Slide presentation by Sujoy Ghosh (Marketing Manager, App World & Content Marketing - APAC, BlackBerry) & Pratik Sapra (Application Development Consultant, BlackBerry) on BlackBerry Jam Asia 2013 in Hong Kong, September 27 2013 titled Gaming on BlackBerry.
You have a great game, so why not let players invite their friends for a little competitive fun? With an easy and blazing fast challenge mechanism, players can test their skills against their friends or quickly jump into a game with matchmaking. And with customizable screens, you never have to worry about retaining your game's unique look and feel.
Easier faster funner - the new Nokia Lumia series
We present you the 2 newest devices with Windows Phone:
Nokia Lumia 800:
3.7” curved AMOLED ClearBlack glass touchscreen
• 4 solid body colors- Black, Cyan, Magenta and White
• Pigmented plastic means body color visible through scratches
• Dedicated Power, Camera and Volume hardware keys
• Windows Phone 7.5 Mango, 16GB Memory
• Body milled from one piece
• Easy navigation and integration of social networks
Nokia Lumia 710:
• 5 swappable covers
• Changeable home screen tile colors
• Fast internet browsing with IE9
• Easy navigation and integration of social networks
• 3.7” LCD WVGA touchscreen
• Windows Phone 7.5 Mango, 8GB Memory
Find out more on your local nokia.com
You have a great game, so why not let players invite their friends for a little competitive fun? With an easy and blazing fast challenge mechanism, players can test their skills against their friends or quickly jump into a game with matchmaking. And with customizable screens, you never have to worry about retaining your game's unique look and feel.
Easier faster funner - the new Nokia Lumia series
We present you the 2 newest devices with Windows Phone:
Nokia Lumia 800:
3.7” curved AMOLED ClearBlack glass touchscreen
• 4 solid body colors- Black, Cyan, Magenta and White
• Pigmented plastic means body color visible through scratches
• Dedicated Power, Camera and Volume hardware keys
• Windows Phone 7.5 Mango, 16GB Memory
• Body milled from one piece
• Easy navigation and integration of social networks
Nokia Lumia 710:
• 5 swappable covers
• Changeable home screen tile colors
• Fast internet browsing with IE9
• Easy navigation and integration of social networks
• 3.7” LCD WVGA touchscreen
• Windows Phone 7.5 Mango, 8GB Memory
Find out more on your local nokia.com
Sviluppare per una piattaforma mobile aperta: opportunità e sfideCodemotion
La piattaforma BlackBerry 10 è attualmente la piattaforma mobile più aperta presente sul mercato per quanto riguarda le tecnologie di sviluppo supportate. Gli sviluppatori possono agilmente portare il proprio codice su BlackBerry 10 con il minimo sforzo e, grazie ai numerosi famework e SDK a disposizione, averea portata di mano un’ambia scelta di strumenti per sfruttare al meglio la potenza del nuovo sistema operativo. Quale strategia adottare per portare la propria app su BlackBerry 10? Quali le opportunità? Come portare facilmente applicazioni Android su BlackBerry 10?
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
PLATINUMBET Games is an indie game studio developing fun and addicting games across mobile and online platforms. Comprised of 3 core teams, the "Casino" team develops social mobile and online casino platforms and provides full casinodevelopment services. The "Mobile" team develops casual and multiplayer games while our "Gamification" team develops Serious games for enterprise clients.
Christopher Saunders, Applications Development Consultant Develop Relations, The BlackBerry ® Developer Day in Bangkok ,22 November 2011, Software Park Thailand.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Massively Social != Massively MultiplayerPaul Furio
A talk from the Login 2011 conference on how to build games that connect hundreds of thousands of players in the same experience, using NoSQL, OSS tools & tech, and good planning. Also covers BigData analysis for understanding what your players are doing and what they want.
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
Igniting the Spark: Building Online Services for Borderlands 2Jimmy Sieben
Gearbox built an online services platform named Spark for Borderlands 2. As this was an entirely new effort for Gearbox, we learned that building a service is quite different from building a game. Along the way, we shipped two beta releases in the original Borderlands to help us succeed. The genesis of Spark, key milestones and challenges in its creation, and post-mortem from launch are discussed. This talk will help others understand why we created Spark and also what it takes to launch an online service.
