Mantras for making eLearning experience effectiveMagic Marks
Among the key advantages of an eLearning program is the fact that it can be taken by the student at his own pace and convenience. This aspect has made it popular in all segments of education including technical programs like engineering.
E-learning has benefits over traditional classroom training including flexibility, lower costs from not having to travel, and enabling quick creation and consistent communication of new policies, training, and concepts. Blended learning approaches result in higher knowledge retention rates compared to solely online or classroom methods. E-learning reduces time away from work and travel needs while allowing wide coverage of target audiences and reducing paper waste from assessments.
This document discusses launching digital learning in organizations. It explains that digital learning provides advantages like allowing employees to train at their convenience, through multiple devices and formats, and at scale. The key things needed to implement digital learning are a digital training strategy, digital content like e-learning courses and videos, and a learning management system to host the content. Digital learning content should be in diverse formats, such as e-learning modules, videos, podcasts, webinars and manuals. Digital learning can blend with existing training by determining what content is suitable for each format.
What You Should Be Doing to Integrate the Tools of Technology into Instructionjohnhendron
This document discusses strategies for integrating technology into teaching. It recommends five strategies: 1) Classroom blogging, which allows students to become publishers and fosters introspection; 2) Using technology for research and problem-solving to develop information literacy skills; 3) Using digital media like photos to enhance visual learning; 4) Having students collect and organize their knowledge into databases, wikis or blogs to provide their own scaffolding; and 5) Using targeted drill and practice software to be effective when it provides feedback and connections to the real world are made. The document emphasizes that technology should enhance and improve instruction, accommodate access issues, and foster discovery and constructivist learning through higher-order thinking.
The document introduces MindTap, a new personal learning experience platform from Cengage that goes beyond ebooks and supplements to provide an integrated experience on any device. It summarizes research finding technology improves student engagement and outcomes. As an early adopter program, instructors will use MindTap in fall 2011 courses and provide feedback in exchange for student scholarships and support. The program aims to work with schools open to digital resources as the primary content delivery method.
Rapid eLearning is a cost-effective and quick way of developing eLearning courses. However, there are a few challenges with rapid eLearning. Take a look at how to overcome them.
Mantras for making eLearning experience effectiveMagic Marks
Among the key advantages of an eLearning program is the fact that it can be taken by the student at his own pace and convenience. This aspect has made it popular in all segments of education including technical programs like engineering.
E-learning has benefits over traditional classroom training including flexibility, lower costs from not having to travel, and enabling quick creation and consistent communication of new policies, training, and concepts. Blended learning approaches result in higher knowledge retention rates compared to solely online or classroom methods. E-learning reduces time away from work and travel needs while allowing wide coverage of target audiences and reducing paper waste from assessments.
This document discusses launching digital learning in organizations. It explains that digital learning provides advantages like allowing employees to train at their convenience, through multiple devices and formats, and at scale. The key things needed to implement digital learning are a digital training strategy, digital content like e-learning courses and videos, and a learning management system to host the content. Digital learning content should be in diverse formats, such as e-learning modules, videos, podcasts, webinars and manuals. Digital learning can blend with existing training by determining what content is suitable for each format.
What You Should Be Doing to Integrate the Tools of Technology into Instructionjohnhendron
This document discusses strategies for integrating technology into teaching. It recommends five strategies: 1) Classroom blogging, which allows students to become publishers and fosters introspection; 2) Using technology for research and problem-solving to develop information literacy skills; 3) Using digital media like photos to enhance visual learning; 4) Having students collect and organize their knowledge into databases, wikis or blogs to provide their own scaffolding; and 5) Using targeted drill and practice software to be effective when it provides feedback and connections to the real world are made. The document emphasizes that technology should enhance and improve instruction, accommodate access issues, and foster discovery and constructivist learning through higher-order thinking.
The document introduces MindTap, a new personal learning experience platform from Cengage that goes beyond ebooks and supplements to provide an integrated experience on any device. It summarizes research finding technology improves student engagement and outcomes. As an early adopter program, instructors will use MindTap in fall 2011 courses and provide feedback in exchange for student scholarships and support. The program aims to work with schools open to digital resources as the primary content delivery method.
Rapid eLearning is a cost-effective and quick way of developing eLearning courses. However, there are a few challenges with rapid eLearning. Take a look at how to overcome them.
