To be presented at:
"Ideas in Mobile Learning Symposium", 6th - 7th March 2014, Watershed, Bristol UK, Organised by Designing for Digital Learners (D4DL) Research Group. This event is supported by QR (Quality Research) funds from UWE Bristol
Now closed to new submission, but we have a few places left. Register at: http://goo.gl/jVypI7
BIIML 2014 Preliminary Programme now available: http://cloudworks.ac.uk/cloud/view/8540
Event link:
http://cloudworks.ac.uk/cloudscape/view/2896
Media Education through Open and Distance Learning in IndiaAnkuran Dutta
Media education has become an important area of study in the last two decades in India. There is a growing demand of skilled professionals in the media sectors, but the data displays that the demand is not met by the existing conventional system. In such a situation, open and distance learning can play a significant role to meet the demand of the skilled manpower. Hence, media education has been offering by educational institutions from school level to the research degrees. The National Institute of Open Schooling has about 75 vocational courses with the objectives to meet the need of the skilled manpower for the growing sectors of economy, to prepare students for self-reliance and to enhance individual employability . In addition to that media courses have also been offering by Indira Gandhi National Open University (IGNOU), 13 state open universities and a few of 150 dual mode universities at various levels. But what are the SWOT analyses on the media education through open and distance learning in India?
Media Education through Open and Distance Learning in IndiaAnkuran Dutta
Media education has become an important area of study in the last two decades in India. There is a growing demand of skilled professionals in the media sectors, but the data displays that the demand is not met by the existing conventional system. In such a situation, open and distance learning can play a significant role to meet the demand of the skilled manpower. Hence, media education has been offering by educational institutions from school level to the research degrees. The National Institute of Open Schooling has about 75 vocational courses with the objectives to meet the need of the skilled manpower for the growing sectors of economy, to prepare students for self-reliance and to enhance individual employability . In addition to that media courses have also been offering by Indira Gandhi National Open University (IGNOU), 13 state open universities and a few of 150 dual mode universities at various levels. But what are the SWOT analyses on the media education through open and distance learning in India?
Open, Distance and eLearning in India: Status and TrendsCEMCA
Presentation on 22 September 2013 at the National Conference on Higher Education: Emerging trends organised by Raj Bhawan, Bihar. (uses some slides from other other sources)
A framework for measuring mobile learning successMichelle Lac
This presentation was delivered to the Swinburne anzMLearn Symposium on the 24 November 2015. Organisations are invited to participate in the most recent research in measuring mobile learning success.
Open, Distance and eLearning in India: Status and TrendsCEMCA
Presentation on 22 September 2013 at the National Conference on Higher Education: Emerging trends organised by Raj Bhawan, Bihar. (uses some slides from other other sources)
A framework for measuring mobile learning successMichelle Lac
This presentation was delivered to the Swinburne anzMLearn Symposium on the 24 November 2015. Organisations are invited to participate in the most recent research in measuring mobile learning success.
How institutions make decisions to accept or reject technology innovation has been explored by academics with the assistance of the Technology Acceptance Model (TAM). Scenarios involving successful delivery of online learning from degree granting universities guide this literature review. It examines decision processes influenced by TAM methods combined with dominant research perspectives such as Self-efficacy Theory and Universal Technology Adoption and Use Theory. This paper analyzes which variables determine perceptions of usefulness, attitude and preferences and become frequent factors to influence typical TAM results. It identifies patterns about reliable predictors of outcomes (behaviors, aligning IT and preferences) for educational investments in learning environments, content delivery and teacher preferences. Adoption of technology is a complex, inherently social process guided by perceptions or misperception of value and ease of use. Thus, facilitating a decision to adopt devices, software or processes must address emotional, cognitive, and contextual concerns of all stakeholders.
Prepared for TCC conference, 2011
Learning English reading in a mobile-assisted extensive reading program怡娟 黃
As mobile devices rapidly developed, many language teachers tend to conduct extensive reading program through mobile devices to increase learners' motivation.
