SlideShare a Scribd company logo
Video games &
Representation
MAC129 - Cyberculture
Economic success: GTA IV
 Released April 2008
 Day 1 sales: 3.6 million
($310m)
 Week 1 sales: 6 million
(£500m)
 August 2008
 Sales: 10 million
 June 2009
 Sales: 13.2 millionSource:
http://www.vgchartz.com/games/index.php?name=grand+theft+auto+IV
 Released November 2009
 Day 1 sales: 4.7 million
($310m)
 Day 5 sales = $550 million
 January 2010
 > $1 billion
 November 2010
 > 20 million copies sold on
console alone
Historical business
 A struggle to define a place for early
games
 No guarantee that games would be
successful
 (see Marvin, 1988; Poole, 2004)
 Historical accounts tend to be lists of
names and dates
First game?
5
Spacewar! 1962
(Steven Russell)
Tennis For Two 1958
(William Higginbotham)
Cold War kids
1950s….
 Emerged during a period of intense socio-economic
and geo-political changes:
 Space Race (USSR)
 Cold War paranoia (nuclear anxiety)
 Decline of heavy industry
 Major changes in life style
 Advent of domestic mass communication
 Consumer confidence
Game development…
 Largely due to
 “university computing departments, the military, the
interest of the first game developers, the first games and
the subsequent development of game playing as an
activity embraced largely by young males”
 (Kerr, 2006: 14; see also Haddon, 1988; 1993)
The console wars
The console wars
The console wars
The console wars
 http://en.wikipedia.org/wiki/Console_wars
The console wars today (Oct 10)
41.6
75.9
44.6
Sales (millions)
PS3
Wii
Xbox 360
Controversial claims about video games
 Negative associations – health and violence
 http://www.youtube.com/watch?v=tCuKQIMg0I4
 Columbine shooting: Doom
 http://news.bbc.co.uk/1/hi/sci/tech/1295920.stm
 Car-jacking: Grand Theft Auto
 http://news.bbc.co.uk/1/hi/scotland/3680481.stm
 Stabbings: Manhunt
 http://news.bbc.co.uk/1/hi/uk/3936237.stm
(Un)popular claims about video games
 Positive claims?
 Surgeons who played games for at least 3 hours a week
made ‘37% fewer errors, were 27% faster’ than surgeons
who did not play games. (Hall, 2007)
 Safe environment to enact fantasy
 Creativity of ‘modders’
Games emerge from a cultural context
 US military funding?
Always a ‘politics’ in every representation
 Representations are never innocent.
 Representations are always a ‘construction’ in
accordance with the producer’s politics.
 Representations reflect cultural attitudes and beliefs.
Under-representation = social inequality
 “In television, it was always a landmark moment
when some minority or disenfranchised group
appeared on the screen for the first time”
 “That kind of visibility is really the first step toward
leading to public consciousness and equal
treatment. These cultural markers matter.”
 D. Williams et al (2009), New Media & Society
Representation and race
 Black culture as
animalistic,
subservient, sexual,
violent and dangerous
Resident Evil 5 Race Row
Representations of Arabs and Muslims
 Post 9/11 Islam portrayed as a
threat; linked with terrorism;
ordinary Muslims marginalized
Depictions of ‘Others’
 Games set against the backdrop of current real-world
conflicts?
 The narratives help shape understandings of the conflict:
 its morality
 Hero-ification of some groups
 Dehumanising others
 Normalizing warfare
 “These types of images […] reinforce the perception of
Arabs and Muslims as racialized Others, bloodthirsty
terrorists whose acts of aggression are inherently
illegitimate, while any by the Coalition forces are, by
definition, moral and justifiable in the face of such an
enemy.”
 Gwen Sharp, 2010, Sociological Images
Representations of gender
 1950s
 Women as domestic,
maternal, naïve,
consumers, etc
 http://www.feministgamers.com/?p=466
 http://shakespearessister.blogspot.com/2008/07/i-
write-letters.html
 http://www.feministe.us/blog/archives/2008/07/23/wel
l-that-was-bound-to-happen/
Representation of gender
 Feminist critics have argued that many media texts
represent women as:
 Sex objects
 Dutiful housewives / virginal daughters
 Mad, bad, dangerous women who need punishment
 Are video games any different?
 Jiggle physics?
 http://archive.gamespy.com/fargo/january02/jiggle/
 See also:
 ‘Top 10 Boobies in Video Games’
 ‘Sexy Video Game Babes’
Game design
 Studies of digital games have noted a ‘consistent
pattern of male technocratic privilege’
 Williams, cited in Kerr, 2006: 19
 Game development & design, production, marketing
& construction, dominated by heterosexual
masculine fantasies
 Gansmo et al, 2003
Gender in games
 Traditional stereotype of femininity evoked
 Relationships
 Romance
 Emotions
 Role-play
 Gansmo (2003): little understanding within the
industry about how game design might be linked
to gender socialisation
Consequences of stereotypes…
 Games are a ‘prime example of the social
construction of gender’ (Cassell and Jenkins, 1998:
37) and they may significantly influence people’s
attitudes towards the use of computers in school or
later career choices
Women do play games!?
 Funk (1993):
 75% of females play games at home (90% males)
 Colwell and Payne (2000):
