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Mechanics
1.3 Vectors & 2.1 - Motion
Scalars Quantities
Scalars can be completely described by magnitude
(size)
Scalars can be added algebraically
They are expressed as positive or negative numbers and a
unit
Examples include :- mass, electric charge, distance,
speed, energy
Vector Quantities
Vectors need both a magnitude and a direction to
describe them (also a point of application)
When expressing vectors as a symbol, you need to
adopt a recognized notation
e.g. draw an arrow across top of the letter
They need to be added, subtracted and multiplied in
a special way
Examples :- velocity, weight, acceleration,
displacement, momentum, force
Addition and Subtraction
The Resultant (Net) is the vector that comes from
adding or subtracting a number of vectors
If vectors have the same or opposite directions the
addition can be done simply
same direction : add
opposite direction : subtract
Co-planar vectors
The addition of co-planar vectors that do not have
the same or opposite direction can be solved by using
scale drawings to get an accurate resultant
Or if an estimation is required, they can be drawn
roughly
or by Pythagoras’ theorem and trigonometry
Vectors can be represented by a straight line
segment with an arrow at the end.
Triangle of Vectors
Two vectors are added by drawing to scale and with the
correct direction the two vectors with the tail of one at
the tip of the other.
The resultant vector is the third side of the triangle and
the arrow head points in the direction from the ‘free’ tail
to the ‘free’ tip
Example
a b+ =
R = a + b
Parallelogram of Vectors
Place the two vectors tail to tail, to scale and with the
correct directions
Then complete the parallelogram
The diagonal starting where the two tails meet and
finishing where the two arrows meet becomes the
resultant vector
Example
a b+ =
R = a + b
More than 2
If there are more than 2 co-planar vectors to be added,
place them all head to tail to form polygon when the
resultant is drawn from the ‘free’ tail to the ‘free’ tip.
Notice that the order doesn’t matter!
EXAMPLE
 A person walks 10 m due north and then 15 m due
west. Determine where the person is in relation to
where they started.
Subtraction of Vectors
To subtract a vector, you reverse the direction of that
vector to get the negative of it
Then you simply add that vector
Example
a b- =
R = a + (- b)
-b
Multiplying Scalars
Scalars are multiplied and divided in the normal
algebraic manner
Do not forget units!
5m / 2s = 2.5 ms-1
2kW x 3h = 6 kWh (kilowatt-hours)
Multiplying Vectors
A vector multiplied by a scalar gives a vector with the
same direction as the vector and magnitude equal to
the product of the scalar and a vector magnitude
A vector divided by a scalar gives a vector with same
direction as the vector and magnitude equal to the
vector magnitude divided by the scalar
You don’t need to be able to multiply a vector by
another vector
Resolving Vectors
The process of finding the Components of vectors is
called Resolving vectors
Just as 2 vectors can be added to give a resultant, a single
vector can be split into 2 components or parts
The Rule
A vector can be split into two perpendicular components
These could be the vertical and horizontal components
Vertical component
Horizontal component
Or parallel to and perpendicular to an inclined plane
These vertical and horizontal components could be the
vertical and horizontal components of velocity for
projectile motion
Or the forces perpendicular to and along an inclined
plane
Doing the Trigonometry

Sin  = opp/hyp = y/V
Cos  = adj/hyp = x/V
V
y
x
Therefore y = Vsin 
In this case this is the
vertical component
Therefore x = Vcos 
In this case this is the
horizontal component

V cos 
V sin 
Quick Way
If you resolve through the angle it is
cos
If you resolve ‘not’ through the angle it is
sin
Adding 2 or More Vectors by
Components
First resolve into components (making sure that all are
in the same 2 directions)
Then add the components in each of the 2 directions
Recombine them into a resultant vector
This will involve using Pythagoras´ theorem
Question
 Three strings are attached to a small metal ring. 2 of
the strings make an angle of 70o and each is pulled
with a force of 7N.
 What force must be applied to the 3rd string to keep
the ring stationary?
Answer
 Draw a diagram
7N 7N
F
70o
7 sin 35o7 sin 35o
7 cos 35o + 7 cos 35o
 Horizontally
7 sin 35o - 7 sin 35o = 0
 Vertically
7 cos 35o + 7 cos 35o = F
F = 11.5N
 And at what angle?
145o to one of the strings.
Mechanics
Mechanics is the study of:
 motion,
 force and,
 energy.
Kinematic Concepts
Kinematics is the part of mechanics that describes how
objects move.
The why objects move as they do is called dynamics.
Kinematic Concepts
 Displacement
When a person moves over a time interval, they change
their position in space.
This change in position is called the:
displacement.
It is a vector quantity.
The further it moves from its starting position, the
greater it’s displacement.
Kinematic Concepts
If the object moves in the opposite direction;
as defined, its displacement will be negative.
Kinematic Concepts
Displacement is given the symbol s;
or sometimes D x,
it’s S.I. unit is the (m)etre.
Kinematic Concepts
The term distance is a scalar:
the symbol is d.
Distance is more useful when purchasing a car. The
distance travelled is important; while the direction it
travelled in is not.
Kinematic Concepts
A person who walks 100 m east and then 100 m west has
travelled a distance of, 200 m.
Their displacement however is 0 m.
They have ended up at their starting point.
Distance vs Displacement
Kinematic Concepts
 Speed vs Velocity
Although speed and velocity are used interchangeably in
everyday life, both terms have specific meanings.
Kinematic Concepts
Speed is defined as
the distance travelled by an object in a given time
interval.
This will give us the average speed.
Mathematically, it can be represented by:
takentime
travelleddistancespeedaverage 
Kinematic Concepts
As distance is one of the variables,
speed must be a scalar.
Velocity is used to signify both magnitude and direction
hence, it is a vector.
Kinematic Concepts
The average velocity is defined as:
the change in position of the object in a given time
interval.
Mathematically, it can be described as:
takentime
ntdisplacemelocityaverage ve 
t
sv
Kinematic Concepts
The S.I. unit for both speed and velocity is m s-1.
Always include a direction when giving the value of the
velocity.
Kinematic Concepts
 Acceleration.
An object whose velocity is changing is accelerating.
Acceleration is defined as the rate of change in velocity.
t
va D
Kinematic Concepts
 Which cars below are accelerating and which
cars are traveling at constant velocity?
 Which car accelerates fastest?
Kinematic Concepts
 The red car is traveling at constant velocity.
 The blue car is accelerating fastest. Its rate of change of
velocity is greatest.
Kinematic Concepts
Since an object always accelerates in a given direction,
acceleration is a vector quantity.
The S.I. units are m s-2
Kinematic Concepts
 Changing Units
When using kinematic equations, the data given is not
always given in S.I. units.
The data needs to be converted to S.I. Units before they
can be substituted into an equation.
Kinematic Concepts
An example is speed.
Very often speed is given in km h-1.
The kilometres need to be converted to metres and the
hours into seconds.
There are 1000 m in 1 km and 3600 s in 1 hr (60 x 60).
1-1
sm7.27
60x60x1
1000x100
h1
km100
hkm100 
Kinematic Concepts
There is doubt over whether the correct answer should
be:
30 m s-1,
28 m s-1 or,
27.7 m s-1
due to the number of significant figures given.
Kinematic Concepts
To avoid this problem, always give your data using
scientific notation.
In the above example,
1.00 x 102 m s-1 would eliminate the problem
hence the answer would be 27.7 m s-1.
Kinematic Concepts
 Instantaneous vs Average
If you drive a car for 240 km in 3 hrs, your average speed
is 80 km h-1.
It is unlikely that for every part of the journey, you would
be travelling at 80 km h-1.
At each instant, your speed would change.
Kinematic Concepts
The speedometer in the car gives the instantaneous
speed.
The instantaneous speed is defined as:
the average speed over an indefinitely short time interval.
Kinematic Concepts
The same definition can be used for velocity.
The formula for velocity needs to be changed to
accommodate the difference between average, and
instantaneous velocity.
Kinematic Concepts
 Average velocity:
 Instantaneous velocity:
t
av
D
D

