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Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 2 Player Elements who plays and why?
Key Chapter Questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Player Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Player Suits Richard Bartle’s “Players Who Suit MUDs”
Geographics South Korea Japan Germany Regional US
Geographics
Geographics
Psychographics VALS (Values, Attitudes & Lifestyles Survey)
Psychographics Meyers-Briggs Type Indicator (MBTI)
Demographics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Demographics Entertainment Software Association (ESA) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Demographics Generation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Gen X The “Lone Hero” Generation Tomb Raider ’s Lara Croft and  Half-Life ’s Gordon Freeman are both depicted as lone heroes.
Millennials The “Teamwork” Generation Games that incorporate cooperation—such as  A Tale in the  Desert  and  Puzzle Pirates —might be ideal games for the  Millennial Generation.
Millennials The “Teamwork” Generation Players cooperate in teams in both  Call of Duty 3 (playing as  either Axis or Allies) and World of Warcraft.
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Player Motivations CISGAME 401