 88% of females aged 12-14 play games regularly
 ESA (2004):
 39% of US gamers are female and females account for 40% of
online players.
 Krotoski (2004):
 approx 25% of gamers are female in Europe, compared to 70%
in Korea
 Crawford & Gosling (2005):
 Women much less likely to play the older they get
 Alexanda (2009):
 Female console gamers grew from 23 to 28 percent in 2009
Krotoski, 2004: 10
32
The Wii and women?
 ‘Nintendo's Wii console captures new game market’
 John Sterlicchi, Oct 2007
 http://www.guardian.co.uk/business/2007/oct/10/usnews.i
nternationalnews
Domestic access
 Access to gadgets in home is not gender neutral
 Highly masculine and potentially hostile to females
 Is this changing?
 www.girlzclan.com
 www.everground.com
 www.girlgamer.com
 http://female-gamer.com/
Domestic context
 Space
 a greater percentage of girls’ play has been centred in or
around the home
 Time
 females still spend more time engaged in domestic labour
than males (typically 1.5 hours per day more than males
in the UK)
Gaming spaces outside the home
 Predominantly masculine
environments
 arcades, pubs, motorway service
stations
 Women at LAN parties tend to be in
a supportive role
 When they do compete the media
portrays them as:
 Exotic
 Sexualised
Game content
 Relatively low number of playable female characters
 Abundance of stereotypes
 Masculine themes
 The damsel in distress?
Positive moves?
 1991: Nintendo release Barbie Game Girl for
Game Boy
 1996: Mattel release Barbie Fashion Designer
 2000: The Sims
 2003: Linden Research launches Second Life
 2004: The Sims 2
 2004: SCEEurope release karaoke title SingStar
on PS2
 2006: Sony launches pink PS2 and PSP
 2006: Cooking Mama released
 2008: Wii Fit released
 2009: Farmville success on Facebook
Children Now study (2000)
 92% games have a male lead (54% female)
 50% women portrayed in a stereotypical way.
 38% displayed women with significant body
exposure (23% breasts; 31% thighs; 15% backsides;
31% stomachs/midriffs)
 Female characters defined by ‘disproportionately
large’ breasts (38%) and ‘excessively tiny’ waists
(46%)
40
See: http://www.remedialthoughts.com/2008/11/can-women-in-games-ever-be-
more-than.html
Positive figures?
‘Truly unique’?
 Chloe Frazer in Uncharted 2
 See Tom Cross, 2010, Gamasutra
Conclusion
 History of games has been male dominated
 Industry can be conservative and not welcome
change (can be risky)
 Women increasingly more important to the industry
 Positive changes ahead?
Sources and further reading
 Leigh Alexander, 2009, ‘NPD: Female Gamer Population Increasing On Consoles’, Gamasutra,
http://www.gamasutra.com/php-bin/news_index.php?story=24245
 Jo Bryce & Jason Rutter, 2003, ‘Gender dynamics and the social and spatial organisation of computer
gaming’, Leisure Studies, 22: 1-15
 Jo Bryce, Jason Rutter and Cath Sullivan, 2006, ‘Digital games and gender’, in Jason Rutter & Jo Bryce
(eds.), Understanding Digital Games, London: Sage.
 Judith Butler, 1990, Gender Trouble: Feminism and the Subversion of Identity, London: Routledge.
 Children Now, 2000, Girls and Gaming: A Console Video Game Content Analysis, Oakland, CA: Children
Now
 J. Colwell & J. Payne, 2000, ‘Negative correlates of computer game play in adolescents’, British Journal of
Psychology, 91: 295-310.
 G. Crawford & V. Gosling, 2005, ‘Toys for boys? Women’s marginalization and participation as digital
gamers’, Sociological Research Online, 10, (1), http://www.socresonline.org.uk/10/1/crawford.html
 M. Cundy, 2009, “Absolutely terrifying ‘sexy’ images of 8-bit ‘babes’”, Games Radar,
http://www.gamesradar.com/f/absolutely-terrifying-sexy-images-of-8-bit-babes/a-2009093014448271099
 T.L. Dietz, 1998, ‘An Examination of violence and gender role portrayals in video games’, Sex Roles, 38
(5-6): 425-42
 J. B. Funk, 1993, ‘Re-evaluating the impact of computer games’, Clinical Paediatrics, 32: 86-90
 Aleks Krotoski, 2004, ‘Chicks and joysticks: an exploration of women and gaming’, ELSPA white paper,
http://www.elspa.com/assets/files/c/chicksandjoysticksanexplorationofwomenandgaming_176.pdf
 Carolyn Marvin, 1988, When Old Technologies Were New. Thinking about Electric Communication in the
Late Nineteenth Century, New York: Oxford University Press
 Steven Poole, 2000, Trigger Happy: the inner life of videogames, London: Fourth Estate
 Steven Poole, 2004, Trigger Happy: videogames and the entertainment revolution, New York: Arcade
Publishing
 G. R. Schott & K.R. Horrell, 2000, ‘Girl gamers and their relationship with the gaming culture’
Convergence, 6: 36-53
 D. Willams, N. Martins, M. Consalvo & J.D. Ivory, 2009, ‘The virtual census: representations of gender,
race and age in video games’ in New Media & Society, Vol 11, No 5.
Some questions to consider?
 What are your earliest video game memories?
 Have you ever played a game where the
represented characters seem problematic?
 Has gender/race/sexuality ever caused you to question
the representation?
 Do games evoke stereotypes and cliches, and
should we be concerned about these?
 Games are often regulated (ratings system). Does
regulation work to protect people?

