This document provides an overview of STEAM jobs and computer science/programming. It discusses how information flows through different systems like the brain, an oven, and a BrainPad device. It then demonstrates various programming concepts using the BrainPad like inputs/outputs, downloading programs, using blocks and variables, and creating simple games and sensors. The document encourages the reader to try more advanced projects like making robots or apps to determine if they have an interest in programming.
The document discusses the mouse, printer, and other input/output devices of a computer. It describes the parts and functions of the mouse, including pointing, clicking, double clicking, dragging, and right dragging. It defines a printer as a device that produces a hard copy on paper and discusses dot-matrix and inkjet/laser printers. It also covers proper positioning of hands when using the mouse, keyboard, and computer, as well as other input devices like scanners, webcams, and microphones. Finally, it lists some output devices such as monitors, printers, projectors, headphones/speakers, and plotters.
The document discusses the basic functions and uses of a computer mouse. It describes the left button, right button, and scroll wheel. The main mouse functions covered are clicking, double-clicking, dragging to move or highlight items, and right-clicking for shortcuts. Different mouse pointer symbols and their meanings are also outlined.
This document defines and describes several types of computer systems including desktop computers, laptops, tablets, handheld computers, personal digital assistants (PDAs), game consoles, and handheld game consoles. Desktop computers have an internal base that houses components and connect to an external screen, keyboard, and mouse. Laptops are portable computers with smaller internal components and an integrated screen and keyboard. Tablets are touchscreen devices that allow internet access without mice or keyboards.
The document discusses the history and types of computer mice. It begins by defining a mouse as a hardware device that allows users to control the cursor and select objects on screen. The first mouse was invented in 1968 and used a rolling ball to detect movement. Over time, mice evolved to use optical sensors instead of balls and became wireless. Different types of mice include optical mice, wireless mice, trackballs, and trackpoint devices used on laptops. Touchscreens serve as mice on smartphones and tablets. The design of mice has changed significantly over the years to be smaller and more ergonomic.
The document introduces an idea from the Energy Girls to create intelligent sensors connected to a mobile app to help users save money on energy costs. The sensors would detect when lights or appliances are left on when leaving home and send a warning to the user's phone, allowing them to remotely switch devices off. The team hopes to make the system available to all users through crowdfunding to help reduce energy pollution and costs for homeowners and renters.
what is computer mouse? Mouse is an input device. Parts of a mouse, uses and different types of mouse actions. Different types of mouse click are left click, right click, double click and dragging. Parts of mouse include left button, right button and scroll wheel.
A keyboard allows users to input text and commands, while a mouse tracks movement to control the cursor. Other input devices include trackballs, touchpads, graphics tablets, touchscreen monitors, joysticks, scanners, microphones, and webcams - each serving a specialized purpose like navigation, drawing, audio/video capture, or gaming control. Together, these various input mechanisms allow users to interact with digital information and programs in diverse ways.
The mouse was invented in the 1960s at Stanford University and helped popularize graphical user interfaces. It controls an on-screen pointer to select items, access menus, and interact with programs. Early mice were blocky but evolved into sleeker designs from many companies. The mouse established computers as tools for graphics and popularized input techniques like clicking, dragging, and right-clicking. Variants include trackballs, trackpads, and keyboard pointers for less space than a traditional mouse.
The document discusses the mouse, printer, and other input/output devices of a computer. It describes the parts and functions of the mouse, including pointing, clicking, double clicking, dragging, and right dragging. It defines a printer as a device that produces a hard copy on paper and discusses dot-matrix and inkjet/laser printers. It also covers proper positioning of hands when using the mouse, keyboard, and computer, as well as other input devices like scanners, webcams, and microphones. Finally, it lists some output devices such as monitors, printers, projectors, headphones/speakers, and plotters.
The document discusses the basic functions and uses of a computer mouse. It describes the left button, right button, and scroll wheel. The main mouse functions covered are clicking, double-clicking, dragging to move or highlight items, and right-clicking for shortcuts. Different mouse pointer symbols and their meanings are also outlined.