The E Learning Guild’S Handbook Of E Learning StrategyHidayathulla NS
This document is the table of contents for "The eLearning Guild's Handbook of e-Learning Strategy". It provides an overview of the book, which contains chapters written by various authors on developing and implementing an effective e-learning strategy. The document lists the chapter titles and brief descriptions of the topics covered in each chapter, such as keeping the strategy focused, strategies for transitioning to e-learning, design strategies, and elements of a successful strategy. It also acknowledges sponsors and provides information on how to cite and distribute the content.
Microlearning is focused on a single learning objective and should be as brief as possible while covering essential content. It is not simply chunking a course into smaller units or a substitute for eLearning. Microlearning courses do not have a set duration and can take various formats including video, PDFs, and social media. While mobile-friendly, microlearning is not the same as mobile learning which may cover multiple objectives. Microlearning is not suitable for complex topics requiring practice and collaboration. It can be deployed through LMS, intranet, portals, apps, and social media. Developing microlearning content in-house or outsourcing depends on available resources, timelines, and content needs.
This document discusses goals and theories related to technology in education. It outlines two major goals: effectively enhancing student education and preparing students for a technology-rich future. It describes two approaches to integrating technology - instrumental thinking, which focuses on using new technologies, and missional thinking, which focuses on enhancing student outcomes. The rest of the document provides examples of problems in education, potential technology solutions, and expected outcomes.
The document discusses curriculum evaluation and the use of technology in education. It explores how students are given technology but often don't know how to use it effectively due to a lack of practice and training from educators. While technology is meant to enhance learning, it is sometimes used simply to satisfy requirements rather than to develop students' skills. The document also examines formative assessment programs and how educators are working to incorporate lessons learned from such programs into online libraries to help shape instruction and assessment across different classrooms and schools.
The document discusses using technology integration in education based on principles of efficiency, effectiveness and enhancement. It provides examples of how technology can make learning more efficient by saving time, effective by improving comprehension and meeting learning goals, and enhanced by increasing student engagement. The class will focus on justifying technology integration decisions using these three criteria and will involve case analyses and in-class activities to learn tools.
On Demand Classroom Education for IT ProfessionalsRick Lemieux
In an October of 2009 i tSM Solut ions publ ished an ar t icle from Kepner Tregoe asking the question Is The Training Room Defunct? The ar t icle focused on the fact that in-class
training was dying a rapid death in many organizations, not out of any il l will but primaily
out of economic necessi ty and direct ives to minimize an employees’ time of f the job. With that in mind, education coordinators have been seeking new ways to deliver “just in time” education solutions that will help workers solve problems, learn new skills, prepare for examinations and receive support services on-demand. On-Demand Classroom Education Networks may deliver what coordinators are looking for .
Digital learning centres can be an effective way to reinforce and extend classroom concepts while catering to students' individual learning needs and styles. They allow students to work independently and collaboratively to develop important self-management skills. Creating digital learning centres involves planning purpose and content, designing navigation like a home page and linked pages, and using tools like hyperlinks, buttons and media to guide students through interactive activities. When implemented well with a management system, digital learning centres can serve as maintenance, new learning portals in and outside the classroom.
The document introduces the Quick Lessons e-learning tool. It describes the benefits of Quick Lessons, defines e-learning, and explains how to use the Quick Lessons tool to create online courses. Case studies are also mentioned. The document concludes by summarizing that it covered the Quick Lessons tool, e-learning courses, and how to create effective e-learning courses.
This document describes content topic analysis services from Zoomi Learning Intelligence that can analyze training materials to provide insights. It identifies key topics, learner performance, and content gaps. It distinguishes relevant from removable content. The analysis delivers visualizations of topic progression and quantitative understanding of content coverage. Customers send their training materials and Zoomi sends back results, including suggested interventions to improve alignment between content, assessment, and objectives.
Getting started with the 702010 model for trainersSprout Labs
At Sprout Labs we often hear L&D people talk about one of the barriers to applying the 70:20:10 model is training providers who don't use or apply the model effectively. One of the great things about 70:20:10 is its flexibility. Some people see the model as being about non-training approaches. But there are times when a business needs to introduce new practices and approaches and may engage external providers to help generate this change. Trainers can use the 70:20:10 model to more effectively drive change and get better outcomes from their programs.
This is the presentation of the webinar on E-Learning Gamification: Five Key Parameters You Should Track & Why. This ppt will provide insights on key aspects to be considered while developing gamified e-learning modules
This SlideShare offers insights on the components of learning objectives, why they are essential for eLearning, the role of action verbs in framing learning objectives, and more.
