Would it be nice to teach creative coding and promote safe internet use at the same time? This workshop will illustrate how to teach SCRATCH for an animated story project that would include Characters, Conversations, Scenes and lots more.
Presentation of the use of SketchUp as a 3D design engine in conjunction with openFoam. Presented at the first openFoam Hangout on Air, 20th November 2013.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
Coding is part of the curriculum which is relatively new and often a part which teachers struggle with. I have created a presentation to show resources which you might use to teach Year 5-6 students. Tasks can be adapted or modified for other year levels.
This document provides an overview of the 3D modeling, animation, and visual effects course. It will cover the software skills needed to create 3D models, animations, and digital visual effects. Students will learn the basics of 3D modeling and animation using 3DS Max software. They will complete a series of tutorials to develop their skills in areas like modeling, texturing, lighting, and particle systems. By the end of the course, students should understand the fundamentals of 3D production workflows and be able to create basic 3D content.
Snagit is a screen capture and image editing software by TechSmith that allows users to take screenshots, record screens, and edit images. It has a variety of tools for cropping, resizing, adding text or borders. While similar programs exist, Snagit is a full-featured option that can be used to create professional graphics for the web or print.
Sahil Verma submitted an internship training report on Python facial emotion detection. The report introduced Freecodecamp, the internship platform, and discussed using convolutional neural networks and libraries like OpenCV, DeepFace and HaarCascade to detect faces in video streams and identify emotions by comparing faces to a training dataset. However, when testing the live emotion detection, the program crashed and was unable to handle changes in facial expressions in real-time as required for the intended demonstration. While the concepts and integration of libraries worked as expected on stored images, live video processing posed challenges that prevented a successful demonstration.
This document provides an overview of topics to be covered in a mid-term exam for a computer graphics course. The topics include introductions and applications of computer graphics, graphics hardware and I/O devices, interactive and non-interactive computer graphics, raster and vector graphics, scan converting lines and shapes, 2D transformations, 2D viewing, and 2D zooming and panning. The document was prepared by Bahadar sher and provides his email for contact.
Presentation of the use of SketchUp as a 3D design engine in conjunction with openFoam. Presented at the first openFoam Hangout on Air, 20th November 2013.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
Coding is part of the curriculum which is relatively new and often a part which teachers struggle with. I have created a presentation to show resources which you might use to teach Year 5-6 students. Tasks can be adapted or modified for other year levels.
This document provides an overview of the 3D modeling, animation, and visual effects course. It will cover the software skills needed to create 3D models, animations, and digital visual effects. Students will learn the basics of 3D modeling and animation using 3DS Max software. They will complete a series of tutorials to develop their skills in areas like modeling, texturing, lighting, and particle systems. By the end of the course, students should understand the fundamentals of 3D production workflows and be able to create basic 3D content.
Snagit is a screen capture and image editing software by TechSmith that allows users to take screenshots, record screens, and edit images. It has a variety of tools for cropping, resizing, adding text or borders. While similar programs exist, Snagit is a full-featured option that can be used to create professional graphics for the web or print.
Sahil Verma submitted an internship training report on Python facial emotion detection. The report introduced Freecodecamp, the internship platform, and discussed using convolutional neural networks and libraries like OpenCV, DeepFace and HaarCascade to detect faces in video streams and identify emotions by comparing faces to a training dataset. However, when testing the live emotion detection, the program crashed and was unable to handle changes in facial expressions in real-time as required for the intended demonstration. While the concepts and integration of libraries worked as expected on stored images, live video processing posed challenges that prevented a successful demonstration.
This document provides an overview of topics to be covered in a mid-term exam for a computer graphics course. The topics include introductions and applications of computer graphics, graphics hardware and I/O devices, interactive and non-interactive computer graphics, raster and vector graphics, scan converting lines and shapes, 2D transformations, 2D viewing, and 2D zooming and panning. The document was prepared by Bahadar sher and provides his email for contact.
You have a maker-space; so what’s next? Join Brian Pichman from the Evolve Project as he walks you through how plan, market, and organize your programming events for your MakerSpace. Brian will also share successful programming ideas learn about programming regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.