More Related Content

What's hot

Fortnite analysis
Fortnite analysisFortnite analysis
Fortnite analysis
JaydenWITCHELL
 
Powerpoint4
Powerpoint4Powerpoint4
Powerpoint4
cwang36
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
KBucket
 
The Asian Mystique
The Asian MystiqueThe Asian Mystique
The Asian Mystique
Julia Yi
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpoint
cwang36
 
Lack of racial diversity in video games
Lack of racial diversity in video gamesLack of racial diversity in video games
Lack of racial diversity in video games
Adam Harris
 
Script draft two (1)
Script draft two (1)Script draft two (1)
Script draft two (1)
mich_angel
 
Group 4 ancillaries draft 1
Group 4 ancillaries   draft 1Group 4 ancillaries   draft 1
Group 4 ancillaries draft 1
Jayde-Marie
 
Ancillaries draft 1
Ancillaries draft 1 Ancillaries draft 1
Ancillaries draft 1
Jayde-Marie
 
Ancillaries draft 1
Ancillaries draft 1Ancillaries draft 1
Ancillaries draft 1
Jayde-Marie
 
Group 4 ancillaries draft 1
Group 4 ancillaries   draft 1Group 4 ancillaries   draft 1
Group 4 ancillaries draft 1
Jayde-Marie
 
research media
research media research media
research media
genicejohnlewis
 
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
Game Happens
 
Video games case study
Video games case studyVideo games case study
Video games case study
Blackpool Sixth Form
 
Video games case study
Video games case studyVideo games case study
Video games case study
Blackpool Sixth Form
 
Fmp research1
Fmp research1Fmp research1
Fmp research1
Ham'zzah Mir-zza
 
Gender inequality among champions and players’ reception of gender disproport...
Gender inequality among champions and players’ reception of gender disproport...Gender inequality among champions and players’ reception of gender disproport...
Gender inequality among champions and players’ reception of gender disproport...
IJECEIAES
 
Megatrends in Video Gaming
Megatrends in Video GamingMegatrends in Video Gaming
Megatrends in Video Gaming
guest003dda
 
Hunger games
Hunger gamesHunger games
Hunger games
Julio Lopez
 

What's hot (19)

Fortnite analysis
Fortnite analysisFortnite analysis
Fortnite analysis
 
Powerpoint4
Powerpoint4Powerpoint4
Powerpoint4
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
 
The Asian Mystique
The Asian MystiqueThe Asian Mystique
The Asian Mystique
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpoint
 
Lack of racial diversity in video games
Lack of racial diversity in video gamesLack of racial diversity in video games
Lack of racial diversity in video games
 
Script draft two (1)
Script draft two (1)Script draft two (1)
Script draft two (1)
 
Group 4 ancillaries draft 1
Group 4 ancillaries   draft 1Group 4 ancillaries   draft 1
Group 4 ancillaries draft 1
 
Ancillaries draft 1
Ancillaries draft 1 Ancillaries draft 1
Ancillaries draft 1
 
Ancillaries draft 1
Ancillaries draft 1Ancillaries draft 1
Ancillaries draft 1
 
Group 4 ancillaries draft 1
Group 4 ancillaries   draft 1Group 4 ancillaries   draft 1
Group 4 ancillaries draft 1
 
research media
research media research media
research media
 
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
Gender Me Softly – Marina Rossi @ Torino (April 9th, 2017)
 
Video games case study
Video games case studyVideo games case study
Video games case study
 
Video games case study
Video games case studyVideo games case study
Video games case study
 
Fmp research1
Fmp research1Fmp research1
Fmp research1
 
Gender inequality among champions and players’ reception of gender disproport...
Gender inequality among champions and players’ reception of gender disproport...Gender inequality among champions and players’ reception of gender disproport...
Gender inequality among champions and players’ reception of gender disproport...
 
