3.
Jane is a game designer/ psychologist and her #1 goal
in life is to see a game developer win a Nobel Peace
Prize. She is the founder of Gameful.
Biography
4.
Reality is Broken is a book about a game designer that
wants humanity and society to notice how important
games are in our lives from an objective point of view.
What's it about
5.
Following her ideas she has found out 4 steps:
1. Mental Resilience
2.Phisical Resilience
3.Emotional Resilience
4. Social Resilience
Her Research
10.
There are 3 main subjects for this book:
Subjects from the book:
11.
This is the first part of the book which explains us all
the different qualities and understanding of what is a
game, things like why we play them, why we need
them, why we enjoy them, how old are games and
many more reasons why we enjoy games.
Why Games Make Us
Happy
12.
This is the second part of the book that basically talks
of the central topic of the book of how we can change
our world, society and thinking strategies if we treat
life as a game, fixing reality as it is broken.
Reinventing Realities
13.
This is the last part of the book which talks about
how a game that becomes such a success can make
the world go around, by making groups of fans,
followers, endind with the conclusion that with all
the problems reality is better, saying that games
make us better and makes us change the world with
what we learned, if we tackle the world as a game
we can do good for it by being happy and accepting
challenges just as in a game.
How Very Big Games
Can Change The World
14. 10,000 hours gaming by age 21
Urgent optimism -
Social fabric – bonds takes a lot of trust
Blissful productivity -happier working hard
Epic meaning – epic story
If we can focus those hours
and skills into solving real life
problems we could have a better
world.
Possible applications
15.
The way the author works is that she shares a topic and
a finding and compares it with another's work. To
further improve her point of view.
In a way she uses a
persuasive kind of speaking.
Methodology
17.
“Games aren’t a distraction to real life, games fill a
life with positive emotions, positive activity, positive
experience”
at the end we should integrate games into a normal
life, without looking at it as a separate thing.
“Games aren’t leading us to the downfall of
humanity, They’re leading us to it’s reinvention.”
Ending