This document discusses motivations for playing online games and how individuals use online games to fulfill needs based on uses and gratifications (U&G) theory. It outlines several key motivations for playing like achievement, exploration, socializing, and imposition. It also analyzes usage patterns and the impacts of online gaming, finding benefits like relationship building but also potential issues like problematic usage and worse health. The discussion section notes the motivations are complex and multifaceted and that more research is needed on usage patterns and benefits of online gaming.