s
v
tD
D

s
v
_
tD
D

s
v
Kinematic Concepts
As Dt becomes very small,
approaching zero,
Ds approaches zero as well.
However, the ratio approaches a definite value.
Kinematic Concepts
This definite value is known as the instantaneous
velocity.
The symbol for instantaneous velocity is:
v no av or bar above the v.
tD
D

s
v
Kinematic Concepts
The same procedure can be used for acceleration and so
the equations become:
 Average acceleration:
 Instantaneous acceleration:
t
av
D
D

v
a
tD
D

v
a
_
tD
D

v
a
Graphical Representation of
Motion
 Graphical Representation of Position
Multiflash photographs of an object in motion can be
taken and, data collected from it.
An example of a multiflash photo is the toy car on the
next slide.
Graphical Representation of
Motion
To take this photo;
the film needs to be exposed for a period of time in
darkness, with a strobe flashing at a known rate.
Graphical Representation of
Motion
From the data collected, graphs
can be drawn.
By plotting position on the
vertical axis and time on the
horizontal, the graph will look
like:
Graphical Representation of
Motion
A number of facts can be ascertained from this graph.
1. As the line is straight, the change in position per
unit time, is constant. This means the velocity is
constant.
2. The magnitude of the velocity can be obtained by
the slope
timeinchange
positioninchange
v 
Graphical Representation of
Motion
If the graph is steep, it means:
there is a greater change in
position per unit time and the
object, is moving relatively
fast.
Graphical Representation of
Motion
 What happens when two cars traveling at different
speeds but with constant velocity?
Graphical Representation of
Motion
 If the graph is horizontal the object is stationary.
 If the slope is negative the object is moving back
towards its starting position with, constant velocity.
Graphical Representation of
Motion
Graphical Representation of
Motion
In graph a);
1. The person has moved at constant velocity over
the interval t1 to point p
2. They then remained stationary for the period t2
3. The person then returned to the original starting
position at a constant, but slower velocity over
the interval t3.
Graphical Representation of
Motion
In graph b);
1. The person has moved at constant velocity over
the interval t1 to point p
2. They then remained stationary for the period t2
3. The person then continued in the original
direction for the same distance p as in interval t1
at a constant, but slower velocity over the interval
t3.
Graphical Representation of
Motion
 Graphical Representation of Velocity
Consider graph a) from above.
From the information from the graph, a graph of the
person’s velocity can be drawn.
Graphical Representation of
Motion
Graphical Representation of
Motion
The graph is slightly idealised as the person could not
travel at the constant velocity, at every instant of the
journey.
Graphical Representation of
Motion
In a real situation,
velocity does not change in zero time and a more
likely description is, the one shown above.
Graphical Representation of
Motion
 What about v/t graphs for the two cars previously?
Graphical Representation of
Motion
 V vs t graph animation
Graphical Representation of
Motion
Multiflash photography can be used to obtain direct
values of average velocity.
This is because time intervals are very short and,
constant.
Graphical Representation of
Motion
The distance from one image to the next is:
the change in position of the object in, a specific interval
of time.
Changes in position in equal intervals of time are:
direct measures of the average velocity, over those
intervals.
Graphical Representation of
Motion
The area under the Velocity vs. Time graph can be used
to obtain further information.
This information relates to the change in position of the
object.
Graphical Representation of
Motion
Rearranging this equation:
change in position is given by the product;
average velocity x time taken
The graph on the next slide deals with constant velocity.
timeinchange
positioninchange
v
_

