2. 1. The Bottle With Poison
One of the players was chosen (usually after some counts) to catch the rest of the
players. Then they hold him by one finger and he says the bottle, the bottle with…
water, juice, perfume, etc. When he says the bottle, the bottle with… poison, all the
players run away and the other player has to catch them (touch). When a player is
touched, he remains frozen and can only move again if another player touches him and
say “Unfrozen!” When all the players are frozen, the last one to be frozen will become
the one who has to catch the rest of the children and the game resumes.
How to play
What is “The Bottle With Poison”?
The Bottle With Poison is a game that can be played
by at least 3 players, although ideally the number of
participants in the game should be slightly higher.
3. 2. The Wizard
What is “The Wizard”?
The players will be divided into two teams. One group is placed on the right,
one on the left and the game leader (Wizard) remains in the middle. The
players on the right send to the wizard a player who whispers in his ear the
name of one of the players on the left. Then they send a player. If the player
sent is the one nominated by those on the right, the game leader says the
formula "abracadabra" and the player on the left remains the wizard's
prisoner. Then the roles are reversed and the game continues until one of the
teams is taken prisoner.
How to play
The Wizard is a game recommended for
younger children. A minimum of 7 players is
required for this game.
4. 3. Country, Country, we want a soldier!
The players are divided into two teams holding hands to form two rows, face to
face. One of the two teams is shouting Country, country, we want a soldier! The
other team answers Who? The first team will respond by saying Pe… and choose a
player from the second team. The chosen player must run and try to break the
chain of hands formed by the first team. If he manages to break the chain, it means
he is saved and returns to his team. If he fails to break the chain, he will join the
team that called him. The team in which only one player remains loses the game.
How to play
This game is played in teams, more precisely in
two teams. The minimum number of players is 4
(2 in each team) but the more children
participate in the game, the better.
What is “Country, Country, we want a soldier
5. 4. Phesant
One of the players begins to say the letters of the alphabet in his mind until another
player says STOP. When he hears the word stop, with the letter of the alphabet he
has reached, he must say a word. The next player must then say a word that
begins with the last two letters of the other word spoken earlier. The round ends
when a player, when it is his turn, cannot find a word (it is said to be closed). At the
end of the round, the blocked player receives a letter from the word PHASE and
when he collects all 5 letters of the word, he is eliminated from the game. The last
player left in the game wins the game.
How to play
What is “Phesant”?
Pheasant is a game that can be played anywhere as long
as we can hear each other. Minimum number of players
is 2.
6. 5. Thieves and gurds
What is “Thieves and guards”?
Thieves and guards is a children's game in
which a team of guards must catch the thieves.
How to play
The rules are that in any game of malleable children it differs from neighborhood, locality or
area. It establishes the area in which thieves are allowed to hide, possibly the maximum
period in which to stay hidden in a place. It is based on sincerity, the one who is seen first is
considered shot down and it is announced that he has been shot. The rifles of wood, plastic
or any other material, if any, are purely symbolic, and the one who is seen first must admit
that he has been shot down. At a more advanced level in which even the most mature often
participate is now paintball, which is played with weapons that perfectly imitate the real ones,
but which shoot with ink balls. You need special protective equipment, which mimics military
equipment, the most visible effect is the atmosphere of war that inspires it, but their main
purpose is to protect you from ink if you are marked (shot).
7. 6. Ducks and hunters
What is “Ducks and hunters”?
Ducks and Hunters is a game that is best played
outdoors. The minimum number of players is four
and we also need a ball.
How to play
Players will be divided into two categories: hunters and ducks. There will be 2 hunters and the rest are
ducks. The hunters will move away from each other and the other players (ducks) will sit, relatively in a
row, between the two hunters. Sometimes the area where the ducks have to sit can be marked and if a
duck comes out it will come out of the game. The ball will be used by the two hunters, throwing it from
one to the other and aiming to target the ducks. On the other hand, as a duck, you have to beware of the
ball. If a duck is hit with the ball, it goes out of play. When there is only one duck left in the game, you
reach the final round. In the final round, the last duck must avoid the ball thrown by the hunters a number
of times equal to its age. For example, if he is 9 years old, he must avoid 9 times. In the final round, if the
duck is touched, the hunters will become the first and last hit duck. Otherwise the game resumes with the
same hunters.
8. 7. To the corn
What is “To the corn”?
To the corn is a game similar to football, which is played only at one goal. This
game is played especially when the number of players is odd and too small to
form two football teams (usually 3 or 5 players).
How to play
One of the players is chosen as the portal and the rest of the players are divided into two equal teams. The
goalkeeper turns back and throws the ball to the players and the players of both teams will try to score.
When a team manages to score 3 goals, the goalkeeper will choose a player from the team who lost to stay
in the goal and the game will resume. A few rules - if a team puts the ball behind the goal it will accumulate
a "corner". At 3 accumulated corners, the opposing team will hit the "11-meter shot" - if the goalkeeper
touches the ball before going out into the corner, the corner will not be counted - at the corner counts the
player who touched the last ball, and at the goal the one who shot (even if it was touched by an opposing
player) - additionally you can play with the "lifeline" option which says that if the ball touches the bar before
going out into the corner, the corner will not be counted - it can also be optionally established that, after the
goalkeeper has thrown the ball on the goal, the players are not allowed to shoot "from the first" at the goal,
ie before the ball has passed to another player.