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Chapter 1
Motion in A Straight Line
(‫)الحركة في خط مستقيم‬
Kinematics (‫كينماتيكا علم الحركة‬
‫)المجردة‬

 Describes

motion while ignoring the agents
that caused the motion
 For now, will consider motion in one
dimension


Along a straight line

 Will


use the particle model

A particle is a point-like object, has mass but
infinitesimal size
Position (‫)الموقع‬


The object’s position is
its location with respect
to a chosen reference
point (‫)نقطة اسناد‬




Consider the point to be
the origin of a coordinate
system

In the diagram, allow
the road sign to be the
reference point
Position-Time Graph
(‫) رسم بياني للموقع- الزمن‬




The position-time graph
shows the motion of the
particle (car)
The smooth curve
(‫ )المنحنى السلس‬is a
guess as to what
happened between the
data points
Motion of Car




Note the relationship
between the position of
the car and the points
on the graph
Compare the different
representations of the
motion
Data Table (‫)جدول بيانات‬




The table gives the
actual data collected
during the motion of the
object (car)
Positive is defined as
being to the right
Alternative Representations
(‫)بدائل التمثيل‬
 Using

alternative representations is often an
excellent strategy for understanding a
problem


For example, the car problem used multiple
representations
Pictorial representation (‫)التمثيل بالصور‬
 Graphical representation (‫)التمثيل بالرسم البياني‬
 Tabular representation (‫)التمثيل بالجداول‬


 Goal

is often a mathematical representation
Displacement (‫)الزاحة‬
 Defined

as the change in position during
some time interval


Represented as ∆x
∆x ≡ xf - xi



SI units are meters (m)
∆x can be positive or negative



 Different

than distance (‫ –)المسافة‬the length
of a path followed by a particle
Distance vs. Displacement –
An Example (‫المسافة مقابل‬
‫)الزاحة‬




Assume a player moves from one end of the
court to the other and back
Distance is twice the length of the court




Distance is always positive

Displacement is zero


Δx = xf – xi = 0 since
xf = xi
Vectors and Scalars
(‫) المتجهات و الكميات القياسية‬
 Vector

quantities need both magnitude (‫)مقدار‬
(size or numerical value) and direction (‫)اتجاة‬
to completely describe them


Will use + and – signs to indicate vector directions

 Scalar

quantities are completely described by
magnitude only
(‫الكميات القياسية توصف بشكل كامل بواسطة المقدار‬
‫)فقط‬
Average Velocity
(‫) متوسط السرعة المتجهه‬
 The

average velocity is rate at which the
displacement occurs
∆ x xf − x i
v x , avg ≡
=
∆t
∆t


The x indicates motion along the x-axis

 The

dimensions are length / time [L/T]
 The SI units are m/s
 Is also the slope (‫ )ميل‬of the line in the
position – time graph
Average Speed (‫متوسط‬
‫)السرعة‬
Instantaneous Velocity
(‫)السرعة المتجهة اللحظية‬
 The

limit (‫ )نهاية‬of the average velocity as the
time interval becomes infinitesimally short, or
as the time interval approaches zero

 The

instantaneous velocity indicates what is
happening at every point of time
Instantaneous Velocity, graph
(‫) التمثيل البياني للسرعة اللحظية‬






The instantaneous
velocity is the slope of
the line tangent to the x
vs. t curve
This would be the
green line
The light blue lines
show that as ∆t gets
smaller, they approach
the green line
Instantaneous Velocity,
equations
Instantaneous Speed
(‫)السرعة اللحظية‬
 The

instantaneous speed is the magnitude of
the instantaneous velocity

 The

instantaneous speed has no direction
associated with it
Vocabulary Note (‫ملحظة‬
‫)المفردات‬
 “Velocity”

and “speed” will indicate
instantaneous values

 Average

will be used when the average
velocity or average speed is indicated
Analysis Models (‫نماذج‬
‫)التحليل‬




Analysis models are an important technique in the
solution to problems
An analysis model is a previously solved problem