Track 02 - Educational innovation
Authors: José Carlos Sánchez Prieto, Susana Olmos Migueláñez and Francisco José García-Peñalvo
https://www.youtube.com/watch?v=rP98kYJZyp0&list=PLboNOuyyzZ879QIq5OTq3y3qE62GN4Api&index=5
An online flea market in higher education using c2 c e commerce model a requi...Struggler Ever
In higher education district, college students are special consumers. Second hand goods are their main needs while they are in college. Thereby public e-commerce websites may not fulfill their requirements. Trustworthiness and security, between e-commerce websites’ users, are also other issues that students, as buyers or sellers, are concerned about that public e-commerce users are still paying off its repercussions. Thus, it is essential to have an online flea market in higher education that specifically tailored to the students’ needs and demand. This study proposes a comprehensive requirements model that can be referred as guidelines to developing an online flea market for a higher education district. The methodology for constructing the requirements model involves four main phases, which are theoretical study, requirements elicitation, requirements’ analysis and requirement validation. The requirements model consists of several Unified Modeling Language (UML) diagrams, content, hypertext and presentation modeling; as well as list of requirements and use case description. The results form the requirements validation and it is very promising. Moreover, it demonstrated a significant efficiency of the requirements model towards a higher education district. After all, this work contributes to the requirements engineering domain specifically and to the body of software engineering generally.
Consumer acceptance of app only model of e commerceAkash Gupta
A study to access consumer acceptance level of app only model of e-commerce companies. A research project report involving a survey report with validation of result using analytics.
Perceived Usability Evaluation of Learning Management Systems: A First Step t...Nikolaos Tselios
Perceived usability is an important requirement of educational software, affecting greatly student’s learning effectiveness and overall learning experience. Although the System Usability Scale (SUS) questionnaire is considered as a de facto standard for perceived usability evaluation, surprisingly, few studies are reporting results from evaluations related to Learning Management Systems. In addition, given that the questionnaire comprises 10 questions presented in English, its applicability in studies involving speakers of other languages is questionable. In this paper, a first step towards standardization of a Greek version of SUS in the context of Learning Management Systems perceived usability evaluation is reported. To this end, three studies involving 280 university students in both blended and distance learning education were conducted. Analysis of the results demonstrated the validity and reliability of the Greek version of SUS.
Presentation by Helga Dorner, Centre for Teaching and Learning at the Central European University, Hungary for the European Distance Learning Week's final day webinar on "Digital skills in teaching and learning – are we on the right track?" - 11 November 2016
Recording of the discussion is available here: https://eden-online.adobeconnect.com/p80lg2b5akr/
The recording of Deirdre Hodson's presentation is available here: https://eden-online.adobeconnect.com/p9bqnf9swq2/
This project aims to help students to improve their writing skill through the use of the internet. EFL teachers will be able to use this project guidelines in order to get the best they can from their students.
Inclusive learning design for Online LearnersRichardM_Walker
This talk reflects on the key lessons learned from the University of York’s teaching experience during the pandemic, addressing flexible design and delivery of teaching to support the needs of a fragmented student, located on campus and off site / overseas across different time zones.
It recounts how we have refreshed our inclusive learning strategies in the light of the pivot to online learning delivery.
Impact of technology on teaching and learningSteven Poast
The benefits of technology in the traditional and online classrooms are reviewed. Student performance and perception are researched to see positive impacts in educational environment.
Evidencing Excellence in teaching, learning and assessmentdebbieholley1
The third is a series of keynote talks as adjunct Professor visiting the University of the Sunshine Coast.
With thanks to Anita Jones, General manager, CSALT USC for co-presenting
Evidencing Excellence for Fellowships: AdvanceHE, the awarding body, have recently updated the criteria for fellowships at all levels. This interactive session will highlight the main differences in approach, and offer suggestions and ideas for staff seeking to apply for Fellowships. There will be lots of time for discussion and questions.
Visualisation and Simulation for teaching, learning and assessmentdebbieholley1
Session two of a series of keynotes talks at the University of the Sunshine Coast
Visualisation and Simulation:
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21)
Debbie contributed to the Delphi study above, , and to the updated with findings due this June. This session will consider the opportunities afforded by Visualisation and Simulation; and discuss ways in which educators can draw upon both lo-tec and hi-tech solutions in a range of disciplinary contexts; and consider what digital futures may offer us as educators, as well as those we educate, our students.
