The document discusses representations of gender, race and other groups in video games from the early 1950s to present day. It notes that early game development was dominated by white heterosexual males, resulting in stereotypical portrayals of women, racial minorities and other groups. While more inclusive in recent years, concerns remain around objectification of women and normalization of violence. The industry has also been slow to include diverse groups in design and development roles. Overall, the document examines how representations in games both reflect and help shape cultural attitudes.