It describes
 The behavior of some physical entity
 The interaction between the entity and the environment
Try to identify the fundamental details of the problem and
attempt to recognize which of the types of problems you
have already solved could be used as a model for the new
problem
Analysis Models, cont
 Based





on four simplification models

Particle model (‫)النموذج الجسيمي‬
System model (‫)نموذج النظام‬
Rigid object (‫)جسم صلد او جامد‬
Wave (‫)الموجة‬
Particle Under Constant
Velocity (‫جسيم يتحرك بسرعة‬
‫)ثابته‬


Constant velocity indicates the instantaneous
velocity at any instant during a time interval is the
same as the average velocity during that time
interval


vx = vx, avg



The mathematical representation of this situation is the
equation
vx =



∆x x f − x i
=
∆t
∆t

or

xf = xi + v x ∆t

Common practice is to let ti = 0 and the equation
becomes: xf = xi + vx t (for constant vx)
Particle Under Constant
Velocity, Graph






The graph represents
the motion of a particle
under constant velocity
The slope of the graph
is the value of the
constant velocity
The y-intercept is xi
Average Acceleration
(‫) متوسط التسارع‬
 Acceleration

is the rate of change of the
velocity (‫)معدل تغير السرعة‬

ax ,avg
 Dimensions

∆ v x v xf − v xi
≡
=
∆t
tf − t i

are L/T2
 SI units are m/s²
 In one dimension, positive and negative can
be used to indicate direction
Instantaneous Acceleration
(‫)التسارع اللحظي‬
 The

instantaneous acceleration is the limit of
the average acceleration as ∆t approaches 0
∆v x dv x d 2 x
a x = lim
=
= 2
∆t →0 ∆t
dt
dt

 The

term acceleration will mean
instantaneous acceleration


If average acceleration is wanted, the word
average will be included
Instantaneous Acceleration –
graph (‫التمثيل البياني للتسارع‬
‫)اللحظي‬






The slope of the
velocity-time graph is
the acceleration
The green line
represents the
instantaneous
acceleration
The blue line is the
average acceleration
Graphical Comparison
(‫) مقارنة الرسومات البيانية‬






Given the displacementtime graph (a)
The velocity-time graph is
found by measuring the
slope of the position-time
graph at every instant
The acceleration-time graph
is found by measuring the
slope of the velocity-time
graph at every instant
Acceleration and Velocity, 1
 When

an object’s velocity and acceleration
are in the same direction, the object is
speeding up

(‫عندما تكون سرعة الجسم و تسارعة في نفس التجاة فإن السرعة‬
‫)تزداد‬
 When

an object’s velocity and acceleration
are in the opposite direction, the object is
slowing down

(‫عندما تكون سرعة الجسم و تسارعة متعاكسين في التجاة فإن‬
‫)السرعة تقل‬
Acceleration and Velocity, 2





Images are equally spaced. The car is moving with
constant positive velocity (shown by red arrows
maintaining the same size)
Acceleration equals zero
Acceleration and Velocity, 3







Images become farther apart as time increases
Velocity and acceleration are in the same direction
Acceleration is uniform (violet arrows maintain the same
length)
Velocity is increasing (red arrows are getting longer)
This shows positive acceleration and positive velocity
Acceleration and Velocity, 4







Images become closer together as time increases
Acceleration and velocity are in opposite directions
Acceleration is uniform (violet arrows maintain the same
length)
Velocity is decreasing (red arrows are getting shorter)
Positive velocity and negative acceleration
Acceleration and Velocity, final
 In

all the previous cases, the acceleration
was constant


Shown by the violet arrows all maintaining the
same length

 The

diagrams represent motion of a particle
under constant acceleration
 A particle under constant acceleration is
another useful analysis model
Graphical Representations of
Motion (‫) تمثيل الحركة بالرسم‬




Observe the graphs of the car under various
conditions
Note the relationships among the graphs


Set various initial velocities, positions and
accelerations
Kinematic Equations –
summary
Kinematic Equations
 The

kinematic equations can be used with
any particle under uniform acceleration.
 The kinematic equations may be used to
solve any problem involving one-dimensional
motion with a constant acceleration
 You may need to use two of the equations to
solve one problem
 Many times there is more than one way to
solve a problem
Kinematic Equations, specific