Building digital capability across the university sectordebbieholley1
Session one in a series of keynotes as adjunct Professor visiting the University of the Sunshine Coast
Debbie worked with the team t embedding a new Virtual Learning Environment (D2L:Brightspace) and will share some of the pedagogic strategies that underpinned our digital transformation work. A case study of our recent curriculum development work in Nursing will be shared, this saw the UK JISC Digital Capability Framework mapped across the three-year undergraduate BSc Nursing Sciences, the first Nursing School in the UK to map these. A curriculum development workshop on how this was accomplished drawing upon staff, students and experts is available during her visit.
Spaghetti Symphony to Technology Harmonydebbieholley1
Introducing Prof Ed McFly our personalised Artificial Intelligence Maestro. AI BOTS, underpinned by Machine Learning algorithms are reported as the future in sectors from engineering to health to education. Market analysts predict the global market of $12billion (2023) will grow by 470% within five years to an incredible $72 billion, transforming the way in which we seek and access new ways of working and learning.
However, challenges of trust, confidence, competence, and communication remain.
A Masters Unit, “Global Innovation Management” scaffolded the learning experiences of 157 students from hands-on team building of spaghetti tower to developing their own innovative AI Avatar videos, guided by Prof Ed McFly. Regarding Professor Ed McFly's existence, 46.3% believed and 20.9% were uncertain. Students expressed enthusiasm, describing AI as impactful, innovative, and beneficial for future careers. Positive feedback on the AI seminar emphasised satisfaction, engagement, and educational value. Recommendations include further AI integration into teaching, allocating more exploration time, addressing concerns, enabling more collaboration, exploring diverse AI applications, and continuous improvement.
Despite mixed sentiments, the positive feedback indicates AI's potential to significantly enhance learning experience. As we share our resource bank, participants will follow in the footsteps of our students as they, and we, explore AI.
Student reboot 4.0: the affordances of their Brave New Worlddebbieholley1
Join us for a session which reimagines the student experience through the lens of innovation, technological empowerment and inclusivity. Higher Education has accelerated the move towards Education 4.0, a technologically fueled, student centric model that promotes flexible learning paths and focuses on knowledge/skill requirements of the industry (FICCI and EY Vision 2040). In ‘Brave New World’ Aldous Huxley sets out a dystopian futuristic world state anticipating huge scientific advancements. This draws parallels with the citizens (our learners) being environmentally engineered into an intelligence based social hierarchy through existing tools and approaches; an alternative, we argue is to empower learners, (re)locating and positioned them at centre of educational programs. Opportunities afforded by travel frame the student ability to create a strong impression at interview. Research shows that marginalised /excluded groups can be disadvantaged by this lack when seeking graduate employment. Can technology assist our learners in building resilience, social capital and a pathway to success? We will:
Explore the student journeys of Shahida (a medical student) and Kevin (an art student) as they seek to build their portfolios by travel; participants will help to select their final destinations
Consider the challenges of ‘real’ and ‘virtual’ travels in building confidence and social capital
Co-create of a padlet to share ideas about technologies and the ways in which these may empower or disempower our learner of the future.
Valuing the invisible: metrics and meaningdebbieholley1
There is always a 'But'. With ownership of knowledge is no longer a University prerogative:, how can Universities demonstrate their value and value(s)? This question is explored through the lens of how we support students and their learning. With investment in sophisticated learner analytic packers to track, monitor and identify patterns of usage as students access our VLEs, how are we making meaning from the metrics? This talk sets out to take a student perspective on this hotly contested debate.
Towards a taxonomy of scale: a sustainable approachdebbieholley1
Background:
Taking simulation from concept through to scalable delivery is complex, contested and an under-theorised process. The traditional approaches to scaling innovations, proposed by Everett Rogers in the 1960s is the notion of diffusion of innovation; we argue that this is of limited use in our context of working with NHS health professionals supporting their learning post-covid. Our approach to scaling draws the upon the well-tested seminal works on taxonomies by Coburn (2003) [1] and her dimensional framework, Dede et al (2007) [2], with their educational scaling model, plus the systematic review of Greenhalgh et al (2004) [3] in health services.