This document defines and describes several types of computer systems including desktop computers, laptops, tablets, handheld computers, personal digital assistants (PDAs), game consoles, and handheld game consoles. Desktop computers have an internal base that houses components and connect to an external screen, keyboard, and mouse. Laptops are portable computers with smaller internal components and an integrated screen and keyboard. Tablets are touchscreen devices that allow internet access without mice or keyboards.
The document discusses the history and types of computer mice. It begins by defining a mouse as a hardware device that allows users to control the cursor and select objects on screen. The first mouse was invented in 1968 and used a rolling ball to detect movement. Over time, mice evolved to use optical sensors instead of balls and became wireless. Different types of mice include optical mice, wireless mice, trackballs, and trackpoint devices used on laptops. Touchscreens serve as mice on smartphones and tablets. The design of mice has changed significantly over the years to be smaller and more ergonomic.
The document introduces an idea from the Energy Girls to create intelligent sensors connected to a mobile app to help users save money on energy costs. The sensors would detect when lights or appliances are left on when leaving home and send a warning to the user's phone, allowing them to remotely switch devices off. The team hopes to make the system available to all users through crowdfunding to help reduce energy pollution and costs for homeowners and renters.
what is computer mouse? Mouse is an input device. Parts of a mouse, uses and different types of mouse actions. Different types of mouse click are left click, right click, double click and dragging. Parts of mouse include left button, right button and scroll wheel.
A keyboard allows users to input text and commands, while a mouse tracks movement to control the cursor. Other input devices include trackballs, touchpads, graphics tablets, touchscreen monitors, joysticks, scanners, microphones, and webcams - each serving a specialized purpose like navigation, drawing, audio/video capture, or gaming control. Together, these various input mechanisms allow users to interact with digital information and programs in diverse ways.
The mouse was invented in the 1960s at Stanford University and helped popularize graphical user interfaces. It controls an on-screen pointer to select items, access menus, and interact with programs. Early mice were blocky but evolved into sleeker designs from many companies. The mouse established computers as tools for graphics and popularized input techniques like clicking, dragging, and right-clicking. Variants include trackballs, trackpads, and keyboard pointers for less space than a traditional mouse.
Douglas Engelbart at the Stanford Research Institute invented the first computer mouse prototype in 1963 with assistance from his colleague Bill English. The mouse allows users to perform actions like pointing, clicking, right-clicking, double-clicking, and dragging on a computer using hand movements that control the mouse pointer on the screen. Different mouse actions allow users to select, move, and manipulate items.
This document summarizes different types of computer systems: desktop computers have internal components housed in a base and connect to an external screen, keyboard, and mouse; laptops are portable computers with smaller components and an integrated screen and keyboard; tablets are touchscreen devices like iPads that allow tapping on the screen instead of using a mouse or touchpad; handheld computers and personal digital assistants are mobile devices used for work and personal organization; game consoles and handheld game consoles are systems that display graphics on a screen using a handheld controller.
Presentation on mouse, keyboard and scannersRamesh Pant
The presentation discusses the mouse, keyboard, and scanners. It explains that the mouse is an input device that sends information to the computer when its buttons are clicked and typically has two buttons and a scroll wheel. It notes that the keyboard allows text input into computers and connects wirelessly or via USB. It also explains that scanners capture images from various sources for computer display and editing and come in different types for black-and-white or color scanning.
I am an authorized consultant for Dukane
Dukane offers five year warranty on all of their projectors .
Dukane is an American company. Their tech support is based in the USA
For more information and prices contact
Bill McIntosh
School Vision inc
Authorized Dukane Consultant
Phone : 843-442-8888
Email :WKMcIntosh@Comcast.net
The document discusses emerging technologies that will shape the future of computers, including holographic keyboards and storage, multi-touch interfaces, and biometric security using fingerprints and irises. Specific technologies highlighted are the i.Tech virtual keyboard, the small E-Ball computer, holographic data storage like Blu-Ray, Microsoft Surface tables, and biometric security applications. The future promises more portable, intuitive, and secure computing through these novel interface and storage technologies.
