A presentation for the Texas Association of Museums 2010 on designing multi-platform content experiences for museum visitors. Presented by Nina Simon of Museum 2.0.
Slides from my presentation at the European Foundation for Quality in Elearning about how we create connections (thus the Velcro TM) for learning anytime, anywhere.
Daily Scrum yapmak akıl ve beden sağlığınıza nasıl yararlı olabilir ki? Scrum Board yapmak zihninizi rahatlatır mı? Dahası Scrum Board yapmak üretkenliğinizi arttırır mı? Review toplantıları sizi çirkin binalarda oturmaktan alıkoyar mı? Geliştirici, Analisti Kalite Kontrolcü gibi iş bölümü yapmak insanı aptallaştırır mı? İnsan da para da kaynaksa, neden daha fazla para harcayarak projeleri kurtaramıyoruz? Takımınızın en zayıf halkası en güçlü yanınızdır desem? J. Sutherland'in askeriyeden scrum’a taşıdığı ama bilinmeyen şey ne? Bir mum ve birkaç raptiye ile scrum’ın gücünün kaynağını açıklayabilir misiniz?
Ne alakası var diyorsanız sunuma ve daha Türk Telekom 2. Agile Günü'nde yaptığım youtube'daki(linki aşağıda) konuşmaya bir göz atın.
https://www.youtube.com/watch?v=evDZEBgX8yg
Curate Me! Exploring online identity through social #curation in networked le...Joyce Seitzinger
Presentation for paper presented as part of an #identity symposium at the Networked Learning Conference in Edinburgh, Scotland. Paper available on the conference website.
Slides from my presentation at the European Foundation for Quality in Elearning about how we create connections (thus the Velcro TM) for learning anytime, anywhere.
Daily Scrum yapmak akıl ve beden sağlığınıza nasıl yararlı olabilir ki? Scrum Board yapmak zihninizi rahatlatır mı? Dahası Scrum Board yapmak üretkenliğinizi arttırır mı? Review toplantıları sizi çirkin binalarda oturmaktan alıkoyar mı? Geliştirici, Analisti Kalite Kontrolcü gibi iş bölümü yapmak insanı aptallaştırır mı? İnsan da para da kaynaksa, neden daha fazla para harcayarak projeleri kurtaramıyoruz? Takımınızın en zayıf halkası en güçlü yanınızdır desem? J. Sutherland'in askeriyeden scrum’a taşıdığı ama bilinmeyen şey ne? Bir mum ve birkaç raptiye ile scrum’ın gücünün kaynağını açıklayabilir misiniz?
Ne alakası var diyorsanız sunuma ve daha Türk Telekom 2. Agile Günü'nde yaptığım youtube'daki(linki aşağıda) konuşmaya bir göz atın.
https://www.youtube.com/watch?v=evDZEBgX8yg
Curate Me! Exploring online identity through social #curation in networked le...Joyce Seitzinger
Presentation for paper presented as part of an #identity symposium at the Networked Learning Conference in Edinburgh, Scotland. Paper available on the conference website.
Game-Changing Strategies: Collections in a Digital AgeCharlotte Sexton
MuseumNext 2012, Barcelona: International Panel
This presentation considers the strategic issues we need to address in order to capitalise on our collections in a digital age. Offering a high-level overview, which encompasses everything from the impact of brands to resource management and the potential offered by strategic partnerships. Use this presentation to kick start your thinking...
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
Developing a (Digital) Strategy for Your OrganisationCharlotte Sexton
This presentation provides practical guidance on developing a (digital) strategy and is aimed at those leading change or managing digital programme delivery within museums or cultural organisations. It doesn’t really matter what you call it: digital strategy, digital engagement strategy, technical road map or just plain ‘strategy’, if your goal is to engage contemporary audiences with culture and heritage then ‘digital’ is going to be part of the mix. For museums, the great ones will be those designed around the way people live their lives now – and increasingly that means with some kind of techno gizmo in their hands. If you are going to rise to the challenge then you’re going to need a plan, and the will and skill to change old ways of working. This presentation will help you kick start the process.
Implementing Social Media in Public WorksPam Broviak
Presentation about implementing social media in the public works industry presented at the Fox Valley Branch APWA Public Works Technology Seminar on June 10, 2010.
Enhancing Public Works Services Using Social MediaPam Broviak
An overview of the use of social media tools in the public works sector. This presentation covers the current culture and outlook and offers tips and advice for understanding the Gov2.0 culture shift. The document also offers ideas about using social media to better deliver government and public works services.
These are the slides from the 9/20/2014 meeting of the Creative Community Committee, a creative leadership network for Santa Cruz County, facilitated by the Santa Cruz Museum of Art & History. Our goal is to build a stronger, more connected community together.
