The document provides instructions for designing characters for a stop-motion claymation project. It outlines the materials needed and reviews good and poor design characteristics. Examples of poorly designed characters include those with too much confusing detail, ones that are not fully covered in clay, and those that cannot stand on their own. Well designed characters are simple, fully covered in clay, and can stand independently. The steps explain how to form a pipe cleaner skeleton and then add clay to sculpt the character.
David Stewart, HeadTeacher, Oakfield School and Sports CollegeKarel Van Isacker
David Stewart, HeadTeacher, Oakfield School and Sports College
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
This training module is part of the M-CARE Personal Care Giver training, as developed in the context of the M-CARE project (mcare-project.eu). You can access the learning platform and online toolbox via www.pcgcare.eu.
This project (M-Care - 539913-LLP-1-2013-1-TR-LEONARDO-LMP) has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl C...Karel Van Isacker
Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
The goal is to provide strategies that will lead to success both professionally and personally using effective communication, networking and leadership skills.
Yes, I can! ICT and ICT-AT skills development for all - Final SYMPOSIUM of th...Karel Van Isacker
Two complementary European lifelong learning projects (ViPi -Virtual Portal for Interaction and ICT Training for People with Disabilities- focuses on the development of skills in ICT for (young) adults with disabilities and ATLEC - Assistive Technology Learning Through A Unified Curriculum- focuses on skills and competences in ICT based Assistive Technologies) will present their outcomes within a wider framework of learning, employment and independent living for people with disabilities in a final Symposium on 4 December 2013.
The Symposium has a twofold aim: raising awareness among gatekeepers and policy makers on the need for ICT and ICT based AT (assistive technology) training on the one hand, and on the other hand providing concrete curricula, training material, pedagogical methods and tools which were produced by the projects, and which further equal opportunities and the participation of people with disabilities in learning and employment.
The symposium therefore presents academic and experience-based contributions, while interactivity, dialogue and information exchange is sought with the participants in the different sessions and in the exhibition.
Other relevant projects and experiences are invited to contribute with a poster, leaflets and demonstration material to enrich the exhibition.
The participation of people with disabilities is incentivised by an accessible venue and by accessible presentations.
Target audience
People with disabilities, teachers, trainers, tutors, carers, policy makers, academics, ICT and AT experts and their organisations.
Please consult: http://www.vipi-project.eu & http://www.atlec-project.eu for more information on the projects and for programme updates.
The projects ViPi and ATLEC have been partially funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The CONSTRUIT! exploratory workshop ... How do you think it works? ... and ho...Karel Van Isacker
The CONSTRUIT! exploratory workshop ... How do you think it works? ... and how we think IT works Meurig Beynon
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Zulfigar Khan, CEO, Great Health Care for the Community, BirminghamKarel Van Isacker
Zulfigar Khan, CEO, Great Health Care for the Community, Birmingham
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Making construals as a new digital skill: dissolving the program - and the pr...Karel Van Isacker
Making construals as a new digital skill: dissolving the program - and the programmer – interface (Meurig Beynon)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Feature description and demonstration of the 52°North implementation of the OGC Web Processing Service interface 1.0.0 along with plans for future development.
Prese
1 M-CARE: Дидактическа подкрепа за учене през мобилен телефонKarel Van Isacker
1 M-CARE: Дидактическа подкрепа за учене през мобилен телефон
http://mcare-project.eu/?lang=bg
Този проект (M-Care - 539913-LLP-1-2013-1-TR-LEONARDO-LMP) е частично финансиран от Европейската комисия. Настоящата публикация излага само възгледите на автора, като Комисията не носи отговорност за изчерпателността и верността на информацията, посочена тук, нито за възможните начини за нейната употреба.
David Stewart, HeadTeacher, Oakfield School and Sports CollegeKarel Van Isacker
David Stewart, HeadTeacher, Oakfield School and Sports College
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
This training module is part of the M-CARE Personal Care Giver training, as developed in the context of the M-CARE project (mcare-project.eu). You can access the learning platform and online toolbox via www.pcgcare.eu.
This project (M-Care - 539913-LLP-1-2013-1-TR-LEONARDO-LMP) has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl C...Karel Van Isacker
Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
The goal is to provide strategies that will lead to success both professionally and personally using effective communication, networking and leadership skills.