The document discusses how biometric sensor data from wearable devices can be used to create new experiences and senses through applications, such as using brain waves to navigate a maze, controlling lights with motion, touching lights that respond to heartbeats, and experiencing synesthesia through a color sheet that makes sounds. It advocates for using technology and the maker movement to hack and change the world by sharing accessible hardware and programming skills to empower everyone to become a maker.
The document discusses the basic components of a personal computer (PC), including the keyboard, screen, mouse, microphone, speakers, monitor, and system unit. It explains that PCs can help people progress globally and improve lives through modifying, copying, displaying, and sharing information, as well as allowing businesses to operate more efficiently worldwide. PCs are tools that allow users to input, view, select, and output various types of digital information and media through the interaction of these core internal and external components.
The document provides instructions for setting up and using a SmartBoard interactive whiteboard. It describes how to move and install the SmartBoard, connect necessary cables, install software, orient and calibrate the board, and describes the different modes for demo/teaching, presentations, and taking meeting notes.
This document discusses various types of computer input devices. It describes keyboards, mice, joysticks, touchpads, trackballs, scanners, and barcode readers. Keyboards can be normal, multimedia, folding, or wireless. Mice can be traditional, optical, serial, PS/2, USB, or wireless. Scanners include flatbed and handheld models. Input devices allow users to enter data and instructions into computers.
The Xbox Kinect is a motion sensing input device and controller-free gaming system created by Microsoft for the Xbox 360 console and Windows PCs. It uses a motion sensor bar to track the user's full body movements up to 6-8 feet away, allowing control through motion rather than a handheld controller. Kinect games include sports, action-adventure, fitness, dance, and family games that require different full-body motions. New Kinect systems typically cost $200-300 and include a game and controller, while used consoles can be found for $75-100. The Kinect provides an interactive gaming experience that increases physical activity over stationary console gaming.
This document describes a presentation support system that allows users to control PowerPoint slides using natural body gestures detected by Kinect devices. The system defines several gestures like swiping left or right to switch slides. It uses Kinect to detect the user's posture and gestures and sends key commands to PowerPoint to advance or go back slides. The research aims to enable more engaging presentations by freeing presenters' hands so they can gesture vividly while controlling the presentation. Future work will focus on improving gesture recognition accuracy and adding more presentation functions.
The document summarizes the main parts of a computer: the CPU which acts as the brain and processes all tasks; the monitor which displays photos, movies, and games; and the keyboard which is used to type letters, numbers, and commands. Additional parts include the mouse for pointing and clicking, speakers for sound output, and a printer for printing documents and images.
This document provides information about accessibility tools available on PCs and Macs for users with disabilities. It describes several built-in tools for adjusting screen visibility settings like contrast and magnification. It also lists third-party options for the visually and mobility impaired. The document encourages users who need advanced tools or have specific disability needs to contact the IT Helpdesk or Diversity and Disability Advisor for assistance.
This document discusses the major input and output devices of a computer. It defines input devices as tools that help enter data and instructions into a computer, like the mouse, keyboard, joystick, and scanner. The mouse controls screen cursor movement, keyboard allows text entry, joystick navigates games, and scanner imports text and images. Output devices let users see the computer's work, such as the monitor to display images, printer to print text and graphics, speaker to produce sound, and headphones for private listening. The document instructs identifying these devices and their functions.
Smart furniture for seniors: Magic Mirror, Smart Chair, 3D-printed functional...Tsenter
This document discusses three smart furniture concepts for seniors: a magic mirror, smart chair, and 3D printed functionalities. The magic mirror is an information display that uses a one-way mirror to show relevant information like weather and calendar. A smart chair uses pressure sensors to turn body movements into game controls or check sitting posture. 3D printing allows customizing handles and grips on cabinets to accommodate reduced strength from aging.
The document provides instructions for setting up and using a new MacBook Pro. It outlines steps like opening the box, plugging in the power adapter, and not opening the lids yet. It describes basic features like the keyboard, trackpad, ports and how to carry the laptop properly. Further sections explain how to power on and log in, navigate the desktop, customize settings, manage windows, launch applications, access network drives, connect to wifi and print.
