1. Inspires Project Event -
Immersive Visualisation and
Collective Intelligence
Jim Hensman
Coventry University/Serious Games Institute
July 2012
2. Aims and Agenda
Not to talk about the work of the project and demonstrate immersive
visualisation
Well, yes but … the main aim is to get your feedback, interaction and
possible future collaboration (We’ve only just begun!)
Take you through our journey and key research questions and issues
Look at the context of immersive visualisation - see how you connect
If the question is “Can you…? – the answer is “Yes”
Agenda
What we’ve done and how visualisation fits in
Interactive Demonstration/Discussion
Lunch
Demonstration of other immersive space applications
Discussion and future possibilities
3. Background
Various small projects leading to JISC Brain Project (2009-11)
Aim: To facilitate building research communities
User requirements, tools and systems, processes, organisational and
cultural issues
Focus on Coventry University (Leeds University partners)
JISC Inspires Project (2012)
Aim: To integrate and develop techniques from Brain and other
related projects (from Oxford, Warwick, Cambridge)
Focus on SPIRES Community and connections from this
EPSRC network on research spaces and environments (physical, virtual
and social aspects) – research about research
Links with related work (Serena – Serendipity, OpEx – Innovation etc)
4. The Bigger Picture - Connectivity
Human Brain
100 million neurons
1000-10,000 connections
from each
1 million new connections
each second
Right hemisphere
specialising in connectivity
5. How do we facilitate Collective Intelligence?
Prolific/
Diverse
Selective
Dynamic
Including
the senses
6. Key Question: Who to connect with?
Increased specialisation makes relevant
connections – especially
interdisciplinary ones, increasingly
difficult to find
ConnectApp tool finds links between
researchers, within and between
communities, using information on
expertise, publications, projects etc.
Links can be through common
techniques or methodologies, shared
problems, conceptual or meta-cognitive
7. Example: Finding Connections in SPIRES
Research by SPIRES network
member on wallpaper and
similar materials
Uses similar texture analysis
techniques (and similar terminology) as
used in Cancer Research relating to Colonoscopy at
Coventry University (which also connects to research
in Metallurgy, GIS, Graphic Design etc.)
This links to another SPIRES member involved in
cancer imaging research
8. Issue – What if connections are at a higher conceptual level?
Use a structured representation of
expertise and knowledge in a community
(an ontology)
Can also use organisational ontology
information
Partly human created, partly
automatically derived
Reflects both wider subject areas
(and existing ontologies) and specific
expertise of a community
Capability for automatic inferencing etc.
9. Example: Interdisciplinary connections from
diverse research areas
SPIRES members working in Petroleum
Engineering
CONNECT TO
SPIRES members working in Archaeology
CONNECT TO
Environmental researchers working on
Energy Efficiency
CONNECT TO
Cancer Researchers using Near Infrared –
Ultrasound combination
CONNECT TO
CERN Research spinoff on High Energy
Particle Cancer treatment
10. Issue: How to quantify closeness of connection
and identify trends?
Semantic distance metrics can
integrate with existing connection
weightings (Google like approach)
Trend metrics can be used to help
identify new and high growth
areas
With careful interpretation,
potential disruptive technologies/
innovations can be highlighted
11. Issue: These techniques find links to existing research. Could
they be used to suggest new areas of research?
Consider the ontologies representing
existing expertise as systems
defining “languages” that can
generate new concept specifications
Example – Infer from existing work
on computer modelling of research
communities, possible work on computer
modelling of learning communities
Knowledge generally can be represented as structures
and ontologies of “patterns” that provide a powerful
framework for sharing experience and expertise
12. Wider connotations – some possibilities
A generative framework could include
a wide variety of methods
E.g., A Remix/Mashup based
approach (Annette Markham)
An ontological representation of a
particular community’s expertise
within a wider knowledge structure is
analogous to an individual learner
model within a learning curriculum
(usable for personalised learning etc.)
13. Using the techniques to build networks and communities
Can be used to enable and facilitate
physical, virtual and mixed environments
and spaces for meeting, discussion and
social networking
Each of these areas is important, with
different capabilities and strengths and
need to be used together to build and
support communities
Building communities is an art as well as a
science and technology is only one factor.
Organisational, social, psychological and
cultural aspects have all to be taken into
account
Appropriate use of innovative technology
can make possible new types of collective
thinking, working and learning
14. Immersive Environments and Spaces – What’s so special?
Combines physical and virtual, real time and asynchronous modes
Can include local and online groups and individuals
Provides unique capabilities for individual and particularly
collective engagement, presence and interaction
Can replicate to a considerable degree our “normal” experience and provide
“authenticity” – providing a key component of the “experiential web”
Can include and integrate stimuli to all our senses – and response from them
Both conventional ( vision, sound etc.) and others (e.g., kinaesthetic)
Can “externalise” some of our internal sensations, facilitating and
stimulating collective interaction (SurroundMind concept)
Can potentially transcend conventional divisions between “intellectual” and
“aesthetic” modes of thinking (with implications for creativity etc.)
15. Today’s Demonstrations
Immersive polarised 3-D systems
Different aspects and applications of immersion
Main demo – facilitating collective thinking and
discussion
Uses several techniques described earlier through web
services (e.g., Semantic grouping of ideas, Generation of
new concepts based on collective knowledge) and core
facilities (e.g., Collective visualisation and filtering)
Other demos – related to learning, crowd sourcing,
citizen science, performance etc.
16. Questions and Comments
Thanks to the JISC for funding and support, Project Team and
Partners, Coventry School of Art and Design for event facilities
Further Information
The Project
– project-brain.org (+ project-inspires.org)
SPIRES
- www.spiresnetwork.org
Immersive Systems
- Ian Upton (ian@ian-upton.com), Joff Chafer(j.chafer@coventry.ac.uk)
Thank You!
j.hensman@coventry.ac.uk