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Gaming  the Future   of   Museums JANE M C GONIGAL, PhD   INSTITUTE FOR THE FUTURE December 2, 2008/ 2019 / 2034
 
The Museum of Impossible Things   (November 2019)
Gaming  the Future   of   Museums JANE M C GONIGAL, PhD   INSTITUTE FOR THE FUTURE [email_address]
 
Game Designer  Nominated for  a Nobel Prize by 2034
Game PLAYERS  Nominated for  a Nobel Prize by 2034
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What humans crave: 1. satisfying  work  to do 2. the experience of  being good  at something 3. time spent with  people we like 4. the chance to be a part of  something bigger
What museums give us: 1. satisfying  work  to do 2. the experience of  being good  at something 3. time spent with  people we like 4. the chance to be a part of  something bigger
Why does it matter  that museums can do a better job of creating real happiness for their visitors ?
 
 
 
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a future forecast   ( 2019 ):   the rise of  a  sustainable   happiness  movement
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SATISFYING OUR DESIRE FOR   ENGAGEMENT . * ,[object Object],[object Object]
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What humans crave: 1. satisfying  work  to do 2. the experience of  being good  at something 3. time spent with  people we like 4. the chance to be a part of  something bigger
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official partner
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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In 2008, happiness is games.   In the future , happiness will be passionate, successful participation in really big systems we care about.
 
World Without Oil *
 
 
 
 
 
 
 
mobbability
cooperation radar
ping quotient
influency
multi-capitalism
protovation
open authorship
signal/noise filter
longbroading
emergensight
Collaboration superpowers mobbability  influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation  signal/noise  management
a future forecast   ( 2024 ):   museum-organized  games help invent the future &  change the world
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Engagement harnessed in 6 weeks: a community of  >7000 forecasters >1000 stories about the future >500 active strategy forums >500 collaborative superstructures
 
The Museum of Impossible Things   (November 2019)
So what’s important?
We need a new kind of institution: one that seeks to create  sustainable,  world-changing   happiness   as its primary mission.
Museums should give us: 1. satisfying  work  to do 2. the experience of  being good  at something 3. time spent with  people we like 4. the chance to be a part of  something bigger
Museums should teach us: mobbability  influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation  signal/noise  management
Museums   can invent a  better future  – by making us happier and helping us collaborate to save the real world.
[object Object],[object Object]
[object Object],[object Object],GAME MISSION:  INVENT THE FUTURE OF MUSEUMS IN  2019
GAME MISSION on TWITTER:  INVENT THE  FUTURE OF MUSEUMS  IN # 2019
Gaming  the Future   of   Museums JANE M C GONIGAL, PhD   INSTITUTE FOR THE FUTURE [email_address]

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Gaming the Future of Museums - a lecture by Jane McGonigal

Editor's Notes

  1. How will museums change over the next 25 years? What will museums be like in 2034?