For constant a, v xf = v xi + ax t
Can determine an object’s velocity at any time
t when we know its initial velocity and its
acceleration




Assumes ti = 0 and tf = t

Does not give any information about
displacement
Kinematic Equations, specific
 For

 The

constant acceleration,
v xi + v xf
v x ,avg =
2

average velocity can be expressed as
the arithmetic mean of the initial and final
velocities
Kinematic Equations, specific
Kinematic Equations, specific
 For

constant acceleration,

1
2
xf = xi + v xi t + ax t
2
 Gives

final position in terms of velocity and
acceleration
 Doesn’t tell you about final velocity
Kinematic Equations, specific
When a = 0
 When

the acceleration is zero,



vxf = vxi = vx



xf = xi + v x t

 The

constant acceleration model reduces to
the constant velocity model
Graphical Look at Motion:
displacement – time curve




The slope of the curve
is the velocity
The curved line
indicates the velocity is
changing


Therefore, there is an
acceleration
Graphical Look at Motion:
velocity – time curve




The slope gives the
acceleration
The straight line
indicates a constant
acceleration
Graphical Look at Motion:
acceleration – time curve


The zero slope
indicates a constant
acceleration
Graphical Motion with
Constant Acceleration




A change in the
acceleration affects the
velocity and position
Note especially the
graphs when a = 0
Test Graphical Interpretations




Match a given velocity
graph with the
corresponding
acceleration graph
Match a given
acceleration graph with
the corresponding
velocity graph(s)
Galileo Galilei







1564 – 1642
Italian physicist and
astronomer
Formulated laws of
motion for objects in
free fall
Supported heliocentric
universe
Freely Falling Objects

(‫) سقوط الجسام بشكل حر‬
A

freely falling object is any object moving
freely under the influence) ‫)بتأثير‬of gravity
alone.
 It does not depend upon the initial motion of
the object




Dropped – released from rest (‫)سقوط من السكون‬
Thrown downward (‫)رمي للسفل‬
Thrown upward(‫)رمي لللعلى‬
Acceleration of Freely Falling
Object




The acceleration of an object in free fall is directed
downward, regardless of the initial motion
The magnitude of free fall acceleration is g = 9.80
m/s2





g decreases with increasing altitude
g varies with latitude
9.80 m/s2 is the average at the Earth’s surface
The italicized g will be used for the acceleration due to
gravity
 Not to be confused with g for grams
Acceleration of Free Fall, cont.
 We

will neglect air resistance
 Free fall motion is constantly accelerated
motion in one dimension
 Let upward be positive
 Use the kinematic equations with a = -g =
y
-9.80 m/s2
Free Fall – an object dropped




Initial velocity is zero
Let up be positive
Use the kinematic
equations




Generally use y instead
of x since vertical

Acceleration is


ay = -g = -9.80 m/s2

vo= 0
a = -g
Free Fall – an object thrown
downward


ay = -g = -9.80 m/s2



Initial velocity ≠ 0


With upward being
positive, initial velocity
will be negative

vo≠ 0
a = -g
Free Fall -- object thrown
upward






Initial velocity is upward, so
positive
The instantaneous velocity
at the maximum height is
zero
ay = -g = -9.80 m/s2
everywhere in the motion

v=0

vo≠ 0
a = -g
Thrown upward, cont.
 The

motion may be symmetrical



Then tup = tdown



Then v = -vo

 The


motion may not be symmetrical

Break the motion into various parts


Generally up and down
Free Fall Example








Initial velocity at A is upward (+) and
acceleration is -g (-9.8 m/s2)
At B, the velocity is 0 and the acceleration
is -g (-9.8 m/s2)
At C, the velocity has the same magnitude
as at A, but is in the opposite direction
The displacement is –50.0 m (it ends up
50.0 m below its starting point)
‫‪General Problem Solving‬‬
‫الستراتيجات العامة في( ‪Strategy‬‬
‫)حل المسائل‬

