Icebreakers / Crowd Breaker GamesIcebreakers are games or activities that help "break the ice" at events where there are lotsof people who dont know each other. These games are easy to play and help the group tomix in a neutral challenge/s. this is by no means an exhaustive list and we alwayswelcome suggestions of games you find that are good icebreakers.Ape, Man, Girl GameBoth "Ape, Man, Girl" and "Elves, Wizards, Giants" are funnier team variations ofthe scissors, paper, stone game.Have people pair off. Then, when the signal is given each person strikes a pose like anape, man, or girl. Be sure to demonstrate what each looks like ahead of time (and you candecide that!). The ape beats the girl, man beats the ape, the girl gets the man. Eliminatethe losers and pair the winners until you get a champion.Balloon GameTie a balloon on a string (at least two feet long) to each persons ankle. The objective ofthe game is to be the last person with an un-popped balloon around ones ankle. Note: thisgame takes some prep work. Balloons must be blown up and string cut in advance. It is afun game, though. Dont try in someones living room if you want to be invited back!Communicating ChallengeTry the "Line up game" this way....Give everyone a number. They have to arrange themselves in numerical ordercommunicating with each other without speaking or holding up fingers. They make uptheir own sub-language or sign-language and it often is pretty amusing. Round two. Havepeople arrange themselves in order of birth or in calendar months.Counting GameHave everyone in your group pair up and face each other. Each person holds up zero toten fingers behind their back. On the count of three, have them pull their hands frombehind their backs. The first person to yell out the correct sum of all the fingers wins. Dobest two of three. Then the winners play each other until you have a champion.The Math GameCompetitors hold just one hand behind their back, revealing the number of fingers at thesignal. Whoever yells out the sum of the fingers wins the first round. For Round 2,multiply the fingers. Round 3 is the difference between the two numbers. Rotate throughas many rounds as you want, but or the championship round (between the two survivors)have them square the total of the two sets of fingers. For example, Person A shows threefingers, person B shows four, so the winning answer is 3+4 = 7 * 7=49
Crashaka: ClumpEverybody mingles, constantly moving until the leader shouts out a number. All playersmust then try to get into groups of that number, any group/s that don’t succeed are out.Variation:Players find others who have things in common, such as same shoe size.Elves, Wizards, GiantsAnother team version of the old game of `Scissors-Paper-Stone’, but has funnier actionsand noises which each team has to act out. Each character (Elf, Wizard, Giant) has aspecific action or noise.ElfSquatting down and imitate pointed ears by holding two fingers up by your ears(similar to making bunny ears). Make "Eeeking" noises while doing this.GiantStanding on tip toe, arms raised in frightening posture making growling /roaring soundsWizardStanding normally but with arms outstretched as if casting a spell. Makeappropriate spell casting noises.As with Scissors-Paper-Stone each character/icon can win against one character or loseagainst the other. In this case if wanted teams can make the appropriate actions forwinning or loosing.Winning team: Action/s:Elves shoot Wizards: Elves winElves pretend to shoot an arrow, Wizards makedramatic gestures as though struck in the heart.Wizards frazzle Giants: WizardswinGiants pretend to shrink.Giants squash Elves: Giants win Giants pretend they are squishing something small.Each team finds a quiet corner and decides on a character to be as a team, after choosingtheir character each team stands facing each other with hands behind their backs. On agiven signal (e.g. the count of three) the whole team acts out their character with thepoints going to the team that chooses the winning character. If both teams pick the samecharacter there is a draw.Human Bingo"This is a game I have had to do when training for youthwork and find it helps to makethe group interact and start getting to know each other in a friendly non threatening way."Create a bingo card grid from a sheet of A4 and dividing it into a grid of fairly largesquares (say 3 or 4 cm minimum) using a thick pen/pencil and a ruler. In some of thesquares write a phrase such as "Has climbed a mountain", "Rides a bike", "Has run amarathon", "Works for a charity", Etc. Things that it would be interesting to know aboutsomeone. The number of squares you fill in is up to you but the more you create the more
time itll take to complete. Blank out all remaining squares by coloring them in and thenphotocopy enough copies so that everybody wholl be there can have one.At the start of the session/meeting give each person a copy and tell them to find oneperson who has done each thing. I.e. ask the other players whether they have climbed amountain or whatever. If the player being asked has done that activity they sign theirname to that box. Players can only each time they meet a person one question beforemoving on (but they can meet the person again later and ask another question.).Keep going until someone has all of the boxes filled in.[Kit: - If you have time or the opportunity it might be interesting to ask participantsbefore turning up to the meeting to something about themselves and use thatinformation.]I Have NeverAnother good game for finding things out about others....Have everyone sit in a circle except one person. The person in the middle says somethingthat they have never done (ie. I have never drank. or I have never worn a dress). All thepeople who have never done that have to get up and find an empty seat (from someoneelse who just got up). The person stuck without a seat is now in the middle. This gamehas no time limit.Light SabersHave your kids pick a partner (preferably one they do not know, and they will be neededto find out that persons name), then have them take their hands and hook them pointing ateach other with the index finger. After they have done so tell them that the object of thegame is to poke each other (as if you have a light saber : note in appropriate places) onceyou have been poked you sit down and the partner that’s left finds a new partner and soforth until it comes down to two and one will be the ultimate champion… its quite a funicebreaker and lets your kids get to know one another.Line Up Game[Very simple and frequently used good icebreaker]Get in groups of five to ten people each. First group that gets itself into order according tothe category you name, wins. For example first letter of middle name, shoe size, height,birth date, etc. Just be sure to pick subjects that people can line up easily.M&M GamePass around a bag of M&Ms and have each person take as many as they want. For eachcolor of the M&Ms have a question that they have to answer. For instance, red can be,"Describe your first crush."You can play this with Skittles or other colored candies.