A marketing and promotional approach of eLearning has a feeling of bringing in change, pressured from outside rather than change emerging from the inside.
This document provides an overview of microlearning and its benefits for compliance training. It defines microlearning as a series of short lessons that support long-term learning goals and provide just-in-time, performance-based support. Microlearning is well-suited for today's mobile workforce and shorter attention spans. Its benefits include reducing cognitive load, facilitating autonomous learning, and providing opportunities for spaced learning. The document discusses how microlearning can make compliance training more engaging and suitable for modern work environments compared to traditional long-form content.
Online Learning: Benefits of Distance Learninglivas328
Online learning programs offer several key benefits such as flexible scheduling that allows students to complete coursework according to their own schedule, the ability to advance one's career or change careers by applying what is learned directly to their current or prospective new jobs, and not having to spend time commuting to and from class. Online learning also provides a community of other working professionals who are also balancing work, school, and personal lives and allows students to learn technical skills that can be applied to real-world problems to increase one's earning potential.
This document provides an A-Z overview of key concepts for e-learning. It discusses topics such as adult learning principles, blended learning, curriculum design, course engagement, formative and summative assessments, authoring tools, mobile learning, and considerations for different generations of learners. The overall document aims to outline best practices and important elements for effective e-learning development and implementation.
This document provides summaries of 10 education apps, including Khan Academy, Kahoot, Nearpod, Seesaw, Photomath, YouTube Kids, HOMER, ClassDojo, Quizlet, and Desmos. Each summary includes a brief description of the app's features and why the authors chose to include it on the list.
This document discusses eLearning and provides information on several topics related to eLearning including:
1) Establishing an eLearning unit within an organization that is staffed with requisite skills to support eLearning initiatives.
2) Developing an eLearning content strategy that organizes materials and ensures quality.
3) The importance of reusing content between different eLearning formats and systems to reduce costs and effort of having to continually translate and maintain content in multiple proprietary formats.
The E Learning Guild’S Handbook Of E Learning StrategyHidayathulla NS
This document is the table of contents for "The eLearning Guild's Handbook of e-Learning Strategy". It provides an overview of the book, which contains chapters written by various authors on developing and implementing an effective e-learning strategy. The document lists the chapter titles and brief descriptions of the topics covered in each chapter, such as keeping the strategy focused, strategies for transitioning to e-learning, design strategies, and elements of a successful strategy. It also acknowledges sponsors and provides information on how to cite and distribute the content.
Microlearning is focused on a single learning objective and should be as brief as possible while covering essential content. It is not simply chunking a course into smaller units or a substitute for eLearning. Microlearning courses do not have a set duration and can take various formats including video, PDFs, and social media. While mobile-friendly, microlearning is not the same as mobile learning which may cover multiple objectives. Microlearning is not suitable for complex topics requiring practice and collaboration. It can be deployed through LMS, intranet, portals, apps, and social media. Developing microlearning content in-house or outsourcing depends on available resources, timelines, and content needs.
This document discusses goals and theories related to technology in education. It outlines two major goals: effectively enhancing student education and preparing students for a technology-rich future. It describes two approaches to integrating technology - instrumental thinking, which focuses on using new technologies, and missional thinking, which focuses on enhancing student outcomes. The rest of the document provides examples of problems in education, potential technology solutions, and expected outcomes.
The document discusses curriculum evaluation and the use of technology in education. It explores how students are given technology but often don't know how to use it effectively due to a lack of practice and training from educators. While technology is meant to enhance learning, it is sometimes used simply to satisfy requirements rather than to develop students' skills. The document also examines formative assessment programs and how educators are working to incorporate lessons learned from such programs into online libraries to help shape instruction and assessment across different classrooms and schools.
The document discusses using technology integration in education based on principles of efficiency, effectiveness and enhancement. It provides examples of how technology can make learning more efficient by saving time, effective by improving comprehension and meeting learning goals, and enhanced by increasing student engagement. The class will focus on justifying technology integration decisions using these three criteria and will involve case analyses and in-class activities to learn tools.
