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Game Fundamentals Audio creating the atmosphere
Key Chapter Questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Importance of Game Audio ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Audio Formats ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FM Synthesis The Yamaha DX7 synthesizer uses FM synthesis to  generate sounds from mathematical data associated with sound waves.
Samplers The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
DLS2 Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.
Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
Sound Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Voiceovers ,[object Object],[object Object],[object Object],[object Object],Voice actor Michael Yurchak
Music ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Gamesound

  • 1. Game Fundamentals Audio creating the atmosphere
  • 2.
  • 3.
  • 4.
  • 5. FM Synthesis The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.
  • 6. Samplers The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
  • 7. DLS2 Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.
  • 8. Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
  • 9.
  • 10.
  • 11.
  • 12. Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
  • 13.