Between arbitrariness and deterioration; a visual lecture on the charms and pitfalls of arbitrariness around us and in certain design processes.
Talk by Spyros Zevelakis and Sarah Roesink
Μεταξυ φθοράς και αυθαιρεσίας.
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
Deck from "Notebook Neophyte to Whiteboard Warrior," the Stanford d.school pop-up class I teach with Kate Rutter. It's a 4-hour crash course in visual communication.
More about the class, plus a curated list of recommended readings, at http://whiteboardwarrior.org.
Between arbitrariness and deterioration; a visual lecture on the charms and pitfalls of arbitrariness around us and in certain design processes.
Talk by Spyros Zevelakis and Sarah Roesink
Μεταξυ φθοράς και αυθαιρεσίας.
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
Deck from "Notebook Neophyte to Whiteboard Warrior," the Stanford d.school pop-up class I teach with Kate Rutter. It's a 4-hour crash course in visual communication.
More about the class, plus a curated list of recommended readings, at http://whiteboardwarrior.org.
"Creating a proto-persona allows us to capture
our assumptions about an end-user prior to
discovering and validating her true nature
with research; however, all projects are not
created equal, and the amount and quality of
information provided up-front about users can
vary.
In this workshop, participants will learn fun,
inspirational character-building techniques
and exercises used by humorists to create
more meaningful proto-personas.
Participants will also learn how using these
techniques and exercises help to build and
internalize understanding of the end-user(s)
throughout the LeanUX process."
Source: http://leanuxnyc.co/nyc/wp-content/uploads/2014/03/LeanUX_2014_Workshops_F1.pdf from http://leanuxnyc.co/nyc/
Film and video production Essay
The History of Film Essay
About Comedy Films Essay
Essay about Sci-fI Films
Women in Movies Essay
Essay about violence in movies
Powerpoint of a script writing masterclass at the 2nd African Women in Film Forum (AWIFF), led by the award winning playwright and screenwriter Ade Solanke
This is the college newsletter of Sinhgad College of Engineering. The theme for this edition was movies and what better can the cover page be than that of godfather. The theme is used only for the design purposes. The articles in the newsletter are completely worth reading.
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2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
2. Character design in comics
McCloud (2006) p. 63
Today, we’ll be focusing
on these parts!
3. Concept of shapes in character design
Characters can usually be simplified into shapes, (CIA, 2014; Al-Ali,
2019; Tomatatoro, 2016)
Can represent…
• Strength.
• Dependability.
• Honesty.
• Traditional
Can represent…
• Soft characters.
• Friendly/Non-threatening
persona
• Caring personality.
Can represent…
• Sharp, sinister characters.
• Thrill-seekers.
• Conflict.
• Dynamic.
5. Body language
Observe people. What are their mannerisms? How do they reflect their personality?
But how can you emphasise a character’s body language in comics?
• In this video, Strip Panel Naked (2018) discusses using silent panels to show
characterisation.
• Moment to moment transitions can focus on a character’s emotions (Scott, 2006).
• You can “zoom-in” on a character’s body language.
6. Signifiers
Signifiers are images that represent a concept. Using signifiers drawn culture
can sub-consciously tell the reader information about a person or place.
Examples of British Signifiers:
7. Put them all together and you get…
Super Eyepatch Wolf (2017) discusses creating unique characters in anime and video games.
Using different techniques for character design can help create memorable characters that tell a
reader about their personality and motivations.
10. What can you do after this session..?
• Practice sketching people, simplify their shapes and draw their
mannerisms:
Will Terrell has a YouTube playlist for guidance on how to sketch people,
plus other advice for artists.
• Look at and analyse other character designs:
This Visual Reference Library has various character sketches to study.
• Try the drawing activity on the last slide with your own shapes:
You can find your own shapes on Pinterest or Unsplash.
11. Useful Resources…
Character Design References (n.d.) Visual Library. [Website]
CIA (2014) Quick Tips for Character Design. [Website]
Hana Al-Ali (2019) The Shape of Character Design. [Website]
Salgood Sam (2015) Character and Design. [Website]
Scott McCloud (2006) Making Comics: Storytelling Secrets of Comics, Manga and Graphic
Novels. [Book]
Strip Panel Naked (2018) The Silent Reaction Shot | Strip Panel Naked. [Audio-visual
content]
Super Eyepatch Wolf (2017) What Makes Good Character Design? [Audio-visual content]
Tomatatoro (2016) Character Design Tips. [Website]
WeAre.MakingComics.com (2020) Comic-Making. [Website]
Will Terrell (2012) People Sketching. [Audio-visual content]