INTRO TO XPRESSION CG
Xpression CG is character generator software that gives you the ability to create dynamic graphics for your studio production. This PC computer-based application gives producers the ability to create titles, lower thirds, credits and add pre-created video opens, roll-ins and PSAs to your production.
This document summarizes a 3D printing workshop that covered the current state of desktop 3D fabrication and 3D printing. It discussed how 3D printing has evolved from expensive industrial tools to more affordable desktop 3D printers, enabled by projects like RepRap and companies like MakerBot. The workshop taught basics of 3D modeling for printing and discussed how people are using 3D printing for custom enclosures, extensions, branding, and problem solving. Participants learned hands-on 3D printing and were assigned a tutorial to design an object to print.
Digital and Graphic design portfolio (sr8 design)Saray Rodríguez
Saray Rodríguez Ferruz is a digital and graphic designer based in the UK. The document provides examples of 14 graphic design projects completed by Saray, including websites, logos, illustrations, animations and more. The projects showcase Saray's skills in programs like Adobe Photoshop, Illustrator, and Cinema 4D and were created for purposes like branding, advertising, and education. Software, dates, and descriptions are provided for each project.
This document summarizes a research project on creating virtual 3D scenes of Amity University campus using 3D modeling and animation software like Blender, Maya, Cinema4D, and After Effects. The project aims to create high-definition and realistic CGI environments of the campus from different perspectives. Examples of some basic 3D structures and reflections created in this project are shown. The document also discusses the modeling techniques and animation controls used to simulate physical objects and structures in a virtual environment.
This document describes a presentation on using new technologies to enhance structural engineering workflows. The presentation will showcase how to use tools like Dynamo, adaptive components, and advanced Revit modeling throughout a sample structural workflow, from conceptual design through construction administration. It will also demonstrate using game engine technology for presentations and collaboration, and linking structural analysis with Revit models. The goal is to help structural engineers understand emerging technology trends and see how tools like Dynamo and Revit can help improve their work.
Girl Guides: Digital Scotland Challenge BadgeGeorgeMilliken2
This document outlines activities for earning a Digital Scotland challenge badge through Girlguiding Scotland. It includes 4 topics - research and exploration, creativity and design, problem solving/computational thinking, and digital technology careers. Each topic has multiple age-appropriate activities that can be completed either digitally or without devices. Activities include exploring how computers are used, designing algorithms, learning about careers, and more. Completing a certain number of activities per topic earns participants their Digital Scotland challenge badge.
This document provides an introduction and overview of Scratch, an educational programming tool. It explains that Scratch uses a drag-and-drop interface to teach coding basics. It describes the main components of the Scratch interface, including the stage, sprites, scripts, costumes, sounds, and programming area. It encourages readers to create an account, follow a tutorial to get started, and experiment freely with creating their own programs before saving their work.
Dispensa software per la stampa 3D (in italiano)Carlo Fonda
The document provides a list of free online resources for 3D printing, including:
- Websites that allow customizing and printing 3D objects online for a fee.
- Free 3D modeling software programs ranging from easy to use to more advanced, including Sculptris, SketchUp, Publish Your Design, 3DTin, and Blender.
- Archives of 3D models on websites like Thingiverse, Autodesk 123D, GrabCAD, and Shapeways that can be downloaded for free or for a fee.
- Additional resources like blogs, websites about 3D printing news and technology, and commercial printing services that will print custom designs and ship them.
The document provides instructions for using various educational apps and tools, including Pixlr for photo editing, Tagxedo for creating word clouds, graffiti generators, Microsoft Office photo editing, Slideshare for finding and sharing presentations, Screencast-O-Matic for screen recording, and websites for sourcing additional educational apps. Key steps are provided for getting started with each tool and performing basic functions like opening, editing, saving, and sharing files.