On Demand Classroom Education for IT ProfessionalsRick Lemieux
In an October of 2009 i tSM Solut ions publ ished an ar t icle from Kepner Tregoe asking the question Is The Training Room Defunct? The ar t icle focused on the fact that in-class
training was dying a rapid death in many organizations, not out of any il l will but primaily
out of economic necessi ty and direct ives to minimize an employees’ time of f the job. With that in mind, education coordinators have been seeking new ways to deliver “just in time” education solutions that will help workers solve problems, learn new skills, prepare for examinations and receive support services on-demand. On-Demand Classroom Education Networks may deliver what coordinators are looking for .
Digital learning centres can be an effective way to reinforce and extend classroom concepts while catering to students' individual learning needs and styles. They allow students to work independently and collaboratively to develop important self-management skills. Creating digital learning centres involves planning purpose and content, designing navigation like a home page and linked pages, and using tools like hyperlinks, buttons and media to guide students through interactive activities. When implemented well with a management system, digital learning centres can serve as maintenance, new learning portals in and outside the classroom.
The document introduces the Quick Lessons e-learning tool. It describes the benefits of Quick Lessons, defines e-learning, and explains how to use the Quick Lessons tool to create online courses. Case studies are also mentioned. The document concludes by summarizing that it covered the Quick Lessons tool, e-learning courses, and how to create effective e-learning courses.
This document describes content topic analysis services from Zoomi Learning Intelligence that can analyze training materials to provide insights. It identifies key topics, learner performance, and content gaps. It distinguishes relevant from removable content. The analysis delivers visualizations of topic progression and quantitative understanding of content coverage. Customers send their training materials and Zoomi sends back results, including suggested interventions to improve alignment between content, assessment, and objectives.
Getting started with the 702010 model for trainersSprout Labs
At Sprout Labs we often hear L&D people talk about one of the barriers to applying the 70:20:10 model is training providers who don't use or apply the model effectively. One of the great things about 70:20:10 is its flexibility. Some people see the model as being about non-training approaches. But there are times when a business needs to introduce new practices and approaches and may engage external providers to help generate this change. Trainers can use the 70:20:10 model to more effectively drive change and get better outcomes from their programs.
This is the presentation of the webinar on E-Learning Gamification: Five Key Parameters You Should Track & Why. This ppt will provide insights on key aspects to be considered while developing gamified e-learning modules
This SlideShare offers insights on the components of learning objectives, why they are essential for eLearning, the role of action verbs in framing learning objectives, and more.
A marketing and promotional approach of eLearning has a feeling of bringing in change, pressured from outside rather than change emerging from the inside.
This document provides an overview of microlearning and its benefits for compliance training. It defines microlearning as a series of short lessons that support long-term learning goals and provide just-in-time, performance-based support. Microlearning is well-suited for today's mobile workforce and shorter attention spans. Its benefits include reducing cognitive load, facilitating autonomous learning, and providing opportunities for spaced learning. The document discusses how microlearning can make compliance training more engaging and suitable for modern work environments compared to traditional long-form content.
Online Learning: Benefits of Distance Learninglivas328
Online learning programs offer several key benefits such as flexible scheduling that allows students to complete coursework according to their own schedule, the ability to advance one's career or change careers by applying what is learned directly to their current or prospective new jobs, and not having to spend time commuting to and from class. Online learning also provides a community of other working professionals who are also balancing work, school, and personal lives and allows students to learn technical skills that can be applied to real-world problems to increase one's earning potential.
This document provides an A-Z overview of key concepts for e-learning. It discusses topics such as adult learning principles, blended learning, curriculum design, course engagement, formative and summative assessments, authoring tools, mobile learning, and considerations for different generations of learners. The overall document aims to outline best practices and important elements for effective e-learning development and implementation.
This document provides summaries of 10 education apps, including Khan Academy, Kahoot, Nearpod, Seesaw, Photomath, YouTube Kids, HOMER, ClassDojo, Quizlet, and Desmos. Each summary includes a brief description of the app's features and why the authors chose to include it on the list.
This document discusses eLearning and provides information on several topics related to eLearning including:
1) Establishing an eLearning unit within an organization that is staffed with requisite skills to support eLearning initiatives.
2) Developing an eLearning content strategy that organizes materials and ensures quality.
3) The importance of reusing content between different eLearning formats and systems to reduce costs and effort of having to continually translate and maintain content in multiple proprietary formats.