Graphical Representation of
Motion
Graphical Representation of
Motion
As the velocity is constant the average velocity must be v.
Hence, the change in position will be vt.
This is also equal to the area under graph in time interval
t.
This relationship holds for all v/t graphs as in the
example on the next slide:
Graphical Representation of
Motion
Graphical Representation of
Motion
The motion in the graph above describes:
motion under non-zero constant acceleration eg
motion under the force of gravity.
Graphical Representation of
Motion
Since velocity changes in a regular way the average
velocity is,
the average of the initial velocity and,
the final velocity.
The horizontal line through P represents this.
Graphical Representation of
Motion
The areas a and b are equal
one being under the graph and, the other, above the line.
Graphical Representation of
Motion
The product of vavt is:
the area under the graph and, gives the change in position.
Graphical Representation of
Motion
Another way to calculate the change in position is:
to divide the area under the graph into, a rectangle and
triangle and, add the two solutions.
Graphical Representation of
Motion
Any area below the axis corresponds to:
motion in the opposite direction where, the change in
position is opposite in sign.
Graphical Representation of
Motion Graphical Representation of Acceleration
Time (sec)
Velocity
(ms -1)
Graphical Representation of
Motion
In the example, the
slope, and therefore the
rate at which velocity is
changing, is constant.
 Constant Acceleration
Graph
Time (sec)
Velocity
(ms -1)
Graphical Representation of
Motion
Acceleration is defined as:
the rate of change of velocity.
Mathematically, this can be written as:
t
v
a
D
D

Graphical Representation of
Motion
The slope of the graph is given by: rise/run.
In the example, the rise = Dv and the run as Dt.
Time (sec)
Velocity
(ms -1)
Graphical Representation of
Motion
This gives the formula:
This corresponds to our formula for
acceleration.
t
v
D
D
Graphical Representation of
Motion
This corresponds to our formula for acceleration.
The slope of a v/t graph gives:
acceleration.
Acceleration is measured in m s-2 and is a vector quantity
so, direction must always be included.
Graphical Representation of
Motion
A car is stationary at the lights when the lights change to
green.
Another car is moving when the lights turn green.
What is the displacement of each car after 3 seconds?
Graphical Representation of
Motion
Graphical Representation of
Motion
 Red car
Area of triangle = ½ b x h
Displacement = ½ x 3 x 12
Displacement = 18 m
Graphical Representation of
Motion
 Blue car
Area of rectangle = b x h
Displacement = 3 x 10
Displacement = 30 m
Graphical Representation of
Motion Watch the animation again.
 What is the acceleration of the red car after 3
seconds?
Graphical Representation of
Motion
Slope = rise/run
Acceleration = 12/3
Acceleration = 4 m s-2
Watch the animation again and determine the
displacement of both cars after 9 seconds.
Graphical Representation of
Motion
Graphical Representation of
Motion
 Red Car
Displacement = area of triangle + area of rectangle.
Displacement = (½ x 3 x 12) + (9 x 12)
Displacement =18 + 72
Displacement = 90 m
Graphical Representation of
Motion
 Blue Car
Displacement = area of rectangle
Displacement = 9 x 10
Displacement = 90 m
Watch the animation again.
 When do the two cars pass each other?
 Does it agree with your calculations?
Graphical Representation of
Motion
Graphical Representation of
Motion
 Graphs of position, velocity and acceleration can be
drawn for the same object.
Graphical Representation of
Motion
 What happens if it is traveling backwards?
Graphical Representation of
Motion
 What happens when it is being pushed forward?
Graphical Representation of
Motion
 Traveling in the opposite direction?
Graphical Representation of
Motion
 What happens when it is pulled backward?
Graphical Representation of
Motion
 Traveling in the opposite direction?
Graphical Representation of
Motion
Very complicated motion can be studied using graphs.
Watch the two stage rocket as it is launched, run out of
fuel and returns to Earth.
Graphical Representation of
Motion
Graphical Representation of
Motion
 The Moving Man
 Motion Graphs
If you would like more practice at drawing motion
graphs diagrams, try this web site:
http://www.glenbrook.k12.il.us/gbssci/phys/shwave/gra
ph.html
Equations for Uniformly
Accelerated Motion
The previous equations used can be applied to all types
of motion.
However, when acceleration is constant our
mathematical description can be taken further.
Equations for Uniformly
Accelerated Motion
Time (sec)
Velocity
(ms-1)
.
.
u
v
v av
t
Equations for Uniformly
Accelerated Motion
In the graph on the previous slide, as the slope is
constant the acceleration is also constant.
If we let u and v be the velocity at the start and end of
the time interval t average velocity can be described as;
2
vu
vav


Equations for Uniformly
Accelerated Motion
and from previously,
Comparing these equations, we can say:
t
s
vav 
t
svu


2

Equations for Uniformly
Accelerated Motion
The average acceleration can also be given
as:
Rearranging the equation gives:
t
uv
a


atuv  
Equations for Uniformly
Accelerated Motion
These two equations describe motion:
at constant acceleration,
in terms of five variables;
u, v, t, s, a.
Equations for Uniformly
Accelerated Motion
Equation u does not use a and v does not use s.
Using algebra, we can derive 3 more equations, each one
not using one variable listed above.
Equations for Uniformly
Accelerated Motion
rearranging gives;
t
svu


2

st
uv





 
2
Equations for Uniformly
Accelerated Motion
Equation 2: v = u + at rearranged becomes;
substituting for t we have:
a
uv
t


Equations for Uniformly
Accelerated Motion
v2 - u2 = 2as w
s
a
uvuv





 





 
2
s
a
uv


2
22
Equations for Uniformly
Accelerated Motion
Equation v v = u + at
Substituting for v from v we get;
t
svu


2

t
satuu


2
)(
Equations for Uniformly
Accelerated Motion
t
satu

22
2
s=ut + ½at2 
Equations for Uniformly
Accelerated Motion
 Exercise:
Try and derive y, which is independent of u.
Equations for Uniformly
Accelerated Motion
u v s
t