Lecture 5 from the COSC 426 Graduate course on Augmented Reality. This lecture talks about AR development tools and interaction styles. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 9th 2013
This document provides an overview of a workshop on beginning game programming using C/C++ and the Allegro game development library. It discusses installing the necessary software tools and covers creating a basic graphics program that draws shapes and animates a bouncing ball. It also introduces concepts like game loops, color values, and adding sound. The document is intended to give attendees a starting point for creating their own game programs.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
This document discusses lessons that can be learned from the history of web development. It covers the importance of tools, the need for debugging proficiency, understanding abstractions, attention to pixel-level details, inspiration from problems, and appreciation for elegant code. Specific examples highlight issues with closures, libraries, debugging network performance, drag and drop interactions, and classic examples of beautiful code from early computers and Macintosh. The goal is to remind developers to thoroughly understand the foundations of the web platform.
Kirsten Rourke presented on adding Edge Animate content to Adobe Captivate 8 projects. The presentation covered workflows for creating graphics in Photoshop and Illustrator then importing them into Edge Animate and publishing as an OAM file to insert into Captivate. It also discussed responsive scaling versus using percentages and things to watch out for like SVG server settings and hiding Firefox browser warnings. The presentation provided examples of creating a responsive logo animation in Edge and techniques for making spritesheets.
Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...Lviv Startup Club
This document discusses building OpenGL on ARM devices without a GPU. It proposes using an STM32 microcontroller and linear algebra library to perform 3D graphics operations via the CPU. Key steps include using meshes to define 3D objects as triangles, applying model-view-projection matrices to transform vertices, and implementing a depth buffer in SDRAM to solve visibility since the CPU lacks hardware acceleration. Benchmarks show a maximum frame rate of 139.82 FPS when clearing only the framebuffer between draws. The goal is to port OpenGL's syntax to run basic 3D graphics without a GPU.
This is my first course about Scratch. Scratch is developed by MIT. The purpose is that let program design beginners do't need to learn the language syntax first. Developers expect Scratch to inspire and motivate users to learn programming, math and computational knowledge in a pleasant environment via actions such as designing interactive stories, and gain creative thinking, logic programming, and collaborative experience as well as.
3D digital modelling and 3D printing: the case for using Anarkik3D's 3D haptic Cloud9 sketch/modelling software to assess these technologies for the non CAD user, the artist, applied artist, designer markers and all creative people.
The document discusses starting a 3D printing lab using the Doodle3D API. It provides an overview of 3D printing technologies like SLA and mentions common open-source 3D printers like the Prusa i3. It then explains how the Doodle3D API allows controlling 3D printers over WiFi using HTTP requests and G-code instructions to move the print head. Finally, it discusses using the API to build a 3D printing GUI.
The document discusses creating and sharing interactive content using H5P. It introduces H5P, an open source authoring tool that allows users to create over 40 different content types including image pairing, flashcards, drag and drop activities, and presentations. These content types can be shared on repositories like H5P.org or integrated into learning management systems. The document also discusses open educational resources and practices, and how blended learning combines classroom, e-learning and virtual training methods.
You have a maker-space; so what’s next? Join Brian Pichman from the Evolve Project as he walks you through how plan, market, and organize your programming events for your MakerSpace. Brian will also share successful programming ideas learn about programming regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.
INTRO TO XPRESSION CG
Xpression CG is character generator software that gives you the ability to create dynamic graphics for your studio production. This PC computer-based application gives producers the ability to create titles, lower thirds, credits and add pre-created video opens, roll-ins and PSAs to your production.
This document summarizes a 3D printing workshop that covered the current state of desktop 3D fabrication and 3D printing. It discussed how 3D printing has evolved from expensive industrial tools to more affordable desktop 3D printers, enabled by projects like RepRap and companies like MakerBot. The workshop taught basics of 3D modeling for printing and discussed how people are using 3D printing for custom enclosures, extensions, branding, and problem solving. Participants learned hands-on 3D printing and were assigned a tutorial to design an object to print.
Digital and Graphic design portfolio (sr8 design)Saray Rodríguez
Saray Rodríguez Ferruz is a digital and graphic designer based in the UK. The document provides examples of 14 graphic design projects completed by Saray, including websites, logos, illustrations, animations and more. The projects showcase Saray's skills in programs like Adobe Photoshop, Illustrator, and Cinema 4D and were created for purposes like branding, advertising, and education. Software, dates, and descriptions are provided for each project.
