Slides from a presentation I gave to the BYU Computer Science faculty and research students in March, 2012. Summarizes my own work on Technology-Mediated Social Participation. Follow hyperlinks on images to get to various papers (in second half of presentation).
4. Technology-mediated social
participation (TMSP)
“The goal is to create new architectures
for the online public spaces that energize
the population to contribute to vital
community and national priorities” - IEEE
Computer, Nov. 2010
6. Building the Kingdom via TMSP
Please join & help shape our new BYU LDS Tech Chapter: http://groups
7. Socio-Technical Systems
Cognitive-Technical System Social-Technical System
How a Cockpit Remembers its Speed
Hutchins, Edwin
8. Research on TMSP
• Goals:
(1) Improve the world!
(2) Develop generalizable knowledge in the process
• Research opportunities:
–Develop New Theories of TMSP
–Design Novel Technologies &
methods to support & analyze
TMSP systems
9. Research Opportunities & Strategies
Note: Images
hyperlink to
additional
• Develop tools & methods to study TMSP resources
• Examine extraordinary socio-technical systems from other
domains & translate them to TMSP contexts
• Develop & test novel socio-technical interventions in field
studies
10. Making sense of social data
Patterns are left behind New Tools to explore relational data
New Methods & Visualizations for
Exploring social experience
13. Places to Publish
• ACM – CHI
• ACM – CSCW (and GROUP)
• ICWSM
• Domain-Specific Journals
• IEEE - Social Computing
14. Questions & Discussion
Derek L. Hansen
Information Technology, BYU
dlhansen@byu.edu
@shakmatt
Editor's Notes
Introduction (family picture, Russia picture, BYU, Umich and iSchools, Maryland - 4 years, HCIL, CASCI, IGERT) Talk about iSchools
More than 500 million active users 50% of our active users log on to Facebook in any given day Average user has 130 friends People spend over 700 billion minutes per month on Facebook
See special issue of IEEE Computer, Nov. 2010 focused on Technology-Mediated Social Participation.
Please join the BYU LDSTECH Chapter!
Hutchin’s classic paper explores the idea of treating a cockpit as a unit of analysis from a cognitive psychology standpoint – one that includes both human and technological components to perform computation and memory tasks. However, as most of cognitive psychology work, it focuses on one individual and not emergent properties on a social level. What would/does a socio-technical social system look like and how can we analyze them? Lostpedia provides one example of a socio-technical system engaged in “sensemaking by the masses”.
Unfortunately, too often we as researchers only pay lip service to #1 above. My own interests lie at the intersection of information technologies, social experience, and public good domains (i.e., those that require volunteer efforts by large groups of people). I focus on two areas within that intersection: developing and applying tools and techniques for analyzing these experiences, and designing novel socio-technical systems that work in public good domains. Note that this is inherently an interdisciplinary field
Our goal is to democratize the analysis of social network analysis.