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Designing Reusable ARGs

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CHI 2013 Presentation on Paper titled "Designing Reusable Alternate Reality Games"

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Designing Reusable ARGs

  1. 1. Designing Reusable ARGsDerek Hansen, Elizabeth Bonsignore,Marc Ruppel, Amanda Visconti, Kari KrausCHI 2013
  2. 2. Alternate Reality Games
  3. 3. Video GamesNOT
  4. 4. PervasiveAn ARG is…
  5. 5. An ARG is…Storytelling as Archeology“Alternate Reality Games.” Wikipedia.
  6. 6. Sherlock Holmes… as an ARG
  7. 7. An ARG is…Collaborative Sensemaking
  8. 8. Why make ARGs reusable?
  9. 9. Challenges to Reusability
  10. 10. MethodsInterviews15 ARG & TransmediaStorytelling expertsARG review
  11. 11. Framework: Types of ReuseReplayableAdaptableExtensible
  12. 12. ReplayableGames Stories
  13. 13. AdaptableGames Stories
  14. 14. ExtensibleGames Stories
  15. 15. Replayability Design StrategiesCyclical, event-driven playOngoing ExhibitPre-scripted TransmediaTouchesMultiple Story Paths
  16. 16. Adaptable Design StrategiesSecret Player CommunityOpen-ended ParticipatoryPre-enactmentLocation-based Gamewith common structure
  17. 17. “Play it – before you live it.”
  18. 18. Extensible Design StrategiesMultiple seasonsFrame NarrativeIn-game missionsSpin-off Products
  19. 19. Implications & Future WorkDesignPatternsFieldTestsPreservation
  20. 20. Framework + Design Strategies

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