2
s ut at 
1
2
2
s vt at 
1
2
2
VARIABLES EQUATION
u v t s a
u v t s a v = u + at
u v t s a v2 - u2 = 2as
u v t s a
u v t s a
TOK
Physicists reduce concepts to
mathematical equations to reduce
ambiguity. Does mathematics and
equations reduce ambiguity due to
language?
TOK
Vertical Motion of Objects
The Earth, near its surface, has a uniform gravitational
field.
Objects that move perpendicular to the Earth’s surface,
move parallel to the gravitational field.
Vertical Motion of Objects
The acceleration experienced by the object will be
constant.
a = 9.81 m s-2 down.
If the object is moving towards the Earth, the object’s
speed will increase at the rate of, 9.81 m s-1 every second.
This is assuming that air resistance is negligible.
Vertical Motion of Objects
Vertical Motion of Objects
 True or False?
1. The elephant encounters a smaller force
of air resistance than the feather and
therefore falls faster.
2. The elephant has a greater acceleration
of gravity than the feather and therefore
falls faster.
TOK
Vertical Motion of Objects
3. Both elephant and feather have the same
force of gravity, yet the acceleration of
gravity is greatest for the elephant.
4. Both elephant and feather have the same
force of gravity, yet the feather experiences
a greater air resistance.
TOK
Vertical Motion of Objects
5. Each object experiences the same amount
of air resistance, yet the elephant
experiences the greatest force of gravity.
6. Each object experiences the same amount
of air resistance, yet the feather
experiences the greatest force of gravity.
TOK
Vertical Motion of Objects
7. The feather weighs more than the elephant,
and therefore will not accelerate as rapidly
as the elephant.
8. Both elephant and feather weigh the same
amount, yet the greater mass of the feather
leads to a smaller acceleration.
TOK
Vertical Motion of Objects
9. The elephant experiences less air resistance
and than the feather and thus reaches a
larger terminal velocity.
10.The feather experiences more air resistance
than the elephant and thus reaches a
smaller terminal velocity.
TOK
Vertical Motion of Objects
11.The elephant and the feather encounter the
same amount of air resistance, yet the
elephant has a greater terminal velocity.
If you answered True to any of these questions,
you need to review your understanding.
Consider, how you knew?
TOK
Vertical Motion of Objects
Vertical Motion of Objects
Objects which move vertically upwards will slow down at
the rate of 9.81 m s-1, every second until it is stationary.
It will then start to accelerate towards the earth at the
rate of 9.81 m s-1 every second.
 Vertical Motion
Air Resistance
Objects falling in the Earth’s uniform gravitational field
have two opposing forces acting on it.
Gravity acts towards the Earth, pulling the object
downward.
Any resistance force opposes motion.
Air Resistance
This means, in this case bair resistance acts upwards.
The faster the object falls the greater the air resistance.
As the object accelerates under the force of gravity the
greater the air resistance.
Air Resistance
This slows the rate at which the object accelerates
towards the earth.
Eventually, the two forces cancel each other out.
This means there is no acceleration and the velocity
becomes constant.
This is known as terminal velocity.
Air Resistance
The terminal velocity is different for different objects.
Sky diver’s have a terminal velocity of :
about 150 to 200 km h-1 depending on;
the mass of the sky diver and,
their orientation.
Air Resistance
Sky divers tend to try to:
increase the air resistance thereby,
reducing the terminal velocity.
This gives them a longer free fall.
The parachute:
greatly increases air resistance and,
cuts the terminal velocity to,
between 15 and 20 km h-1.
Air Resistance
Components of Motion
When a body is in free motion, (moving through the
air without any forces apart from gravity and air
resistance), it is called a projectile
Normally air resistance is ignored so the only force
acting on the object is the force due to gravity
This is a uniform force acting downwards
Therefore if the motion of the projectile is resolved
into the vertical and horizontal components
The horizontal component will be unaffected as
there are no forces acting on it
The vertical component will be accelerated
downwards by the force due to gravity
These two components can be considered as
independent factors in the motion of a projectile in a
uniform field
In the absence of air resistance the path taken by any
projectile is parabolic
Solving Problems
 In solving problems it is necessary to consider the 2
components independently
Therefore the horizontal motion it is necessary to use
the equation
 speed = distance
time
Where speed is the horizontal component of the velocity
Therefore the vertical motion it is necessary to use the
kinematic equations for uniform acceleration
i.e. Using the s.u.v.a.t equations
Where u and v are the initial and final vertical
components of the velocity
Example
 A ball is kicked at an angle of 40.0o with a
velocity of 10.0 ms-1. Taking g = 10 ms–2. How far
does it travel horizontally?
40o
10ms-1
 To be able to calculate the horizontal distance we
need to know the horizontal speed, and the time.
 The horizontal distance is easy to calculate by
resolving the velocity
40.0o
10.0ms-110.0 sin 40.0o
10.0 cos 40.0o
 However, to calculate the time we will need to use the
vertical component and the s.u.v.a.t. Equations
 s = ?
 u = 10.0 sin 40.0o ms-1
 v = ?
 a = -10.0 ms-2 (Up is positive, therefore acceleration
here is negative)
 t = ?
We only have 2 of the values when we need three to find
any other
However, if we ignore air resistance, then the final
vertical component of the velocity will be equal and
opposite of the initial component
i.e. v = -10.0 sin 40.0o ms-1
Looking at the equations for uniform acceleration, we
need an equation that links u, v, a and t.
 v = u + at
Rearranging to make t the subject
 t = v – u a
Substitute in
 t = -10.0 sin 40.0o – 10.0 sin 40.0o
-10
 t = 1.286 seconds
Now returning to the horizontal components
 Using speed = distance
time
Rearranging distance = speed x time
 Distance = 10.0 cos 40.0o x 1.286
 Distance = 9.851 = 9.9 metres
Using the Conservation of Energy
In some situations the use of the conservation of
energy can be a much simpler method than using
the kinematic equations
Solving projectile motion problems makes use of the
fact that Ek + Ep = constant at every point in the
objects flight (assuming no loss of energy due to
friction)
Example
 A ball is projected at 25.0 ms-1 at an angle of 40.00 to
the horizontal. The ball is released 2.00m above the
ground. Taking g = 10.0 ms-2. Find the maximum
height it reaches.
Solution
2.0m
25.0 ms-1
A
B
v = vhorizontal
H
Total energy at A is given by
 Ek + Ep = ½ m (25.0)2 + mg x 2.0
 =312.5m + 20m
 = 332.5m
Next, to find the total energy at B we need to know the
velocity at B, which is given by the horizontal
component of the velocity at A
Total energy at B is given by
 Ek+ Ep = ½ m (25.0 cos 40o)2 + mg x H
 =183.38m+ 10mH
Then using the conservation of energy
Equating the 2 equations
 332.5m = 183.38m + 10mH
 332.5 = 183.38 + 10H
 332.5 – 183.38 = 10H
 10H = 149.12
 H = 14.912 = 14.9m

