CGI has been used in films since the 1960s, starting with simple vector animations. Major milestones include the first 3D computer graphics in films in the 1970s, the first photorealistic CGI creatures in Jurassic Park in 1993, and the first fully CGI feature film Toy Story in 1995. Avatar in 2009 was a breakthrough as the first full-length film made entirely with performance-capture CGI characters and environments. Recent films continue advancing CGI technology with fully photorealistic characters and scenes blended seamlessly with live action.
Yuri's Night 2010 presentation by Bruce DamerBruce Damer
Bruce Damer presents a vision of a Grand Convergence between Cyberspace, Outerspace, Lifespace and Personalspace at the Yuri's Night 2010, worldwide space party, at the Northern California location: NASA Ames Research Center.
Yuri's Night 2010 presentation by Bruce DamerBruce Damer
Bruce Damer presents a vision of a Grand Convergence between Cyberspace, Outerspace, Lifespace and Personalspace at the Yuri's Night 2010, worldwide space party, at the Northern California location: NASA Ames Research Center.
How we did 60FPS in our 3D RTS mobile gameDaniel Sim
Find out what Nonstop Games is all about and how being part of King - Makers of Candy Crush, helps us push the limits of core gaming on mobile.
Take a peek at our Fleet Tech Demo and engage in a Q&A session about 3D Rendering and RTS Gameplay Tech.
Topics include:
Render and animation of a large army
Real-time Hyper-real Ocean Simulation
Particle Effects (including Projected Particles)
Real-time Physics Integration
Pushing Mobile Memory and Computational Limits
The Evolution & Future of the Film IndustryMarvan Shamma
Film industry has been expansively affected by technological changes. Both mechanical and digital innovations have influenced everything from equipment to distribution, changing how films are made and the way in which we consume them.
New trends in many cases shape directors and filmmakers to think about new approaches when telling stories in motions. Film has developed to one of the most important tools of communication, affecting the way individuals and societies think, act and behave. So, please let me take you through my journey to the film industry in 2050!
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
How we did 60FPS in our 3D RTS mobile gameDaniel Sim
Find out what Nonstop Games is all about and how being part of King - Makers of Candy Crush, helps us push the limits of core gaming on mobile.
Take a peek at our Fleet Tech Demo and engage in a Q&A session about 3D Rendering and RTS Gameplay Tech.
Topics include:
Render and animation of a large army
Real-time Hyper-real Ocean Simulation
Particle Effects (including Projected Particles)
Real-time Physics Integration
Pushing Mobile Memory and Computational Limits
The Evolution & Future of the Film IndustryMarvan Shamma
Film industry has been expansively affected by technological changes. Both mechanical and digital innovations have influenced everything from equipment to distribution, changing how films are made and the way in which we consume them.
New trends in many cases shape directors and filmmakers to think about new approaches when telling stories in motions. Film has developed to one of the most important tools of communication, affecting the way individuals and societies think, act and behave. So, please let me take you through my journey to the film industry in 2050!
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. Film
• 1961 - Rendering of a planned highway – A 30 second vector animation of a car driving down a highway at the
Swedish Royal Institute OfTechnology on the BESK computer.This was broadcasted on November 9th 1961 on
NationalTelevision.
• 1968 – Kitty – a group of Russian mathematicians and physicists created
a mathematical model of a moving cat.
• 1974 -The Six Million Dollar Man – First television series to use CGI.
• 1976 – FutureWorld – First use of 3D computer graphics for animated hand and face.
• 1977 – StarWars – Used an animated 3D wire-frame graphic for the trench
run briefing sequence
• 1978 - Superman – First Film with a computer-generated
Title sequence
• 1979 – Alien – Used raster wire-frame model rendering fo
navigation monitors in the landing sequence.
1960’S-1970’S
3. Film
• 1982 - StarTrek ||:TheWrath of Khan –The first use of a fractal-generated landscape in a film.
• 1983 – Dream Flight – First 3D generated film telling a story.
• 1983 – Rock and Rule – FirstWestern animated film to use computer graphics
• 1985 –Tony de Peltrie – First CGI- animated human character
to express emotion through his face and body language.
• 1986 – Labyrinth – First realistic CGI animal.
• 1986 - StarTrek IV:TheVoyage Home – First use of the Cyberware
3D scanner, first 3D morphing.
• 1989 –The Abyss – first digital 3D water effect
• 1989 – Indiana Jones and the LastCrusade – First all-
digital composite.
1980’S
4. Film
• 1990 – Die Hard 2 – First digitally-manipulated matte painting
• 1990 – Robocop 2 – an early use of real-time computer graphics or digitally puppetry
to create a character in a motion picture.
• 1993 - Jurassic Park – First photorealistic CG creatures
• 1995 – Casper – First CGI characters to interact realistically with live actors.
• 1995 –Toy Story – First CGI feature-length animation.
• 1997 –Titanic – first wide release feature film with major elements
rendered under the open-source linux operating system. Rendering
of flowing water.
• 1998 – A Bug’s Life – first ever animated anamorphic widescreen film. First film too be reframed for home
video release.
• Star wars | - first to use CG extensively for thousands of shots, including backgrounds, environmental effects,
vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the
first CG "supporting" cast members.
1990’S
5. Film
• 2001 –The Lord of the rings –The fellowship of the ring – First use of Al for digital actors
• 2004 - Sky Captain and theWorld ofTomorrow – First movie with all-CGI backgrounds
And live actors.
• 2004 –The Polar Express – First Computer-animated 3D film too be done with motion picture
• 2005 – Chicken Little – first fully computer animated film in 3D formats
• 2007 – Flatland – First CGI feature film too be animated by one person.
• 2009 – Avatar - First full-length movie made using performance-capture to create
photo-realistic 3D characters and to feature a fully CG 3D photo-realistic world.
• 2010 –Toy Story 3 – First CGI feature film too gross more then $1,000,000,000
• 2010 –Tangled – First CGI Disney Princess (Rapunzel)
• 2010 – Coronation Street Live – First use of CGI in a live broadcast
2000’S
6. • 2012 –The Blue Umbrella – First entirely photorealistic short film.
• 2012 –The Hobbit - First use of CGI in a full-length movie filmed at High Frame Rate.
• 2013 – Gravity - Continuous uninterrupted shots sequences done without using virtual
cinematography, onlyCGI backgrounds and live actors.The merge of two shots through digital
backgrounds created the illusion of a scene done entirely in one shot.
• 2015 – Furious 7 - First use of motion capture in the recreation of a deceased actor (PaulWalker).