Method
By considering the ways in which our eight Health Education England (HEE) simulation projects have been delivered, this work presents an emerging framework, designed to enable the orchestration of team discourse about theory, the production of simulation artefacts as tools for design discourse and the identification of scalable systemic pain points. We pay particular attention to scaling innovations in practice and organisational change, which are in our view enabling factors in the sustainable adoption of learning technologies by end users in the workplace.
Findings
Successful scaling is more than just being about the number of users we can reach. It requires underpinning by an understanding about the changes in practice an innovation can bring about, and how valuable these changes are to stakeholders. Challenges remain as to whether such changes can be sustained over time, and the extent to which users and stakeholders are involved in co-creating the innovation. Individuals within the organisations – and their attitudes, beliefs, and habits – play an equally important role in exploring new technologies and practices with an open mind and perceiving these as an added value in their work environment and daily routines.
Conclusion
This work illustrates the need to strategically involve the ‘missing middle’ and starts to identify the key role these people play in that space between where scaling factors reside between top-down strategy and bottom-up initiatives.
References:
[1] Coburn CE. Rethinking scale: Moving beyond numbers to deep and lasting change. Educational researcher. 2003 Aug;32(6):3-12.
[2] Dede CH, Rockman S, Knox A. Lessons learned from studying how innovations can achieve scale. Threshold. 2007;5(1):4-10.
[3] Greenhalgh T, Robert G, Macfarlane F, Bate P, Kyriakidou O. Diffusion of innovations in service organizations: systematic review and recommendations. The milbank quarterly. 2004 Dec;82(4):581-629.
The Brave New World of the University of Bedfordshire (v4.0) debbieholley1
Education 4.0 is conceptualised as a set of choices through a lifelong pathway whereby learners have ownership and control of their studies, as they weave seamlessly between education and employment. (FICCI and EY Vision 2040). With the learner firmly placed at the centre of educational programs, instructional approaches, learning experiences and academic support strategies that are aligned to the learner’s distinct needs, aspirations and interests, what are the opportunities and challenges for a redefinition of the education ecosystem? Will we launch the ‘Brave New World’ of Aldous Huxley (1932), set out in his dystopian futuristic world state novel which anticipated huge scientific advancements, with citizens being environmentally engineered into an intelligence based social hierarchy? or will we draw upon technologies to enrich the student learning experience by focusing on employability and providing opportunities for research excellence? Responding to the evolving student needs coupled with rapidly changing industry demands, HEIs now have a greater onus to develop an ecosystem that will provide a high-quality educational experience.
Link to BOT:
https://youtu.be/eqFzfa11_aU
Please contact Debbie for full slide deck.
Creating authentic learning environments: An evaluation of Godzilla (II) the...debbieholley1
OMG Godzilla II is the second outing for Godzilla, a film prehistoric reptilian monster awakened and empowered by nuclear radiation. Drawing upon the imaginary scenario of the creature arriving in Dorset, creating panic and havoc and needing the emergency services to deal with the aftermath, this Pecha Kucha presentation will demonstrate the operationalisation of events as we put first and third year Paramedic Science students though a casualty prioritisation and treatment set of scenarios. Godzilla wreaked havoc yet again upon the estates of BU, in facilitating this immersive experience we exploited our student’s sensory boundaries, in the austere learning environment of an underground car park.
Directing staff and volunteers steered the vision and collective response to the multifaceted tasks presented to our students. The resulting exercise enabled a holistic evaluation of risk assessment, whilst in play as students demonstrated their thinking through structured feedback of their clinical treatment and decision making, of scalable multiple patient scenarios, on a platform that allowed our students to demonstrate praxis.
50 students across our UG programme tackled aftermath of the mythical beast’s anti-social and terribly inconvenient behaviour. OMG Godzilla II and our wider simulation programme blend theory through an innovative and disruptive paradigm. The team informed our pedagogic approach from lessons recognised appraised from previous student feedback and our professional networks and experience. This fresh approach structured multiple iterations of timed simulation, as a conduit to enhancing our student’s experience. This succinct review will demonstrate how our design and development process structured achievable solutions, for this complex educational practice, and thus we argue; our pedagogy is an evolving conduit for the advancement of knowledge, addressing a multi-faceted and complex simulation – a hi-fidelity major incident.