Mystery PersonPrep one or people before the meeting but don’t let anybody else know. Give each ofthese mystery person/s a different number that they have to remember. Now run a gamethat gets everybody mingling (such as Ape, Man, Girl). At the end have the mysteryperson/s remember who they met on the number you gave them. Announce to the groupwho the mystery person/s was and the person they met on the number you gave them.Give both a small prize if you wish.Paper RollQuick and easy game to set up, similar theme to "2 truths and a Lie"Dont tell anybody what is going to happen, but get a roll of toilet paper and tell all thoseplaying not to take to much but to take however much they want. One all the players havetaken the number of sheets they want each has to tell one thing about themselves forevery sheet they have.Scavenger HuntsPerson Scavenger Hunt BingoInstead of creating a Bingo board with numbers, create a Bingo board of things anybodycould have done or might have in their possession. Give each player a copy of the boardand get them to go around asking the other players if they match any of the details on thesquares. If a player does they have to sign their name in that square/s (For example, onesquare can be, "Find a person with 3 brothers & sisters," another can be, "find someonewho forgot to brush their teeth morning"). Give players a time limit. The winner is thefirst person who gets a row or at the end has most names.Group Scavenger HuntHave audience break into 3 - 4 groups. Leader calls out different items or activities forthe groups to produce. The first group (the entire group does not have to go) to come upto the front with the item gets a point. Group with the most points at end wins.Suggested items and activities:< Red (or another colour) shoelace - to be removed from the shoe< Pen with a chewed cap< Penny or any coin with a certain date< Paper clip< Stamp< Family picture< Guy wearing red lipstick< 2 people with their shoelaces tied together< Gum in the wrapper - MC thanks the person and then eats the gum< Key chain with at least 8 keys< Church bulletin< Book mark< Store receipt
Singing ContestDivide the crowd into 3 or 4 groups. Give a topic or theme (such as songs mentioning acolor or a girls name). Then have each group, in order around the room, loudly sing theappropriate line from the song. No repeats are allowed. Last group left with a song is thewinner.Silly Scrumple[Kit: This could be used as an ice breaker if group is allowed to mix and have to swapwith each person they meet. Leader periodically then calls on two people to carry out theactions described on the pieces of paper.]One person is selected as the leader (who remains out of the game) all players then getinto a circle and each gets given a piece of paper to write a silly thing to do on with outletting others see what they have written (e.g. Bark like a dog or sing a song). Each playerthen crumples their paper up so that the contents cannot be seen. On the leaders commandplayers then start to pass the pieces of paper around the circle waiting for the command tostop. When this happens two people are chosen to carry out the instructions on the piecesof paper they have, without laughing. Those who laugh are out. Repeat until only twopeople left.Sit Down if...Have a list of questions (with the next one getting wilder, and the wilder the better)beginning with the phrase, "Sit down if you (blank)". Find out who remains standing aftereach round. [Kit: If you want a good idea of how this games works in action and perhapssome types of question being asked this was used by Graham Norton at the start of hisshows.]Shoe PileA good way to have new people meet everybody. Everyone takes off one of their shoesand throw it into a big pile. Then each person picks up a different shoe from the pile andfinds the person it belongs to. Works well for large groups.Spinning PairsGet into pairs and face each other. Place your palms on others palms between you a littleabove shoulder height. Both partners close their eyes and pull their palms apart (approx.12 inches) while keeping their palms at that height. Both then turn around on theirrespective spots 3 times at the same time. The goal is to reconnect palms after spinningwhile keeping your eyes closed.
String Toss GameGet a spool of string or yarn. Have each person answer a question of some sort when theyhave the string in their possession. They then hold on to string and throw the ball/spool toanother so they can answer the question. You eventually create a web of some sort. In theend, describe how the web analogous to the group in that we all play a part in creating theweb, and that if one person was gone it would look different. Likewise, it is importantthat we all take part to make the group what it is, unique and special.2 Truths and a LieHave each person write 2 truths and a lie about themselves. They then pass the paper tothe group and have the others guess which is the lie.Who am I?(Traditional)Prepare a card for each of your guests and write on it the name of a famous man orwoman. On arrival, pin a card on the back of each guest who must then ask questions ofeach other in order to find out their identity. When they succeed, the card is pinned on thefront of them.