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2.1 motion 2015

  • 1. Mechanics 1.3 Vectors & 2.1 - Motion
  • 2. Scalars Quantities Scalars can be completely described by magnitude (size) Scalars can be added algebraically They are expressed as positive or negative numbers and a unit Examples include :- mass, electric charge, distance, speed, energy
  • 3. Vector Quantities Vectors need both a magnitude and a direction to describe them (also a point of application) When expressing vectors as a symbol, you need to adopt a recognized notation e.g. draw an arrow across top of the letter They need to be added, subtracted and multiplied in a special way Examples :- velocity, weight, acceleration, displacement, momentum, force
  • 4. Addition and Subtraction The Resultant (Net) is the vector that comes from adding or subtracting a number of vectors If vectors have the same or opposite directions the addition can be done simply same direction : add opposite direction : subtract
  • 5. Co-planar vectors The addition of co-planar vectors that do not have the same or opposite direction can be solved by using scale drawings to get an accurate resultant Or if an estimation is required, they can be drawn roughly or by Pythagoras’ theorem and trigonometry Vectors can be represented by a straight line segment with an arrow at the end.
  • 6. Triangle of Vectors Two vectors are added by drawing to scale and with the correct direction the two vectors with the tail of one at the tip of the other. The resultant vector is the third side of the triangle and the arrow head points in the direction from the ‘free’ tail to the ‘free’ tip
  • 8. Parallelogram of Vectors Place the two vectors tail to tail, to scale and with the correct directions Then complete the parallelogram The diagonal starting where the two tails meet and finishing where the two arrows meet becomes the resultant vector
  • 10. More than 2 If there are more than 2 co-planar vectors to be added, place them all head to tail to form polygon when the resultant is drawn from the ‘free’ tail to the ‘free’ tip. Notice that the order doesn’t matter!
  • 11. EXAMPLE  A person walks 10 m due north and then 15 m due west. Determine where the person is in relation to where they started.
  • 12. Subtraction of Vectors To subtract a vector, you reverse the direction of that vector to get the negative of it Then you simply add that vector
  • 13. Example a b- = R = a + (- b) -b
  • 14. Multiplying Scalars Scalars are multiplied and divided in the normal algebraic manner Do not forget units! 5m / 2s = 2.5 ms-1 2kW x 3h = 6 kWh (kilowatt-hours)
  • 15. Multiplying Vectors A vector multiplied by a scalar gives a vector with the same direction as the vector and magnitude equal to the product of the scalar and a vector magnitude A vector divided by a scalar gives a vector with same direction as the vector and magnitude equal to the vector magnitude divided by the scalar You don’t need to be able to multiply a vector by another vector
  • 16. Resolving Vectors The process of finding the Components of vectors is called Resolving vectors Just as 2 vectors can be added to give a resultant, a single vector can be split into 2 components or parts
  • 17. The Rule A vector can be split into two perpendicular components These could be the vertical and horizontal components Vertical component Horizontal component
  • 18. Or parallel to and perpendicular to an inclined plane
  • 19. These vertical and horizontal components could be the vertical and horizontal components of velocity for projectile motion Or the forces perpendicular to and along an inclined plane
  • 20. Doing the Trigonometry  Sin  = opp/hyp = y/V Cos  = adj/hyp = x/V V y x Therefore y = Vsin  In this case this is the vertical component Therefore x = Vcos  In this case this is the horizontal component  V cos  V sin 
  • 21. Quick Way If you resolve through the angle it is cos If you resolve ‘not’ through the angle it is sin
  • 22. Adding 2 or More Vectors by Components First resolve into components (making sure that all are in the same 2 directions) Then add the components in each of the 2 directions Recombine them into a resultant vector This will involve using Pythagoras´ theorem
  • 23. Question  Three strings are attached to a small metal ring. 2 of the strings make an angle of 70o and each is pulled with a force of 7N.  What force must be applied to the 3rd string to keep the ring stationary?
  • 24. Answer  Draw a diagram 7N 7N F 70o 7 sin 35o7 sin 35o 7 cos 35o + 7 cos 35o
  • 25.  Horizontally 7 sin 35o - 7 sin 35o = 0  Vertically 7 cos 35o + 7 cos 35o = F F = 11.5N  And at what angle? 145o to one of the strings.
  • 26. Mechanics Mechanics is the study of:  motion,  force and,  energy.
  • 27. Kinematic Concepts Kinematics is the part of mechanics that describes how objects move. The why objects move as they do is called dynamics.
  • 28. Kinematic Concepts  Displacement When a person moves over a time interval, they change their position in space. This change in position is called the: displacement. It is a vector quantity. The further it moves from its starting position, the greater it’s displacement.
  • 29. Kinematic Concepts If the object moves in the opposite direction; as defined, its displacement will be negative.
  • 30. Kinematic Concepts Displacement is given the symbol s; or sometimes D x, it’s S.I. unit is the (m)etre.
  • 31. Kinematic Concepts The term distance is a scalar: the symbol is d. Distance is more useful when purchasing a car. The distance travelled is important; while the direction it travelled in is not.
  • 32. Kinematic Concepts A person who walks 100 m east and then 100 m west has travelled a distance of, 200 m. Their displacement however is 0 m. They have ended up at their starting point. Distance vs Displacement
  • 33. Kinematic Concepts  Speed vs Velocity Although speed and velocity are used interchangeably in everyday life, both terms have specific meanings.
  • 34. Kinematic Concepts Speed is defined as the distance travelled by an object in a given time interval. This will give us the average speed. Mathematically, it can be represented by: takentime travelleddistancespeedaverage 
  • 35. Kinematic Concepts As distance is one of the variables, speed must be a scalar. Velocity is used to signify both magnitude and direction hence, it is a vector.
  • 36. Kinematic Concepts The average velocity is defined as: the change in position of the object in a given time interval. Mathematically, it can be described as: takentime ntdisplacemelocityaverage ve  t sv
  • 37. Kinematic Concepts The S.I. unit for both speed and velocity is m s-1. Always include a direction when giving the value of the velocity.