Tech Chat: technology mediated learning
In an institution where we place a huge value on our ‘campus premium’ changing our teaching spaces with the investment in the Bournemouth Gateway Building has created buzz and excitement. Enhancing the student experience and building staff confidence to ‘blend’ the best of face-to-face and online delivery is at the heart of the Tech Chat series. Designed as a collaboration between FLIE expert practice and Faculty digital pedagogic expertise, the Tech Chat hosts live discussions; shares good pedagogic design; shows ‘how to’ work with a range of online learning tools; offers immediate demonstrations ‘in situ’; promotes the FLIE digital pedagogy framework and offers staff a ‘safe space’ to practice in and most importantly, to build confidence.
Coming out of Covid, in the Faculty of Health and Social Sciences our technology/pedagogic response has been underpinned by the humansing values of Todres et al (2009); building value-based communities of practice (Holley et al (2021) and Vygotsky’s (1978) conceptualisation of the Zone of Proximal Development. Vygotsky’s ideas support socially constructed learning, especially when mediated by technology. We were influenced by Cook (2010) who proposed an extension of Vygotsky's concepts to explain how learners collaborate, using tools to mediate learning (mobile phones, augmented reality, language). This approach underpinned the technology-mediated problem solving where learners (in this case staff) participated in new contexts for learning.
This presentation will showcase some best practice examples of the new contexts for learning.
References:
Cook, J. (2010) ‘Mobile phones as mediating tools within augmented contexts for development’, International Journal of Mobile and Blended Learning,2(3), pp.1-12.https://doi.org/10.4018/jmbl.2010070101.
Holley, D., Quinney, A. and Moran, J. (2021) “Building a values-based community of practice in Nursing Sciences during the Covid-19 pandemic ”, Journal of Learning Development in Higher Education, (22). doi: 10.47408/jldhe.vi22.745.
Todres, L., Galvin, K.T. and Holloway, I., 2009. The humanization of healthcare: A value framework for qualitative research. International Journal of Qualitative Studies on Health and well-being, 4(2), pp.68-77.
Vygotsky, L. (1978). Mind in Society. In: Cole, M., (Ed.) The development of higher psychological processes. Cambridge MA: Harvard University Press.
Abstract for FLIE Learning Conference 2023
A hotly contested debate in Higher Education remains: where does the responsibility lie for the development of student learning and writing? Wherever our students are learning, they are writing, be it formatively, creatively, or summatively, often with pain and pressure, but seldom for pleasure. The process of academic writing can free up thinking and ideas - and be an initiation into and participation in wider professional and academic discourses, and creativity, drawing, observations and alternative ways of creating visual data (Ridley 2010) as well as more tactile approaches such as Lego Serious Play (James and Nerantzi 2019) can form part of this process. This presentation will share the work of the Department of Nursing Sciences staff, as they took an active participant approach to engaging students with their learning as part of their reflection of teaching practice (PREP) during the past academic year; and the student responses to these different ways of learning.
References
Sandra Abegglen, Tom Burns and Sandra Sinfield (2021) Supporting Student Writing And Other Modes of Learning and Assessment. A Staff Guide. Calgary: PRISM Open Access.
James, A. and Nerantzi, C., 2019. Sketch: our learning journey with LEGO®. The Power of Play in Higher Education: Creativity in Tertiary Learning, pp.239-242.
Ridley, P. and Rogers, A., 2010. Clinical Education, Health & Social Care. University of Brighton.
Why students engage in simulation and how it prepares them for workdebbieholley1
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” (Lee et al 2021).
Employers seek graduates who can demonstrate attributes that organisations require to operate successfully and develop in the future. As students transition out of HE, they should have the ‘abilities and capabilities to maintain employment’ (Asiri et al, 2017 p2). The Jisc Student Experience Report (2022) identified that 43% of students did not perceive their learning materials to be engaging or motivating. Immersive technology and simulation may offer the solution to this disconnect. In health sciences (HEE 2020), simulation is an established signature pedagogy and is being increasingly developed for use in other disciplines such as a business and psychology.
Simulations can be designed for cognitive absorption, the psychological concept of flow and deep absorption in learning, proposed by the Open University (2021). Premised on the innovation of best learning moments the student tasks in these case studies are designed to engender deep involvement, through memorable learning activities. Signature pedagogies (Thompson et at 2012) for professions can provide a means for institutions to achieve the requirements of OfS’s B3 (2022) which values the links between the provider and the employer.