Yes, I can! ICT and ICT-AT skills development for all - Final SYMPOSIUM of th...Karel Van Isacker
Two complementary European lifelong learning projects (ViPi -Virtual Portal for Interaction and ICT Training for People with Disabilities- focuses on the development of skills in ICT for (young) adults with disabilities and ATLEC - Assistive Technology Learning Through A Unified Curriculum- focuses on skills and competences in ICT based Assistive Technologies) will present their outcomes within a wider framework of learning, employment and independent living for people with disabilities in a final Symposium on 4 December 2013.
The Symposium has a twofold aim: raising awareness among gatekeepers and policy makers on the need for ICT and ICT based AT (assistive technology) training on the one hand, and on the other hand providing concrete curricula, training material, pedagogical methods and tools which were produced by the projects, and which further equal opportunities and the participation of people with disabilities in learning and employment.
The symposium therefore presents academic and experience-based contributions, while interactivity, dialogue and information exchange is sought with the participants in the different sessions and in the exhibition.
Other relevant projects and experiences are invited to contribute with a poster, leaflets and demonstration material to enrich the exhibition.
The participation of people with disabilities is incentivised by an accessible venue and by accessible presentations.
Target audience
People with disabilities, teachers, trainers, tutors, carers, policy makers, academics, ICT and AT experts and their organisations.
Please consult: http://www.vipi-project.eu & http://www.atlec-project.eu for more information on the projects and for programme updates.
The projects ViPi and ATLEC have been partially funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The CONSTRUIT! exploratory workshop ... How do you think it works? ... and ho...Karel Van Isacker
The CONSTRUIT! exploratory workshop ... How do you think it works? ... and how we think IT works Meurig Beynon
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Zulfigar Khan, CEO, Great Health Care for the Community, BirminghamKarel Van Isacker
Zulfigar Khan, CEO, Great Health Care for the Community, Birmingham
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Making construals as a new digital skill: dissolving the program - and the pr...Karel Van Isacker
Making construals as a new digital skill: dissolving the program - and the programmer – interface (Meurig Beynon)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Feature description and demonstration of the 52°North implementation of the OGC Web Processing Service interface 1.0.0 along with plans for future development.
Prese
1 M-CARE: Дидактическа подкрепа за учене през мобилен телефонKarel Van Isacker
1 M-CARE: Дидактическа подкрепа за учене през мобилен телефон
http://mcare-project.eu/?lang=bg
Този проект (M-Care - 539913-LLP-1-2013-1-TR-LEONARDO-LMP) е частично финансиран от Европейската комисия. Настоящата публикация излага само възгледите на автора, като Комисията не носи отговорност за изчерпателността и верността на информацията, посочена тук, нито за възможните начини за нейната употреба.
Welcome to the 3rd M-CARE Newsletter.
It covers one of the most intensive periods of the project when the structure of the training units was developed. The events and the materials presented in this Newsletter refer to January and February, 2015.
You can find also a brief overview of the training content, as well as the topics included in the M-CARE curriculums. We also included an interview we had with Muhammet Murtaza Yetiş, a member of the Turkish Parliament.
If you want to receive up-to-date information, please also follow the project website www.mcare-project.eu, as well as our social media channels (Twitter, Facebook).
If you would like to contribute to the next editions of the Newsletter, please contact the editorial team at interprojectsbg@gmail.com. The next edition will be issued in May 2015 and we will be more than glad to publish your materials if relevant to the M-CARE aims and objectives.
We wish you a pleasant reading!
This project (M-Care - 539913-LLP-1-2013-1-TR-LEONARDO-LMP) has been funded with support from the European Commission. This website reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Using Unity to Create Teaching Tools, for Teaching Academically and Clinicall...Karel Van Isacker
Using Unity to Create Teaching Tools, for Teaching Academically and Clinically within Occupational Therapy (Greg Sutton, Kate Threapleton, Karen Newberry and Pauline Rowe)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Professor Pip Logan, Associate Professor in Community Rehabilitation, Univers...Karel Van Isacker
Professor Pip Logan, Associate Professor in Community Rehabilitation, University of Nottingham
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Purpose1. To identify how you view leadership2. To exp.docxamrit47
Purpose
1. To identify how you view leadership
2. To explore your perceptions of different aspects of leadership
Directions
1. Consider for a moment your own impressions of the word leadership. Based on your experiences with leaders in your lifetime, what is leadership?