The story behind the institutional transformation of the Santa Cruz Museum of Art & History into a thriving, central gathering place. Presented by Nina Simon at the Internet Librarian 2014 conference in Monterey, CA on October 28, 2014.
Game-Changing Strategies: Collections in a Digital AgeCharlotte Sexton
MuseumNext 2012, Barcelona: International Panel
This presentation considers the strategic issues we need to address in order to capitalise on our collections in a digital age. Offering a high-level overview, which encompasses everything from the impact of brands to resource management and the potential offered by strategic partnerships. Use this presentation to kick start your thinking...
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
Developing a (Digital) Strategy for Your OrganisationCharlotte Sexton
This presentation provides practical guidance on developing a (digital) strategy and is aimed at those leading change or managing digital programme delivery within museums or cultural organisations. It doesn’t really matter what you call it: digital strategy, digital engagement strategy, technical road map or just plain ‘strategy’, if your goal is to engage contemporary audiences with culture and heritage then ‘digital’ is going to be part of the mix. For museums, the great ones will be those designed around the way people live their lives now – and increasingly that means with some kind of techno gizmo in their hands. If you are going to rise to the challenge then you’re going to need a plan, and the will and skill to change old ways of working. This presentation will help you kick start the process.
Implementing Social Media in Public WorksPam Broviak
Presentation about implementing social media in the public works industry presented at the Fox Valley Branch APWA Public Works Technology Seminar on June 10, 2010.
Enhancing Public Works Services Using Social MediaPam Broviak
An overview of the use of social media tools in the public works sector. This presentation covers the current culture and outlook and offers tips and advice for understanding the Gov2.0 culture shift. The document also offers ideas about using social media to better deliver government and public works services.
These are the slides from the 9/20/2014 meeting of the Creative Community Committee, a creative leadership network for Santa Cruz County, facilitated by the Santa Cruz Museum of Art & History. Our goal is to build a stronger, more connected community together.
The story behind the institutional transformation of the Santa Cruz Museum of Art & History into a thriving, central gathering place. Presented by Nina Simon at the Internet Librarian 2014 conference in Monterey, CA on October 28, 2014.
A presentation for staff and friends at the Wild Center in Tupper Lake on the complexities of building relationships between humans and institutions. First shared by Nina Simon of Museum 2.0 on 15 March, 2011
Designing Exhibition Frameworks for QuestionsNina Simon
Museums put questions on exhibit labels all the time. How can you design question-based exhibit experiences that are meaningful, beautiful, and useful to institutions and visitors alike?
At ASTC 2008, Nina Simon, Eric Siegel, Kathy McLean, and Tom Rockwell presented these provocations in a session intended to explore self-censorship in the creation of museum exhibitions (with a focus on science and technology centers).
The MuseumNext 2015 conference is all about inclusion. Everyone is "for" inclusion, but it doesn't happen on its own. How can we fight for the inclusive institutions we believe in? A keynote address delivered by Nina Simon on September 26 at MuseumNext in Indianapolis, IN.
Artist Meets Hacker June 2015 TCG Conference (with notes)Devon Smith
What happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, and robots become actors? This session will explore more than 50 case studies of artists and arts organizations using technology to comment on society, to make neighborhoods a better place to live, and to run their businesses. Updated with new case studies June 2015
Overview Of Current Museum Presence In Social Mediaconiecto
Presentation at the "Get Connected - Your Museum and Web 2.0" workshop organised by the Irish Museums Association in collaboration with the Interaction Design Centre at the University of Limerick hosted by the Hunt Museum, Limerick (13 November 2009)
An overview presentation about using social media and social networking for social causes that I gave for the Dallas Social Venture Partners on Feb. 5, 2010.
iLibrarian: Teaching the iGeneration with an iAttitudeJoquetta Johnson
In order to engage, enable, and empower the iGeneration, we must become iLibrarians. iLibrarians teach with an iAttitude and equip themselves with iTools such as iPads, ebooks, social media, mobile learning devices, IWB technologies, and more. Bring your iAttitude and your digital backpack to take- away some iTools.
"Engaging Museum Audiences" - seminars offered across New Zealand in Nov/Dec, 2009 by Nina Simon of Museum 2.0. The content is very similar to another slideshare upload by Nina, "MuseumNext Participatory Museum."
Presentation to Ark Group Community Engagement conference. Presentation covers utilising the web and social media to engage with communities online. For a non-technical audience.
Slides for a remote presentation/session for http://conference2009.e-uni.ee/index.php?n=en
SCHOOL - FROM TEACHING INSTITUTION TO LEARNING SPACE which takes place April 02 - 03, 2009 at the Estonian University of Life Sciences conference centre (Kreutzwaldi 1A, Tartu), Estonia (but I'll be in Seattle and it will be 4:30 am my time!)