Learning to Code with Minecraft & Grasshopper Booklet.pptxethanbao10
Here are the steps to complete the Chicken Rain activity:
1. Open the Chicken Rain activity in Minecraft Education Edition.
2. Use the block coding area to build a program that makes it rain chickens when you type "/rain" in the chat.
3. Take a screenshot of your agent at the end that shows your name and the chickens falling from the sky.
4. Insert the screenshot here.
5. Take a screenshot of your block coding solution.
6. Insert the screenshot here.
7. Add a table that defines the action of each block in your code like the example shown in the instructions.
Once you have completed all the steps, you will have finished the
This document provides an overview of Arduino programming and the Arduino platform. It discusses what Arduino is, what types of projects can be built with Arduino, and covers the basics of getting started, digital and analog inputs/outputs, Neopixels, and putting projects together. It also includes an agenda and summaries of the Arduino UNO board and common sensors that can be used.
This document provides tips and tricks for using technology more logically and effectively. It discusses understanding the basic theory behind how technology works using inputs and outputs. It then provides tips for specific technologies like cameras, TVs, tablets, phones, and computers. Some key tips include knowing the basic terminology and components of a device, using online help to troubleshoot issues, and persisting through challenges with technology. The overall message is that taking a logical approach to understanding inputs and outputs can help make technology less overwhelming.
This document outlines an agenda for a workshop on integrating iPads into early years classrooms. It discusses using iPads to support literacy and numeracy development through apps and digital activities. Specific app suggestions are provided for creating literacy stations, exploring math concepts like patterns and place value, and telling stories digitally. Tips are included for managing the devices, sharing student work, and displaying iPads on a projector. The goal is to explore effective ways to incorporate one or many iPads into the K-2 curriculum through multimedia apps and activities.
Douglas Engelbart at the Stanford Research Institute invented the first computer mouse prototype in 1963 with assistance from his colleague Bill English. The mouse allows users to perform actions like pointing, clicking, right-clicking, double-clicking, and dragging on a computer using hand movements that control the mouse pointer on the screen. Different mouse actions allow users to select, move, and manipulate items.
This document summarizes different types of computer systems: desktop computers have internal components housed in a base and connect to an external screen, keyboard, and mouse; laptops are portable computers with smaller components and an integrated screen and keyboard; tablets are touchscreen devices like iPads that allow tapping on the screen instead of using a mouse or touchpad; handheld computers and personal digital assistants are mobile devices used for work and personal organization; game consoles and handheld game consoles are systems that display graphics on a screen using a handheld controller.
Presentation on mouse, keyboard and scannersRamesh Pant
The presentation discusses the mouse, keyboard, and scanners. It explains that the mouse is an input device that sends information to the computer when its buttons are clicked and typically has two buttons and a scroll wheel. It notes that the keyboard allows text input into computers and connects wirelessly or via USB. It also explains that scanners capture images from various sources for computer display and editing and come in different types for black-and-white or color scanning.
I am an authorized consultant for Dukane
Dukane offers five year warranty on all of their projectors .
Dukane is an American company. Their tech support is based in the USA
For more information and prices contact
Bill McIntosh
School Vision inc
Authorized Dukane Consultant
Phone : 843-442-8888
Email :WKMcIntosh@Comcast.net
The document discusses emerging technologies that will shape the future of computers, including holographic keyboards and storage, multi-touch interfaces, and biometric security using fingerprints and irises. Specific technologies highlighted are the i.Tech virtual keyboard, the small E-Ball computer, holographic data storage like Blu-Ray, Microsoft Surface tables, and biometric security applications. The future promises more portable, intuitive, and secure computing through these novel interface and storage technologies.
The document discusses how biometric sensor data from wearable devices can be used to create new experiences and senses through applications, such as using brain waves to navigate a maze, controlling lights with motion, touching lights that respond to heartbeats, and experiencing synesthesia through a color sheet that makes sounds. It advocates for using technology and the maker movement to hack and change the world by sharing accessible hardware and programming skills to empower everyone to become a maker.