Learning Developers have a pivotal part to play operationalising B3 for their institutions and our workshop invites participants to experience three different types of simulation, a) a business game, b) a mass casualty evacuation and c) embodiment as part of the psychology research unit. Participants will be encouraged to explore the factors that support the successful deployment of these technologies and to share and plan how to deploy these and other technologies in their own contexts.
A manifesto for the metaverse: opportunities and challenges for learning deve...debbieholley1
ALDinHe workshop
Drawing upon a section of the co-created Learning Development (LD) Manifesto, in this workshop we invite participants to come and be creative – and imagine beyond what LDs do now into what LDs may do in the future, inspired by the metaverse. The metaverse is a science fiction hypothetical iteration from the book ‘Snow Crash’ (Stephenson 1992) set in a near future where the global political structure has collapsed (!), a tiny number of super-corporations control most aspects of life, and the rich spend their time in the metaverse.
Today the metaverse is the Facebook owned platform Meta, which Mark Zuckerberg explains as “an embodied internet where you’re in the experience, not just looking at it”. Rather than our current 2D, screen-based internet, the metaverse will be a 3D virtual space, accessed by either a VR headset or AR (augmented reality) glasses, which superimpose a layer of digital information on top of the visible world. What impact might this have on LD practices, knowledge and beliefs? The metaverse is highly contentious and we invite LDs to take the challenge, look to possible futures and its potential value to the sector. Will it promote and enhance equality, diversity and inclusion?
We will invite participants (who will work in teams) to co-create a #Take5 blogpost with us from our mapping and debates
No technology needed for the session, and no previous knowledge of the metaverse
===our manifesto===
What does Learning Development do?
It contextualises, embeds and maps knowledge, and contributes to learning gain
It teaches how to learn and scaffolds learning
It widens opportunity, not participation; it can trouble what we mean by participation
It infiltrates throughout the university and operates in a 3rd space, connecting and
collaborating with the wider community
It works with the hidden curriculum
It legitimises the different forms of knowledge our students have
It levels the playing field and widens the academy
Why students engage in simulation and how it prepares them for workdebbieholley1
ALDinHE workshop
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” (Lee et al 2021).
Employers seek graduates who can demonstrate attributes that organisations require to operate successfully and develop in the future. As students transition out of HE, they should have the ‘abilities and capabilities to maintain employment’ (Asiri et al, 2017 p2). The Jisc Student Experience Report (2022) identified that 43% of students did not perceive their learning materials to be engaging or motivating. Immersive technology and simulation may offer the solution to this disconnect. In health sciences (HEE 2020), simulation is an established signature pedagogy and is being increasingly developed for use in other disciplines such as a business and psychology.
Simulations can be designed for cognitive absorption, the psychological concept of flow and deep absorption in learning, proposed by the Open University (2021). Premised on the innovation of best learning moments the student tasks in these case studies are designed to engender deep involvement, through memorable learning activities. Signature pedagogies (Thompson et at 2012) for professions can provide a means for institutions to achieve the requirements of OfS’s B3 (2022) which values the links between the provider and the employer.
Learning Developers have a pivotal part to play operationalising B3 for their institutions and our workshop invites participants to experience three different types of simulation, a) a business game, b) a mass casualty evacuation and c) embodiment as part of the psychology research unit. Participants will be encouraged to explore the factors that support the successful deployment of these technologies and to share and plan how to deploy these and other technologies in their own contexts.
Simulation theory briefing paper (ALDinHE Conference 2023) debbieholley1
Simulation Theory Briefing paper: ‘best learning moments’, ‘flow’, ‘cognitive absorption’ and the ‘Zone of Professional Development’ to accompany the ALDinHE conference 2023 workshop ‘Why students engage in simulation and how it prepares them for work’, 13 June 2023.
*Dr Ben Goldsmith, (FLIE) Dr David Biggins (BuBS), Professor Debbie Holley (FHSS)
Technostress and the student experiencedebbieholley1
Internal webinar to support new academic writers
Debbie Holley shares her and David Biggins work on learning design and student 'technostress' which challenges our assumptions about the online spaces students choose to learn - especially in regard to Virtual Learning Environments. What do they prefer and how can we help them? This talk will offers insights into accessing and interpreting data in ways that are more useful for academics, learning developers, and learning designers, and suggests ways in which we can effectively frame student support by putting the ‘real’ student experience at the centre of our practice.