  • 38. Kinematic Concepts  Acceleration. An object whose velocity is changing is accelerating. Acceleration is defined as the rate of change in velocity. t va D
  • 39. Kinematic Concepts  Which cars below are accelerating and which cars are traveling at constant velocity?  Which car accelerates fastest?
  • 40. Kinematic Concepts  The red car is traveling at constant velocity.  The blue car is accelerating fastest. Its rate of change of velocity is greatest.
  • 41. Kinematic Concepts Since an object always accelerates in a given direction, acceleration is a vector quantity. The S.I. units are m s-2
  • 42. Kinematic Concepts  Changing Units When using kinematic equations, the data given is not always given in S.I. units. The data needs to be converted to S.I. Units before they can be substituted into an equation.
  • 43. Kinematic Concepts An example is speed. Very often speed is given in km h-1. The kilometres need to be converted to metres and the hours into seconds. There are 1000 m in 1 km and 3600 s in 1 hr (60 x 60). 1-1 sm7.27 60x60x1 1000x100 h1 km100 hkm100 
  • 44. Kinematic Concepts There is doubt over whether the correct answer should be: 30 m s-1, 28 m s-1 or, 27.7 m s-1 due to the number of significant figures given.
  • 45. Kinematic Concepts To avoid this problem, always give your data using scientific notation. In the above example, 1.00 x 102 m s-1 would eliminate the problem hence the answer would be 27.7 m s-1.
  • 46. Kinematic Concepts  Instantaneous vs Average If you drive a car for 240 km in 3 hrs, your average speed is 80 km h-1. It is unlikely that for every part of the journey, you would be travelling at 80 km h-1. At each instant, your speed would change.
  • 47. Kinematic Concepts The speedometer in the car gives the instantaneous speed. The instantaneous speed is defined as: the average speed over an indefinitely short time interval.
  • 48. Kinematic Concepts The same definition can be used for velocity. The formula for velocity needs to be changed to accommodate the difference between average, and instantaneous velocity.
  • 49. Kinematic Concepts  Average velocity:  Instantaneous velocity: t av D D  s v tD D  s v _ tD D  s v
  • 50. Kinematic Concepts As Dt becomes very small, approaching zero, Ds approaches zero as well. However, the ratio approaches a definite value.
  • 51. Kinematic Concepts This definite value is known as the instantaneous velocity. The symbol for instantaneous velocity is: v no av or bar above the v. tD D  s v
  • 52. Kinematic Concepts The same procedure can be used for acceleration and so the equations become:  Average acceleration:  Instantaneous acceleration: t av D D  v a tD D  v a _ tD D  v a
  • 53. Graphical Representation of Motion  Graphical Representation of Position Multiflash photographs of an object in motion can be taken and, data collected from it. An example of a multiflash photo is the toy car on the next slide.
  • 54. Graphical Representation of Motion To take this photo; the film needs to be exposed for a period of time in darkness, with a strobe flashing at a known rate.
  • 55. Graphical Representation of Motion From the data collected, graphs can be drawn. By plotting position on the vertical axis and time on the horizontal, the graph will look like:
  • 56. Graphical Representation of Motion A number of facts can be ascertained from this graph. 1. As the line is straight, the change in position per unit time, is constant. This means the velocity is constant. 2. The magnitude of the velocity can be obtained by the slope timeinchange positioninchange v 
  • 57. Graphical Representation of Motion If the graph is steep, it means: there is a greater change in position per unit time and the object, is moving relatively fast.
  • 58. Graphical Representation of Motion  What happens when two cars traveling at different speeds but with constant velocity?
  • 59. Graphical Representation of Motion  If the graph is horizontal the object is stationary.  If the slope is negative the object is moving back towards its starting position with, constant velocity.
  • 61. Graphical Representation of Motion In graph a); 1. The person has moved at constant velocity over the interval t1 to point p 2. They then remained stationary for the period t2 3. The person then returned to the original starting position at a constant, but slower velocity over the interval t3.
  • 62. Graphical Representation of Motion In graph b); 1. The person has moved at constant velocity over the interval t1 to point p 2. They then remained stationary for the period t2 3. The person then continued in the original direction for the same distance p as in interval t1 at a constant, but slower velocity over the interval t3.
  • 63. Graphical Representation of Motion  Graphical Representation of Velocity Consider graph a) from above. From the information from the graph, a graph of the person’s velocity can be drawn.
  • 65. Graphical Representation of Motion The graph is slightly idealised as the person could not travel at the constant velocity, at every instant of the journey.
  • 66. Graphical Representation of Motion In a real situation, velocity does not change in zero time and a more likely description is, the one shown above.
  • 67. Graphical Representation of Motion  What about v/t graphs for the two cars previously?
  • 68. Graphical Representation of Motion  V vs t graph animation
  • 69. Graphical Representation of Motion Multiflash photography can be used to obtain direct values of average velocity. This is because time intervals are very short and, constant.
  • 70. Graphical Representation of Motion The distance from one image to the next is: the change in position of the object in, a specific interval of time. Changes in position in equal intervals of time are: direct measures of the average velocity, over those intervals.
  • 71. Graphical Representation of Motion The area under the Velocity vs. Time graph can be used to obtain further information. This information relates to the change in position of the object.
  • 72. Graphical Representation of Motion Rearranging this equation: change in position is given by the product; average velocity x time taken The graph on the next slide deals with constant velocity. timeinchange positioninchange v _ 
  • 74. Graphical Representation of Motion As the velocity is constant the average velocity must be v. Hence, the change in position will be vt. This is also equal to the area under graph in time interval t. This relationship holds for all v/t graphs as in the example on the next slide:
  • 76. Graphical Representation of Motion The motion in the graph above describes: motion under non-zero constant acceleration eg motion under the force of gravity.