Megatrends in Video Gaming
Megatrends in Video GamingMegatrends in Video Gaming
Megatrends in Video Gaming
 
Hunger games
Hunger gamesHunger games
Hunger games
 

Similar to Mac129 MED102 video games and representation 2010 11

Video Gaming
Video GamingVideo Gaming
Video Gaming
kdrapala
 
WiG 2007 The Big Game - Eva Mueller Zettelman
WiG 2007 The Big Game - Eva Mueller ZettelmanWiG 2007 The Big Game - Eva Mueller Zettelman
WiG 2007 The Big Game - Eva Mueller Zettelman
Emma Westecott
 
1.2 games and society
1.2 games and society1.2 games and society
1.2 games and society
Sayed Ahmed
 
Video games
Video gamesVideo games
Video games
dun4sam
 
Gaming and machinima at the crossroads of gender
Gaming and machinima at the crossroads of genderGaming and machinima at the crossroads of gender
Gaming and machinima at the crossroads of gender
Phylisj
 
Your document contains an error. Check to see if the braces match. ie. '{' a...
Your document contains an error.
Check to see if the braces match. ie. '{' a...Your document contains an error.
Check to see if the braces match. ie. '{' a...
Your document contains an error. Check to see if the braces match. ie. '{' a...
treverrichardswrn
 
Your document contains an error. Check to see if the braces match. ie. '{' a...
Your document contains an error.
Check to see if the braces match. ie. '{' a...Your document contains an error.
Check to see if the braces match. ie. '{' a...
Your document contains an error. Check to see if the braces match. ie. '{' a...
treverrichardswrn
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
Rob Jewitt
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
Rob Jewitt
 
Week 10 Game Design
Week 10 Game DesignWeek 10 Game Design
Final Weeks Mtech Game Design
Final Weeks Mtech Game DesignFinal Weeks Mtech Game Design
Game Genres
Game GenresGame Genres
Admiral General Quiz
Admiral General QuizAdmiral General Quiz
Admiral General Quiz
DBQC - The VIT Quiz Club
 
Case 88: Once Upon a Crime
Case 88: Once Upon a CrimeCase 88: Once Upon a Crime
Case 88: Once Upon a Crime
Nia Wearn
 

Similar to Mac129 MED102 video games and representation 2010 11 (14)

Video Gaming
Video GamingVideo Gaming
Video Gaming
 
WiG 2007 The Big Game - Eva Mueller Zettelman
WiG 2007 The Big Game - Eva Mueller ZettelmanWiG 2007 The Big Game - Eva Mueller Zettelman
WiG 2007 The Big Game - Eva Mueller Zettelman
 
1.2 games and society
1.2 games and society1.2 games and society
1.2 games and society
 
Video games
Video gamesVideo games
Video games
 
Gaming and machinima at the crossroads of gender
Gaming and machinima at the crossroads of genderGaming and machinima at the crossroads of gender
Gaming and machinima at the crossroads of gender
 
Your document contains an error. Check to see if the braces match. ie. '{' a...
Your document contains an error.
Check to see if the braces match. ie. '{' a...Your document contains an error.
Check to see if the braces match. ie. '{' a...
Your document contains an error. Check to see if the braces match. ie. '{' a...
 
Your document contains an error. Check to see if the braces match. ie. '{' a...
Your document contains an error.
Check to see if the braces match. ie. '{' a...Your document contains an error.
Check to see if the braces match. ie. '{' a...
Your document contains an error. Check to see if the braces match. ie. '{' a...
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
 
Week 10 Game Design
Week 10 Game DesignWeek 10 Game Design
Week 10 Game Design
 
Final Weeks Mtech Game Design
Final Weeks Mtech Game DesignFinal Weeks Mtech Game Design
Final Weeks Mtech Game Design
 
Game Genres
Game GenresGame Genres
Game Genres
 
Admiral General Quiz
Admiral General QuizAdmiral General Quiz
Admiral General Quiz
 
Case 88: Once Upon a Crime
Case 88: Once Upon a CrimeCase 88: Once Upon a Crime
Case 88: Once Upon a Crime
 

More from Rob Jewitt

Med332 marketing albums in digital era
Med332 marketing albums in digital era Med332 marketing albums in digital era
Med332 marketing albums in digital era
Rob Jewitt
 
Mac201 post-truth media and fake news
Mac201 post-truth media and fake newsMac201 post-truth media and fake news
Mac201 post-truth media and fake news
Rob Jewitt
 
Mac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaignsMac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaigns
Rob Jewitt
 
Mac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing outMac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing out
Rob Jewitt
 
Mac201 essay advice 2016 7
Mac201 essay advice 2016 7Mac201 essay advice 2016 7
Mac201 essay advice 2016 7
Rob Jewitt
 
Mac114 social video & personality branding
Mac114 social video & personality brandingMac114 social video & personality branding
Mac114 social video & personality branding
Rob Jewitt
 
Mac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for businessMac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for business
Rob Jewitt
 