E-learning refers to learning utilizing electronic technologies to access educational curriculum outside of a traditional classroom. It can involve fully online courses, programs, or degrees delivered via the internet. Key aspects of e-learning include various online learning management systems that allow students to access course materials and interact with instructors and classmates from anywhere. While e-learning has benefits like flexibility, consistency, and retention of materials, it also faces limitations such as electricity outages, slow internet speeds, and a lack of multimedia technologies in some areas. Overall, e-learning has been shown to improve learning outcomes when implemented effectively.
E-learning refers to electronically-supported learning and involves the delivery of educational content via the internet, intranets, audio or video tape, satellite broadcast, interactive TV, and CD-ROM. It encompasses a wide variety of applications and processes including web-based learning, computer-based learning, virtual classrooms, and digital collaboration. E-learning is used by organizations for reasons such as saving money, reaching geographically dispersed groups, and ensuring consistency. Effective e-learning requires sound instructional design and the use of technologies like learning management systems to deliver content and track learner progress. Emerging technologies being used to deliver e-learning include podcasting, vodcasting, wikis, and blogs.
The document provides an introduction to e-learning, defining it as electronic learning delivered via the internet or other electronic means. It discusses how e-learning is used by organizations for training employees, providing definitions of asynchronous e-learning which is not live, synchronous e-learning which is live, and blended learning which combines different methods. The document also outlines the roles involved in designing e-learning, including instructional designers, subject matter experts, and project managers.
The document provides an introduction to e-learning, defining it as electronic learning delivered via the internet or other electronic means. It discusses how e-learning is used by organizations for training employees, providing definitions of asynchronous e-learning which is not live, synchronous e-learning which is live, and blended learning which combines different methods. The document also outlines the roles involved in designing e-learning, including instructional designers, subject matter experts, and project managers.
E Learning Department Of Education Sargodha Universityedustudent3
The document provides an introduction to e-learning, including definitions, uses, delivery methods, and design considerations. E-learning is defined as instruction delivered electronically via the internet or other platforms. It can be delivered synchronously, with all learners participating at the same time, or asynchronously, without strict timing. Effective e-learning design incorporates instructional strategies and multimedia to engage learners. Design teams include subject matter experts, instructional designers, developers and project managers. Learning management systems provide platforms for delivering and managing e-learning content and learners.
E-learning refers to electronically-supported learning and involves the delivery of educational content via the internet, intranets, audio or video tape, satellite broadcast, interactive TV, and CD-ROM. It encompasses a wide variety of applications and processes including web-based learning, computer-based learning, virtual classrooms, and digital collaboration. E-learning is used by organizations for reasons such as saving money, reaching geographically dispersed groups, and ensuring consistency. Effective e-learning requires sound instructional design and the use of technologies like learning management systems to deliver content and track learner progress. Emerging technologies being used to deliver e-learning include podcasting, vodcasting, wikis, and blogs.
The document discusses e-learning and its benefits. It states that e-learning involves using electronic resources and the internet to provide education, allowing knowledge to be shared remotely. It was initially not widely accepted due to lacking the human element, but advances in technology have increased its acceptance. E-learning is now commonly used in corporate training and education. It allows learning to take place anywhere and anytime in a flexible manner. The document also discusses some challenges of e-learning like ensuring student access to devices/internet and authenticating student work.
1) Digital learning objects range from simple individual lessons and media to complex professionally developed courseware. It is important for educators to evaluate the level of sophistication, completeness, and rigor of digital resources.
2) There are tens of millions of digital learning objects available both freely and commercially. Evaluating these resources thoroughly requires understanding their design, content coverage, and ability to promote learning.
3) A framework is proposed for evaluating digital learning objects based on their technical design, instructional completeness, and ability to promote rigorous learning. Educators can use this framework at different levels of depth depending on their evaluation needs and time constraints.
The document discusses e-learning (also known as online learning), including its definition, benefits, and limitations compared to traditional classroom learning. Some key benefits of e-learning include lower costs, global reach, ability to access on any device, and consistency in content delivery. However, e-learning also lacks face-to-face interaction, requires self-discipline from learners, and is more difficult to develop effectively compared to traditional in-person training. While e-learning is suitable for delivering some types of knowledge and skills, it may lack the transformational effects of learning from an experienced practitioner through personal interaction.
Mantras for making e learning experience effectiveMagic Marks
Among the key advantages of an eLearning program is the fact that it can be taken by the student at his own pace and convenience. This aspect has made it popular in all segments of education including technical programs like engineering.
- E-learning uses electronic networks to create, distribute, and enable learning through processes and technologies, with the goal of delivering high-quality learning materials. It allows for just-in-time training through both synchronous and asynchronous delivery to large audiences.