2. Using the scale below, indicate the extent to which you agree or disagree with the following statements about leadership.
2. Sum scores on items 2, 8, 14, and 20 (ability emphasis)
3. Sum scores on items 3, 9, 15, and 21 (skill emphasis)
4. Sum scores on items 4, 10, 16, and 22 (behavior emphasis)
5. Sum scores on items 5, 11, 17, and 23 (relationship emphasis)
6. Sum scores on items 6, 12, 18, and 24 (process emphasis)
Total Scores
1. Trait emphasis: ___________
2. Ability emphasis: ___________
3. Skill emphasis: ___________
4. Behavior emphasis: ___________
5. Relationship emphasis: ___________
6. Process emphasis: ___________
Scoring Interpretation
The scores you received on this questionnaire provide information about how you define and view leadership. The emphasis you give to the various dimensions of leadership has implications for how you approach the leadership process. For example, if your highest score is for trait emphasis, it suggests that you emphasize the role of the leader and the leader’s special gifts in the leadership process. However, if your highest score is for relationship emphasis, it indicates that you think leadership is centered on the communication between leaders and followers, rather than on the unique qualities of the leader. By comparing your scores, you can gain an understanding of the aspects of leadership that you find most important and least important. The way you think about leadership will influence how you practice leadership.
FAS 110CL Final Project
The project will be based on Anna in the Tropics (pages 450-480 in your textbook.) You will choose one
of the following jobs to fulfill: director, actor, designer, or administrator.
Below are complete guidelines for each job. Remember, choose something that plays to your skill set or
to skills that you wish to improve upon. If you have absolutely no ability to draw, you may still be able to
design a costume through a collage rendering. Do not let your inexperience discourage you from trying
something new!
Director
Your job is to write a director’s concept for Anna in the Tropics addressing the following questions:
What themes are present in Anna and the Tropics? How do you plan to highlight those themes?
What is the mood/atmosphere of this piece? How do you plan to create that mood/atmosphere?
What artifacts in the characters’ lives might be part of the physical environment? In what ways is
the environment personalized? Is one character’s point of view more important than another’s in
determining the details of the physical environment? Does someone seem to own or dominate
the space?
What are the ...
A straightforward way of demonstrating how artists use overlapping via foreground, middle ground, and background to create space and perspective in two-dimensional artworks. Best suited for elementary and middle school students, this presentation utilizes illustrations, photographs, and paintings to identify and define foreground, middle ground, and background.
This is a math and visual-arts integrated project. Using their knowledge of fractions, students create a Mondrian-inspired artwork. Students attach their artwork to a Makey Makey controller, and play a game on Scratch about fractions using their artwork.
Game Link: https://goo.gl/8hQB6X
Video of Game and Makey Makey in action: https://youtu.be/tiPQ1gUmfdc
Makey makey fraction game controllers
Download these directions and controllers
Hook a controller up to a Makey Makey
Go to https://goo.gl/xsfCaX
Play the fraction game!
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
4. Examples of Poorly Designed Characters These characters have a lot of detail. However, in a very quick stop-motion animation a lot of these details will be confusing to the viewer. Try to keep your characters simple. Also, remember for this project we are creating NEW characters; not reproductions of current characters. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom
5. Examples of Poorly Designed Characters This character is not covered with clay. He is also very small. He is not very detailed. This character does not show a lot of fore-thought. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom
6. Examples of Poorly Designed Characters This character is very sloppily put together. It cannot stand on its own and must be affixed to a platform. This character looks as if the artist did not care about the project. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom
7. Examples of Poorly Designed Characters This character is one that already exists. So, while it has an overall neat design etc. it would not be acceptable for this project. Also, this character cannot stand on its own, and has to be propped up against a cup. You need for your characters to be able to stand on their own. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom
8. Examples of Well Designed Characters This character stands on its own and is easy to view. This means that the viewer can instantly recognize what the character is meant to represent. The design demonstrates a lot of prior thinking about the ultimate creation. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom
9. Examples of Well Designed Characters This character is a little bit sloppy, but has overall good design. The character can stand on its own and is easy to read. Image source: http://www.slideshare.net/shines/claymation-instructions-for-the-classroom