The Santa Cruz Museum of Art & History (MAH) is working with the Foster Youth Museum and regional foster youth, advocates, and artists to co-develop an exhibition about transition-age foster youth that is a platform for art, dialogue, and action. The team of community partners is called C3. These are the slides from C3 meeting #2, held on 22 February 2017.
How can you make your work matter more to more people? An introduction to the ideas and stories in best-selling author Nina Simon's new book, The Art of Relevance (2016). These slides (or a version) shared in 50+ venues during The Art of Relevance book tour.
Radical Collaboration - 2015 Future of Libraries editionNina Simon
How can community members make our institutions better? By being our partners. This talk was given as the opening keynote at the Future of Libraries conference in September 2015 in San Francisco, CA.
Building Community in Museums - WHO / HOW / WHYNina Simon
"Community building" is not an abstraction. WHO are we talking about? HOW do we build? WHY do it?
A talk given at the AAM 2015 conference by Nina Simon, Executive Director of the Santa Cruz Museum of Art & History.
Radical Collaboration: Tools for InclusionNina Simon
This talk was developed by Nina Simon for the Our Museums convening in June 2014 in partnership with the Paul Hamlyn Foundation. The focus is on mechanisms for scaling up inclusive and participatory practice in museums and cultural institutions.
An exploration of institutional transformation to make the Santa Cruz Museum of Art & History a more community-driven, dynamic, successful organization. Honest successes and challenges along the way.
What does it take to truly transform how an arts organization engages with its community? This is the story of how the Santa Cruz Museum of Art & History dramatically increased its attendance, revenue, and public impact through a "revolution" in active participation and social bridging. Presented by Nina Simon at the Theater Communications Group national conference in June 2013.
Radical Collaboration: Tools for Partnering with Community MembersNina Simon
A presentation and workshop by Nina Simon and Stacey Marie Garcia at the 2013 California Association of Museums conference based on our work at the Santa Cruz Museum of Art & History collaborating with diverse community groups and individuals.
A talk given at the Nobel Peace Center on Monday, November 5, 2012 about how we transformed the Santa Cruz Museum of Art & History through participatory practice.
Igniting Customer Curiosity through Participatory DesignNina Simon
A 4-hour workshop created by Nina Simon for the Risk and Reward conference in Telluride on Sept 10, 2012. This workshop leads participants through developing meaningful relationships with visitors/customers based on personal profiles and social object connections.
Nina Simon's slides from the 2012 AAM session "Museum as Prototype" about the role of experimentation in program development at the Santa Cruz Museum of Art & History.
This session was presented at the 2012 American Association of Museum’s annual meeting by Nina Simon (Santa Cruz Museum of Art & History), Ellen Rosenthal (Conner Prairie), and Eric Siegel (New York Hall of Science). These short presentations were followed by an extensive dialogue about museums, financial models, and budgeting.
Transforming the MAH through Participatory EngagementNina Simon
A presentation offered by Nina Simon of The Museum of Art & History in Santa Cruz in conjunction with http://namac.org/node/26110 on February 29, 2012.
Slides from a panel discussion at the 2011 American Association of Museums annual meeting. Featuring Nina Simon (Santa Cruz Museum of Art & History), Beck Tench (Museum of Life and Science, Durham), Lori Fogarty (Oakland Museum of California), and Adam Lerner (Museum of Contemporary Art Denver).
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Bridging Online/Onsite Experiences in Museums (2010 edition)
1. we all live in a multi-platform world...
slides at: http://bit.ly/TAMnina2 MUSEUM 2.0
2. and our institutions are multi-platform, too.
external museum social
events &
exhibits word of mouth
festivals
programs cellphones
radio
email
television website
photo-sharing
newspaper
blogs
online media
social networks
3. some institutions have capitalized on this well...
http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
4. some institutions have capitalized on this well...
http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
5. some institutions have capitalized on this well...
http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
6.
7. but we aren’t always as creative as we could be.
Aren’t there any
OTHER doors in this
place?
PRE-VISIT VISIT POST-VISIT
8. how, as museum experience developers,
can we bridge platforms effectively?
local event
social network
museum visit
text message
educational program
website
11. three techniques
✴invite people to participate in multiple ways
✴celebrate and capitalize on visitors’ actions
✴provide audience-centered entry points and followup
12. three techniques
✴invite people to participate in multiple ways
✴celebrate and capitalize on visitors’ actions
✴provide audience-centered entry points and followup
13. what do people already do on the web?
the vast majority of social media users are not creators
16. three techniques
✴invite people to participate in multiple ways
✴celebrate and capitalize on visitors’ actions
✴provide audience-centered entry points and followup
28. three techniques
✴invite people to participate in multiple ways
✴celebrate and capitalize on visitors’ actions
✴provide audience-centered entry points and followup