The death of blogging
The death of bloggingThe death of blogging
The death of blogging
Rob Jewitt
 
Mac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalismMac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalism
Rob Jewitt
 
Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2
Rob Jewitt
 
Mac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to moduleMac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to module
Rob Jewitt
 
Med332 Digital disruption in the music industry
Med332 Digital disruption in the music industryMed332 Digital disruption in the music industry
Med332 Digital disruption in the music industry
Rob Jewitt
 
Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1
Rob Jewitt
 
Med312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framingMed312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framing
Rob Jewitt
 
Mac201 television constructing the public
Mac201 television constructing the publicMac201 television constructing the public
Mac201 television constructing the public
Rob Jewitt
 
Med332 women and pop
Med332 women and popMed332 women and pop
Med332 women and pop
Rob Jewitt
 
Med332 glamorous indie rock and roll
Med332 glamorous indie rock and rollMed332 glamorous indie rock and roll
Med332 glamorous indie rock and roll
Rob Jewitt
 
Med211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalismMed211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalism
Rob Jewitt
 
Mac201 arab spring
Mac201 arab springMac201 arab spring
Mac201 arab spring
Rob Jewitt
 
Mac201 big data
Mac201 big dataMac201 big data
Mac201 big data
Rob Jewitt
 

More from Rob Jewitt (20)

Med332 marketing albums in digital era
Med332 marketing albums in digital era Med332 marketing albums in digital era
Med332 marketing albums in digital era
 
Mac201 post-truth media and fake news
Mac201 post-truth media and fake newsMac201 post-truth media and fake news
Mac201 post-truth media and fake news
 
Mac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaignsMac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaigns
 
Mac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing outMac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing out
 
Mac201 essay advice 2016 7
Mac201 essay advice 2016 7Mac201 essay advice 2016 7
Mac201 essay advice 2016 7
 
Mac114 social video & personality branding
Mac114 social video & personality brandingMac114 social video & personality branding
Mac114 social video & personality branding
 
Mac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for businessMac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for business
 
The death of blogging
The death of bloggingThe death of blogging
The death of blogging
 
Mac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalismMac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalism
 
Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2
 
Mac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to moduleMac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to module
 
Med332 Digital disruption in the music industry
Med332 Digital disruption in the music industryMed332 Digital disruption in the music industry
Med332 Digital disruption in the music industry
 
Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1
 
Med312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framingMed312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framing
 
Mac201 television constructing the public
Mac201 television constructing the publicMac201 television constructing the public
Mac201 television constructing the public
 
Med332 women and pop
Med332 women and popMed332 women and pop
Med332 women and pop
 
Med332 glamorous indie rock and roll
Med332 glamorous indie rock and rollMed332 glamorous indie rock and roll
Med332 glamorous indie rock and roll
 
Med211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalismMed211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalism
 
Mac201 arab spring
Mac201 arab springMac201 arab spring
Mac201 arab spring
 
Mac201 big data
Mac201 big dataMac201 big data
Mac201 big data
 

Recently uploaded

Skimbleshanks-The-Railway-Cat by T S Eliot
Skimbleshanks-The-Railway-Cat by T S EliotSkimbleshanks-The-Railway-Cat by T S Eliot
Skimbleshanks-The-Railway-Cat by T S Eliot
nitinpv4ai
 
Nutrition Inc FY 2024, 4 - Hour Training
Nutrition Inc FY 2024, 4 - Hour TrainingNutrition Inc FY 2024, 4 - Hour Training
Nutrition Inc FY 2024, 4 - Hour Training
melliereed
 
The basics of sentences session 7pptx.pptx
The basics of sentences session 7pptx.pptxThe basics of sentences session 7pptx.pptx
The basics of sentences session 7pptx.pptx
heathfieldcps1
 
Electric Fetus - Record Store Scavenger Hunt
Electric Fetus - Record Store Scavenger HuntElectric Fetus - Record Store Scavenger Hunt
Electric Fetus - Record Store Scavenger Hunt
RamseyBerglund
 
Benner "Expanding Pathways to Publishing Careers"
Benner "Expanding Pathways to Publishing Careers"Benner "Expanding Pathways to Publishing Careers"
Benner "Expanding Pathways to Publishing Careers"
National Information Standards Organization (NISO)
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
iammrhaywood
 
Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...
PsychoTech Services
 
SWOT analysis in the project Keeping the Memory @live.pptx
SWOT analysis in the project Keeping the Memory @live.pptxSWOT analysis in the project Keeping the Memory @live.pptx
SWOT analysis in the project Keeping the Memory @live.pptx
zuzanka
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
EduSkills OECD
 
Stack Memory Organization of 8086 Microprocessor
Stack Memory Organization of 8086 MicroprocessorStack Memory Organization of 8086 Microprocessor
Stack Memory Organization of 8086 Microprocessor
JomonJoseph58
 
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptxBIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
RidwanHassanYusuf
 