Original citation
Biggins, D and Holley, D. (2023). Designing for student wellbeing: Challenging assumptions about where our students learn. Journal of Learning Development in Higher Education. https://journal.aldinhe.ac.uk/index.php/jldhe/article/view/938
Harnessing the Blend: Creating authentic learning experiencesdebbieholley1
Keynote IGPP Online Conference
Assessing the benefits of Blended Learning in Higher Education.
Recent research from the Office for Students (OfS) highlighted the positive aspects of blended learning in higher education. In their 2022 report, OfS stated 79% of UK university students were satisfied with blended learning. Furthermore, the combination of in-person and online teaching and learning in higher education enables flexibility in physical attendance and allows greater accessibility for students. This supports students who have caring responsibilities and those in need of reasonable adjustments where exclusive physical or virtual attendance may adversely impact them. Blended learning has been further identified as a new way of bridging the gap in the higher education system by engaging better with underrepresented students.
However, OfS found that 1 in 5 students in 2022 reported dissatisfaction with blended learning. One reason for dissatisfaction is the worry of ‘content overload’ on some courses where some students reported receiving more content online than is manageable within the working week. The overloading risks reduction in course quality and student satisfaction that should be at the heart of students journeys in higher education. This highlights the need for conversations around blended learning to understand the ways it can be improved to better support both staff and students.
Assessing the Benefits of Blended Learning in Higher Education brings together key stakeholders in higher education to learn how to deliver blended learning to maximise the benefit for students and staff and create a more productive, inclusive, and fair environment.
A keynote comprising a discussion of aspects of the metaverse by exploring concepts through metaphor.
Key References:
Ball, M., 2022. The metaverse: and how it will revolutionize everything. Liveright Publishing.
McKinsey and Company. (2021). Defining the skills citizens will need in the future world of work Available at: https://www.mckinsey.com/industries/public-and-social-sector/our-insights/defining-the-skills-citizens-will-need-in-the-future-world-of-work
Metaverse https://mvs.org/
State of XR and Immersive Learning: https://immersivelrn.org/pages/state-of-xr-immersive-learning
Stephenson, N., 2003. Snow crash: A novel. Spectra.
"The future is human, and the future of learning is immersive": discuss debbieholley1
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds”
State of XR and Immersive Learning Outlook Report (2021)
What promises can technology offer us and those we educate? In this session we will focus on the ‘ metaverse’ a science fiction hypothetical iteration from the book ‘Snow Crash’ (Stephenson 1992) set in a near future where the global political structure has collapsed (!), a tiny number of super-corporations control most aspects of life, and the rich spend their time in the metaverse.
Today the metaverse is the Facebook owned platform Meta, which Mark Zuckerberg explains as “an embodied internet where you’re in the experience, not just looking at it”. Rather than our current 2D, screen-based internet, the metaverse will be a 3D virtual space, accessed by either a VR headset or AR (augmented reality) glasses, which superimpose a layer of digital information on top of the visible world. What impact might this have on our teaching practices, knowledge and beliefs?
References:
Lee, M.J., Georgieva, M., Alexander, B., Craig, E. and Richter, J., 2021. State of XR & immersive learning outlook report 2021. Walnut, CA: Immersive Learning Research Network.
Metaverse: http://mvs.org [accessed 16.03.2023]
Stephenson, N., 2003. Snow crash: A novel. Spectra.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A Strategic Approach: GenAI in EducationPeter Windle
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1. Mobile ‘comfort’ zones: overcoming barriers
to enable facilitated learning in the workplace
Anglia Ruskin University Trainee Teachers
Debbie Holley,
Reader, Education & Technology
Anglia Ruskin University
&
Sue Sentance
National Academic Coordinator for
the Network of Excellence
BCS Academy/Computing At School
2. Mobiles have transformed how we
communicate – it’s a new way of life
For Pachler et al (2010:3) it is now accepted that mobile devices have
a number of important characteristics which make them attractive
from an educational perspective, including increasing portability,
functionality, multimedia convergence, ubiquity, personal ownership,
social interactivity, context sensitivity, location awareness,
connectivity and personalisation
3. Anglia Ruskin draws it trainee teachers from a wide area of
the East of England; so their school placements are widely
spread
They recruit a diverse range of trainees and cover a range
of subjects, this study was carried out with 12 ICT trainee
teachers. One trainee chose not to take part.
