowledge –
and covers areas that include understanding, remembering, and reasoning,
attending to, awareness and acquiring skills.
3. Processes of Cognition
4 sequential stages
1. The information entering the system as an input is first encoded and turned
from a physical environmental event into a representation
(electrochemically held, because it is in the brain).
2. The encoded information is then compared to existing representations
stored in memory
3. The information processor can select an appropriate response
4. The execution of the selected response: acting on the world to produce an
output
4. Means end analysis
• Cognitive activity is goal oriented
• Brain knows when to stop
• Strategy is that given current state and a goal state , an action is chosen which
will reduce the difference between two. Action is performed on current state
to produce a new state , then it is recursively applied on new state
5. Cognitive Walkthrough
• Video Recording example
• Record the video
• Stop recording
• Upload
• Think of iPhone screen
6. Cognitive Walkthrough
1. Is effect of current action is same as user’s goal ( conceptual model)
2. Action visible ?
3. User recognize this as correct one ( or labeling required)
4. User understand the feedback
7. Cognitive Models
• Cognitive psychologists build
human model to predict for
behavior in certain activities. These
models help computer designers to
predict/understand human
behavior
8. Reasons for using cognitive models
1. Understand what is going on when users use system
2. Predict how users will behave
3. Identify & explain problems
4. Provide knowledge what use can or cannot be expected to do
5. Take advantage of particular aspects of user skills and abilities
9. Drawbacks of Cognitive Models
• Mood swings
• Motivation level
• Can take help from others
cognitive models of behavior should not be used alone in prediction, and more
detailed user testing should be employed
10. Cognition processes
• Attention
• Perception
• Memory
• Learning
• Reading, speaking and listening
• Problem solving, planning, reasoning and decision making
11. Attention
• Selecting things to concentrate at a certain point in time from different
possibilities
• Auditory and visual senses
• Our Goals
• Could be specific
• Not specific
• Information presentation
15. Design implications
Attention
• Make information salient where it needs attending to
• Use animated graphics, colors, underlining , ordering, sequencing, spacing
• Avoid cluttering
• Clean interfaces are easier to use
16. Perception
• How information is acquired from environment
• Use sense organs like ears, eyes, fingers and transformed into experiences of
objects, events, sounds and tastes.
• Like grouping for attention, white spaces or borders for attention and
perception
17. Design Implications
Perception
• Icons and graphical objects should enable users to distinguish their meanings
• Bordering and spacing are effective for grouping information
• Sounds
• Speech
• Text
• Tactile feedback, where touch sensation being emulated
18. Perception an representation
• Direct mappings can be used where there is a correspondence between the
objects represented and the form of representation used
• Arbitrary mappings occur where there is no direct link between the screen
object and the represented feature
• Color perception and color blindness
19. Memory
• Recalling various kinds of knowledge that allow us to act appropriately
• Recognize Vs Recall
• Context specific memory
• Several techniques are used to focus attention
• Color Structure Alerts Screen location pop up
20. Design implications
Memory
• Don’t overload users with complicated procedures for carrying tasks
• Design interfaces that promote recognition than menus
• Provide variety of ways of encoding digital information. Use categories,
color, tagging , time stamps , icons etc.
21. Stage Theory Model
Memory
1. Sensory Memory
2. Short term Memory ( Working memory)
1. Speech system
2. Spatiovisual sketchpad ( some part of whole)
3. Central Executive
3. Long term memory
23. Designer guidelines
• 1. as internal representations (human memory)
• 2. from the world through external representations (memos, events)
• 3. Embodied in constraints from the world (the limits imposed on our
behavior from the environment).
• Grey menu example
• Exploit memory for meaningful relationship ( car indicators)
24. Class Activity
• Can you recall the menu options for your favorite word processing software?
Try to remember them and write them down in order.
• How many mistakes did you make? Probably several…
• Do your memory ‘failures’ stop you from using the software? Why do you
think this is so?