4. Technology-mediated social
participation (TMSP)
“The goal is to create new architectures
for the online public spaces that energize
the population to contribute to vital
community and national priorities” - IEEE
Computer, Nov. 2010
8. Research on TMSP
• Goals:
(1) Improve the world!
(2) Develop generalizable knowledge in the process
• Research opportunities:
–Develop New Theories of TMSP
–Design Novel Technologies &
methods to support & analyze
TMSP systems
9. Research Opportunities & Strategies
• Develop tools & methods to study TMSP
• Examine extraordinary socio-technical systems
• Develop & test novel socio-technical interventions in field
studies
Note: Images
hyperlink to
additional
resources
10. Making sense of social data
New Tools to explore relational data
New Methods & Visualizations for
Exploring social experience
Techniques for Gaining Insight
14. Collaboration Opportunities
• With IT Department
– Human-Computer Interaction
– Cybersecurity
• Interdisciplinary Courses
– Socio-technical design course (515R – this Spring!)
– Web and Social Media Analytics (515R 570)
– Advanced Human-Computer Interaction (555)
– Advanced Web Technologies (510)
Introduction (family picture, Russia picture, BYU, Umich and iSchools, Maryland - 4 years, HCIL, CASCI, IGERT)
Talk about iSchools
1.23 Billion Facebook users.
See http://expandedramblings.com/index.php/resource-how-many-people-use-the-top-social-media/#.UweL3vldWpA for other stats.
See special issue of IEEE Computer, Nov. 2010 focused on Technology-Mediated Social Participation.
Please join the BYU LDSTECH Chapter!
Hutchin’s classic paper explores the idea of treating a cockpit as a unit of analysis from a cognitive psychology standpoint – one that includes both human and technological components to perform computation and memory tasks. However, as most of cognitive psychology work, it focuses on one individual and not emergent properties on a social level. What would/does a socio-technical social system look like and how can we analyze them? Lostpedia provides one example of a socio-technical system engaged in “sensemaking by the masses”.
Unfortunately, too often we as researchers only pay lip service to #1 above.
My own interests lie at the intersection of information technologies, social experience, and public good domains (i.e., those that require volunteer efforts by large groups of people). I focus on two areas within that intersection: developing and applying tools and techniques for analyzing these experiences, and designing novel socio-technical systems that work in public good domains.
Note that this is inherently an interdisciplinary field
Our goal is to democratize the analysis of social network analysis.