How Barcodes Can Be Leveraged Within Odoo 17
How Barcodes Can Be Leveraged Within Odoo 17How Barcodes Can Be Leveraged Within Odoo 17
How Barcodes Can Be Leveraged Within Odoo 17
Celine George
 
HYPERTENSION - SLIDE SHARE PRESENTATION.
HYPERTENSION - SLIDE SHARE PRESENTATION.HYPERTENSION - SLIDE SHARE PRESENTATION.
HYPERTENSION - SLIDE SHARE PRESENTATION.
deepaannamalai16
 
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
Nguyen Thanh Tu Collection
 
Bonku-Babus-Friend by Sathyajith Ray (9)
Bonku-Babus-Friend by Sathyajith Ray  (9)Bonku-Babus-Friend by Sathyajith Ray  (9)
Bonku-Babus-Friend by Sathyajith Ray (9)
nitinpv4ai
 
A Visual Guide to 1 Samuel | A Tale of Two Hearts
A Visual Guide to 1 Samuel | A Tale of Two HeartsA Visual Guide to 1 Samuel | A Tale of Two Hearts
A Visual Guide to 1 Samuel | A Tale of Two Hearts
Steve Thomason
 
Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
Krassimira Luka
 
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptxRESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
zuzanka
 
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumPhilippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
MJDuyan
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
imrankhan141184
 

Recently uploaded (20)

Skimbleshanks-The-Railway-Cat by T S Eliot
Skimbleshanks-The-Railway-Cat by T S EliotSkimbleshanks-The-Railway-Cat by T S Eliot
Skimbleshanks-The-Railway-Cat by T S Eliot
 
Nutrition Inc FY 2024, 4 - Hour Training
Nutrition Inc FY 2024, 4 - Hour TrainingNutrition Inc FY 2024, 4 - Hour Training
Nutrition Inc FY 2024, 4 - Hour Training
 
The basics of sentences session 7pptx.pptx
The basics of sentences session 7pptx.pptxThe basics of sentences session 7pptx.pptx
The basics of sentences session 7pptx.pptx
 
Electric Fetus - Record Store Scavenger Hunt
Electric Fetus - Record Store Scavenger HuntElectric Fetus - Record Store Scavenger Hunt
Electric Fetus - Record Store Scavenger Hunt
 
Benner "Expanding Pathways to Publishing Careers"
Benner "Expanding Pathways to Publishing Careers"Benner "Expanding Pathways to Publishing Careers"
Benner "Expanding Pathways to Publishing Careers"
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
 
Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...
 
SWOT analysis in the project Keeping the Memory @live.pptx
SWOT analysis in the project Keeping the Memory @live.pptxSWOT analysis in the project Keeping the Memory @live.pptx
SWOT analysis in the project Keeping the Memory @live.pptx
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
 
Stack Memory Organization of 8086 Microprocessor
Stack Memory Organization of 8086 MicroprocessorStack Memory Organization of 8086 Microprocessor
Stack Memory Organization of 8086 Microprocessor
 
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptxBIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
 
How Barcodes Can Be Leveraged Within Odoo 17
How Barcodes Can Be Leveraged Within Odoo 17How Barcodes Can Be Leveraged Within Odoo 17
How Barcodes Can Be Leveraged Within Odoo 17
 
HYPERTENSION - SLIDE SHARE PRESENTATION.
HYPERTENSION - SLIDE SHARE PRESENTATION.HYPERTENSION - SLIDE SHARE PRESENTATION.
HYPERTENSION - SLIDE SHARE PRESENTATION.
 
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
 
Bonku-Babus-Friend by Sathyajith Ray (9)
Bonku-Babus-Friend by Sathyajith Ray  (9)Bonku-Babus-Friend by Sathyajith Ray  (9)
Bonku-Babus-Friend by Sathyajith Ray (9)
 
A Visual Guide to 1 Samuel | A Tale of Two Hearts
A Visual Guide to 1 Samuel | A Tale of Two HeartsA Visual Guide to 1 Samuel | A Tale of Two Hearts
A Visual Guide to 1 Samuel | A Tale of Two Hearts
 
Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
 
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptxRESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
RESULTS OF THE EVALUATION QUESTIONNAIRE.pptx
 
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumPhilippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
 