The document discusses the basic components of a personal computer (PC), including the keyboard, screen, mouse, microphone, speakers, monitor, and system unit. It explains that PCs can help people progress globally and improve lives through modifying, copying, displaying, and sharing information, as well as allowing businesses to operate more efficiently worldwide. PCs are tools that allow users to input, view, select, and output various types of digital information and media through the interaction of these core internal and external components.
The document provides instructions for setting up and using a SmartBoard interactive whiteboard. It describes how to move and install the SmartBoard, connect necessary cables, install software, orient and calibrate the board, and describes the different modes for demo/teaching, presentations, and taking meeting notes.
This document discusses various types of computer input devices. It describes keyboards, mice, joysticks, touchpads, trackballs, scanners, and barcode readers. Keyboards can be normal, multimedia, folding, or wireless. Mice can be traditional, optical, serial, PS/2, USB, or wireless. Scanners include flatbed and handheld models. Input devices allow users to enter data and instructions into computers.
The Xbox Kinect is a motion sensing input device and controller-free gaming system created by Microsoft for the Xbox 360 console and Windows PCs. It uses a motion sensor bar to track the user's full body movements up to 6-8 feet away, allowing control through motion rather than a handheld controller. Kinect games include sports, action-adventure, fitness, dance, and family games that require different full-body motions. New Kinect systems typically cost $200-300 and include a game and controller, while used consoles can be found for $75-100. The Kinect provides an interactive gaming experience that increases physical activity over stationary console gaming.
This document describes a presentation support system that allows users to control PowerPoint slides using natural body gestures detected by Kinect devices. The system defines several gestures like swiping left or right to switch slides. It uses Kinect to detect the user's posture and gestures and sends key commands to PowerPoint to advance or go back slides. The research aims to enable more engaging presentations by freeing presenters' hands so they can gesture vividly while controlling the presentation. Future work will focus on improving gesture recognition accuracy and adding more presentation functions.
The document summarizes the main parts of a computer: the CPU which acts as the brain and processes all tasks; the monitor which displays photos, movies, and games; and the keyboard which is used to type letters, numbers, and commands. Additional parts include the mouse for pointing and clicking, speakers for sound output, and a printer for printing documents and images.
This document provides information about accessibility tools available on PCs and Macs for users with disabilities. It describes several built-in tools for adjusting screen visibility settings like contrast and magnification. It also lists third-party options for the visually and mobility impaired. The document encourages users who need advanced tools or have specific disability needs to contact the IT Helpdesk or Diversity and Disability Advisor for assistance.
This document discusses the major input and output devices of a computer. It defines input devices as tools that help enter data and instructions into a computer, like the mouse, keyboard, joystick, and scanner. The mouse controls screen cursor movement, keyboard allows text entry, joystick navigates games, and scanner imports text and images. Output devices let users see the computer's work, such as the monitor to display images, printer to print text and graphics, speaker to produce sound, and headphones for private listening. The document instructs identifying these devices and their functions.
Smart furniture for seniors: Magic Mirror, Smart Chair, 3D-printed functional...Tsenter
This document discusses three smart furniture concepts for seniors: a magic mirror, smart chair, and 3D printed functionalities. The magic mirror is an information display that uses a one-way mirror to show relevant information like weather and calendar. A smart chair uses pressure sensors to turn body movements into game controls or check sitting posture. 3D printing allows customizing handles and grips on cabinets to accommodate reduced strength from aging.
The document provides instructions for setting up and using a new MacBook Pro. It outlines steps like opening the box, plugging in the power adapter, and not opening the lids yet. It describes basic features like the keyboard, trackpad, ports and how to carry the laptop properly. Further sections explain how to power on and log in, navigate the desktop, customize settings, manage windows, launch applications, access network drives, connect to wifi and print.