This document summarizes a research project on creating virtual 3D scenes of Amity University campus using 3D modeling and animation software like Blender, Maya, Cinema4D, and After Effects. The project aims to create high-definition and realistic CGI environments of the campus from different perspectives. Examples of some basic 3D structures and reflections created in this project are shown. The document also discusses the modeling techniques and animation controls used to simulate physical objects and structures in a virtual environment.
This document describes a presentation on using new technologies to enhance structural engineering workflows. The presentation will showcase how to use tools like Dynamo, adaptive components, and advanced Revit modeling throughout a sample structural workflow, from conceptual design through construction administration. It will also demonstrate using game engine technology for presentations and collaboration, and linking structural analysis with Revit models. The goal is to help structural engineers understand emerging technology trends and see how tools like Dynamo and Revit can help improve their work.
Girl Guides: Digital Scotland Challenge BadgeGeorgeMilliken2
This document outlines activities for earning a Digital Scotland challenge badge through Girlguiding Scotland. It includes 4 topics - research and exploration, creativity and design, problem solving/computational thinking, and digital technology careers. Each topic has multiple age-appropriate activities that can be completed either digitally or without devices. Activities include exploring how computers are used, designing algorithms, learning about careers, and more. Completing a certain number of activities per topic earns participants their Digital Scotland challenge badge.
This document provides an introduction and overview of Scratch, an educational programming tool. It explains that Scratch uses a drag-and-drop interface to teach coding basics. It describes the main components of the Scratch interface, including the stage, sprites, scripts, costumes, sounds, and programming area. It encourages readers to create an account, follow a tutorial to get started, and experiment freely with creating their own programs before saving their work.
Dispensa software per la stampa 3D (in italiano)Carlo Fonda
The document provides a list of free online resources for 3D printing, including:
- Websites that allow customizing and printing 3D objects online for a fee.
- Free 3D modeling software programs ranging from easy to use to more advanced, including Sculptris, SketchUp, Publish Your Design, 3DTin, and Blender.
- Archives of 3D models on websites like Thingiverse, Autodesk 123D, GrabCAD, and Shapeways that can be downloaded for free or for a fee.
- Additional resources like blogs, websites about 3D printing news and technology, and commercial printing services that will print custom designs and ship them.
The document provides instructions for using various educational apps and tools, including Pixlr for photo editing, Tagxedo for creating word clouds, graffiti generators, Microsoft Office photo editing, Slideshare for finding and sharing presentations, Screencast-O-Matic for screen recording, and websites for sourcing additional educational apps. Key steps are provided for getting started with each tool and performing basic functions like opening, editing, saving, and sharing files.
Lecture 5 from the COSC 426 Graduate course on Augmented Reality. This lecture talks about AR development tools and interaction styles. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 9th 2013
This document provides an overview of a workshop on beginning game programming using C/C++ and the Allegro game development library. It discusses installing the necessary software tools and covers creating a basic graphics program that draws shapes and animates a bouncing ball. It also introduces concepts like game loops, color values, and adding sound. The document is intended to give attendees a starting point for creating their own game programs.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
This document discusses lessons that can be learned from the history of web development. It covers the importance of tools, the need for debugging proficiency, understanding abstractions, attention to pixel-level details, inspiration from problems, and appreciation for elegant code. Specific examples highlight issues with closures, libraries, debugging network performance, drag and drop interactions, and classic examples of beautiful code from early computers and Macintosh. The goal is to remind developers to thoroughly understand the foundations of the web platform.
Kirsten Rourke presented on adding Edge Animate content to Adobe Captivate 8 projects. The presentation covered workflows for creating graphics in Photoshop and Illustrator then importing them into Edge Animate and publishing as an OAM file to insert into Captivate. It also discussed responsive scaling versus using percentages and things to watch out for like SVG server settings and hiding Firefox browser warnings. The presentation provided examples of creating a responsive logo animation in Edge and techniques for making spritesheets.
Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...Lviv Startup Club
This document discusses building OpenGL on ARM devices without a GPU. It proposes using an STM32 microcontroller and linear algebra library to perform 3D graphics operations via the CPU. Key steps include using meshes to define 3D objects as triangles, applying model-view-projection matrices to transform vertices, and implementing a depth buffer in SDRAM to solve visibility since the CPU lacks hardware acceleration. Benchmarks show a maximum frame rate of 139.82 FPS when clearing only the framebuffer between draws. The goal is to port OpenGL's syntax to run basic 3D graphics without a GPU.