Mac129 MED102 video games and representation 2010 11

  • 2. Economic success: GTA IV  Released April 2008  Day 1 sales: 3.6 million ($310m)  Week 1 sales: 6 million (£500m)  August 2008  Sales: 10 million  June 2009  Sales: 13.2 millionSource: http://www.vgchartz.com/games/index.php?name=grand+theft+auto+IV
  • 3.  Released November 2009  Day 1 sales: 4.7 million ($310m)  Day 5 sales = $550 million  January 2010  > $1 billion  November 2010  > 20 million copies sold on console alone
  • 4. Historical business  A struggle to define a place for early games  No guarantee that games would be successful  (see Marvin, 1988; Poole, 2004)  Historical accounts tend to be lists of names and dates
  • 5. First game? 5 Spacewar! 1962 (Steven Russell) Tennis For Two 1958 (William Higginbotham)
  • 6. Cold War kids 1950s….  Emerged during a period of intense socio-economic and geo-political changes:  Space Race (USSR)  Cold War paranoia (nuclear anxiety)  Decline of heavy industry  Major changes in life style  Advent of domestic mass communication  Consumer confidence
  • 7. Game development…  Largely due to  “university computing departments, the military, the interest of the first game developers, the first games and the subsequent development of game playing as an activity embraced largely by young males”  (Kerr, 2006: 14; see also Haddon, 1988; 1993)
  • 11. The console wars  http://en.wikipedia.org/wiki/Console_wars
  • 12. The console wars today (Oct 10) 41.6 75.9 44.6 Sales (millions) PS3 Wii Xbox 360
  • 13. Controversial claims about video games  Negative associations – health and violence  http://www.youtube.com/watch?v=tCuKQIMg0I4  Columbine shooting: Doom  http://news.bbc.co.uk/1/hi/sci/tech/1295920.stm  Car-jacking: Grand Theft Auto  http://news.bbc.co.uk/1/hi/scotland/3680481.stm  Stabbings: Manhunt  http://news.bbc.co.uk/1/hi/uk/3936237.stm
  • 14. (Un)popular claims about video games  Positive claims?  Surgeons who played games for at least 3 hours a week made ‘37% fewer errors, were 27% faster’ than surgeons who did not play games. (Hall, 2007)  Safe environment to enact fantasy  Creativity of ‘modders’
  • 15. Games emerge from a cultural context  US military funding?
  • 16. Always a ‘politics’ in every representation  Representations are never innocent.  Representations are always a ‘construction’ in accordance with the producer’s politics.  Representations reflect cultural attitudes and beliefs.
  • 17. Under-representation = social inequality  “In television, it was always a landmark moment when some minority or disenfranchised group appeared on the screen for the first time”  “That kind of visibility is really the first step toward leading to public consciousness and equal treatment. These cultural markers matter.”  D. Williams et al (2009), New Media & Society
  • 18. Representation and race  Black culture as animalistic, subservient, sexual, violent and dangerous
  • 19. Resident Evil 5 Race Row
  • 20.
  • 21. Representations of Arabs and Muslims  Post 9/11 Islam portrayed as a threat; linked with terrorism; ordinary Muslims marginalized
  • 22.
  • 23. Depictions of ‘Others’  Games set against the backdrop of current real-world conflicts?  The narratives help shape understandings of the conflict:  its morality  Hero-ification of some groups  Dehumanising others  Normalizing warfare  “These types of images […] reinforce the perception of Arabs and Muslims as racialized Others, bloodthirsty terrorists whose acts of aggression are inherently illegitimate, while any by the Coalition forces are, by definition, moral and justifiable in the face of such an enemy.”  Gwen Sharp, 2010, Sociological Images
  • 24. Representations of gender  1950s  Women as domestic, maternal, naïve, consumers, etc
  • 25.
  • 26.  http://www.feministgamers.com/?p=466  http://shakespearessister.blogspot.com/2008/07/i- write-letters.html  http://www.feministe.us/blog/archives/2008/07/23/wel l-that-was-bound-to-happen/
  • 27. Representation of gender  Feminist critics have argued that many media texts represent women as:  Sex objects  Dutiful housewives / virginal daughters  Mad, bad, dangerous women who need punishment  Are video games any different?  Jiggle physics?  http://archive.gamespy.com/fargo/january02/jiggle/  See also:  ‘Top 10 Boobies in Video Games’  ‘Sexy Video Game Babes’
  • 28. Game design  Studies of digital games have noted a ‘consistent pattern of male technocratic privilege’  Williams, cited in Kerr, 2006: 19  Game development & design, production, marketing & construction, dominated by heterosexual masculine fantasies  Gansmo et al, 2003
  • 29. Gender in games  Traditional stereotype of femininity evoked  Relationships  Romance  Emotions  Role-play  Gansmo (2003): little understanding within the industry about how game design might be linked to gender socialisation
  • 30. Consequences of stereotypes…  Games are a ‘prime example of the social construction of gender’ (Cassell and Jenkins, 1998: 37) and they may significantly influence people’s attitudes towards the use of computers in school or later career choices
