The document discusses how technology has changed human behavior and expectations around the speed of receiving information but how traditional education has not kept pace. It notes students are more tech-savvy and learning must be quick, easy and interactive. While e-learning aimed to address this, it often fails to fully engage learners due to a lack of interactivity. The author proposes using augmented reality, interactive videos and video games can provide a more engaging "virtual learning" experience that combines traditional print content with digital in a seamless way.