Sviluppare per una piattaforma mobile aperta: opportunità e sfideCodemotion
La piattaforma BlackBerry 10 è attualmente la piattaforma mobile più aperta presente sul mercato per quanto riguarda le tecnologie di sviluppo supportate. Gli sviluppatori possono agilmente portare il proprio codice su BlackBerry 10 con il minimo sforzo e, grazie ai numerosi famework e SDK a disposizione, averea portata di mano un’ambia scelta di strumenti per sfruttare al meglio la potenza del nuovo sistema operativo. Quale strategia adottare per portare la propria app su BlackBerry 10? Quali le opportunità? Come portare facilmente applicazioni Android su BlackBerry 10?
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
PLATINUMBET Games is an indie game studio developing fun and addicting games across mobile and online platforms. Comprised of 3 core teams, the "Casino" team develops social mobile and online casino platforms and provides full casinodevelopment services. The "Mobile" team develops casual and multiplayer games while our "Gamification" team develops Serious games for enterprise clients.
Christopher Saunders, Applications Development Consultant Develop Relations, The BlackBerry ® Developer Day in Bangkok ,22 November 2011, Software Park Thailand.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Massively Social != Massively MultiplayerPaul Furio
A talk from the Login 2011 conference on how to build games that connect hundreds of thousands of players in the same experience, using NoSQL, OSS tools & tech, and good planning. Also covers BigData analysis for understanding what your players are doing and what they want.
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
Igniting the Spark: Building Online Services for Borderlands 2Jimmy Sieben
Gearbox built an online services platform named Spark for Borderlands 2. As this was an entirely new effort for Gearbox, we learned that building a service is quite different from building a game. Along the way, we shipped two beta releases in the original Borderlands to help us succeed. The genesis of Spark, key milestones and challenges in its creation, and post-mortem from launch are discussed. This talk will help others understand why we created Spark and also what it takes to launch an online service.
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3. • Super easy to port C/C++ code
• Platform libraries built on open standards
• Full support from Lead Game Engines &
Frameworks
• Strong developer support channels
• Monetize with BlackBerry World
BlackBerry Native Platform
4. • Supports Windows, Mac OS X & Linux
• GCC 4.6.3 based compiler tool chain
• GDB 7.3 based debugger
• Eclipse CDT 8 based IDE (Momentics)
- In-built Debugging, Profiling and Memory
Analysis
• Command line tools!
• VMware Simulator Images
• Visual Studio Plug-in
Tools
5. • Open Standards
- POSIX , STL and C++ Sockets (libstdc++, libsockets)
- OpenGL ES 1.1 / 2.0, OpenAL 1.1 (libGLES, libOpenAL, libalut)
- Fonts, Imaging and Compression (libpng, libjpeg, libz, ibfreetype)
- XML and Database (libxml2, libxslt, libsqlite)
• Open Source Software
- Boost framework
- Lua, Box2D, Bullet,
- Cocos2d-x, OGRE, Quake3, Gameplay etc. (3D Engines/Frameworks)
- OggVorbis
- and many more at www.github.com/blackberry
Open Platform
6. • Scoreloop SDK features
- Easily integrate game achievements, leader boards and in-game
challenges.
- Create and manage global player profiles
- Store gaming data in the cloud
- Use virtual goods and currencies
- Scoreloop games are automatically featured in Games App
• The Games App
- Increases discoverability of your games with Featured games
banner with Popular, Friend’s favourites and New games section
- Timelines of all social gaming activities
- Focuses on viral marketing and social sharing
Social Gaming
7. • Out-of-the-box game pad support for
- Moga Pro
- Steelseries FREE
- Gametel
- Wii Remote
• Unity support through Joystick APIs
Gamepad Support
8. • Cordova-Based SDK Built On HTML5 Standards
– WebGL, Canvas2D, IndexedDB, Workers, Web Sockets, AJAX, Multi-touch
• Repackage Your HTML5
– Host your content directly on the device.
– 2D: Construct 2, GameMaker, cocos2d-HTML5
– 3D: Goo Engine, PlayCanvas, Verold 3D Engine (in beta)
• BlackBerry Platform Services
– BlackBerry Messenger, Push Notifications, Payment SDK
– Flurry Analytics
• Coming soon
– Web audio, Gamepad, Scoreloop and more!