‫)وضع المفاهيم او التصورات(‬

‫‪ Conceptualize‬‬

‫)تصنيف(‬

‫‪ Categorize‬‬

‫)تحلليل(‬

‫‪ Analyze‬‬

‫)وضع الصيغة النهائية(‬

‫‪ Finalize‬‬

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Chapter1

  • 1. Chapter 1 Motion in A Straight Line (‫)الحركة في خط مستقيم‬
  • 2. Kinematics (‫كينماتيكا علم الحركة‬ ‫)المجردة‬  Describes motion while ignoring the agents that caused the motion  For now, will consider motion in one dimension  Along a straight line  Will  use the particle model A particle is a point-like object, has mass but infinitesimal size
  • 3. Position (‫)الموقع‬  The object’s position is its location with respect to a chosen reference point (‫)نقطة اسناد‬   Consider the point to be the origin of a coordinate system In the diagram, allow the road sign to be the reference point
  • 4. Position-Time Graph (‫) رسم بياني للموقع- الزمن‬   The position-time graph shows the motion of the particle (car) The smooth curve (‫ )المنحنى السلس‬is a guess as to what happened between the data points
  • 5. Motion of Car   Note the relationship between the position of the car and the points on the graph Compare the different representations of the motion
  • 6. Data Table (‫)جدول بيانات‬   The table gives the actual data collected during the motion of the object (car) Positive is defined as being to the right
  • 7. Alternative Representations (‫)بدائل التمثيل‬  Using alternative representations is often an excellent strategy for understanding a problem  For example, the car problem used multiple representations Pictorial representation (‫)التمثيل بالصور‬  Graphical representation (‫)التمثيل بالرسم البياني‬  Tabular representation (‫)التمثيل بالجداول‬   Goal is often a mathematical representation
  • 8. Displacement (‫)الزاحة‬  Defined as the change in position during some time interval  Represented as ∆x ∆x ≡ xf - xi  SI units are meters (m) ∆x can be positive or negative   Different than distance (‫ –)المسافة‬the length of a path followed by a particle
  • 9. Distance vs. Displacement – An Example (‫المسافة مقابل‬ ‫)الزاحة‬   Assume a player moves from one end of the court to the other and back Distance is twice the length of the court   Distance is always positive Displacement is zero  Δx = xf – xi = 0 since xf = xi
  • 10. Vectors and Scalars (‫) المتجهات و الكميات القياسية‬  Vector quantities need both magnitude (‫)مقدار‬ (size or numerical value) and direction (‫)اتجاة‬ to completely describe them  Will use + and – signs to indicate vector directions  Scalar quantities are completely described by magnitude only (‫الكميات القياسية توصف بشكل كامل بواسطة المقدار‬ ‫)فقط‬
  • 11. Average Velocity (‫) متوسط السرعة المتجهه‬  The average velocity is rate at which the displacement occurs ∆ x xf − x i v x , avg ≡ = ∆t ∆t  The x indicates motion along the x-axis  The dimensions are length / time [L/T]  The SI units are m/s  Is also the slope (‫ )ميل‬of the line in the position – time graph
  • 13. Instantaneous Velocity (‫)السرعة المتجهة اللحظية‬  The limit (‫ )نهاية‬of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero  The instantaneous velocity indicates what is happening at every point of time
  • 14. Instantaneous Velocity, graph (‫) التمثيل البياني للسرعة اللحظية‬    The instantaneous velocity is the slope of the line tangent to the x vs. t curve This would be the green line The light blue lines show that as ∆t gets smaller, they approach the green line
  • 16. Instantaneous Speed (‫)السرعة اللحظية‬  The instantaneous speed is the magnitude of the instantaneous velocity  The instantaneous speed has no direction associated with it
  • 17. Vocabulary Note (‫ملحظة‬ ‫)المفردات‬  “Velocity” and “speed” will indicate instantaneous values  Average will be used when the average velocity or average speed is indicated
  • 18. Analysis Models (‫نماذج‬ ‫)التحليل‬   Analysis models are an important technique in the solution to problems An analysis model is a previously solved problem   It describes  The behavior of some physical entity  The interaction between the entity and the environment Try to identify the fundamental details of the problem and attempt to recognize which of the types of problems you have already solved could be used as a model for the new problem
