22. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
23. What museums give us: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
24. Why does it matter that museums can do a better job of creating real happiness for their visitors ?
25.
26.
27.
28.
29. a future forecast ( 2019 ): the rise of a sustainable happiness movement
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
87. a future forecast ( 2024 ): museum-organized games help invent the future & change the world
88.
89.
90.
91.
92.
93.
94. Engagement harnessed in 6 weeks: a community of >7000 forecasters >1000 stories about the future >500 active strategy forums >500 collaborative superstructures
98. We need a new kind of institution: one that seeks to create sustainable, world-changing happiness as its primary mission.
99. Museums should give us: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
100. Museums should teach us: mobbability influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation signal/noise management
101. Museums can invent a better future – by making us happier and helping us collaborate to save the real world.
102.
103.
104. GAME MISSION on TWITTER: INVENT THE FUTURE OF MUSEUMS IN # 2019
105. Gaming the Future of Museums JANE M C GONIGAL, PhD INSTITUTE FOR THE FUTURE [email_address]
Editor's Notes
How will museums change over the next 25 years? What will museums be like in 2034?