Learning to Code with Minecraft & Grasshopper Booklet.pptxethanbao10
Here are the steps to complete the Chicken Rain activity:
1. Open the Chicken Rain activity in Minecraft Education Edition.
2. Use the block coding area to build a program that makes it rain chickens when you type "/rain" in the chat.
3. Take a screenshot of your agent at the end that shows your name and the chickens falling from the sky.
4. Insert the screenshot here.
5. Take a screenshot of your block coding solution.
6. Insert the screenshot here.
7. Add a table that defines the action of each block in your code like the example shown in the instructions.
Once you have completed all the steps, you will have finished the
This document provides an overview of Arduino programming and the Arduino platform. It discusses what Arduino is, what types of projects can be built with Arduino, and covers the basics of getting started, digital and analog inputs/outputs, Neopixels, and putting projects together. It also includes an agenda and summaries of the Arduino UNO board and common sensors that can be used.
This document provides tips and tricks for using technology more logically and effectively. It discusses understanding the basic theory behind how technology works using inputs and outputs. It then provides tips for specific technologies like cameras, TVs, tablets, phones, and computers. Some key tips include knowing the basic terminology and components of a device, using online help to troubleshoot issues, and persisting through challenges with technology. The overall message is that taking a logical approach to understanding inputs and outputs can help make technology less overwhelming.
This document outlines an agenda for a workshop on integrating iPads into early years classrooms. It discusses using iPads to support literacy and numeracy development through apps and digital activities. Specific app suggestions are provided for creating literacy stations, exploring math concepts like patterns and place value, and telling stories digitally. Tips are included for managing the devices, sharing student work, and displaying iPads on a projector. The goal is to explore effective ways to incorporate one or many iPads into the K-2 curriculum through multimedia apps and activities.
The document provides an overview of Arduino, including what it is, common Arduino boards, digital and analog input/output, and example projects. Arduino is an open-source electronics prototyping platform that can be used to create interactive objects. It uses a simple hardware and software environment to program and develop prototypes. The Arduino Uno is one of the most commonly used boards, which contains an Atmega328 microcontroller, digital and analog pins, and can be programmed via USB. The document describes how to connect various components like LEDs, buttons, sensors and motors to an Arduino board.
The document provides an overview of Arduino, including what it is, common Arduino boards, digital and analog input/output, and example projects. Arduino is an open-source electronics prototyping platform that allows users to create interactive objects and environments. It uses flexible, easy-to-use hardware and software. Common tasks demonstrated include blinking LEDs, reading buttons, and controlling motors. The document serves as an introduction to getting started with the Arduino platform.
This project presents one of the solutions among various others, for operating a computer using hand gestures. It is one of the easiest ways of interaction between human and computer. It is a cost effective model which is only based on Arduino UNO and ultrasonic sensor. The python IDE allows a seamless integration with Arduino UNO in order to achieve different processing and controlling method for creating new gesture control solution.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
This document provides an overview of common computer components and their troubleshooting, including:
- The CPU and its functions as the central processing unit that executes instructions. Troubleshooting steps are outlined for issues like no power.
- Common computer peripherals like monitors, keyboards, mice, and printers. Block diagrams show the components and potential issues covered include no video signal, keys not working, cursor issues, and printers not powering on.
- Other devices like UPS systems are introduced and freezing or crashing issues are addressed with solutions like using Ctrl-Alt-Del and safe boot modes. Basic maintenance tips are provided like periodic reboots and avoiding dust.
The document provides an overview of Arduino, describing it as an open-source physical computing platform consisting of a programmable integrated circuit board and integrated development environment. It can be used for physical computing projects, interactive installations, and rapid prototyping. The document outlines what Arduino can do, including interacting with sensors to detect inputs and actuators to produce outputs. It explains how to get started with Arduino by obtaining a board, learning the programming language based on C/C++, and uploading simple programs to control outputs like LEDs. A pushbutton example circuit is demonstrated.
Designers, please mind the gap! Let's get started with ArduinoFahed Al Riachi
A presentation I made used to conduct a workshop introducing Arduino for Designers.
Projects are built upon work done in the official Arduino Starter Kit, and hereby shared under same Creative Common license Attribution-NonCommercial-ShareAlike
The document summarizes various types of computer system hardware including input, output, and storage devices. It describes keyboards and mice as common input devices used to enter text and navigate graphical user interfaces. Monitors and printers are mentioned as typical output devices to display and print information. Storage devices discussed include removable media, hard drives, and solid state drives used to permanently store electronic data.