  • 31. Women do play games!?  Funk (1993):  75% of females play games at home (90% males)  Colwell and Payne (2000):  88% of females aged 12-14 play games regularly  ESA (2004):  39% of US gamers are female and females account for 40% of online players.  Krotoski (2004):  approx 25% of gamers are female in Europe, compared to 70% in Korea  Crawford & Gosling (2005):  Women much less likely to play the older they get  Alexanda (2009):  Female console gamers grew from 23 to 28 percent in 2009
  • 33. The Wii and women?  ‘Nintendo's Wii console captures new game market’  John Sterlicchi, Oct 2007  http://www.guardian.co.uk/business/2007/oct/10/usnews.i nternationalnews
  • 34. Domestic access  Access to gadgets in home is not gender neutral  Highly masculine and potentially hostile to females  Is this changing?  www.girlzclan.com  www.everground.com  www.girlgamer.com  http://female-gamer.com/
  • 35.
  • 36. Domestic context  Space  a greater percentage of girls’ play has been centred in or around the home  Time  females still spend more time engaged in domestic labour than males (typically 1.5 hours per day more than males in the UK)
  • 37. Gaming spaces outside the home  Predominantly masculine environments  arcades, pubs, motorway service stations  Women at LAN parties tend to be in a supportive role  When they do compete the media portrays them as:  Exotic  Sexualised
  • 38. Game content  Relatively low number of playable female characters  Abundance of stereotypes  Masculine themes  The damsel in distress?
  • 39. Positive moves?  1991: Nintendo release Barbie Game Girl for Game Boy  1996: Mattel release Barbie Fashion Designer  2000: The Sims  2003: Linden Research launches Second Life  2004: The Sims 2  2004: SCEEurope release karaoke title SingStar on PS2  2006: Sony launches pink PS2 and PSP  2006: Cooking Mama released  2008: Wii Fit released  2009: Farmville success on Facebook
  • 40. Children Now study (2000)  92% games have a male lead (54% female)  50% women portrayed in a stereotypical way.  38% displayed women with significant body exposure (23% breasts; 31% thighs; 15% backsides; 31% stomachs/midriffs)  Female characters defined by ‘disproportionately large’ breasts (38%) and ‘excessively tiny’ waists (46%) 40
  • 42.
  • 44. ‘Truly unique’?  Chloe Frazer in Uncharted 2  See Tom Cross, 2010, Gamasutra
  • 45. Conclusion  History of games has been male dominated  Industry can be conservative and not welcome change (can be risky)  Women increasingly more important to the industry  Positive changes ahead?
  • 46. Sources and further reading  Leigh Alexander, 2009, ‘NPD: Female Gamer Population Increasing On Consoles’, Gamasutra, http://www.gamasutra.com/php-bin/news_index.php?story=24245  Jo Bryce & Jason Rutter, 2003, ‘Gender dynamics and the social and spatial organisation of computer gaming’, Leisure Studies, 22: 1-15  Jo Bryce, Jason Rutter and Cath Sullivan, 2006, ‘Digital games and gender’, in Jason Rutter & Jo Bryce (eds.), Understanding Digital Games, London: Sage.  Judith Butler, 1990, Gender Trouble: Feminism and the Subversion of Identity, London: Routledge.  Children Now, 2000, Girls and Gaming: A Console Video Game Content Analysis, Oakland, CA: Children Now  J. Colwell & J. Payne, 2000, ‘Negative correlates of computer game play in adolescents’, British Journal of Psychology, 91: 295-310.  G. Crawford & V. Gosling, 2005, ‘Toys for boys? Women’s marginalization and participation as digital gamers’, Sociological Research Online, 10, (1), http://www.socresonline.org.uk/10/1/crawford.html  M. Cundy, 2009, “Absolutely terrifying ‘sexy’ images of 8-bit ‘babes’”, Games Radar, http://www.gamesradar.com/f/absolutely-terrifying-sexy-images-of-8-bit-babes/a-2009093014448271099  T.L. Dietz, 1998, ‘An Examination of violence and gender role portrayals in video games’, Sex Roles, 38 (5-6): 425-42  J. B. Funk, 1993, ‘Re-evaluating the impact of computer games’, Clinical Paediatrics, 32: 86-90  Aleks Krotoski, 2004, ‘Chicks and joysticks: an exploration of women and gaming’, ELSPA white paper, http://www.elspa.com/assets/files/c/chicksandjoysticksanexplorationofwomenandgaming_176.pdf  Carolyn Marvin, 1988, When Old Technologies Were New. Thinking about Electric Communication in the Late Nineteenth Century, New York: Oxford University Press  Steven Poole, 2000, Trigger Happy: the inner life of videogames, London: Fourth Estate  Steven Poole, 2004, Trigger Happy: videogames and the entertainment revolution, New York: Arcade Publishing  G. R. Schott & K.R. Horrell, 2000, ‘Girl gamers and their relationship with the gaming culture’ Convergence, 6: 36-53  D. Willams, N. Martins, M. Consalvo & J.D. Ivory, 2009, ‘The virtual census: representations of gender, race and age in video games’ in New Media & Society, Vol 11, No 5.
  • 47. Some questions to consider?  What are your earliest video game memories?  Have you ever played a game where the represented characters seem problematic?  Has gender/race/sexuality ever caused you to question the representation?  Do games evoke stereotypes and cliches, and should we be concerned about these?  Games are often regulated (ratings system). Does regulation work to protect people?