- While e-learning has become popular in many fields of education, its adoption has been slower in engineering education due to challenges in delivering dynamic learning materials and the need for intensive one-on-one interaction in engineering fields.
- For e-learning to be effective in engineering education, it is important to design engaging course content and ensure students have the necessary computer skills and support structures to benefit from self-paced e-learning.
- E-learning uses electronic networks to create, distribute, and manage learning processes and technologies to deliver high-quality learning materials. It allows for just-in-time training through both synchronous and asynchronous delivery methods for large audiences.
- While e-learning has been successful in other fields, it faces unique challenges for engineering education due to the need for intensive one-on-one interaction and support to effectively teach technical subjects.
- For e-learning to be effective for engineering students, course design must focus on self-paced learning, capturing student interest, and incorporating interactivity to help students better understand concepts.
The document discusses tips for developing a successful interactive eLearning strategy. It recommends including interactive scenarios to engage learners, integrating quizzes and assessments to test understanding, and encouraging collaboration to incorporate human interaction. An appealing design with varied multimedia is also important to maintain learner attention. The goal is to create an immersive learning experience through exploration and applying concepts to realistic problems in order to maximize engagement and knowledge retention.
Technology can help teachers track and assess student performance in the classroom. It allows for continual evaluation of lessons and identification of knowledge gaps to support learning. Various edtech tools exist to aid formative and summative assessment, including learning management systems like Schoology and Jupiter iO, and electronic portfolios for long-term tracking of student growth. Formative tools provide real-time feedback, while summative assessment via LMS and e-portfolios allows analysis of overall achievement.
Advantages And Disadvantages Of E-learninglearnonline4
E-learning provides a safe online system for student submissions, assessments, and communication between classmates. Growing competition in e-learning means more jobs will be created in this sector. Skills in cloud computing are expected to generate 14 million new jobs in the next 5 years as more companies move servers to the cloud. E-learning conferences provide opportunities for professionals to share experiences using e-learning and develop plans to expand its use.
The document discusses attention deficit hyperactivity disorder (ADHD), including its causes, diagnosis, treatment, and living with ADHD. It defines the three types of ADHD as hyperactive-impulsive, inattentive, and a combination. The cause is unknown but thought to be genetic or related to brain injury. Diagnosis is difficult due to overlapping symptoms with other issues. Treatment involves medication, behavioral training, or a combination, and should be tailored to the individual. Living with ADHD greatly impacts the entire family and requires organization, consistency, and potentially counseling support.
1. Studying
Advantages And Disadvantages Of E-learning
Digital Studying, conventionally often known as e-studying, is a digitally mediated kind of learning.
Some of which , in response to Virtual College , embody: it is value efficient and saves time, it is
available anytime/wherever with Internet connection, and it makes it straightforward to trace course
a form of digital learning, e-studying is divided into two predominant categories: synchronous e-
studying (entails actual-time interplay between contributors) and asynchronous e-studying
(individuals can take the course at their own time and pace).
E-studying covers a wide array of actions from supported studying, to blended or hybrid learning
(the mixture of traditional and e-studying practices), to learning that occurs a hundred% online.
Sound e-studying is based on educational design rules pedagogical elements that bear in mind
learning theories. Most times you will discover that good e-Studying is about interesting design, not
costly software.
Actually, there is in depth evidence which shows that gamification is an effective tool for increasing
the degrees of motivation and interplay in e-Learning techniques. In actual fact, these studies
present that 89% of learners would be extra enthusiastic and engaged in their e-Studying program if
it had a point and rewards system. Incorporating pictures and graphics when designing your
eLearning course can boost learner engagement while making your eLearning course more
aesthetically appealing. Nevertheless, figuring out methods to effectively integrate these visual
components into your eLearning course is important. This goes for each the eLearning course
objectives themselves, and to your group.
You probably have content that could be difficult or tough for the learners to understand, then
contemplate incorporating detailed eLearning pictures or graphics that illustrate the main points.
Diagrams and graphs are also useful tools when creating eLearning courses that deal with complex
technical subject material or statistics. This might help to make even the most challenging
eLearning modules more digestible whereas boosting retention. When dealing with the task of
completing an eLearning course, nobody says, Gee, I hope there is a fairly template and plenty of
words on the screen.†A tip: Go Google your topic plus phrases like free e-Learning†or online
coachingâ€.