HTML5
9. AIR
• AIR
- Stage 3D with BlackBerry 10.2 OS update
- Extend applications with AIR Native Extensions (ANE’s)
- Profile games with Adobe Scout
• Starling Framework
- Create 2D games that are GPU accelerated
- Open Source and Familiar API
• Away3D Framework
- Create 3D games that are GPU accelerated
- Open Source and Hundreds of Examples and Tutorials
21. • Aspect Ratio can have a large impact on
your game
• Portrait vs. Landscape
Aspect Ratio
22. • Use a compromise aspect ratio (e.g. 16:11)
• Landscape game Z10 (~16:9) more content
on left/right, Q10/Q5 (1:1) more content at
top/bottom
• Layout UI, HUD, controls overlay relative to screen
width & height
Solution
23.
24. • Physical Screen size
• Touch vs. Keyboard Input
Optimize for the form factor
34. Trends: Mobile Gaming
36
Low Barriers
• Cheap- $1.07 and decreasing with
freemium model
• Freemium Model- roughly 3-6%
spending on in-app purchases
Simplicity
• Game story
• Controls/ Intuitive Play
• Time & Length of levels
• 3G Connectivity- share or
download a new game any time!
42. Addicting Game Components
44
• Make the game easy and fun
• Lots of short levels
• More content they can unlock
• Depth- building up from a simple to difficult game play
44. Top Games
46
• One touch controls
• Virtual Currency
• Great Graphics
• Unlocks and power-ups
45. Top Games
• Simple controls
• Physics based interactions
• Many short levels- increasing
difficulty makes more interesting
over time
• Fantastic Character and level
design
48. • The Games App is a preloaded application
on the home screen of BlackBerry 10
• Central gaming experience, enhances
social and viral discovery of Scoreloop
enabled games.
• Connect with other BlackBerry 10 gamers
• Find friends on BBM
• Discover your friends’ games
• See friends' gaming activities
• Compare gaming skills with friends 50
The Games App
49. Apps
81%
Games
19%
BlackBerry 10 Category Breakdown
Content Distribution
License Distribution
Action
11%
Arcade
14%
Board
Games
7%
Cards
4%
Children’s
Games
15%
Combat
1%
Movies &
TV
1%
Puzzles
33%
Space
2%
Sports
4%
Strategy
8%
Free
68%
Paid
32%
50. Payment Trends
25%
49%
56% 55% 53% 53% 54% 52% 48%
42%
22% 20% 22% 23% 22% 22% 24% 28%
2013-01 2013-02 2013-03 2013-04 2013-05 2013-06 2013-07 2013-08 2013-09
Monthly sales by Product type (%)
Application Game
10% 14% 16% 19% 23% 26% 28% 29% 33%
90% 86% 84% 81% 77% 74% 72% 71% 67%
2013-01 2013-02 2013-03 2013-04 2013-05 2013-06 2013-07 2013-08 2013-09
Payments-Virtual goods vs. One Time
Virtual Goods One time
• Paid apps are more likely to
be purchased on BlackBerry
10 platform than BBOS
• Trends in last 3 months
indicate sales are increasing
at a higher rate for
BlackBerry 10 purchasers
51. Know the Funnel
53
• User reads a review or hears about your app
• Searches for app on the store
• In Store Optimization
• Your app appears in search
• User evaluates your app name, icon and rating
• Interested - clicks on your app for more
• Reads description, browses screenshots and reviews
• Download!
52. Measure the ROI
54
1) Establish - a Baseline to measure results
2) Create an Activity Timeline
Activites, Social Data, Web Data, Transactions
3) Monitor – Sales Revenue
How often customers make transactions.
How many customers you are reaching.
How much customers are spending.
ROI =
Cost of Investment
(Gain from Investment - Cost of Investment)
54. The New Battle Ground
56
• Game mechanics that set
“appointments” - The need to water
plants every nine hours, get users
back into games
• Leverage the Social Channels or
create your own
• Incentivize Friend Invites within the
game
• Daily Rewards – Bigger or exclusive
rewards, later on. Show them what
they earned and also show them
what is coming up
• Look at your “Whale” activity data
very closely
Source: Flurry
56. The Moment of Truth
58
Source: Flurry
Higher
Impressions
Subscriptions
In App
purchases
Ad Inventory for
cross
promotions
PPD
Ad on In App
Goods
PPD
57. Freemium: Why Pay?
59
• Expanded features and capabilities (77 percent)
• Remove ads (44 percent)
• Trial expired (35 percent)
• To support the developer (22 percent)
• Curiosity (16 percent)
Source: Clickz Stat
59. 323.45% Average Increase
Free daily downloads
Source: BlackBerry World Analytics
Value of Built for BlackBerry
483.33% Average Increase
Paid daily downloads
401.40% Average Increase
Daily revenue