  • 77. Graphical Representation of Motion Since velocity changes in a regular way the average velocity is, the average of the initial velocity and, the final velocity. The horizontal line through P represents this.
  • 78. Graphical Representation of Motion The areas a and b are equal one being under the graph and, the other, above the line.
  • 79. Graphical Representation of Motion The product of vavt is: the area under the graph and, gives the change in position.
  • 80. Graphical Representation of Motion Another way to calculate the change in position is: to divide the area under the graph into, a rectangle and triangle and, add the two solutions.
  • 81. Graphical Representation of Motion Any area below the axis corresponds to: motion in the opposite direction where, the change in position is opposite in sign.
  • 82. Graphical Representation of Motion Graphical Representation of Acceleration Time (sec) Velocity (ms -1)
  • 83. Graphical Representation of Motion In the example, the slope, and therefore the rate at which velocity is changing, is constant.  Constant Acceleration Graph Time (sec) Velocity (ms -1)
  • 84. Graphical Representation of Motion Acceleration is defined as: the rate of change of velocity. Mathematically, this can be written as: t v a D D 
  • 85. Graphical Representation of Motion The slope of the graph is given by: rise/run. In the example, the rise = Dv and the run as Dt. Time (sec) Velocity (ms -1)
  • 86. Graphical Representation of Motion This gives the formula: This corresponds to our formula for acceleration. t v D D
  • 87. Graphical Representation of Motion This corresponds to our formula for acceleration. The slope of a v/t graph gives: acceleration. Acceleration is measured in m s-2 and is a vector quantity so, direction must always be included.
  • 88. Graphical Representation of Motion A car is stationary at the lights when the lights change to green. Another car is moving when the lights turn green. What is the displacement of each car after 3 seconds?
  • 90. Graphical Representation of Motion  Red car Area of triangle = ½ b x h Displacement = ½ x 3 x 12 Displacement = 18 m
  • 91. Graphical Representation of Motion  Blue car Area of rectangle = b x h Displacement = 3 x 10 Displacement = 30 m
  • 92. Graphical Representation of Motion Watch the animation again.  What is the acceleration of the red car after 3 seconds?
  • 93. Graphical Representation of Motion Slope = rise/run Acceleration = 12/3 Acceleration = 4 m s-2 Watch the animation again and determine the displacement of both cars after 9 seconds.
  • 95. Graphical Representation of Motion  Red Car Displacement = area of triangle + area of rectangle. Displacement = (½ x 3 x 12) + (9 x 12) Displacement =18 + 72 Displacement = 90 m
  • 96. Graphical Representation of Motion  Blue Car Displacement = area of rectangle Displacement = 9 x 10 Displacement = 90 m Watch the animation again.  When do the two cars pass each other?  Does it agree with your calculations?
  • 98. Graphical Representation of Motion  Graphs of position, velocity and acceleration can be drawn for the same object.
  • 99. Graphical Representation of Motion  What happens if it is traveling backwards?
  • 100. Graphical Representation of Motion  What happens when it is being pushed forward?
  • 101. Graphical Representation of Motion  Traveling in the opposite direction?
  • 102. Graphical Representation of Motion  What happens when it is pulled backward?
  • 103. Graphical Representation of Motion  Traveling in the opposite direction?
  • 104. Graphical Representation of Motion Very complicated motion can be studied using graphs. Watch the two stage rocket as it is launched, run out of fuel and returns to Earth.
  • 106. Graphical Representation of Motion  The Moving Man  Motion Graphs If you would like more practice at drawing motion graphs diagrams, try this web site: http://www.glenbrook.k12.il.us/gbssci/phys/shwave/gra ph.html
  • 107. Equations for Uniformly Accelerated Motion The previous equations used can be applied to all types of motion. However, when acceleration is constant our mathematical description can be taken further.
  • 108. Equations for Uniformly Accelerated Motion Time (sec) Velocity (ms-1) . . u v v av t
  • 109. Equations for Uniformly Accelerated Motion In the graph on the previous slide, as the slope is constant the acceleration is also constant. If we let u and v be the velocity at the start and end of the time interval t average velocity can be described as; 2 vu vav  
  • 110. Equations for Uniformly Accelerated Motion and from previously, Comparing these equations, we can say: t s vav  t svu   2 
  • 111. Equations for Uniformly Accelerated Motion The average acceleration can also be given as: Rearranging the equation gives: t uv a   atuv  
  • 112. Equations for Uniformly Accelerated Motion These two equations describe motion: at constant acceleration, in terms of five variables; u, v, t, s, a.
  • 113. Equations for Uniformly Accelerated Motion Equation u does not use a and v does not use s. Using algebra, we can derive 3 more equations, each one not using one variable listed above.
  • 114. Equations for Uniformly Accelerated Motion rearranging gives; t svu   2  st uv        2
  • 115. Equations for Uniformly Accelerated Motion Equation 2: v = u + at rearranged becomes; substituting for t we have: a uv t  
  • 116. Equations for Uniformly Accelerated Motion v2 - u2 = 2as w s a uvuv               2 s a uv   2 22
  • 117. Equations for Uniformly Accelerated Motion Equation v v = u + at Substituting for v from v we get; t svu   2  t satuu   2 )(
  • 118. Equations for Uniformly Accelerated Motion t satu  22 2 s=ut + ½at2 
  • 119. Equations for Uniformly Accelerated Motion  Exercise: Try and derive y, which is independent of u.
  • 120. Equations for Uniformly Accelerated Motion u v s t   2 s ut at  1 2 2 s vt at  1 2 2 VARIABLES EQUATION u v t s a u v t s a v = u + at u v t s a v2 - u2 = 2as u v t s a u v t s a TOK Physicists reduce concepts to mathematical equations to reduce ambiguity. Does mathematics and equations reduce ambiguity due to language? TOK
  • 121. Vertical Motion of Objects The Earth, near its surface, has a uniform gravitational field. Objects that move perpendicular to the Earth’s surface, move parallel to the gravitational field.
  • 122. Vertical Motion of Objects The acceleration experienced by the object will be constant. a = 9.81 m s-2 down. If the object is moving towards the Earth, the object’s speed will increase at the rate of, 9.81 m s-1 every second. This is assuming that air resistance is negligible.
