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Skye Sant: Initial Thesis Presentation
 For up-to-date
 information on my
 thesis progress and
 discoveries, please join
 me at:


 WWW.SKYESANT.COM

 Twitter/skye_sant




University of Colorado Denver Spring Semester, February 7 2012
The Future of Full-Arm Gesture UIs
Researching the
history of interface
design and looking at
how people currently
use the wiimote, a full-
arm gesture interface,
what can be concluded
about the future of
full-arm gesture
interfaces?
The Future of Full-Arm Gesture UIs
Researching the
history of interface
design and looking at
how people currently
use the wiimote, a full-
arm gesture
interface, what can be
concluded about the
future of full-arm
gesture interfaces?
The Future of Full-Arm Gesture UIs
Researching the
history of interface
design and looking at
how people currently
use the wiimote, a full-
arm gesture interface,
what can be concluded
about the future of
full-arm gesture
interfaces?
The Future of Full-Arm Gesture UIs
Researching the
history of interface
design and looking at
how people currently
use the wiimote, a full-
arm gesture
interface, what can be
concluded about the
future of full-arm
gesture interfaces?
Research




Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the history of interface design
Researching the near past of
user interfaces, I can make
general conclusions as to
why some UI fail and why
some are adopted.




Researching the history of interface design
Ethnographic Study




Looking at how people currently use the wiimote
Looking at how people currently use the wiimote
Looking at how people currently use the wiimote
Looking at how people currently use the wiimote
Looking at how people currently use the wiimote
Using contextual enquiry, I
can see and discuss with
people how they actually use
the wiimote, a full-arm
gesture interface.




Looking at how people currently use the wiimote
Researching the near past of
user interfaces, I can make
general conclusions as to
why some UI fail and why
some are adopted.
Using contextual enquiry, I
can see and discuss with
people how they actually use
the wiimote, a full-arm
gesture interface.

Using this research I can
make general conclusions
regarding future adoption
and usage of full-arm gesture
UIs.
Outcomes




Future forecasting
Research:




Future forecasting
Research:


 Ethnographic Research:
  Proposal & Study
 Write up conclusions
 Publish article (s)
 Create permanent location
  to house the
  research, conclusions & any
  discussions or community.


Future forecasting
Gallery Show:




Future forecasting
Gallery Show:




Future forecasting
Gallery Show:


 Present research findings
 Show what does work and
  what doesn’t work and why




Future forecasting
Gallery Show: Outcome




Future forecasting
Gallery Show:
Video of how users are using
full-arm gesture interfaces
contrasted to current UI usage
(touchpad, screen, etc)




Future forecasting
Gallery Show:
Video of how users are using     Web gallery of standardized
full-arm gesture interfaces      full-arm gesture movements:
contrasted to current UI usage   Print assets on the wall
(touchpad, screen, etc)




Future forecasting
Gallery Show:
Video of how users are using     Web gallery of standardized
full-arm gesture interfaces      full-arm gesture movements:
contrasted to current UI usage   Print assets on the wall
(touchpad, screen, etc)


Full-arm gesture UI for demo




Future forecasting
Gallery Show:
Video of how users are using     Web gallery of standardized
full-arm gesture interfaces      full-arm gesture movements:
contrasted to current UI usage   Print assets on the wall
(touchpad, screen, etc)


Full-arm gesture UI for demo     Two systems, one with a full-
                                 arm gesture UI and one with a
                                 mouse/touchpad UI, where
                                 users can compare ease of use.



Future forecasting
Questions?

 To continue this
 conversation, please
 contact me at:

 WWW.SKYESANT.COM
 Twitter/skye_sant




University of Colorado Denver Spring Semester, February 7 2012

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BFA Digital Design Thesis Proposal Presentation DRAFT