The document provides instructions for creating a digital dice game using a Microbit device. It explains that the objectives are for students to 1) reproduce a simple program, 2) extend the code to display dice patterns instead of numbers, and 3) develop the code to generate a new random number when the device is shaken. It then gives step-by-step instructions for coding a basic dice rolling program using the Microbit emulator, downloading the code, and flashing it onto the physical device. Finally, it lists challenges for students to modify the code to display valid dice numbers only, show dot patterns instead of numbers, and update the random number on each shake.
A computer is an electronic device that receives input, processes it, and provides output based on instructions. Charles Babbage is considered the father of computers for designing the Analytical Engine in 1822. A computer system includes input devices, a central processing unit, output devices, storage devices, an operating system, and software. Computers are widely used for calculations, entertainment, communication, and obtaining information. They must be handled carefully and used properly to avoid damage.
This document provides an overview of an Arduino workshop. It describes what an Arduino is and its basic components like a microcontroller. It discusses connecting sensors and actuators like LEDs, speakers, and servos. It shows how to write simple programs to blink an LED or play tones. The document guides attending building projects that respond to sensors and modifying example code for different outputs. Overall, the workshop introduces the basics of Arduino programming and hardware through hands-on examples.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. • Fun and evolving career
• Higher pay
• Global Need
• Held by every race and gender
Why STEAM Jobs?
3. • Ranges from hardware to software programming
• Differ from web to mobile to IoT specialty
• Possible remote work
• Schooling is optional
Why CS and Programming?
4. Our brain helps us in sensing the world
Information flow, with our brain!
See the Apple Draw the Apple
5. The inputs are the buttons and door sensor, the outputs are
the display, the buzzer and the heating elements.
Information flow, on an oven!
Buttons
Door Sensor
Display
Heating Element
Buzzer
39. With today’s activity, you now have enough knowledge to determine if
programming is something you are interested in.
You Tell Me…
Program a Video Game?
Make a Robot?
Make a Mobile App?
What is next?
Editor's Notes
This presentation, combined with the BrainPad, provides an fun and easy introduction to computer science, for anyone age 10 and up.
Having a BrainPad per student is not required but highly recommended.
Our senses feed info into the brain, which in turn process all incoming information and determines what actions to take. You may see an apple and decide you want to draw it or want to eat it. The flow here is input process output.
Even an oven, like any typical microwave oven, has inputs to feed in info and it has a processor to handle the info, and then it has outputs that the processor controls.
The BrainPad works just like that. There are four inputs feeding information into the “brain”. The brain in this case is a tiny processor. This is just like the processor in your phone or computer, but much smaller.
Enough with theories and let us have some fun. Go ahead and visit makecode.brainpad.com and from there click the New Project button. It si the one with the big plus sign.
You now have the designer window. The simulator on the left, with block options in the middle and then your program goes on the right.
We now see “On Start” and “Forever” loops. The first one will run only one time, when the BrainPad is powered up, or if you hit reset. The forever area runs … well, forever!
We want to control the light bulb in this example. So, go ahead and from under Light Bulb, click and drag the set light bulb to block to under the forever loop. Select red for color and then do the same except set the color to blue.
Observe the simulator. The light bulb will not work as expected, but why?
Processors run very, very fast! The light bulb is in fact changing red to blue but it is happening very quickly for you to see it. This is like if you are holding flashcards and going through them quickly. I may not be able to see what is on the cards.
We want to turn the bulb red, wait for a bit, then turn it blue and now wait one more time, then finally we can repeat the steps using the forever loop.
Always pull the USB cable the same way you pushed it in. Pulling the cable sideways will rip the connector off the board and damage the BrainPad.
The BrainPad is a raw circuit that might have rough edges. Observe caution when handling the board.
Press and hold down the reset button till you see the Light Bulb turn green. This only takes a second and it is an indication that the BrainPad is ready to take a new program.
If you already have the light bulb blinking project up, leave it as is. Or you can start a new project. Now, find the show image block and drag it to inside the on start. This is telling the BrainPad to show an image when it starts up. Go ahead and pick one of the images. Verify that the program does what it should do on the simulator.