  • 19. Analysis Models, cont  Based     on four simplification models Particle model (‫)النموذج الجسيمي‬ System model (‫)نموذج النظام‬ Rigid object (‫)جسم صلد او جامد‬ Wave (‫)الموجة‬
  • 20. Particle Under Constant Velocity (‫جسيم يتحرك بسرعة‬ ‫)ثابته‬  Constant velocity indicates the instantaneous velocity at any instant during a time interval is the same as the average velocity during that time interval  vx = vx, avg  The mathematical representation of this situation is the equation vx =  ∆x x f − x i = ∆t ∆t or xf = xi + v x ∆t Common practice is to let ti = 0 and the equation becomes: xf = xi + vx t (for constant vx)
  • 21. Particle Under Constant Velocity, Graph    The graph represents the motion of a particle under constant velocity The slope of the graph is the value of the constant velocity The y-intercept is xi
  • 22. Average Acceleration (‫) متوسط التسارع‬  Acceleration is the rate of change of the velocity (‫)معدل تغير السرعة‬ ax ,avg  Dimensions ∆ v x v xf − v xi ≡ = ∆t tf − t i are L/T2  SI units are m/s²  In one dimension, positive and negative can be used to indicate direction
  • 23. Instantaneous Acceleration (‫)التسارع اللحظي‬  The instantaneous acceleration is the limit of the average acceleration as ∆t approaches 0 ∆v x dv x d 2 x a x = lim = = 2 ∆t →0 ∆t dt dt  The term acceleration will mean instantaneous acceleration  If average acceleration is wanted, the word average will be included
  • 24. Instantaneous Acceleration – graph (‫التمثيل البياني للتسارع‬ ‫)اللحظي‬    The slope of the velocity-time graph is the acceleration The green line represents the instantaneous acceleration The blue line is the average acceleration
  • 25. Graphical Comparison (‫) مقارنة الرسومات البيانية‬    Given the displacementtime graph (a) The velocity-time graph is found by measuring the slope of the position-time graph at every instant The acceleration-time graph is found by measuring the slope of the velocity-time graph at every instant
  • 26. Acceleration and Velocity, 1  When an object’s velocity and acceleration are in the same direction, the object is speeding up (‫عندما تكون سرعة الجسم و تسارعة في نفس التجاة فإن السرعة‬ ‫)تزداد‬  When an object’s velocity and acceleration are in the opposite direction, the object is slowing down (‫عندما تكون سرعة الجسم و تسارعة متعاكسين في التجاة فإن‬ ‫)السرعة تقل‬
  • 27. Acceleration and Velocity, 2   Images are equally spaced. The car is moving with constant positive velocity (shown by red arrows maintaining the same size) Acceleration equals zero
  • 28. Acceleration and Velocity, 3      Images become farther apart as time increases Velocity and acceleration are in the same direction Acceleration is uniform (violet arrows maintain the same length) Velocity is increasing (red arrows are getting longer) This shows positive acceleration and positive velocity
  • 29. Acceleration and Velocity, 4      Images become closer together as time increases Acceleration and velocity are in opposite directions Acceleration is uniform (violet arrows maintain the same length) Velocity is decreasing (red arrows are getting shorter) Positive velocity and negative acceleration
  • 30. Acceleration and Velocity, final  In all the previous cases, the acceleration was constant  Shown by the violet arrows all maintaining the same length  The diagrams represent motion of a particle under constant acceleration  A particle under constant acceleration is another useful analysis model
  • 31. Graphical Representations of Motion (‫) تمثيل الحركة بالرسم‬   Observe the graphs of the car under various conditions Note the relationships among the graphs  Set various initial velocities, positions and accelerations
  • 33. Kinematic Equations  The kinematic equations can be used with any particle under uniform acceleration.  The kinematic equations may be used to solve any problem involving one-dimensional motion with a constant acceleration  You may need to use two of the equations to solve one problem  Many times there is more than one way to solve a problem