  • 123. Vertical Motion of Objects
  • 124. Vertical Motion of Objects  True or False? 1. The elephant encounters a smaller force of air resistance than the feather and therefore falls faster. 2. The elephant has a greater acceleration of gravity than the feather and therefore falls faster. TOK
  • 125. Vertical Motion of Objects 3. Both elephant and feather have the same force of gravity, yet the acceleration of gravity is greatest for the elephant. 4. Both elephant and feather have the same force of gravity, yet the feather experiences a greater air resistance. TOK
  • 126. Vertical Motion of Objects 5. Each object experiences the same amount of air resistance, yet the elephant experiences the greatest force of gravity. 6. Each object experiences the same amount of air resistance, yet the feather experiences the greatest force of gravity. TOK
  • 127. Vertical Motion of Objects 7. The feather weighs more than the elephant, and therefore will not accelerate as rapidly as the elephant. 8. Both elephant and feather weigh the same amount, yet the greater mass of the feather leads to a smaller acceleration. TOK
  • 128. Vertical Motion of Objects 9. The elephant experiences less air resistance and than the feather and thus reaches a larger terminal velocity. 10.The feather experiences more air resistance than the elephant and thus reaches a smaller terminal velocity. TOK
  • 129. Vertical Motion of Objects 11.The elephant and the feather encounter the same amount of air resistance, yet the elephant has a greater terminal velocity. If you answered True to any of these questions, you need to review your understanding. Consider, how you knew? TOK
  • 130. Vertical Motion of Objects
  • 131. Vertical Motion of Objects Objects which move vertically upwards will slow down at the rate of 9.81 m s-1, every second until it is stationary. It will then start to accelerate towards the earth at the rate of 9.81 m s-1 every second.  Vertical Motion
  • 132. Air Resistance Objects falling in the Earth’s uniform gravitational field have two opposing forces acting on it. Gravity acts towards the Earth, pulling the object downward. Any resistance force opposes motion.
  • 133. Air Resistance This means, in this case bair resistance acts upwards. The faster the object falls the greater the air resistance. As the object accelerates under the force of gravity the greater the air resistance.
  • 134. Air Resistance This slows the rate at which the object accelerates towards the earth. Eventually, the two forces cancel each other out. This means there is no acceleration and the velocity becomes constant. This is known as terminal velocity.
  • 135. Air Resistance The terminal velocity is different for different objects. Sky diver’s have a terminal velocity of : about 150 to 200 km h-1 depending on; the mass of the sky diver and, their orientation.
  • 136. Air Resistance Sky divers tend to try to: increase the air resistance thereby, reducing the terminal velocity. This gives them a longer free fall. The parachute: greatly increases air resistance and, cuts the terminal velocity to, between 15 and 20 km h-1.
  • 138. Components of Motion When a body is in free motion, (moving through the air without any forces apart from gravity and air resistance), it is called a projectile Normally air resistance is ignored so the only force acting on the object is the force due to gravity This is a uniform force acting downwards
  • 139. Therefore if the motion of the projectile is resolved into the vertical and horizontal components The horizontal component will be unaffected as there are no forces acting on it The vertical component will be accelerated downwards by the force due to gravity
  • 140. These two components can be considered as independent factors in the motion of a projectile in a uniform field In the absence of air resistance the path taken by any projectile is parabolic
  • 141. Solving Problems  In solving problems it is necessary to consider the 2 components independently
  • 142. Therefore the horizontal motion it is necessary to use the equation  speed = distance time Where speed is the horizontal component of the velocity
  • 143. Therefore the vertical motion it is necessary to use the kinematic equations for uniform acceleration i.e. Using the s.u.v.a.t equations Where u and v are the initial and final vertical components of the velocity
  • 144. Example  A ball is kicked at an angle of 40.0o with a velocity of 10.0 ms-1. Taking g = 10 ms–2. How far does it travel horizontally? 40o 10ms-1
  • 145.  To be able to calculate the horizontal distance we need to know the horizontal speed, and the time.  The horizontal distance is easy to calculate by resolving the velocity 40.0o 10.0ms-110.0 sin 40.0o 10.0 cos 40.0o
  • 146.  However, to calculate the time we will need to use the vertical component and the s.u.v.a.t. Equations
  • 147.  s = ?  u = 10.0 sin 40.0o ms-1  v = ?  a = -10.0 ms-2 (Up is positive, therefore acceleration here is negative)  t = ? We only have 2 of the values when we need three to find any other
  • 148. However, if we ignore air resistance, then the final vertical component of the velocity will be equal and opposite of the initial component i.e. v = -10.0 sin 40.0o ms-1 Looking at the equations for uniform acceleration, we need an equation that links u, v, a and t.
  • 149.  v = u + at Rearranging to make t the subject  t = v – u a Substitute in  t = -10.0 sin 40.0o – 10.0 sin 40.0o -10  t = 1.286 seconds
  • 150. Now returning to the horizontal components  Using speed = distance time Rearranging distance = speed x time  Distance = 10.0 cos 40.0o x 1.286  Distance = 9.851 = 9.9 metres
  • 151. Using the Conservation of Energy In some situations the use of the conservation of energy can be a much simpler method than using the kinematic equations Solving projectile motion problems makes use of the fact that Ek + Ep = constant at every point in the objects flight (assuming no loss of energy due to friction)
  • 152. Example  A ball is projected at 25.0 ms-1 at an angle of 40.00 to the horizontal. The ball is released 2.00m above the ground. Taking g = 10.0 ms-2. Find the maximum height it reaches.
  • 154. Total energy at A is given by  Ek + Ep = ½ m (25.0)2 + mg x 2.0  =312.5m + 20m  = 332.5m
  • 155. Next, to find the total energy at B we need to know the velocity at B, which is given by the horizontal component of the velocity at A Total energy at B is given by  Ek+ Ep = ½ m (25.0 cos 40o)2 + mg x H  =183.38m+ 10mH Then using the conservation of energy
  • 156. Equating the 2 equations  332.5m = 183.38m + 10mH  332.5 = 183.38 + 10H  332.5 – 183.38 = 10H  10H = 149.12  H = 14.912 = 14.9m