All have a mobile phone
All use text messaging
Some have internet access via phone
Most have phone contract; some on pay as you go
Some use Facebook
Some use Twitter
4. A student questionnaire plus tutor analysis of early written work
showed:
Trainees are unused to academic writing (the PGCE course is at Masters level)
Trainees are full-time on placement (limited number of days in University)
Trainees feel isolated from the university
Trainees struggle to find time for reading
Trainees do not reflect on their reading
Preparing for teaching in their placement school class is the
focus of attention
A science class at Cornelius Vermuyden Secondary School
5. So – issue - how to scaffold trainee teacher engagement with their
studies when they are in their placement school?
6. Our ‘Research Problem’
To find out if mobile technology (eg TxtTools software)
could be used to support our trainees on placement.
Approach taken:
• Four key interventions ‘24 hour cycle’
• Each based around a peer review journal article
‘recommended’ reading for their assignment
(Curriculum & Pedagogy)
• Tutor prompts students to reflect on article by
sending initial message, students work in triads
(note they are based in schools different geographic
locations)
• 140 character messages are collated and sent round
groups to scaffold learning during the period
• Tutor adds in new questions, refines discussions, and
creates a word document for all participants at end
of period
7. Response from initial question from tutor – usually around defining
terms before building up ‘discussion via text’
8. Project findings:
Educational benefits identified by tutor:
•
•
•
•
•
•
•
Encouraged trainees to read
Encouraged trainees to reflect on the reading rather than just skim
read
Encouraged concise writing and discouraged descriptive comments
Trainees commented on each other’s comments
Compensated for lack of university sessions with trainees to a small
degree
Set the focus on their assignment
May assignments had more critical reference to literature than
January assignments
Negative points from trainee teachers: – mostly about
use of this technology
• Conciseness was difficult – 160 character limit
• Didn’t like the messages being anonymous
• Some concerns about invasion of privacy
• Wanted to see complete thread of responses
• “We already have too many other things to
do”
9. Framework for analysis:
Three emergent themes from the research:
Comfort/lack of comfort with their identity as ‘technological learner’
Issues of personal/ private space re arrival of SMS messages
Development of emergent CoP
10. Populated model showing trainee barriers
a) their individual reported personal/academic crossover ‘comfort zone’ which ranges from an acceptance and
embracing of the 24 hour digital world through to SMS messages only in my ‘usual’ working hours of 9-5
b) Their willingness to be a contributor in an emergent group of practice from passively reading the SMS that
others read to actively wanting to co-construct knowledge with their peers (via SMS)
c) Their attitudes to technologies, ranging from willingness to experiment/ try out a new idea to rejecting a
new technology (such as the mobile phone for learning purposes) in favour of more comfortable/ familiar
technologies such as facebook.
11. Thank you for listening
We would welcome
thoughts, comments for
developing model
further?
For some, cultural capital would
assist:
“To possess the machines [they]
only need economic capital; to
appropriate them and use them
in accordance with their specific
purpose [they] must have access
to embodied cultural capital
either in person or by proxy”
Bourdieu 1986
The challenge is how to develop the
classroom of the future….
And it is a collaboration with our
students..
12. References
Bourdieu, P. (1986). ‘The forms of capital’ (R. Nice, trans.). In J. Richardson (ed.) Handbook of theory and research for the sociology of
education. New York: Greenwood Press.
Holley, D., Sentance, S & Bradley, C (2011). Balancing the demands of in-school placement with out-of-school study’ available electronically
from http://escalate.ac.uk/8140 [accessed 10/10/2013]
Lave, J. and Wenger, E., 1991.Situated learning:legitimate peripheral participation. Cambridge: Cambridge University Press.
Pachler, N., Bachmair, B. and Cook, J. (2010). Mobile Learning: Structures, Agency, Practices. New York: Springer.