Betting on GamesÓlafur Andri RagnarssonCo-founder and Chief Software Architect
Revenues
Betware DKBröndbyDenmarkHead Quarters Betware ReykjavíkBetware Sp. z o.o.WarsawPolandCertusOdenseDenmarkBetware  Solutions CAKamloops, BCBetware MadridSpainBetware currently has 101 employees worldwide
History
So what happened in 1995?
In 1995 Margmiðlun started working on the Internet Gaming Solution
Copyright © 2009, Ólafur Andri RagnarssonNordic Marketing Conference of Lottery Companies, Mývatn, September 1995
	In November 1996 the first ticket was bought
Next Step was Financing
Games
Traditional Lottery Games
Drawing of lots for a prize
Simple games	Easy to play – easy to understand		Appeals to everyone
	Playing requires knowlegde		(or so they think)	Appeals to 18-35 males
Passionate playersSports betting becomes a livestyle
Sports betting playersare loyal – they continueto play the game
	Takes some time		Entertainment
	Real-time betting		More Entertainment
	Social Entertainment		Takes time
Gaming Trends
The world in 1995The Game WorldThe Lottery WorldNice and everybody is happy!
The world in 2000The Lottery WorldThe Game WorldThei-gamingWorldDisruption from i-gaming
The world in 2005Thei-gamingWorldThe Lottery WorldThe Game WorldGambling becomes mainstream – POKER hits off
The world in 2010The Lottery WorldThe Lottery WorldAll Worlds of GamesWhen Worlds collide - convergence
The world in 2010The Lottery WorldThe Lottery WorldAll Worlds of GamesMediaMediaPortalsPortalsWhen Worlds collide - convergence
The entrepreneur always searches for change, responds to it, and exploits it as an opportunity- Peter Drucker
QuestionWhat technology trends should we be aware of in the next 12-18 months?
Consumer DevicesThe Computer and the Internet disappear
MobilityPeople that use Facebook on their mobile devices are50% more active on Facebook than non-mobile users
Copyright © 2009, Ólafur Andri RagnarssonNetbooksPrice point is $30025% of laptop sales25-30 million units in 2009
Super Smart PhonesThere is no mobile web – it’s only webGenerative PlatformSoftware
Super Smart Phones3.8 billion connections5% are smart phones
iPhoneSlide from May 20091 billion Apps downloaded from the AppStoreiPhone now available in 81 countriesiPhone has sold 21 million units globally16 million iPod Touches globally
E-BooksDigital book sales wentfrom $20 million in 2004to $113 million in 2008“We’re at a tipping point right now,”- Janet Murray, director of Digital Media at Georgia Institute of Technology
Key Observation
Key ObservationPeople will have more computing poweron their person where ever they go
Key ObservationPeople will have constantconnectivity
Key ObservationPrice is ready for mass-adoption
Key ObservationPeople will use multiple devices
The traditional retailer sale is declining – on-line is taking over
On-line Communities
The Lottery Consumers are getting olderPhoto by: OlsenWeb http://www.flickr.com/photos/olsenweb/
What do Consumers Want?
What do Consumers Want?
What do Consumers Want?
EntertainmentSocial
Key ObservationThe Social Web is Important
Popularity
What is valuable?
This could be valuable?
I’ll handle your bet for a minor fee. Here is your bet-ticket.I’m pretty sure Man. U. beats ArsenalNo way!I’ll bet you they don’t.Wohoo...I told you so.Arsenal WINS!Bet’s R’Us
Betting on Games
Betting on Games
Betting on Games
Betting on Games
Betting on Games
Betting on Games
Betting on Games
Betting on Games
Betting on Games

Betting on Games

Editor's Notes

  • #45 What about channels?Is using the iPhone a mobile channel or Internet?