The document discusses Nathaniel Spohn's vision for a family board game called "Impact" that combines competition and collaboration to teach players about solving global problems in an engaging way. The game is meant to give players a holistic understanding of their environmental impact and positively associate them with protecting the environment in a fun way, rather than being preachy. Several people who reviewed or played the game felt it has potential to challenge views on sustainability issues and increase understanding about these topics in an innovative way through play.