  • 1. Skye Sant: Initial Thesis Presentation For up-to-date information on my thesis progress and discoveries, please join me at: WWW.SKYESANT.COM Twitter/skye_sant University of Colorado Denver Spring Semester, February 7 2012
  • 2. The Future of Full-Arm Gesture UIs Researching the history of interface design and looking at how people currently use the wiimote, a full- arm gesture interface, what can be concluded about the future of full-arm gesture interfaces?
  • 3. The Future of Full-Arm Gesture UIs Researching the history of interface design and looking at how people currently use the wiimote, a full- arm gesture interface, what can be concluded about the future of full-arm gesture interfaces?
  • 4. The Future of Full-Arm Gesture UIs Researching the history of interface design and looking at how people currently use the wiimote, a full- arm gesture interface, what can be concluded about the future of full-arm gesture interfaces?
  • 5. The Future of Full-Arm Gesture UIs Researching the history of interface design and looking at how people currently use the wiimote, a full- arm gesture interface, what can be concluded about the future of full-arm gesture interfaces?
  • 6. Research Researching the history of interface design
  • 7. Researching the history of interface design
  • 8. Researching the history of interface design
  • 9. Researching the history of interface design
  • 10. Researching the history of interface design
  • 11. Researching the history of interface design
  • 12. Researching the history of interface design
  • 13. Researching the history of interface design
  • 14. Researching the near past of user interfaces, I can make general conclusions as to why some UI fail and why some are adopted. Researching the history of interface design
  • 15. Ethnographic Study Looking at how people currently use the wiimote
  • 16. Looking at how people currently use the wiimote
  • 17. Looking at how people currently use the wiimote
  • 18. Looking at how people currently use the wiimote
  • 19. Looking at how people currently use the wiimote
  • 20. Using contextual enquiry, I can see and discuss with people how they actually use the wiimote, a full-arm gesture interface. Looking at how people currently use the wiimote
  • 21. Researching the near past of user interfaces, I can make general conclusions as to why some UI fail and why some are adopted. Using contextual enquiry, I can see and discuss with people how they actually use the wiimote, a full-arm gesture interface. Using this research I can make general conclusions regarding future adoption and usage of full-arm gesture UIs.
  • 24. Research:  Ethnographic Research: Proposal & Study  Write up conclusions  Publish article (s)  Create permanent location to house the research, conclusions & any discussions or community. Future forecasting
  • 27. Gallery Show:  Present research findings  Show what does work and what doesn’t work and why Future forecasting
  • 29. Gallery Show: Video of how users are using full-arm gesture interfaces contrasted to current UI usage (touchpad, screen, etc) Future forecasting
  • 30. Gallery Show: Video of how users are using Web gallery of standardized full-arm gesture interfaces full-arm gesture movements: contrasted to current UI usage Print assets on the wall (touchpad, screen, etc) Future forecasting
  • 31. Gallery Show: Video of how users are using Web gallery of standardized full-arm gesture interfaces full-arm gesture movements: contrasted to current UI usage Print assets on the wall (touchpad, screen, etc) Full-arm gesture UI for demo Future forecasting
  • 32. Gallery Show: Video of how users are using Web gallery of standardized full-arm gesture interfaces full-arm gesture movements: contrasted to current UI usage Print assets on the wall (touchpad, screen, etc) Full-arm gesture UI for demo Two systems, one with a full- arm gesture UI and one with a mouse/touchpad UI, where users can compare ease of use. Future forecasting
  • 33. Questions? To continue this conversation, please contact me at: WWW.SKYESANT.COM Twitter/skye_sant University of Colorado Denver Spring Semester, February 7 2012

Editor's Notes

  1. One way – Beta test. See where software breaks down, how many times. QUANTITATIVE=amount, exact
  2. Other way, look at how people behave. QUALITATIVE=behavior
  3. STORY – Run Syd to get out energy, but didn’t work. Went the distance, for the full time. Problem? Paris ended up carrying.
  4. Contextual enquiry – watching behavior, discussing conclusions afterwards.
  5. Research, and the dissemination of this information, is more scientific than visual but it’s relevant to my profession.
  6. In UX research, we do user studies and communicate our findings through articles,conferences and linkson social media sites. As a professional, I have been and am continuing to create a body of professional work
  7. It would be boring to present a list of discoveries on a gallery wall.
  8. As a UX professional, I would persuasively presentmy findings and relevant research to a room of people.
  9. This is tricky because I don’t yet know the reasons, I just have a general idea of the conclusion based on informal study and my own use.
  10. as we say in UX – I AM NOT THE USER.I am an early adapter and I embrace technology.STORY – lower pics, reading at the Market and producing for an older director.