  • 34. Kinematic Equations, specific   For constant a, v xf = v xi + ax t Can determine an object’s velocity at any time t when we know its initial velocity and its acceleration   Assumes ti = 0 and tf = t Does not give any information about displacement
  • 35. Kinematic Equations, specific  For  The constant acceleration, v xi + v xf v x ,avg = 2 average velocity can be expressed as the arithmetic mean of the initial and final velocities
  • 37. Kinematic Equations, specific  For constant acceleration, 1 2 xf = xi + v xi t + ax t 2  Gives final position in terms of velocity and acceleration  Doesn’t tell you about final velocity
  • 39. When a = 0  When the acceleration is zero,  vxf = vxi = vx  xf = xi + v x t  The constant acceleration model reduces to the constant velocity model
  • 40. Graphical Look at Motion: displacement – time curve   The slope of the curve is the velocity The curved line indicates the velocity is changing  Therefore, there is an acceleration
  • 41. Graphical Look at Motion: velocity – time curve   The slope gives the acceleration The straight line indicates a constant acceleration
  • 42. Graphical Look at Motion: acceleration – time curve  The zero slope indicates a constant acceleration
  • 43. Graphical Motion with Constant Acceleration   A change in the acceleration affects the velocity and position Note especially the graphs when a = 0
  • 44. Test Graphical Interpretations   Match a given velocity graph with the corresponding acceleration graph Match a given acceleration graph with the corresponding velocity graph(s)
  • 45. Galileo Galilei     1564 – 1642 Italian physicist and astronomer Formulated laws of motion for objects in free fall Supported heliocentric universe
  • 46. Freely Falling Objects (‫) سقوط الجسام بشكل حر‬ A freely falling object is any object moving freely under the influence) ‫)بتأثير‬of gravity alone.  It does not depend upon the initial motion of the object    Dropped – released from rest (‫)سقوط من السكون‬ Thrown downward (‫)رمي للسفل‬ Thrown upward(‫)رمي لللعلى‬
  • 47. Acceleration of Freely Falling Object   The acceleration of an object in free fall is directed downward, regardless of the initial motion The magnitude of free fall acceleration is g = 9.80 m/s2     g decreases with increasing altitude g varies with latitude 9.80 m/s2 is the average at the Earth’s surface The italicized g will be used for the acceleration due to gravity  Not to be confused with g for grams
  • 48. Acceleration of Free Fall, cont.  We will neglect air resistance  Free fall motion is constantly accelerated motion in one dimension  Let upward be positive  Use the kinematic equations with a = -g = y -9.80 m/s2
  • 49. Free Fall – an object dropped    Initial velocity is zero Let up be positive Use the kinematic equations   Generally use y instead of x since vertical Acceleration is  ay = -g = -9.80 m/s2 vo= 0 a = -g
  • 50. Free Fall – an object thrown downward  ay = -g = -9.80 m/s2  Initial velocity ≠ 0  With upward being positive, initial velocity will be negative vo≠ 0 a = -g
  • 51. Free Fall -- object thrown upward    Initial velocity is upward, so positive The instantaneous velocity at the maximum height is zero ay = -g = -9.80 m/s2 everywhere in the motion v=0 vo≠ 0 a = -g
  • 52. Thrown upward, cont.  The motion may be symmetrical  Then tup = tdown  Then v = -vo  The  motion may not be symmetrical Break the motion into various parts  Generally up and down
  • 53. Free Fall Example     Initial velocity at A is upward (+) and acceleration is -g (-9.8 m/s2) At B, the velocity is 0 and the acceleration is -g (-9.8 m/s2) At C, the velocity has the same magnitude as at A, but is in the opposite direction The displacement is –50.0 m (it ends up 50.0 m below its starting point)
  • 54. ‫‪General Problem Solving‬‬ ‫الستراتيجات العامة في( ‪Strategy‬‬ ‫)حل المسائل‬ ‫)وضع المفاهيم او التصورات(‬ ‫‪ Conceptualize‬‬ ‫)تصنيف(‬ ‫‪ Categorize‬‬ ‫)تحلليل(‬ ‫‪ Analyze‬‬ ‫)وضع الصيغة النهائية(‬ ‫‪ Finalize‬‬