The on start and forever blocks are found under loops, in case you lost them.
When you click download, the browser will show you the program file that you can download. Go ahead and save it into the BrainPad drive that shows whenever you put the BrainPad in programming mode, that is when you hold the reset button till the bulb turns green.
Simply drag what you do not need back to remove them.
The on start and forever blocks are found under loops, in case you lost them.
Go ahead, change the image on the screen and the light bulb. Do not forget to test use the pause block as well.
Break and Q&A.
This course does not cover coding in JavaScript but it is always beneficial to peek at the code whenever you make changes to block. In the future, once you are comfortable, you can switch to using JavaScript.
Add play sound block to the program. You may want to place it in the on start vs the forever loop. We also used until done so the BrainPad will not continue to the next block until the sounds is done playing. Otherwise you may have multiple sounds overriding each other.
Select different sounds and try on the simulator and on the actual BrainPad. Try using two sounds back to back.
Try playing different tones and make some beautiful melodies as you like.
To read the button, we can repeatedly check if the button is pressed (do not use was pressed). We used the if statement to give the program some intelligence. And if we determined the button is pressed then the BrainPad would play a sound.
The other option to read a button is using an event. Event basically a piece of program that runs whenever something (an event) happen. On this case, th even on button will fire whenever a button is changes. What button and what change is determined by the drop-down options.
Yes you can see the light but let us see it how physics see it.
Try this in the simulator and try to adjust the light level. Then try it on the BrainPad and try to cover the light sensor. Then shine a flashlight on it and observe the display.
This is useful to see the light change graphed over time.
We want to change the light bulb color depending on the status of the left button. Processors understand very small operations and we have to be very specific. Pressing the left button will turn the light bulb red but releasing the button will not do anything, simply because we didn’t tell it what to do! We have to specifically state what to do when the button is not pressed or use the else statement.
It is possible to nest if statements, meaning put an if inside an if. But a better approach is to use operations like and and or. This works exactly how you read it. If the left button is pressed and the right button is pressed, then do something.
Show the temperature on the screen and also give an indicator when the temperature is too hot. Testing this program on the simulator is easier since changing the room temperature won’t be quick! However, you can touch the temperature sensor and it will go up a couple of degrees in a few seconds.
Run through this exercise by modifying the previous example.
Time for a break and Q&A.
If I say Gus is 12-years-old. You now have a variable in your brain called Gus’s Age! Anytime I refer to Gus’s Age, you know it is 12. I can now say that Greg is 2 years older than Gus and you will automatically know that Greg is 14-years-old. That is because you have accessed the variable in your memory, called Gus’s Age!
When the left button is pressed down, we will change the variable called number but -100. Since this is a negative number, we are decrementing by 100. We then also increment the number when the right button is pressed.
The older we get, the lower frequency we can hear. This exercise shows the frequency on the display and play it on the buzzer. Keep pushing the right button to raise the frequency until you can’t hear the buzzer from 10 inches away.
One of the inputs on the BrainPad is called and accelerometer. It is used to measure acceleration. Any movement introduced to the BrainPad is translated into acceleration. This can be used to detect any shakes, like earthquakes, or you taping on the table.
Change acceleration from strength to X and tilt the BrainPad while observing the value on the screen.
By adding a siren sound that plays when acceleration is high, you can detect if someone is trying to take your BrainPad.
The BrainPad is equipped with two servo motor ports. There are two kinds of servo motors, the ‘continuous servo’ and the ‘positional servo’. The continuous spins continuously, while the positional servos are set from 0 to 180 degrees.
As mentioned, positional servo motors can be set to specific degree, 0 to 180. These blocks demonstrate that movement using buttons.
Read the light level and then scale it to 0 to 180 degrees, then use the result to control the position of a servo motor. Let’s also show the light level on the screen.
You can attach a straw to the servo motor to make a much larger and cooler guage.
Can you modify the code to show the degrees on the screen as well?
The other type of servos is full rotational. Those can be used to move a robot for example.