This is my first course about Scratch. Scratch is developed by MIT. The purpose is that let program design beginners do't need to learn the language syntax first. Developers expect Scratch to inspire and motivate users to learn programming, math and computational knowledge in a pleasant environment via actions such as designing interactive stories, and gain creative thinking, logic programming, and collaborative experience as well as.
3D digital modelling and 3D printing: the case for using Anarkik3D's 3D haptic Cloud9 sketch/modelling software to assess these technologies for the non CAD user, the artist, applied artist, designer markers and all creative people.
The document discusses starting a 3D printing lab using the Doodle3D API. It provides an overview of 3D printing technologies like SLA and mentions common open-source 3D printers like the Prusa i3. It then explains how the Doodle3D API allows controlling 3D printers over WiFi using HTTP requests and G-code instructions to move the print head. Finally, it discusses using the API to build a 3D printing GUI.
Similar to Cci 2018 creative coding tami belhadj (20)
The document discusses creating and sharing interactive content using H5P. It introduces H5P, an open source authoring tool that allows users to create over 40 different content types including image pairing, flashcards, drag and drop activities, and presentations. These content types can be shared on repositories like H5P.org or integrated into learning management systems. The document also discusses open educational resources and practices, and how blended learning combines classroom, e-learning and virtual training methods.
This document provides an overview of distance learning modalities including classroom technology, learning management systems, and digital resources. It discusses open educational resources and practices, and how to create and share interactive content using H5P. Various training scenarios are presented for classroom, e-learning, virtual, and blended learning. Synchronous and asynchronous learning interactions are also covered. The document emphasizes that technology should enhance pedagogy and various models for online instruction are suggested.
Cette communication est un partage d’expérience, qui permettra de découvrir comment, avec le duo Moodle/Koantic, il a été possible de faire une offre de formation hybride, qui aura permis aux apprenants d’étudier à leurs rythmes, au moment qui leur convient le mieux avec des contraintes minimales d’horaires et de déplacement.
Moodle est une plateforme d'apprentissage sous licence libre servant à créer des communautés d’apprenants s'instruisant autour de contenus et d'activités pédagogiques en ligne. Koantic est une solution Cloud payante qui permet de produire en équipe des contenus multimédias interactifs et de les publier en plusieurs formats. L’utilisation des deux environnements aura facilité la planification de la formation hybride, l’élaboration des cours en ligne, ainsi que la production d’activités d’apprentissage multimédia. Moodle permettant l’encadrement et la supervision des apprentissages, alors que la validation des connaissances acquises durant la formation est faite par les capsules interactives créer avec Koantic.
This document provides an overview of the history and development of open education practices. It discusses early declarations and initiatives that promoted open educational resources (OER) starting in the 2000s. It also outlines different models for open and distributed learning, highlighting how instruction can occur independently of time and place. Key concepts covered include the 5Rs framework for open licensing, the role of Moodle in facilitating OER sharing, and emerging issues like credentialing open education through prior learning assessment. A variety of online resources and organizations influencing open education are referenced.
New educational frontiers and old challengesTami Belhadj
The document discusses new frontiers in education and ongoing challenges. It explores education throughout history from ancient rock engravings to modern technology-enhanced learning. Some key topics covered include lifelong learning, open educational resources, the evolution of educational technologies, and using analytics to empower students. The document argues that while technology presents opportunities, it is also important to consider how it impacts learning and if it addresses the root problems in education. Overall, the document takes a broad view of education past, present and future.
This document describes a hybrid training program for hotel reception skills offered by Sir Wilfrid Laurier School Board. The 735-hour program teaches competencies like answering phones, taking reservations, and using hotel software. It has transitioned from a group format to allowing individual pacing and now offers a hybrid online/in-person model. The new format allows students to complete 420 hours online with 210 hours in class and 105 hours of internship. It aims to increase accessibility and adapt to distance learning trends.
Colloque sur « LA FORMATION A DISTANCE EN ALGERIE, SUPPORTS TECHNOLOGIQUES ET PRATIQUES PEDAGOGIQUES »
Oran, Algérie 10 Décembre 2014, A l’Ecole Nationale Polytechnique d’Oran (ENPO)
This document outlines the use of eportfolios and podcasts as career exploration tools for 21st century learning. It discusses educational pathways in Quebec and career exploration programs for students, including visiting a vocational center and exploring careers through field trips and experiential learning. Students then use eportfolios and create podcasts to digitally document and reflect on their career exploration experiences.
This document outlines an educational program aimed at helping students navigate their education and improve success. It discusses using learning maps instead of curriculum maps, exploring education pathways, and using ePortfolios for student engagement. Students participate in hands-on career exploration activities in trades like carpentry, plumbing, and interior design. They reflect on the activities and assemble an ePortfolio with evidence of their work. The goal is to help students gain career awareness from an early age and curate their own learning data through digital portfolios.
- Vanier College and Sir Wilfrid Laurier School Board have initiated a collaboration project to build bridges between vocational training (DEP) and college technical programs (DEC) to help students progress in their education without duplicating course content.
- Over 300 students have transferred from vocational training at the school board to the Computer Science Technology program at CEGEP Rosemont through the DEP-DEC pathway.
- The collaboration plan between Sir Wilfrid Laurier School Board and Vanier College submitted to the Ministry of Education aims to create conditions for admission and identify equivalent courses to streamline students' transition from vocational studies to a college technical degree.
This document outlines an ePortfolio approach for career exploration and pathways. It discusses using ePortfolios to help students navigate their education by mapping curricula and exploring careers. The presentation includes activities where students explore different trades through hands-on projects and reflect on their experiences in an ePortfolio. The goal is to use ePortfolios and data to improve student success and support lifelong learning.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
2. Introduction
SCRATCH components
Stage
Sprites
Backdrops
Scripts (Visual Programming)
2.0 vs 3.0 User interface
Workshop outline
Hands-on activities
Catch the yellow fish
Video motion sensing
Heart beat
3. Why teach coding ?
it’s important for youth to learn to code for a few reasons:
1. Coding is a superpower. Learning to code let’s kids build -- not just consume the technology
around them like video games, websites, robots and more.
2. Coding helps kids develop new ways of thinking. Learning to code helps kids develop other
crucial and transferable skills -- like computational thinking -- allowing them to tackle problems,
outside the realm of coding, in new and innovative ways.
3. Coding helps kids understand the world around them better. If we teach biology and
mathematics in order to understand the world around them, then knowing the basics of how
computers communicate and how to engage with them should be a given.
4. Coding can help change the world. Empower kids to use technology as a creative tool to build
solutions for problems or challenges people face everyday.
5. Coding is fun! We want kids to experience the satisfaction and thrill of building something of
their very own.
http://www.canadalearningcode.ca/week/teacher-training.html
9. Stage
This is where you can
preview what your
code does. You can
add backdrops to your
stage. You can ‘Start’
and ‘Stop’ the preview
at any time using the
green flag or red stop
symbol at the top of
the stage.
10. Sprites
Each object in Scratch
is called a Sprite. You
can add sprites by
choosing from the
library, painting your
own, uploading an
image or taking a
picture from webcam.
The Stage
(480x360 dots)
X=+240 max X=-240 min
Y=+180 max Y=-180 min
11. Backdrops
A backdrop is one of the many
possible frames, or backgrounds, of
the stage. It is located in the
background library. The background
can change its appearance at all
times. They can be named, edited,
created and deleted, but the scene
must always have at least a
backdrop. The backdrops are edited
in the same way as the sprites. They
are in the Basics tab of the Stage.
Backgrounds can also be
downloaded as an image file.
12. 12
Scripts/Code
Scripts are commands. This is
how the magic happens.
Students will use scripts to
instruct their Sprite to do what
they want it to do. From
moving forward, to saying
‘Hello’, scripts are arranged in
a logical sequence to
‘program’ the sprite. We’ll
cover each of these in more
detail as you work through
challenges.